01/23/13

MMO Radio: Episode 5 – The Fall of F2P?

MMORadioSmall

Guest starring: Sister Julie and Sister Fran from No Prisoners, No Mercy!

Is a 5th episode an anniversary? Not quite, but it’s certainly a special one. This week we’re pleased to be joined by Sister Fran and Sister Julie of the No Prisoners, No Mercy podcast. It was an absolute pleasure to have them on, especially since Adam and I have been longtime fans of their show. Considering the recent news about (F2P) Allod’s Online offering a subscription option and Julie’s enthusiasm for the model, we decided to look at exactly where the MMO business model might be headed. It’s certainly on people’s minds. Is F2P still the saving grace for the industry or is it unsustainable in its current incarnation? More importantly, if that’s the case, what will come up to replace it: Buy-to-Play, the revivification of subscriptions, or some refined version of the cash shop model?

We would once again like to thank Julie and Fran for joining us. It was a wonderful time and the resulting show is something we’re proud to add to our library. What’s more, they had us as guests on their show as well for a lively discussion on violence and video games, so stay tuned for when that goes live!

Sister Julie and Sister Fran’s Links: Virgin Worlds, No Prisoners, No Mercy Website
Chris’ Links: Hooked Gamers, Game By Night, Vagary.TV
Adam’s Links: Epic Slant Press

Subscribe via iTunes
Subscribe via RSS
Download the Show

02/13/12

PS Vita comes out Wednesday and I will have it; Making Money in SWTOR

A new handheld hits the gaming market Wednesday and I’ll be picking it up. The system, I’m sure you already know, is the PS Vita.  It’s Sony’s last great effort to prove handhelds are viable. They’ve packed everything into this thing to make sure it sells: advanced HD graphics (early PS3 level), dual analog sticks, touch screens in the front and back, 3G and WiFi, motion sensitivity, AR — not to mention huge developer support. Still, it’s expensive. The wifi version is $250, the 3G fifty dollars more, plus the cost of a proprietary memory card that begins at $20. That’s a bit of a joke, though, because $20 gets you the smallest possible card (4GB). With PSN and downloadable content being a big push for Sony on the Vita, most users will want at least 8GB ($30) and possibly more. Factor in a couple games, a screen protector, and case, total investment jumps to around $375 for the most basic version. Thankfully, I have a bunch of stuff to trade — including my 3DS.

So why am I getting this thing? Because it’s effing cool, that’s why. Sony went all out to make sure it’s impressive and succeeded. The graphics, as shallow a consideration as that might seem, look great on that 5″ screen. The rear touch panel is an immediate win, too; though admittedly it sounds like a bit of a gimmick, but with the way you hold the Vita it feels incredibly natural to have that extra finger control.  Developers are already using it to great effect. Another nice thing about that rear touch screen is that sections can be mapped by game creators to simulate a traditional DualShock controller. More than anything, though, is that developers have really gotten behind this thing. When it “officially” launches on February 22nd, it will do so with the biggest launch line-up of any game-dedicated machine ever. There are some really cool things devs can do with this system and it really is like a console in your pocket.

I’ll wrap by sharing this amazing trailer for Gravity Daze. It’s a game coming out in May that looks really innovative and fun. This trailer, though, just like IGN says in their caption, is stunning.

(If you can’t tell from the trailer, turning the Vita alters the direction of gravity)

The second thing I wanted to mention is that I seem to have found a sweet spot making money in SWTOR. Everything in that game becomes ridiculously expensive as you get up in levels (anyone else notice this?), so I took up slicing early on.  Now, at level 34, I’m sitting on 350k in credits with another 36k in stuff for sale. I don’t know if that’s great or average or what, but I have a feeling that if I keep this up all the way to fifty I might be sitting on close to 700k or more even after my level 40 mount. This is a load off. I hate feeling like I’m perpetually broke, so having a steady income for once is pleasant.

If you’re having money problems, this is what I do at 400 slicing: send multiple companions out to gather, but only on Bountiful and Rich yield missions. There’s a common misconception that slicing gets you rich out of the money lockboxes. In fairness, they’ll usually pay for the mission, but the real money is in the rare and legendary mission discoveries. Bountiful and Rich yield-types have a much better chance at including these in the reward. Underworld Trading, Treasure Hunting, and Slicing missions (340), all net around 15-18k each. I send another companion out on Bountiful/Rich yield augment missions. Augments have a huge range in sell value but sometimes you get lucky. I sold one a couple days ago for 85k.

