05/21/13

Site Hacked, Probably Through Spam Comments, Fixed Now.

In case you happened to find this blog looking for something to help you pee easier, let me clarify things a little bit. We don’t actually sell prescription drugs here. Sorry. I do have a cautionary tale for you.

See, for the past few months I’ve noticed a Google search of “gamebynight” turned up a description with common comment spam. Not the whole, just a couple words mentioning cheap prescriptions. It was weird but not knowing any better, I assumed Google’s search bots had picked up on a spam comment. Looking at the site itself, nothing was amiss. Google’s problem, right? Wrong.

What actually happened is my site was hacked. Don’t worry, no one signs up for jack squat here, so you’re not at risk. Still, it made for a long night.

I got what’s called the Pharma Hack. Apparently, this bit of nastiness exploits a vulnerability in WordPress to inject snippets of comment spam into Google’s search returns while changing nothing on the site itself. To find it, one has to locate and delete certain files in plugins and themes. If you’re like me and have tried a lot of both over the years, you can probably relate to the amount of build up I had. Using the guide linked above (published in 2011), I searched and found nothing they said I should find, yet this web scanner reported two infections within my about page and the entire MMORPG category.

On top of just plugins and themes, the exploit is also known to generate infected database entries. That’s the nuts and bolts behind the site, in case you’re unfamiliar. Kind of like your computer’s registry and just as dangerous to touch. Thankfully, my exploit hadn’t gotten that far.

Not finding any of the easily identifiable files, I began searching the commonly exploited files in my plugins, themes, and WordPress installation. After a half hour or so of scouring and finding nothing, I gave up and took the other option: I cleaned house and deleted everything. Every plugin and every theme (including the one you’re seeing now) was wiped out. Every image had its permissions changed. All of that build up was taken out. I scanned again and came up clean.

The question is, how did it happen and it’s the most troubling part about the whole thing. Nobody seems to know for sure. It’s an exploit, that’s the only thing we’re sure of right now, and, ironically, most often roots itself in the Akismet spam filter folder (does anyone know of a good alternative?). But how does it get access to the server and database in the first place? My computer is clean, so it’s not a keylogger or password based.

Some theories pin it on a (yet unknown) vulnerability in the comments. I think this is probably close to the truth. The spam being injected in my site description was almost verbatim the kind of crap that passes Akismet’s spam filter. This is troubling. As if it wasn’t bad enough that our sites are accosted by drug spam dozens of times each day, now we’re at risk of getting our search results poisoned. All to drop a link no one in their right mind would click.

If you own a WordPress blog, always make sure to update it. I wasn’t always the quickest updater but I wasn’t terrible either. One, two weeks tops. This was a royal pain in the ass to clear up. The fact that the removal guides were totally non-applicable to my situation tells me that the hack is still being updated. With any luck, the WordPress team has patched it out already, but let my trouble be a learning experience. Probably a good idea to give your site a scan at the link above.

03/19/13

Updates and Upcomings; SimCity Owners: Grab Your Free Game From EA

I apologize for the recent quiet, readers, but it’s for good reasons, I promise. Most prominently is that I’ve been kicking up my writing across the internet. You can find more from me at Hooked Gamers, Vagary.TV, and most recently MMORPG.com than ever before. My grad work also wants more from me than ever before, as does my family and good will efforts, so balancing time for games and blogging has been a challenge. I’m not content to let things sit over here, though, so I have a couple of things in the works. Here’s what’s coming.

More, shorter posts: One of the more difficult things to manage is the sheer bulk of words I’m responsible for. On any given day, I’m writing anywhere from 1000-3000 words and sometimes much more. I still follow bloggers and journalists like a hawk and have things I want to comment on, so my plan going forward is to provide more frequent, shorter posts. I’ve aimed at this in the past, and we’ll have to see how it turns out, but that is my ultimate goal.

