On Age Discrimination in MMOs

Larisa’s latest post inspired me. In it, she comes out and admits that she is no longer in her teens, that she’s a mother, and is proud to be both. Good for her. I’ve always looked at MMOs as they great equalizer. In them, we can be whoever we want to be. No one need know that you’re 13 or 35, unless you want them to. The fact is, however, I feel like I’m the minority in this. A lot of people will judge you by how old you are, for better or worse, without ever having spoken to you.

To the Younger Players

I feel bad for you. There are a lot of guilds that won’t even hear you out when you apply. If you’re not 18, I’m sorry, you’re out. Quite frankly, I think that’s a stupid attitude to take.

Take Riknas for example. Riknas is 17 but you would never know it from listening to him on our show. I’ve been told over and over again that he carries himself better than many adults and it’s true. There is no reason, none, why he should be rejected for a guild spot over an older person.

The problem is, there’s a stigma. Cliches like “teen angst” and “high school drama” hang over your head at all times. It’s an uphill battle against the stereotypes your less mature peers have made for you. My advice? Hold your chin high. Type legibly. Don’t make sex jokes or talk about how drunk you are. In short, pretend to be your grandmother. It will work wonders.

There’s no easy way around it. The only way to beat bigotry is to prove the bigoted wrong.

To the Older Players

Kudos to you for being online and playing some games. I have a lot of respect for older players – in this case, let’s say 38+ years old. You step into a wading pool that you know ahead of time will probably be filled with people of a younger generation. But you come anyways, find fun where it is to be had, and stake your flag. I’m proud to be friends with many of you. Stake the flag where many older people simply reject in technophobia.

I also understand why many of your guilds have an 18+ policy for new members. It makes sense, doesn’t it? Teenagers are more prone to emotional turmoil, ergo drama, and immaturity. It’s part of growing up– and who wants drama in their guild?

But, I’m afraid that I think it’s all pretty prejudiced. Many younger people rise above the chaff of their generation. Little known fact: most of them don’t want drama any more than you do. The truth is, a big part of the drama generated in guilds has little to nothing to do with age. It’s about situation and circumstance. Be selective about who you invite, sure, but give the younger people a chance. You’ll get some who surprise you.

My Own Rejection

It may come as a surprise that I’ve recently felt the sting of being too young in a game. I’m 23 years old, a college graduate, substitute teacher, and husband. I’ve worked with millions of dollars in my time with Chase and manage enough responsibility for any 40 year old out there. And yet, despite all of this, I’m too young to join The Older Gamers.

I appreciate their reasons. Guilds are about identifying with fellow members. In this case, I don’t meet what they’re looking for. I am not an older gamer, just two years shy. But it still stings a little bit to feel too young for something. I haven’t been too young for anything in the last two years.

It brought me right back to 17 again, where Riknas and so many others are. Saying that only 18 year olds and older can apply to join your guild makes all of those potential applicants feel insulted – you’ve called them immature before they’ve even said hello. I think we can all get that.

The thing to remember, I think, is that we’ve all been young and we will all be old in time, as well. No one is immune to the track of life. At 18, would you have wanted to be rejected? And, if you’re under that now, would you want to join a guild of 12 year olds? Probably not, but I’d hope you’d hear out the 12 year old applying to your guild.

Honestly, I’m not that upset about not being able to join The Older Gamers. Maybe sometime, I will. But, for now, you’re one step closer to death than me. 😉

Kidding! Now, let’s forget all this “she’s just too old for you” stuff and kill a raid boss.

Thoughts for a Tuesday.

The Games We Play (or Why I’ve Enjoyed Gearscore)

As readers of my Lagwar column will know, my death knight recently hit level 80. I topped out with a low 2k gear score, some tanking skills, and enough defense to jump right into heroics. Even so, the late addition ICC 5-mans were still beyond me, so I had some work to do.

In the last couple of days, I’ve ran every 5-man in Lich King, not counting Pit of Saron or Halls of Reflection. Actually, I ran almost all of them on day one, since the schools are closed for the summer. The random number generator thought I needed some practice, I guess, because almost every drop has been caster related. Even so, I’ve been able to pull myself up to about a 3.7k score. Not bad for two days.

