The Multiverse: Starcraft 2 Beta Key Giveaway!

Good News, Everyone! The Multiverse Crew was able to acquire 3 Starcraft 2 beta keys that we’d like to give away to you. Rather than do it at random, however, there are three ways you can enter to win.

  • Leave us an iTunes review stating why you like the show and follow up with an email so we know it’s you.
  • Use the hash tag #multiverse on Twitter and state why you like the show.
  • Join us in the live broadcast at 7:30PM (EST) on Friday, May 14th.

The contest will be open until the end of our show on the 14th and winners will be notified by the following Sunday.

We’d also like to extend our thanks to Maxivik of Drunken Legacy for providing one of these keys and getting the giveaway started. Thanks Max!

We look forward to hearing from you. Good luck!

Things you need: Mass Effect 2

Obviously, I’m a few months behind on stating the fact that Mass Effect 2 is easily Game of the Year 2010 material. For the few people who have been hiding under rocks, or haven’t taken their eyes off of World of Warcraft since 2004 now is the time for change! Mass Effect 2 is easily one of the best games I’ve ever played. From start to finish you will find yourself challenged, engaged and intrigued. Once you finish, guess what? You’ll want to start all over again! I haven’t had that feeling since The Legend of Zelda: Ocarina of Time. For those not familiar with the Mass Effect series, its a Sci-Fi series that followings Commander Shepard (a human) as he leads his crew through various missions that seem to be above and beyond anything that everyone else in the galaxy is doing. In the first game it is established that Shepard is a badass, to fully illustrate that point he is appointed as the first human Spectre. Spectres are basically the galaxy’s badasses who can go around and break the rules to get the results for the Citadel Counci (the multi-racial council composed of humans and several alien races)l. There are many alien races; all of them are interesting and purposeful. You will interact with them, and serve alongside them in your crew. What Mass Effect 2 does is completely improve on every possible aspect of Mass Effect. I don’t want to ruin the story at all so I’m just going to comment on the game play. Straight up, it is perfect. Controls have never felt better, the level system is awesome, the party system is fantastic. All in all, an amazing game. I strongly suggest that everyone play it ASAP and then comment and tell me how awesome it was. You’ll be glad you did once you reach the end of the game after some 40+ hours on the edge of your seat!

-Ryan

Pay-by-Hour is the wave of the… future?

I like to start my week off with a solid butchering of the English language. What can I say? Now, on to our main topic for today: pay-by-hour games.

We don’t see these a lot in the Western MMO market. It’s actually a little strange given that it was a big business model for early MMOs and MUDs. It’s also the primary business model for MMOs in China and Korea, so a sizeable portion of the audience is already indoctrinated into the “pay as you play” business standard.

So, color me excited by the announcement that a variation of it is being offered to All Points Bulletin players – even if it is an MMO Wanna-be. As I understand it, players will be able to buy game play hours in bundles beginning at $7 for 20 hours, on top of an included 50 when you buy the client (that’s about 2 ½ months of game time for me). There are also unlimited playtime options available for players that prefer the subscription model.

Good job, Real Time Worlds.

We may be seeing the start of a trend here, in a move away from the traditional $15/mo subscription. Sony started it with their EQ2 Passport and RTW is following it up with the closest thing we’ve seen to the Eastern Model in years.

And me? I couldn’t be happier.

I’m a big fan of Pay as you Play gaming. As someone whose play time goes up and down, it directly benefits me by not forcing me to pay for time I’m not able to log-in. It may be a bit of a contradiction, but I’m also more likely to spend more with the hourly model than the standard subscription, especially if hours are sold at a bargain. Like any discount sale, if I see game hours as a “steal” then I’ll probably take the dive and buy more than I need.

Take this weekend, for example. I bought 12 liters of Pepsi One because it was on sale for $.10 less a bottle. In tough economic times, these little bits of savings help. Cut me a deal on my favorite hobby? Hell yeah, I’ll buy in bulk.

I have first hand experience with the system too, but I’m trying not to let it color my perceptions too much. When Aion was still in beta in the States, myself, and many others, jumped through a bunch of hoops to play in the Chinese live version. To get in, however, you had to buy hours from a third-party company. Now, nevermind the fact that they called me at 3AM to verify my purchase, I stocked up on 200 hours for a little under $20. I knew that I would probably never use them all but, hey, it gave me the option.

Which is another great reason for this system to come to the Western Market: it lets us play a lot of different games. I can guarantee you, if we had a pay-by-hour system, I’d still be in WoW, Aion, and WAR. I’d be willing to be most players would sample more than they do now.