Bridging the site-gap: Most of you that continue to stop by here do so because you enjoy my writing and I thank you for that. Rather than ask you to add multiple sites to your readers, I plan to provide more frequent link posts pointing you towards my most recent work. It’s all video game related, with the exception of my weekly reviews of The Following, so it should be right up your alley. I would also like to start sharing my thoughts as I travel through new games for my Tourist column. This week is Fallen Earth, so I should have something so say about that shortly. Still a great game, by the way.

Independent Game Reviews: This is a personal project of mine and one of the key ways I would like to evolve the site. I review for different sites but not so much my own. I suppose I always figured that I needed an association to develop relationships in the industry but I don’t think that’s the case so much. I started this with Persona 4 Golden and I plan to continue it with SimCity next week.

On that note, those of you who have already purchase SimCity should stop by EA/Origin and claim your free game. The issues of last week were no doubt strenuous, so take some solace in a free copy of Mass Effect 3 or Dead Space 3. Both are a great bang for your buck, I promise you. A full list of games and instructions on how to claim yours can be found here.

02/21/13

MMO Radio: Episode 09 – “Wildstar 2013: Lovely, Lovely Pigeons”

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Adam is out this week gettin’ hitched, so Gavin Townsley and I hold down the fort! Thankfully, it was a big news week with Wildstar being confirmed for 2013! We break down why this game is worth paying attention to, even for someone like me who tries not to attend! What? I don’t like spoiling things for myself!

But hey, when you have a full-on paths to endgame based on exploring, lore finding, being social, and yes, killing, that’s worth noting. Plus, 40 man raiding, dynamically spawning quest hubs and dungeons, action combat, player housing, PvP, and content layered enough where a mining node could turn out to be a spot on the back of a giant raid boss… well, you can see where we’d be piqued.

A little later we talk about Mortal Kombat, TERA’s excellent combat and odd boob physics, and anime roleplay! I bet you thought you’d get out of tabletop this episode, didn’t you? Well, let that one drop of sweat stand out from your head now, because we go there!

A reminder: Our 5-star iTunes review contest is still going! Leave a written review for your chance to win a copy of Strike Suit Zero courtesy of Hooked Gamers!

Gavin’s Links: Massively, Dragon’s Tear Tavern RP Community
Chris’ Links: Hooked Gamers; Game By Night; Vagary.TV
Adam’s Links: Epic Slant Press

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02/4/13

Hear Us On No Prisoners, No Mercy! (And Around the Web!)

Happy Monday, everybody!

As a lot of you know, I do some writing elsewhere on the web and also do a podcast called MMO Radio. I don’t update here whenever my work appears online since it’s usually dedicated to whatever venue I happen to be writing or recording for. That said, I’d love it if you took a moment to check out what I’ve been up to.

  • Most recently, Adam and I appeared on the No Prisoners, No Mercy podcast to talk about the video games and violence with our two favorite sisters. Adam also introduced the world to his parrot, Mango. It was a great time and well worth a listen. That’s pretty much how it works with NPNM, though, so give them a subscribe and enjoy. Thank you Sister Fran and Sister Julie!
  • Speaking of podcasts, I also guested on the WoW-specific Horde House over at the VOG Network. Rob and Shane were great fun to talk to and we had a great conversation. It’s Episode 91, so go give it a listen if you’re into the game. If you’re not into WoW, Rob also has Orange Lounge Radio where he and a round of compatriots talk about all things gaming.
  • While we’re at it, have you heard the latest episodes of MMO Radio? We’ve released episodes 5, 6, and 7. Episode 5 features Srs. Julie and Fran for a talk on the Fall of F2P (?), Episode 6 looks at the career and departure of Scott Hartsman from Trion Worlds, and Episode 7 features freelance games writerGavin Townsley. You might remember him from The Multiverse and Rift Watchers, but he’s since appeared at PC Gamer, GameSpy, and Massively.

For writing, I’ve been a busy bee.

That’s enough link love for now. If you’re interested in keeping up with me, I can do more of these posts or simply subscribe to Vagary.TV and Hooked Gamers. Enjoy!

01/28/13

Episode 6 – Good Luck, Scott Hartsman!

