SW:TOR Combat a Little Meh?

These guys remind me of Stabs from Futurama

I sat down with the new Star Wars: The Old Republic vid-doc today, after reading on Massively that Game Trailers had it up on exclusive. Now, I was pretty hyped up going on. What, with a couple of my blogger buddies being excited over it.  I believe the expression “Awesome Sauce” was used.

So, I went in expecting something magically delicious. Now, I’m feeling a little let down.

Don’t get me wrong, it’s nice and all. But has anyone else noticed just how choppy all of that gameplay footage is? I know it’s alpha but let’s not ignore the fact that the thing looks like it’s running at about 15 frames a second. I would be much more impressed if the combat, which is intended to look fluid, actually was.

And then, there’s the unavoidable fact that it’s exactly more of the same: hot bar driven, cooldown managed, hit 3 to snare, PvE.  Well, with a sparkly Star Wars veneer. They hide the UI in the video but, if it was there, you’d see skills being being mashed and little glitters when their timers were up.

That being said, the animations are pretty flashy. I especially like the Sith “lightning in your FACE” move. And, choppy or not, I’m pretty sure I saw a Jedi hit a laser beam from behind his back. That’s some Jackie Chan style crap, there.

Now, the choppiness thing will probably be brushed up by launch. So, it’s not the biggest of deals. The fact that it will be “more of the same” really isn’t either. MMOs are MMOs, and this has truly been the Era of the Action Bar. But, apart from looking spiffy, I don’t see them pushing any boundaries here.

Luke... I am your half-biological third cousin...

One of the developers actually said something that concerned me a little bit. To him, several players working to take down a single bad guy isn’t very heroic. And, really, I suppose it’s not. Then again, what’s the alternative, really weak NPCs? Finely crafted set pieces in a “cutscene driven MMO?” I’m not sure. Probably the latter, but it’s a fine line to walk when forging new ground in the MMO-sphere.

Taken for what it is, combat in TOR could still turn out to be hellaciously fun. I’m fully expecting it to get a great game and I’ll have it in my hands on release day. I’m just a little concerned that we’re entering into Warhammer Online type hype here, and we all know how that turned out. Star Wars will not be the next great hope for MMORPGs. It’ll be an alternative, and probably a good one.

But, let’s not kill this thing with our own expectations. Right now, the biggest threat to SW:TOR’s long term success is this marketing campaign. And us.

PSA: My New Column at Lagwar, Experimenting With the Site

Happy Friday Everyone,

Today, I have some good news to announce: I’ve officially been hired on as Lagwar‘s newest writer! You probably know them from their popular podcasts, such as Lifenet for Fallen Earth. They’re also one of the few blogs to be mention on WoW’s official homepage. Not to mention, this is especially cool because I’ve been a personal fan of their’s for some time.

I’ll be writing a weekly column for them entitled Some Assembly Required. Pretty much, I’ll be doing somewhat like I do here, except… different. You’ll just have to wait for the first one to be published to see what I mean. I plan on spending a little time focusing on LotRO but, over the coming weeks and months, I’m sure I’ll touch on a lot of different things. The first one is due up next Friday but, keep an eye out, because I’ll probably pop up between submissions over there from time to time too.

With that out there, let me assure you that Game by Night isn’t going anywhere and won’t be affected by my joining the Lagwar team. From what I can see, we’ll likely be benefiting from it. Lagwar hosts lots of game nights, contests, and tournaments we’ll be able to take part in. Rather than reading and commenting, we’ll connect up in new ways and that makes me excited for the future.

This is still my main hub, though. The only difference is you might see me link back there on Fridays. I’ll be talking a little more about it on this week’s Multiverse, so tune in to hear the details.

Also, I’ve decided to play around with Google Adsense a little bit. I know what you’re thinking, booooo, hissssss, and so on. I totally get that and I want your feedback.

Here’s the low down, though. I’ve been blogging for about two years now and always had a pretty firm stance against advertisements on my sites. Except, I’ve come to notice that I really don’t mind them on other blogs I read. So, why not see if I can earn a little bit to keep the servers paid for? Any money that comes from ad revenue will be devoted back into the site. My secret hope is that, in enough time, maybe we’ll even be able to run a contest or two, or host a giveaway.