As an opponent of the Gearscore movement, I was surprised to find myself paying so much attention to numbers. I found myself comparing my score to others in the group to gauge how easy or challenging the run might be. I especially took note of other death knights for some reason. Call it an inferiority complex.

As I’ve played through, it occurs to me that my enjoyment of gearscore isn’t far off from the action bar game. When I’m playing PvE, I spend a lot of time watching my action bars to see exactly when my skills are ready to fire. I make a mini-game out of trying to time my button presses exactly right, until I get into a kind of fluid groove. The action bar game and Gearscore hit on those same tendencies with me. I want to work at something and be competitive with it.

Gearscore calls out to naturally to old school gamers. At its core, it embodies what older games were all about: getting the high score. Entering your initials into the game cabinet for everyone to see. People comparing each other by score is nothing new in WoW and certainly not in gaming – players will ALWAYS compare one another.

So, while there are plenty of reasons to hate Gearscore, there’s some fun to be had in it too. For many players, the Gearscore box is the level 80 experience bar. Sure, the numbers it gives might give some players an excuse to be arrogant, but a lot of other people just want to see their name in the high score list.

HIGH SCORES

CSC – 3700 – #10,999,999
AFT – 3701 – #10,999,998

A Day for Memories.

Well today is a day for celebration.  One where most Americans come together over BBQs full of various meats and veggies, eat and drink themselves into a food coma, all whilst blowing up anything that has a fuse.  This weekend we have family in town to help us blow things up, erm…celebrate the forth and for me that means hardly any available time to game.  In fact, the only game I have managed to play thus far is where ‘cousin’ Yogi gets to pretend hes a surf board for the kids in the pool.  I think I won, because I didnt drown.

There have been a few moments where I have been able to sneak off and have a min or two to read something gaming oriented, or in this case, write a post.  I decided to take this time to look back on all the games that have helped push me towards where I am today.  I sort of 4th of July remembrance geek style.  So here is my list for the most influential games of my geek life.

Zelda- The first game I had ever played on my own system.  It was a time when my father and I would sit down for hours, pushing forward on the quest to destroy Gannon.   It is to this day, the one video game my father destroyed me at.  He was kind enough to completely map out every dungeon including spectacle rock for me.  Cheating yes, but when you are seven years old those dungeons can be a little difficult.  It was the game and the time I spent with my father that caused me to fall in love with pixel action.

Super Mario 3- This was the first game that I often played with friends and one of the few games I could stomp anyone at.  Granted it is not that difficult of a game, but I was good at it.  I stumbled upon a book that lets you know all the secrets in the game.  It was titled “How to Beat Super Mario Bros 1, 2, and 3”.  Aside from the patterns for the card matching mini game, I had about 90-95% of the secrets already discovered.  Yep I have probably logged more time into SMB3 than any other console game out there. Raccoon Suit ftw!

Teenage Mutant Ninja Turtles- I was a TMNT addict as a kid.  My sheets even had the heroes all over them.  I had toys, stuffed versions, lunch boxes, and even my very own TMNT themed whitie tighties.  TMNT was one of those games that just appeals to me because of something else I loved.  It is still one of the handful of NES games that I had and never beat.  I used to prefer Don, but when I found out my sister had a crush on him, I switched for Leo.  Must’ve been the purple headband ;D

Dark Forces and Jedi Knight- Dark Forces was the first PC game I ever saw/played.  And it was Star Wars.  While I never had the chance to show my love for star wars on my underpants, it is the top love for ‘magic’ and adventure for my life.  Yes, I love the wonder so much that I enjoy the prequel trilogy.  You elitist haters can toss off.  Dark Forces led me to the Sequel.  The first game on PC that I remember wielding a lightsaber. Enough Said.

Half Life- Great story, great action, nice puzzles and aliens.  Arguably the best Single Player game I have ever played.

Counter-Strike- HL led me to this gem of a multi-player game.  It would consume most of my high school and early college life.  I spent hours mastering no scope scouting and helped admin a local gaming community based around the game.  My first experiences with community and leadership roles within a game.  I pwned noobs.