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Hello again, MMO Radio friends! We’re happy to return again for Episode 6 this week as we wish one of our absolute favorite MMO developers, Scott Hartsman, a fond farewell and good luck as he parts ways with Trion Worlds. Most probably recognize Scott as the Executive Producer of RIFT, but we look all the way back to the development days of Warcraft II and Everquest 1, how he’s credited with “saving” Everquest 2 from a precipitous fall, and do our best track how he’s become one of the “legendary producers” of the industry.
Not content to let bad news linger, Trion followed up the announcement with another, much happier one: they’re set to publish ArcheAge in the west! As interesting as this sandbox looks, we had to spend a few minutes breaking down why that news is fan-freaking-tastic.

In Quick Hits, Chris — free of the NDA — shares why EVE counterpart, DUST514, might wind up a flop on the Playstation 3. Adam lightens the mood by introducing us to the Ultimate Gamer’s Storage Bag. Also, an awesome free Pokemon-like on iOS call Haypi Monsters!

Chris’ Links: Hooked GamersGame By NightVagary.TV
Adam’s Links: Epic Slant Press

Kickstarter of the Show: Ultimate Gamer’s Storage Bag

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01/23/13

MMO Radio: Episode 5 – The Fall of F2P?

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Guest starring: Sister Julie and Sister Fran from No Prisoners, No Mercy!

Is a 5th episode an anniversary? Not quite, but it’s certainly a special one. This week we’re pleased to be joined by Sister Fran and Sister Julie of the No Prisoners, No Mercy podcast. It was an absolute pleasure to have them on, especially since Adam and I have been longtime fans of their show. Considering the recent news about (F2P) Allod’s Online offering a subscription option and Julie’s enthusiasm for the model, we decided to look at exactly where the MMO business model might be headed. It’s certainly on people’s minds. Is F2P still the saving grace for the industry or is it unsustainable in its current incarnation? More importantly, if that’s the case, what will come up to replace it: Buy-to-Play, the revivification of subscriptions, or some refined version of the cash shop model?

We would once again like to thank Julie and Fran for joining us. It was a wonderful time and the resulting show is something we’re proud to add to our library. What’s more, they had us as guests on their show as well for a lively discussion on violence and video games, so stay tuned for when that goes live!

Sister Julie and Sister Fran’s Links: Virgin Worlds, No Prisoners, No Mercy Website
Chris’ Links: Hooked Gamers, Game By Night, Vagary.TV
Adam’s Links: Epic Slant Press

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12/21/12

MMO Radio – Episode #1: A New Beginning

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Welcome to the inaugural episode of MMO Radio! This is the place where MMO and table top gaming collide to bring you the week’s news and hot topics in a fun half-hour format. Together, Adam “Ferrel” Trzonkowski and Chris “Syeric” Coke bring three books, hundreds of blog posts and podcast appearances, and thousands of in-game hours to bear against the topics of the week.

This week we look at the recent layoffs at Trion and what that might mean for RIFT, World of Warcraft: Mists of Pandaria versus RIFT: Storm Legion, B2P as the new payment model for MMOs, and how being a dungeon master is a lot like leading a guild. We may also have inadvertently stumbled into wife swapping and red lace. Maybe.

If you were a fan of our old show, The Multiverse, or are just a fan of MMOs or DnD and are looking for a fun way to spend half-an-hour, this is the show for you.

Please consider leaving us a 5-star review during this most-important time. It will truly help us!

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Adam’s Links: Epic Slant PressThe Books
Chris’ Links: Game By NightHooked GamersVagary.TV

11/29/12

Appreciating My Fellow Bloggers

Today, I’d like to change things up a little bit and express my gratitude towards fellow bloggers that I read regularly. They consistently produce content that is enjoyable to read and from positions of experience, maturity, or at the very least, humor and intrigue. I don’t comment a lot (I read on my iPhone) but these writers have provided me with countless hours of entertainment. Thank you all for enriching my day! I will include a link to their latest post so you can see what they’re writing on recently. (I was going to write a brief blurb about each of them, but I realized this post would become much too long).