But, whether or not they stay will totally depend on how they’re received. If they bother enough people, they’re gone. Also, if I can’t keep gold farmers and Evony off of here, they’re gone too. Screw the lot of them. If I can’t manage that, I’ll turn my back on advertising with pleasure. For a couple days though, bear with me as I figure out how to make them as unobtrusive as possible.

That’s about it for announcements. I’m announced out. As always, thanks for stopping by. This blog has been a pleasure to run and maintain, and I take a lot of pleasure in seeing it grow and connect with the community. There’s no way it’s going anywhere soon.

Have a good weekend, Everybody!

Turbine Purchased: Don’t Freak Out Yet…

Conquering Middle-Earth in one fell swoop

So, much to everyone’s surprise, the news came down yesterday that Turbine has officially been purchased by Warner Brothers Home Entertainment. Player reaction has been characterized by, really, their indecision on how to react. The fact is, we really don’t know a lot about how WB will manage a major MMO like LotRO or DDO. Still, in a lot of ways, the not knowing is probably the scariest thing of all.

So why does this matter?

Before this point, Turbine had been a wholly private company, allowing them total freedom and control of their stable of MMOs. They were freer to take risks with their IPs, backtrack, and develop on their own time schedule. That’s no longer true. As a subsidiary of Warner Bros., they are effectively relegated to employee status, with the Board of Directors now calling the shots.

Understandably, lots of people are worried. We’re not sure whether this will mean quicker production schedules (read: rushed), lower quality content, or, most importantly, the game being pushed in a more businesslike direction. Thus far, LotRO has been the staple mainstream MMO that valued world and lore. They actively support the roleplay community. They’re active in listening to what players want and enjoy in the game. In short, they’re one of the best and most responsive MMO studios in the business.

Changing gears towards a “more money nao” model is a genuine fear, when faced with the massive faceless Warner Bros. corporation.

Lines like this, cut from the Financial Times, don’t help that fear:

“Warner Bros. is buying North America’s largest independent online gaming studio in an effort to spread its social networking and micro-payments technology across its video games and home video business.”

Don’t freak out yet

If you read a little further in that article, it begins to seem a lot more likely that they’re not talking about LotRO.

[Turbine’s] technology would allow Warner to add “connectivity, micro-transactions and community” features to all its console games.”

Further…

Warner saw opportunities to use such technologies to boost home entertainment revenues for its core film business. “ Ultimately it has the potential to be the engine for B2C [business to consumer] relations for all of Warner Bros.,”

Another WB product (2011)

It looks to me like Turbine’s technology is powerful enough that WB wants to leverage it into the rest of their business. Way to go, Turbine Team!

The rest of that piece indicates nothing to make us think that they’re planning on messing with Turbine’s winning formula.

And, frankly, they’d be crazy to try. LotRO, from my perspective, has been getting more attention then ever and a big boost in player activity over this past year. There’s not a time I log on and don’t run into another player and bustling chat panel, even in the wee hours of the morning. All of this is a direct result of the game being properly managed and Turbine being a company that we’ve all come to trust.

Not to mention, LotRO isn’t a micro-transaction game and WB isn’t Blizzard. They’ve said before that they have no interest in introducing a cash shop. Hopefully, they keep to that sentiment.

Honestly, we really don’t know where this whole thing will wind up. But, really, let’s not worry too much yet. After all…

This could turn out to be a good thing

PONIES! GET YOUR PONIES HERE!

Let’s also not forget that Warner Brothers Home Entertainment isn’t new to the gaming world. They’ve published other big hits, such as Batman: Arkham Asylum and Scribblenauts. Not to mention, they’re also working on publishing LoTR: Aragorn’s Quest (2010) and War in the North (2011).

The Massively article, penned by our friend Syp, also makes note of the fact that Warner Bros. will also own the Lord of the Rings rights in their entirety, when it was previously split between them both. I’m not sure what this will mean but I’d imagine: freedom. No more big name bad guys just named “Necromancer.”