Neverwinter Nights- I didnt buy this game because I played DnD.  I actually didnt start playing DnD until two months ago.  I bought this game for one reason.  I wanted to  like rpgs even though I didn’t like rpgs.   It sounds so stupid, but I looked at the box and thought, “I wish I was into this type of game.”  After install, this game would be the starting of my conversion from FPS to RPG.  I played online modules and did a lot of role-playing there. That is until one day my favorite module turned into one big S&M sex dungeon.  I was there to slay orges, not get whipped by flame lashes.

Guild Wars- The first time I was invited into a closed beta for anything.  I played the game a while before it was released and loved it.  My first experience with the mmo genre and I fell in love with how players could connect without having to log into the same module, like NWN.   This game would later become my secondary mmo for 5 years.

World of Warcraft- I can hear the groans now.  My first Pay to Play game ever.  I didnt like the Warcraft RTS series much at all.  My friends were always better than me and I found the matches quite boring.  All my Counter-Strike friends were talking about this game and I couldn’t understand why you would want to pay monthly to play a game.  This thinking all melted away when I saw their first cinematic trailer.  While cinematic trailers have almost nothing to do with how a game is played, I will forever remember the epic feeling I had after watching it and suddenly knowing, I must play this game.  WoW would eventually become and addiction and Id drop out of college, lose friends, and alienate myself from much of my other hobbies.  I gained 25-40 lbs.  Eventually I would quit, resub, quit, sell account, rebuy, take a break or two, and finally come to the conclusion that I just like WoW and more importantly: MMOs.

There are lots of other games out there that I remember.  These are the ones that I look back on and am thankful that I had the chance to play them.  They have brought me friends and fond memories, excitement and adventure.  They have caused heartache and breakups, failure and shame.  In the end though these are the games that have contributed to who I am today.  Not only as a gamer, but as a person.  Maybe it is unpatriotic to think of games on the 4th of July. I just thought it was a nice geeky way to look back and say, “Thanks for all the memories you have provided me over the years, and thanks again for all the memories you have opened up for me in the future.”

And thanks to those Founding Father’s.  Today we celebrate a nation of freedom because of the bravery of a few.  Who knows what or where we would be if they had not had the courage and sacrifice at the right moment.  Probably not enjoying myself with friends, family, and memories of great video games.

Good Game.

Yogi

Thought for the Day

“Take the player not the class” has officially turned into “take the gearscore not the character.”

Please alert Blizzard’s dev team.

FFXIV Set for (Half of) Launch

I’ve been pretty sketchy these last couple days when it’s come to checking my feed reader. Imagine my surprise this morning when I opened it to see a release date for FFXIV! September 30th (PC)! Yay! And March 2011 (PS3). Doh.

I was really hoping for a simultaneous release on this one. Since I’d first heard about it, I planned on getting it for the PS3 – gaming from the couch in all its glory (covered in candy bar wrappers and crumpled potato chip bags), lazier than ever before because it’s an MMO. I kid, but after missing the boat (or dodging the bullet, some might say) when it comes to FFXI, I wanted this and it wasn’t just me.

But, it looks like we’ll have another nine months wait, at least.

With this announcement, the community has pretty much gone into a tizzy of joy, rage, and fear. Finally, after all this time, Square-Enix, the beast which does not stir, has stirred and dropped a piece of gaming news that some have waited more than a year for. Launch date. But then, on the other side you have the PS3 devotees who feel slighted.

Worse, some fear that FFXIV might join the ever growing list of promised, but scrapped, console MMOs– but, I don’t think that’s right. Honestly, I would much rather they take the time to get the console port right than rush it out the door. If it means more waiting, so be it; we don’t need another excuse not to develop MMOs for consoles. We have to remember, too, that Square has already released an MMO for, not one, but two consoles: the xbox 360 and PS2. They’re obviously not afraid to develop console iterations of the online Final Fantasy games. FFXIV will come.

Console gamers can take some heart in the fact that they will be able to play in the meantime. I found this out first hand with FFXI: a single account will work on any platform. The system you choose to play the game on is only limited by your preference. It sucks that you’re still stuck paying $60 for the PS3 disc but hey, would you expect any less from a big business?