If you find anyone below that you haven’t read before, stop over and give them a shot; they’re worth the time. I will be reviewing my blogroll over this week to make sure everyone below is on there. Hopefully I’ll find my way onto all of theirs at some point, but that’s the thing with blogrolls: they’re easy to forget about! If you have a website that’s not included here and you think it should be, let me know in a comment or email. I’m always looking for good reading material!

Without further ado, here is my List of Great Bloggers:

2 Fat NerdsIs It New Year’s Already? No? Well Here Are a Few Training Programs to Check Out!
Anjin in ExileThe Resurrection of TSR?
Ardwulf’s LairWell, That Only Took Five Years
Ark’s ArkEQ2: A New Way to Pay. Krono Go Live.
Bio BreakThe Secret World: To Hell and Back
Blue KaeDishonored
Contains Moderate Peril (and podcast!) – Bree Graphical Update
Dragonchasers Planetside 2 Launch Day
Dub’s DiatribeCh-Ch-Ch-Changes
ECTmmoRIFT: Housing and Levels
Elder GamePre-Alpha 3′s Death Penalties
Hardcore CasualOccupy Endgame
Heartless Gamer2012 Black Friday Gaming Deals
Hunter’s InsightThe Pros and Cons of One Time Only
HypercriticismGet Your Gameplay Out of My Story!
I Have Touched The SkyAnother NaNoWriMo, Another Year Without a Book Written
Inventory FullBattle Plans: GW2
Keen and GraevGW2 Ascended Gear, a Step In The Right Direction
Kill Ten RatsEmphasis and Reviews and [GW2] Happy Dragon Hour
LevelCapped Greed Monger: An Update
MMO Gamer ChickHow Do You Feel About One-Time-Only Events?
MMOQuestsWhat Else Is There to Do? #WurmOnline
Nil’s BlogIf Money Doesn’t Make You Happy…
No Prisoners, No Mercy (and podcast!) – Release the Karkans!
Player Versus DeveloperIs the SWTOR Credit Cap Killing Unlock Resales?
Professor Beej10 of The Most Moving Moments in Gaming History
Psychochild’s Blog A Look At Guild Wars 2
Raging Monkeys [GW2] Of Lost Shores and Found Hopes
Scary Worlds#ESO: A Look at Elder Scrolls Online Bullshit
SoulriftAfter a Week In The Legion
Stabbed Up EVE: Why Players Can’t Fix Null Sec
Starseeker’s SanctuaryRIFT: My Home Within a Home
Stylish CorpseA Little Light Reading
The Ancient Gaming NoobEverquest Forecast – Today Rain of Fear, Tomorrow Cloudy?
The Brainy Gamer The Wreckage and The Way Out
The Nosy GamerHolding Pattern
The Psychology of Video GamesThe Walking Dead, Mirror Neurons, and Empathy
Tish Tosh Tesh More Music
Tobold’s MMORPG BlogWhat Exactly Did You Give That Money For?
We Fly SpitfiresIs MMO Combat Really That Bad?
Welcome to SpinksvilleKickstarter, Older Games, and The Packaging Up of Gaming Nostalgia
West KaranaEQ2: A Wish For Wings That Work

09/19/12

Fantastic First Steps into Torchlight 2

Thanks to the generosity of Runic Games, I was able to get my hands on Torchlight 2 a couple days early so I could share my thoughts with you. Before we begin, I’ll give you the TL;DR up front: Buy it — buy it now and a couple copies for your dungeon crawling buddies, too. Yeah, it’s that good and easily worth the $20 they’re asking. And while you’re at it, uninstall those other crawlers taking up hard drive space. You won’t need them anymore.

*Note: This post is based on the first 90 minutes of gameplay. More posts to come!

When I got the go-ahead to download last night it was already pretty late, so I wasn’t expecting to play more than a half-hour or so. An hour and a half later I was looking at my clock wondering just where the time had gone. And if we’re being honest, justifying how I could squeeze in another 30 minutes playing. Like I said, it’s that good.