Still, I don’t think it’s necessarily good design to make players grind gold just to get something as basic as a mount, especially in a game as large as SWTOR. But I digress.

In any event, I’m here and playing. Hope you’re all well.

01/23/12

Does anyone appreciate scale anymore?

Just a quick post to say the following: I love that SWTOR is so effing big. I love feeling like I’m part of a huge zone or inside a massive structure. A lot of people don’t. The cynics will tell you that it’s all an artificial way to keep you playing longer (because tedium = retention, right?). I read a comment from someone just yesterday saying, “you don’t have to look beyond the too-big space stations and empty hallways” to see that Bioware is milking you.

I have to ask, what is it exactly people want? We complain when things are too big; we complain when they’re too small. We complain when zones are too linear; we complain when there’s poor flow. We even complain that they’re not doing enough with the hallways. 

When I first started playing MMOs, what spellbound me was the idea of connecting to a virtual world. I have always, always felt that tiny zones, unenterable buildings, and the “look how big we seem to be but actually aren’t!” window-dressing did as much to destroy the virtual world as the quest progression system. So when it comes to TOR, it’s almost refreshing to see a game finally bring back the sense of scope we’ve optimized out these last few years. There are moments where you can’t help but to stop and appreciate how grandiose everything is. When you see a pyramid, it looks like a pyramid, rising high into the sky above you. When you enter a headquarters, there’s multiple floors, bunches of rooms, and lots of “extras” playing out all over the place. It’s atmospheric.

I find it so odd that people would want to strip that from the game. Isn’t Star Wars all about the infiniteness of space — being a part of a tapestry much larger than yourself or any other one player? Can you even approach that going small? I understand that running between objectives gets boring, but when that starts to get to me, I ask myself: would I change it even if I could? And the answer is no.

Scale is one of those things that might annoy players in the moment but that sparkles in the memory. It’s also a passive means of drawing you in and forcing you to appreciate the world you’re running through. Artificial slowing? Maybe. But then again, it’s like we tell our kids in school, it’s better to do too much than too little. Bioware opted to go big or go home. We received the many worlds and space stations of SWTOR a result. The other approach we’ve already seen. It’s the Cryptic model; release early, expand later. If that’s what people are asking for, to take a step down, then I suggest waiting here until something better comes along.

01/13/12

SWTOR PvP: From awesome to pointless to ‘is it patch day yet?’

If you’re not already 50, don’t bother PvPing until next week’s patch. There’s no point. In the last two weeks, enough of the playerbase has hit 50 to make the leveler a moot point in warzones. If you catch a 50 alone, you might have a chance. Might. If there are other players around looking for a kill, which there will be, that chance evaporates like last week’s science experiment. Or if they have any of the set-gear, you’re also taking a big piddle toward the wind while they obliterate you.

Believe it or not, I actually think this shows how well Bioware knows their playerbase. The PvP situation has gotten progressively worse every day since launch — a bracket is desperately needed now to keep things balanced — but had it been in at launch, all we’d hear are frustrated powerlevelers with no one to fight. Releasing the bracket with next week’s patch comes at just the right time to prevent the all-too-common ragequit from the less dedicated majority. Once it goes in, we’ll be rosey.

PvP in SWTOR works with a bolstering system similar to that of Warhammer Online and RIFT. When a level 10 enters, they are given a boost to their stats making them roughly equal to a max level character. The level 50 — let’s say a fresh 50 with quest greens — may hit a little harder, but the real benefit comes from the extra skills at their disposal. If they play smart, they can and will beat a low-level in perpetuity. After they’ve been at the cap for a spell, they’d have to be AFK to lose in a 1-on-1.

The bracket is skipping even this slight chance and are relegating 50s to their own warzones. 10-49s will fight alone now, without the “instant win” hardcores that dominate today. And that is fantastic. The bolstering system isn’t perfect but it’s better than anything MMOs have presented so far. When a level 10 faces off against a level 49, sure, the 10 will be at a disadvantage — but it’s only a disadvantage. Play it smart and there are no more guaranteed wins. The level 10 has value beyond being cannon fodder. 10s, 20s, 30s, and 40s are all deadly if played correctly.

For some reason, the PvP in SWTOR has me more enamored than any game in the past (MMO-wise). It is just a hell of a lot of fun to have skill and strategy rule the day and gear be an after thought. That’s why these 50s need to go. Their competition is all about gear, and it turns the PvP paradigm on its head.

So until the bracket goes in, I’m out working on class quests.

How about you, have you had much luck in PvP?