I’m excited, gang. I know that FFXIV has flown under a lot of people’s radar but I think it’ll surprise us. FFXIV is not FFXI. It takes all of the good parts of FFXI (classlessness, skill based character development, epic story) and applies the near decade’s worth of lessons learned since. The result is the beautiful, promising, and oh-so-horribly-benchmarked FFXIV.

Here’s hoping the information train starts flowing!

Does WoW Need a Graphics Update?

Your orc could look like this!

I’ve heard the idea expressed a lot over the three (ish) years I’ve been a WoW player. The game originally released in 2004. It stands to reason the graphics might be showing their age a little bit.

But, for all of these complaints, I’m really not seeing it. WoW’s art style is so stylized that I actually think it’s aged quite gracefully. I mean, okay, water will look nicer in cataclysm. That’s about it, though. Character models are about perfect, right now. They’re not ultra HD but they look realistic within the style they’re shooting for.

And I like that.

It’s become more apparent to me over the years that I really prefer stylized graphics over the realistic. Even LotRO, for as much as I love it, falls into the uncanny valley a little too often for my tastes. Stylized games don’t have to worry about that. Like a well drawn comic book, they’re perfect, they’re fitting, just the way they are.

So, whenever I hear someone complain that the graphics in WoW are no good, I have to shake my head. Why exactly? I wouldn’t mind if they left the graphics the same for the next two expansions while they worked on new content. Why mess with a good thing?

Full Voicing Might Be a Bust

As a rule, I’m pretty skeptical of full voicework in RPGs. When it’s done right, it can be great and add to the immersion and storytelling. When it’s done wrong, though, it’s the exact opposite and the entire product winds up feeling cheap and under-produced. So, I have my reservations about SW:TOR.

The first, and most recent, comes with the news that every character will have their own voice. This just seems problematic to me. As a matter of fact, lead designer Daniel Erickson lays out some of the biggest concerns.

Daniel Erickson

“Our player characters were not going to be voiced because it’s a massively insane expenditure and hugely complicated to do. You have to cast 16 of the best actors ever and then hold them for eternity.”

Add to that the fact that your character, and thereby that voice, is your gateway to immersion and you have a pretty big risk. The worst thing a game can do is remind you that you’re playing it. Just like good literature, games are  more fun when we can sink in and experience the game, rather than play it. There’s also something to be said for being an individual, which Bioware  hasn’t spent much time focusing on (other than talent trees).

I’m not the biggest fan of Dragon Age’s voiceless conversation system but I like it better than Mass Effect’s. Mass Effect plays like a movie, Dragon Age plays like an RPG.

Second, and I’m surprised no one has mentioned this, is exactly how long will it take to release new content? If every quest has to be recorded and then re-recorded with the different conversation options, you’re adding a huge amount of development time onto each content patch. If it’s good, and big, maybe it will be worth the wait and keep people satisfied. If it’s rushed, then you risk having the patch fall flat on its face. It’s a tricky medium.

Like most of you, I’m excited for TOR. Believe me, I hope that this game is all that we’ve waited for and more. If Bioware can live up to their reputation, it very well may be. I’ll play it until I’m cheek to the keyboard asleep, if that’s the case.

One thing is for sure though, TOR will change how we perceive the MMO. The question is, will push the traditional MMO design forward or blend single-player RPGs into the online space? It’s an exciting time.

Let’s Stop With the Secrecy

While listening to the latest episode of The Instance today, I got to thinking about how secretive the video game industry is. There are always hidden features, little selling points, that they dangle in front of us in a seemingly endless stream. The release of new information is always extremely controlled. I swear, some of these developers must have a pamphlet on the different ways to say no. An interviewer comes along and asks about mounted combat and we’ll please look forward to that in the future.

I get that the MMO industry is seated in the heart of big business. There are industry secrets to be kept, information to be manipulated, and information to be protected from would-be thieves.

