Tag Archive: mmos

What are Games Worth?

Syl recently published an excellent post asking how we defined the value of our video games. Her discussion was drawn from Episode 30 of our Game On podcast. Our conversation there stemmed from the recent supporter packs offered for Trove by Trion Worlds. The general consensus was that, be it Trove, Star Citizen, or any …

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From MMOGs to POGs

Scarybooster had a post up last week that I’m in total agreement with. In it, he talks about why he’s finally decided to leave WoW. Another veteran player leaving the game wouldn’t necessarily warrant its own post but the points Scary raises are worth talking about. I took note of it not because it criticizes …

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Full Voicing Might Be a Bust

As a rule, I’m pretty skeptical of full voicework in RPGs. When it’s done right, it can be great and add to the immersion and storytelling. When it’s done wrong, though, it’s the exact opposite and the entire product winds up feeling cheap and under-produced. So, I have my reservations about SW:TOR. The first, and …

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Content Explosions are Overrated

Ravious writes today asking whether content explosions are still the best way to introduce new content to an MMO. By explosion, he means, of course, the traditional method of delivering large patches every six months. This is the model most AAA MMOs opt for, but, as he points out, there’s a much wider array of …

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