I’ve said it before and I’ll say it again: monthly fees marry you to a game; cut the tie and you’ll never feel freer.

The only reason I’m able to be an MMO nomad is that I make a point to cancel my subscriptions within seconds of paying for each month. I feel better about single small purchase than recurring bills. Maybe I’m weird. In fact, I probably am, but I don’t like putting my MMO onto my monthly budget, like any other utility bill. It feels wrong (though I still did it for 2+ years).

Anyhow, I’m going off on a tangent here, but the main point I’m trying to get at is this: the more options we have, the better off we are. That’s the formula developers apply to MMO gameplay, so why not the business model?

After all, if China’s doing it, it’s gotta be cool.

Bad news for Fallen Earth

Oi, I’d be a little concerned if I was a Fallen Earth fan. Coming down the gauntlet today (via ITG, via the Escapist), we hear that Icarus Studios laid off a big chunk of its workforce.

Actually, the initial report claimed that they had “closed their doors” but that may not be exactly true. Shortly after the story broke, the company released a statement saying that they were able to keep 28 employees, in addition to GMs and customer service staff. To their own community, they’ve simply said that a “restructuring” is underway.

Anytime people are laid off, my heart goes out to them. It’s a difficult, if not terrifying, period for the newly jobless, and a time of uncertainty for those that remain. What makes it even worse, however, is that I’ve really come to appreciate Icarus Studios as a company. They came out of their corner swinging, releasing lots of updates, and responding to the concerns/wants of the community with each one.

It’s also worth nothing that the game has only been live for about seven months. It’s pretty quick for this kind of thing to be happening.

I’m pretty much floored by this news. Really? The game was doing that poorly? It’s made great strides since the day it launched and the fanbase is one of the most dedicated and supportive around.

But, obviously, this news must mean that the game far underperformed their expectations. These kinds of things don’t just happen, unless there’s a lot of mismanagement and poor decision making going on.

Or your product is a commercial failure.

And is it? It launched to mediocre reviews, even though a lot of us really loved it. It was certainly rough around the edges. But, if this makes sense, it was almost endearing. I mean, plenty of us stuck with it because there was so much good there that we could look past it. We’re we the great minority while the rest of the world simply gave up on it?

I didn’t think so. But maybe I was wrong.

I’ll say it now, Fallen Earth is too good of a game to fail so quickly. I truly hope they keep the game running and at pace for years to come. It would be a near tragedy, like Vanguard, if it didn’t.

Good luck, Icarus. I hope your fans come out in droves.

Edit: I don’t know if it means anything but food for thought: my Fallen Earth guide is second only to the home page of this site and has twice as many views as any other page below it. It knocked my latency guide right off the #2 spot where it’s sat for the last 18 months. Go figure.

First Lagwar Column, live now!

Hey Gang,

Just popping in to let you know that my first article in my weekly Some Assembly Required column is live over at Lagwar.com now. To start things off right, I talked a little bit about MMO corporations and why I think they’re evil. Fun stuff, right? 🙂

I’d love to know what you think, so feel free to stop by and read Some Assembly Required: When Corporations Go Evil now!

Happy Friday, everyone!

PS: Lagwar just opened up two 100 person Vent servers that you can use for free. When I played WoW, I was always hoping to use another guild’s vent when we’d run a PuG. Feel free to use theirs!

What I do in my spare time…

Hi Guys,

I’ve done this once before and it worked out well, so I thought I’d do it again. For those of you that don’t know, I write music when I’m not working/reading/writing/gaming, etc. My new multitracker came in the mail yesterday and I was up most of the night putting together this latest song. I’d love to know what you think and any tips, suggestions, and so on you might have.

Please forgive a little muddiness in the beginning and during the solo at the end. By the time I got through everything, my middle finger was starting to blister since I haven’t played so long in some time. I’m also noticing a little bit of chirping sound if you watch it on 360p, so kick it up to 480 🙂 There’s a version with vocals here, but I’m a guitarist not a singer, so you’re warned 😉

In case you missed it, here’s the first song I posted a while back. You can tell that the quality difference between plugging into my computer and using Audacity (below) and my new Tascam (above). I like both songs, though.

Enjoy!

The “I’m With Stupid” Add-on

If you haven’t seen it yet, check out this post by Ixobelle.