But, the thing is, I’m pretty sure that most of the big failures in the MMO business can be attributed to secretive and over-controlled marketing. Take WAR for example. They had such a tight grip on how they promoted their game that people’s expectations were raised too high. Fall out. Or Aion. I’ll even admit to being one of the people that thought it would be second to WoW (and maybe it is, for all we know). But, when people forgot that it was primarily an asian grinder, bought the spin, and played, they didn’t like what they got.

The key both of those is that they maintained NDA through their betas. Don’t ask, don’t tell. Don’t be realistic before you buy, it really is that dream game, and please look forward to more information.

I wish game companies would realize that the time has come for open development. That’s what needed to make better games. If people could see a game during development, get regular and frequent updates from developers, take daily polls on features and ideas, those people are far more likely to invest and guide in the future of the games that really (not just hopefully) are the right fit for them. If developers listen, then gamers will get the game they want, developers and publishers will get money and, more importantly, stability– right off the bat.

But, they might lose the initial rush. Since, we’ll know. Right? So, unless it’s free to play, we’ll be making smarter decisions with where we spend.

It’s sad that the launch days rush means so much. Especially for MMOs.

Video game development is about pushing the limits and doing new and exciting things. It’s a shame that we’re so deadlocked into the breadcrumb marketing cycle of yesterday’s software firm.

Okay Ahune, You Can Take Five

I have a freakish adoration of holiday bosses. Maybe it’s their loot pinata nature. Or maybe it’s the fact that you can only fight them a few days out of the year. Either way, when I heard that the Midsummer Fire Festival was on in WoW, I made a mental promise that I’d get to 80 in time to run Ahune.

As it turns out, you don’t need to be 80. I logged in last night with the sole focus of making my way to 79. I even bought an Unholy dual spec to speed up my kills. Imagine my delight when I saw that the LFD tool now included the Ahune fight! No trash or anything, you just port in right before the boss. Good stuff!

My group was as eager as I was. They had the first elite down before I was done putting my tank gear on. Then, the fight pretty much turned into a Frost DK’s worst nightmare. Imagine, a series of fights where every single mob is immune to your tanking skills! For the next five minutes, I was running around throwing Blood Boil and Blood Strike on a bunch of mobs that probably didn’t have blood in the first place.

But, ever resourceful, my group didn’t need no stinkin’ tank. They handled the non-elite mobs like troopers and while Ahune tossed out the random ice spike. Before I knew it, we were attacking his frozen insides and… it was done. Over. Like that.

All in all, the fight took under 10 minutes, required no tank, and handed out ilevel 235 gear. The first cloak to drop was for spell casters.

Hey guys, I asked. How many times can you do this a day?

It’s unlimited! The rogue answered. I’ve ran it at least 20 times today alone trying to get the AP cloak.

Reeeeaally? I quickly said goodbye and re-queued. Being the horrible tank I am (at least here) I instantly got another group. Wham, Bam, Thank You Frost Lord, and ten minutes later I’m holding the tanking cloak. Cha-ching.

But, as I reflect on this, I feel a little bad for Ahune. I mean, the first time I fought him, it was pretty epic. There was some challenge in it; you had to be on your game. This year, though, he’s little more than a roadblock to loot. Even his ice spikes do so little damage that they can be, and are, safely ignored by everyone in the party.

At this point, I have to wonder, is there much point in even having a boss fight? I mean, I appreciate theme and setting as much as the next guy, but this encounter is the single easiest to ever be put in the game. Hogger kills more level 10s than Ahune does 80s. Really Blizzard, why not mail out gifts to players and save them the time?

It’s all really empty talk. I’d prefer a fight, even an easy one, over getting gear handed to me any day. But, without any real challenge, the reward starts to feel pretty cheap.

Meh’, tank on Tanking Cloak! I shall sport thee with pride (and a little bit of shame).

S.A.R. #6: Exploring the Drug Culture in World of Warcraft

Hey Gang,

Another Friday, another SAR. As I mentioned in this morning’s article, this is a special edition of Some Assembly Required. This week, I spend some time talking with a fellow named Burns whose guild and play style are firmly rooted in playing under the influence. I met with Burns on Skype on several different occasions, and did a little research of my own, to explore this section of the community. His perspective is truly interesting and I found myself surprised several different times.

Head on over and have a look. I’d appreciate it.

– Chris

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