Torchlight 2 introduces itself with that magic “something” that buckles you in and won’t let go. But magic isn’t quite the right word. The allure of Torchlight 2 lies in its perfect blending of tight gameplay mechanics, a light-hearted art style, and player empowerment. The game gives its best right up front. Within brief minutes, you’re building your character the way you choose, both in terms of specific stats and powering up abilities to suit your play style. Want to be a crit heavy single-target gun blazer? Or how about a multi-target glaive thrower with lots of HP? By level 3, you’re making those choices.

Image courtesy of Pete @ Dragonchasers

Combat is standard crawler-fare — left-click attack, right-click special — but with enough spontaneity and flair to keep things satisfyingly visceral. Playing the engineer class often resulted in dual-blast pistols that would send enemies flying or outright explode into meaty, bloody bits. As a matter of fact, all classes can trigger these “executions” just by wielding two weapons of the same type. Characters also gain unique power-ups by chaining together kills and filling a charge bar. When the berserker class fills his, for example, every attack becomes a critical. The embermage  gets mana-free casting and 25% more damage. These mechanics provide incentive to keep the blood splattering and loot dropping.

This is what happens when you feed a cat fresh fish!

Which is another excellent thing: Loot. There’s lots of it. Taking a queue from its predecessor, it still comes in varying rarities that often need identifying. What’s makes it great, however, are the stats. Percentage boosts and attribute points, as well as nifty bonus effects (“chance to…”), have a noticeable impact on power. Before you’ve even entered your first dungeon, you will likely have made definitive choices between drops based on how you want to play. You will also probably have half an inventory of spare loot to sell. Thankfully pet companions make their return and are still able to sell your wares while you remain in the field.

A fun addition to the game is fishing. I didn’t spend much time with the system but the first town features a fishing hole I had to try. I caught five fish and a pair of grey boots. Each fish was a consumable for my pet that would turn him into another creature with a unique ability (poison, chill, immobilize, etc). This adds a layer of strategic thought to pet utilization.

Overland maps and dungeons both feature randomization

If gameplay mechanics and loot drops are part of that blend, the other element is art style. Everything, from character models to full zones, feels painterly and water-colored. It gives the game a whimsical feel not present in other, “more serious” ARPGs. Yet I found myself LOVING it. The art team at Runic Games has managed to create a world that is at once fun and foreboding, dangerous but begging to be explored.

The First Dungeon

As I explored the game’s first dungeon I couldn’t help but compare to Diablo 3′s early dungeon, Halls of Agony.  The settings were much alike in color and theme but Torchlight 2′s take was just a more fun place to be. Don’t get me wrong, Halls of Agony was enjoyable — as was all of D3, personally — but that serious “You are in HELL” atmosphere felt downright oppressive after a while.  Conversely, Torchlight 2 feels much lighter, like a good animated fantasy where lots of things are dangerous but nothing will really hurt you. If there is any doubt as to the developer’s intentions, one need look no further than the cutscenes, which are still-image cartoons. The game is friendly and even in depths of Torture Tomb #1, it’s a fun place to be.

Cutscene art

Overall, my first steps into the world of Torchlight 2 were nothing short of fantastic. The dopamine drip runs fast and loose and Runic wastes no time getting your first dose. I will be doing more write-ups as I get further in the game, but do yourself a favor: don’t wait to pick this one up. It’s is easily set to be one of the best dungeon crawlers since of the decade.

Thanks again to Runic Games for providing early access for this first write-up!

09/4/12

PSA: Site re-design done!

Hi Guys,

Just hopping on to let you know that I finally got around to re-designing the site. It should be a bit less busy text-wise and a little more colorful (I like color). Please let me know what you think and don’t be afraid to be honest. Also, I cleaned up my blogroll to get rid of dead links. If your site doesn’t appear over to the right, shoot me an email and I’ll get it added. I hope you enjoy the new look!

- Chris