Now introducing, the I’m With Stupid add-on: the add-on which finally removes the need for all but a single person to think during a raid. Are you a raid leader? Then you too can turn your team into a group of shuffling and hungry zombies! Brains —–> this way!

No Vent? No problem! With our patented system, you can now simply run to the big green circle, cleverly labeled “Run here nao!” Follow the arrows to epic loot!

AVR Add-on

Can’t remember your rotation? Fear not, that too can be your raid leader’s responsibility. Just ask them to write it on the floor. 3, 2, 1, done!

Not sure where the fire will land? It’s easy! Our system clearly tells you “Fire lands HERE!” in a big red square. No thought required!

Raiding has never been lazier!

In all seriousness, I’m with Ixobelle when he says that he respects the time and effort that went into developing this thing. But, this is a clear example of when add-ons go too far. Couple it with Deadly Boss Mods and raiding becomes little more than a countdown timer to epic loot.

It might be a good tool for raid leaders. Yet, I have to wonder what the point is if your specific purpose is to avoid all challenge.

Why WoW Keeps Pulling You Back

When a player announces that they’re planning on leaving WoW, never to return, a lot of us roll our eyes, smile, and nod. From time to time, I’ll come across posts like these on the official forums, usually greeted by “you’ll be back” responses and promises of “we’ll see you soon.” That’s probably why I’ve never announced my breaks on the official forums – it’s trollbait.

Since I left, I’ve sunk my teeth into LotRO like a ravenous dog (and loved it, I might add). I’ve also tried out some of the other offerings on the market: STO, EVE, FreeRealms. Nothing about my time in these other games has been unsatisfying or unfun. I’ve actually come to appreciate LotRO more than I ever have before, calling it my new “main game” over on the right.

WoW is like a Snuggie. It is NOT unmanly to own a Snuggie. Or to use your wife's. Look, my apartment gets cold and I need to type, okay?

But, to the point, I’m about six months from the last day I played WoW and I’m feeling the urge to resubscribe for a month.

Like every other time this has happened, I’m forced to ask myself why. Why do I feel compelled to return to a game that, while I love, has nothing new for me to experience. I’ve seen all that I’m able to at this point, a few spare quests notwithstanding. If I go back, it will be to do what I’ve already done, alt or veteran character, it doesn’t matter. Heroics and emblems. Dailies. Gold. Mounts. Pick-Up-Raids. Guild chat.

For a while now, I’ve fallen back on the reason that it was my first game. I have the rose colored glasses. But, I don’t think that’s all of it.

I think the reason WoW pulls so many of us back is that it’s predictable. It’s comfortable. WoW doesn’t offer many new surprises on subsequent play-throughs. It’s about being able to plot a clear path ahead. From the outset, WoW assures you that you will move from point A, to B, to Y and Z, and there’s something pleasant about that, like a worn blanket from childhood. You can count on WoW to give you exactly what it always has.

It’s worked before, right?

But this fact about it isn’t a bad thing. There’s a certain familiarity about WoW that trumps the unknown in other games – some of the time, anyhow. In LotRO, I enjoy questing. Yet, at the end of the level grind, will I find my time worth it? What awaits me at the end of the rainbow… raids? Dungeons? Grinding? The prospects at once excite me and cause me pause.

Maybe it’s not a WoW thing. Maybe it’s a “first game you ever capped out in” thing. I’m not sure. At it’s core, I think what pulls so many of us back to WoW is that we know exactly what to expect from it. We have some assurance about what we’ll be getting. When so many games ask you to take a leap, WoW gives you the safety net of past experience.

At least that’s it for me. Is there something in particular that keeps pulling you back to a game you’ve left?

The Multiverse – Episode #15: “Schnitzelholic”

Schnitzel!

Happy Tuesday Folks,

We’re well on our way into the week. So, to make work/school go a little quicker for you, we bring you our fifteenth attempt at MMO Radio. I think we’re getting this down 🙂

Ferrel was stuck in Germany due to the volcano, so we spent a little time talking about the food and fun he’s been having over there. After that, we moved on to the week’s news (sparkle pony, WB buying Turbine, Brenlo leaving SOE, and more) and our main topic: When is it time to part ways with your MMO?

It was a good show.

Remember, you can take part in the program by sending us email at multiversepodcast@gmail.com. Or, you can join us during a live recording in the chat room. Or, last but not least, send in questions via Twitter by using the #multiverse tag.

We’re taking requests for subjects you like to hear us discuss, so be sure to send them in. At some point, we’d like to do a Mail Bag episode, where we highlight you, in all your inquisitive glory.