As MMO fans, we’re known for becoming invested in our games. A lot of times, the nervousness events like this inspire makes us lash out and cry doom from the rooftops. But, like Blue Kae points out, we probably won’t feel any impact from this change for another few months. Let’s not worry yet.

Like I said, this might be a good thing 🙂

Tiger Woods: the MMO… Seriously.

Graphics are scaled back but still nice

So what’s the lowdown, you ask? Well, Tiger Woods Online (TWO) is a browser-based online (full screen, decent graphics – think FreeRealms) golfing game, that’s free-to-play. It runs on an optional cash shop model but, rest assured, it’s entirely possible to experience the entire game without ever spending a cent. The cash shop focus also means you won’t be bombarded with advertisements.

You create a character like any other MMO. Character creation is very limited, with less than five facial options for the male avatars. Really though, it doesn’t much matter here. You’re a golfer. A human golfer, so customization isn’t going to be too high up on people’s radar for this one. You can choose the color patterns for your clothes too but that’s pretty much it.

Gameplay is surprisingly true to its console counter-parts. You have a selection of courses to play through and can do so single player, multiplayer, or in a tournament. If you’re playing for free, you’ll only have two courses available at any given time. All of the courses rotate, though, and each one is available for free at some point in the cycle. Unfortunately, I’m not sure how long it is between transitions, since I just found out about the game tonight.

Tournament Screen

You can freely switch between your clubs, shot type, ball positioning, direction, et cetera. The game also lets you zoom to the point your ball will land on a perfect hit, so you can better judge the distance each club will provide if you’re unfamiliar with the specifics of the sport. It also lets you choose between three different types of shot type, ranging from a “click-and-thrust” style to a “hit spacebar on the power meter” type. This game is easily accessible to newcomer of the series.

Tournament is probably the most interesting, since it allows you to really compete with your fellow player, but multiplayer is also great. You’ll make friends quick, as a sponsorship system allows you to “watch” up and coming players and capitalize on their success in the form of money and experience. No matter which game mode you choose, you’ll have a standard MMORPG chat window on the right side of your screen. And yes, you can close it whenever you like, if some chatty player is getting on your nerves.

I personally really like the reward system. Each course gives you a set of goals specific to the course and your skill level, such as getting Green in Regulation (within 1-2 hits) or hitting a 200+ yard drive for your first time. Achieving these goals gives you money to spend in the pro-shop and experience towards upgrading your character. I haven’t played enough to experience this myself, but other players tell me that this works in streaks. So the better you do, the more you’re rewarded, while not punishing you for a missed stroke here or there.

Chat like it's the club house

There’s also a system called “The Cut” that I’m still learning about. My understanding is that the game sets a goal based on the how the other golfers of your skill level are doing and develops a challenge based on it. If you meet the challenge, you make the cut and get experience and cash. The better you do over goal, the more you get.

I played for quite a while tonight and had a lot of fun. The game is definitely niche but has a lot of wonderful qualities for a browser game. Still, it’s sports, so if you know you’re not a fan of the genre, don’t bother – still, try it if you’re on the fence. It’s very streamlined, so it’s possible to play a full course (18 holes) on your lunch break, which is a pleasant surprise.

If anyone feels like playing around, let me know! My handle is gamebynight. Maybe afterwords we can hit the club house and talk some video games.

Update: Eurogamer has an excellent review I found while looking for images. 8/10! Check it out if you’re interested, they go into more detail than I do here.

Mystery Science Theatre, but for Video Games

The Escapist is one of my favorite websites and it’s for reasons exactly like this. Uh, there’s an ominous glow at the door to see you.

And if you’re over 18, here’s one for Dante’s Inferno. Oh, good. The breasts are safe.

A Place for PvP

I’ve been playing LotRO as my main MMO for a few months now whose main PvP is monster play. I don’t think I’m exaggerating when I say that PvP in LotRO is pretty well borked. It just feels like an afterthought; like they got done with a PvE game and realized they’d left out some important addition they couldn’t be without.

The result, I think, doesn’t live up to the spirit of the rest of the game. I mean, come on; two of the three monster races (orcs, spiders, and wolves) don’t even wear armor. And they’re wildlife. Wildlife. You know, that stuff you spend 98% of your hero career slaughtering? That’s just what I want to be when I grow up.

Anyways, the whole experience got me thinking about PvP and the key things I think are important for it to be included in a game.

Included from the ground up

It’s hard to hide afterthought PvP. It shows. If your game has PvP, it needs to be done right or not at all. That means fleshing out every aspect of the system and making it as satisfying and rewarding as the rest of your game. If any part of it is below the standard of your PvE, people will deride it as tacked on. In this day and age, whether or not to include PvP should be a drawing board decision before any line of code is ever written.

Self-Contained

I’ve played both PvP and PvE centric MMOs, and games that try to blend both tend to come off cold. I’m not saying it can’t be done, just that it’s probably better not to try unless you’re going to be a PvP game. Any MMO that’s PvP-centered is also niche too, remember, and, face it, two faction open-world warfare goes stale quick.

The answer is to separate PvP off into it’s own area of the game– at least most of the time. It works best in the form of battlegrounds and, yes, arenas, and should always be optional if you have a strong PvE element in-game too. That’s not to say it shouldn’t be in the open-world in areas. It can be, and add a lot of fun to a zone, I might add, but players should never be forced into participating. Incentivize it and they will come.

And, most importantly, PvP balancing should always be separate from PvE balancing. There’s nothing more frustrating than seeing one of your favorite skills changed for a playstyle you don’t even like. Keep each to its own and you’ll be fine.

Meaningful, for those that want to play

Players that prefer PvP should be thusly rewarded. Give them lots of rewards but also incentivize success over loss. Here’s the thing though, I don’t think buffs will do it, Warhammer. I never found some temporary buff to be that exciting. Give me gear. Make me look cool. Give me mounts, and pets, and vanity items. Really, give me something I can actually hold and want to hold.

That being said, should the benefits of PvP bleed through to PvE? I think that’s okay, so long as it doesn’t pressure anyone into changing their playstyle. There’s a difference between an incentive and an unfair advantage (or even a disadvantage), and that’s a lesson developers are still learning. PvP should also give experience with every kill, by simple logic. If killing mindless AI monsters gives experience, why not the decked out player?

Another lesson: buffs that benefit the whole realm equal to myself do not make me want to earn them. Where’s the fun in that? I mean, sure, it’s cool to help out your fellow player, but the selfish bastard in me wants a little something extra, if you know what I mean. Give the realm a 5% experience gain and me 10% for winning that round. And some phat lewt.

Be this guy

Skill-Based

This is by far the most important. Loot based PvP fails, every time. Why should I bother PvP’ing, when someone who’s done it since the beginning will roll me every single time? Even new players should have a chance at winning and old players should still have to consider who they’re rushing.

Take the Call of Duty approach: you start of deadly and get slightly deadlier the longer you play; you get better at a certain style or class. Not only that, but even when you’re losing, it makes you feel like you’re winning by Stream of Rewards style play. That’s a recipe for addicting PvP, as box sales show.

Overall, I think these are probably the most important parts of PvP an MMO needs to address. There are lots of niche PvP MMOs that do it great and are a lot of fun. But there’s also a couple half-baked PvE games that shove it into the background and shuffle people towards it. That’s not good planning and, really, lacks in the fun department.

And PvP can definitely be fun. Now, I need to go work on my spider in LotRO. I have this really cool web in a barn this pig Wilbur is going to love

Don’t Save the Princess

Really, just say no.

Thanks to Sarcastic Gamer for linking to this.

To the Defenders of the $25 Horse:

Take a second to read this article because it beautifully articulates the general defense of the $25 pony. There are lots of them out there but Cuppy was kind of enough to throw them all into one.