And, as always, thanks for listening!

Vagary Homepage
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Listen Here: [audio:http://vagary.tv/multiverse/episodes/multiverse15.mp3]

Relevant Links:

Lagwar (Latest Post)
Hyperbole and a Half (Latest Post)
Darktide Productions (Latest Story)
The Pink Pigtail Inn (because she’s our friend and I wanted to say hi! [Latest Post])

Chris’ Site – Game by Night
Ferrel’s Site – Epic Slant
Riknas’s Site – Riknas Rants

On PuGs and Progression in WoW

Word on the street has it that Blizzard is planning some big changes for the WoW raiding game come Cataclysm.  The current plan, as I understand it, is that 10 and 25 man raids will now drop the same gear. There’s a little more to it, so here’s the bullet list from MMO Champion:

  • 10-Man and 25-Man raids will share the same lockout.
  • 10-Man and 25-Man raids difficulty will be as close as possible to each other.
  • 10-Man and 25-Man raids will drop the exact same loot, but 25-man will drop a higher quantity of items.
  • Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel
  • For the first few raid tiers, our plan is to provide multiple smaller raids. Instead of one raid with eleven bosses, you might have a five-boss raid as well as a six-boss raid.

Keen also notes that badges will be replaced by a point system, similar to honor for PvP. More interesting, however, is that points will be interchangeable between PvP and PvE. So, you can PvP to get PvE gear and vice versa. Each of these steps is in the end of accessibility and I’m for them.

Yet, I can understand high end raiders and PvPers feeling a bit like the jilted lover here. When battlegrounds first got introduced into EQ2, we talked a bit about it on the Multiverse. Ferrel, a dedicated guild leader and raider, didn’t like the idea that players who had never entered a raid, or learned the playstyle, would be able to come in and compete with those who’d spent months, if not years, developing their skills.

Honestly, I’m feeling like it may amount to as much spilled milk. Blizzard made sure to specify that you wouldn’t be able to transfer high-tier points back and forth. Let’s not forget the diminishing returns portion of it all, too. So, it’s a foot in the door kind of allowance; jaded PvE’er, meet battleground. Arena champ, Deathwing.

All for nothing?

That is the question...

Now, all of this is well and good but it doesn’t address the single biggest issue accessibility seeks to answer: expanding the scope of the audience.

The fact of the matter is, nothing they’ve announced really opens doors anywhere, from what I can tell. I mean, players that were able to raid were already doing so. Most were running the 10-man versions already. If anything, these changes, in the course of streamlining, will make sure no one bothers running 25-man’s anymore.

Nothing in these changes makes it any easier to get into, or complete, a raid. The exchangeability of the points is nice but, since the LFD tool came around, I’ve yet to meet a single max level player who’s had trouble getting his hands on badges (basically the same thing) to buy that gear – most players have a surplus, once they’ve been capped for awhile. Do the daily, get badges, get loot. PvP’ers were already supplementing this formula with their honor/Wintergrasp/Arena gear, so they’d often have more badges than the dedicated heroic runners.

Life is no easier on PuGs. I know that a lot of players look down on people who try to raid without a dedicated team. But, the fact is, there are a lot of players who can’t dedicate themselves to set raid hours. Family people, swing shift workers, or even players on low pop servers find themselves floating in the shallow end of the raid pool, unable to swim.

When they do get groups, they often fall apart. People don’t know the fight, so they wipe. People drop. Player X doesn’t get the item he wants. So he drops. Player Y does get the item he wants. So he drops. Spinks really lays it all out nicely in an article she wrote a while back. These problems still persist and act as a barrier to non-evening raiders.

If Blizzard really wants to make raiding accessible to the average player, they need to bring in the Cross-Server Raid Finder. That’s the only answer that will meaningfully allow more people to raid. Right now, the only alternative is PuG and Fail, or pay for $25 for a server transfer with the hope of finding a guild that matches your availability and values as a player.

Granted, the issues with standard PuGs would still hold back the LFR tool. But, I firmly believe that the good people at Blizzard can incentivize out the selfishness of the standard pug. They can build it. They have the technology.

So, everything they’re doing is good. But, until they get serious about actually making the raiding game accessible, it’s shuffling cards in a set deck. Nothing new is taking place. It’s just the same ol’ reskin every expansion brings.

But, it’s a start.

PS: Since we’re talking WoW, our friends over at Kalibre Online are running a contest for you to win a month of game time. Why not check it out.

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