Sold his pwn-y on eBay

First, let’s acknowledge a few things:

  • Value Added Transactions (you can’t call $25 micro) are here to stay.
  • Some people will find the cost worth it, regardless of the cost. They’re not wrong, nor are they any more right than those who find it too expensive.
  • Blizzard *does not* bear comparison to other gaming companies, on virtue of their position as the single biggest MMO studio and industry leader.

All that being said, the issue was never about whether the item was worth it or not, or how I felt about cash shops in subscription games. The issue is that Blizzard (see point #3), is raising the bar for what is considered acceptable to charge their player base.

Put another way, they’re proving that they can price gouge (by comparison to standard subscription rates) and get away with it because ‘X amount of players’ will still buy it.

Here’s the thing though, that’s a totally false assumption on the grounds of the sheer size of their potential customer base and market penetration. When you have 12 million players, you could charge $100 for that same mount and 50k people will still buy it and rave about how “worth the money” it was.

Value Added Services

You see, what bothers me is that people defend how much this thing costs on the basis of “money left on the table.” Frankly, that’s stupid. If you really think about it, you could monetize lots of things because it’s “money left on the table.” Respecs? Five Dollars. Extra Flight Paths? Ten Dollars. That new raid dungeon? On sale for $14.99, so Buy Now! And remember, computer code comes in limited quantities, so you’d better act quick.

There’s also this idea that we’ve somehow forgotten that MMOs are businesses, out to make money. We know this but thanks for the reminder. If you expect people to willingly lump them into the same category as our cable and telephone companies, you’re out of your mind. Is that really what you think is best? Grabbing money for money’s sake… because you can? That’s why we have $30 “data” plans from Verizon that don’t include text messaging. That’s why PPV sporting events are $40+ when almost everything else is less than $20. That’s why we have tiered content in either scenario. I’m sorry, but is that what you want? Tiered MMO gaming?

Then again, maybe if you’re in support of the Facebook model overtaking subscription gaming, maybe that is what you want. And maybe your opinion is a little skewed because you’ve spent too much time invested in the different FarmVilles and Mafia Wars.

I’d also like to take a second to address the fallacy that blogger opinions don’t matter because “we don’t represent the player base.” That might be so, through the numbers. Here’s what’s being left out of that statement though, the writers and frequenters of blogs are probably the single most educated, experienced, and invested group of MMO fans in existence. “Hundreds of thousands” of people will still pay, no matter the cost, but it’s the vocal minority that watches over the rest of the flock.

Bloggers in the making

Think of the gasoline hikes over the last few years. Millions of people still bought gas. Millions were unaffected by the raising prices. Yet, if it wasn’t for the “vocal minority” speaking out against the rampant price gouging taking place, we’d probably be at $7 a gallon right about now. Thank you, protesters, because you’ve saved me money, just like those of us upset by the $25 horse are trying to do for you.

The fact is, businesses do not operate on the basis of altruism. If everyone silently accepted what they were given because “it’s a business, they need to make money” the MMO, gaming, and whole freaking economy would be drastically different.

Businesses without the balances of vocal consumers quickly learn to take advantage of the situation.

People that willingly support drastic inflation from the market norm either have a) too much money; or, b) aren’t educated/don’t care enough about the world outside of their own.

Screw the Pony, Think of Your Sub.

Like a lot of other players, I was a little taken aback today when I read about Blizzard’s latest addition to their cash shop: a $25 flying horse. Unlike the pets, this is the first truly functional additional to the cash shop we’ve seen and marks a transition out of the sphere of vanity items.

Some people love it and some people hate it, but the undeniable fact is that we’ve entered into the Age of the Microtransaction. The publishing companies supporting our favorite MMOs have found out that there is a market tolerance for paid “extras” outside of our subscriptions. Actually, if the queue tells us anything, I’d say there’s more than a tolerance, there’s market enthusiasm for these upgrades. Kind of flies in the face of the public outcry we heard a couple years ago over these same things.

Seventy-one thousand people can’t be wrong, right? Or, in business speak, $1,775,000 like the horsey.

Except, here’s the thing: it’s not about the horse. It’s not about the vanity pets. It’s not about anything you’re walking away from that cash shop with in-hand.

It’s about the cost and the message it sends.

As Syp so rightfully pointed out, that one pet costs half of a full blown expansion. Let that sink in. Shiny blue horse-thing vs. 60%+ of WotLK. Kind of puts it in perspective, doesn’t it? It seems a little outrageous when you compare the realities of what you’re getting per dollar.

But let us consider, for a moment, that the actual content is irrelevant.

Paying this much for a fancy mount or special pet sends a message that the MMO industry has underestimated how much we’re willing to pay.

Yep, that's 71 THOUSAND, waiting in line

If the queue for this mount tells us anything, it’s that tens of thousands of people are willing to spend exorbitant amounts of money for small bits of content. It tells us that the value vs. content ratio has been skewed in our favor.

Did I mention I bought a $15 Mr. Goodbar today? White chocolate and almonds.

Think like Bobby Kotick for a minute. When you’re done imagining yourself rolling around in piles of money like Scrooge McDuck, ask

Scrooge McDuck: Gold Seller Extraordinaire?

yourself, what would you do with this new information?

Why, supply customer demand of course. It’s the only patriotic thing to do.

If people are literally waiting in line to throw their money at Acti-Blizzard for something this small, what do you suppose they’ll do when Blizzard unleashes its next MMO? $60 box, maybe?

I’d be willing to bet, though, here and now, that the subscription cost will hit $19.99 a month. It’s an inevitability. We’ve sat for too long at our current price point. When all the rest of the world becomes more expensive, and horses now cost as much as DSL for a month, we find ourselves safe from inflation for only so long.

After all, we’re enthusiastic about our games, aren’t we? We might guffaw at high prices but, I mean, come on. Does that really matter? If you bitch about the price of a car, then still be the car smiling on your way out, does it really matter how you got there?

Ask yourself, would the extra few dollars really stop you from paying if it seemed cool enough?

The horse says no. I mean really, when we can justify it by all the things we’re not spending our money on instead (movies, dinner, cat food), that negative logic starts to make a lot of sense.

A penny saved is a penny earned toward 1/100th of an XP potion.

So, to be clear, the horse is cool. I don’t care about it, or the pets, or any of that really, because, at the end of the day, they don’t hurt anyone. The precedent we set by paying for it is a different matter.

The fact that I feel like the price point on this particular item is too high is irrelevant. The raising of what we, and, more importantly, MMO publishers, see as an acceptable price point is another matter entirely. It affects all of us, whether we’re for this or not. I, for one, don’t want to see my sub cost go up next year, or later, because no one acknowledged what’s really going on behind economic curtain here.

Like analysts have said about the latest upgrade to the behemoth console title Modern Warfare 2, it was already priced high, but, hey, people lined up anyhow, so why not charge a little more next time around?

Gamer exploitation is like boiling a frog and we should all feel a little warmer.

Or maybe Bobby Kotick really has altruism in mind as he leads Blizzard into the next generation of depression climate MMO gaming. The hair makes me trust him.

It came! It came!

Like a kid looking at a puppy in the window of a pet store, I’ve spent the last two days anxiously awaiting my new toy’s arrival in the mail. And today, at precisely noon (no joke), it came.

I give you, Game-Zilla.

My new setup... LotRO, if it's hard to tell

40-inches of gaming goodness. I never thought I’d see my avatar a foot tall. Or write a blog post on my TV for that matter. Ah, the wonders of technology.

Side note: I checked out one of the new 3DHD TV’s on display at Best Buy and was not impressed. I don’t know if they forgot to put out the glasses, or what, but the picture was flickery and didn’t look good. Maaaaybe a little more 3D. Maybe. But, crap is crap, even in three dimensions.

Anyhow, excuse the mess. I had to re-arrange today to keep it out of direct sunlight. It has sensitive skin and I’m sensitive about following all the guidelines on such an expensive appliance.

In reality, I don’t know how often I’ll wind up hooking it all up. Really, it’s kind of a pain in the butt. But, who knows? It will certainly be nice when some gamer friends come to visit 🙂

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