SW:TOR Advanced Classes… WoW Talent Specs?

The internet has been a-buzz with talk about Star Wars: The Old Republic’s newly announced Advanced Class system. It looks neat, in a lot of ways, but I guess I’m a little disappointed. The system looks like a carbon copy of WoW’s talent trees, without the third option.

Here’s a look at the comparison my mind drew right after seeing the picture on Bioware’s website.

Visual similarities aside, maybe I’m being a little unfair here. I mean, there’s really no problem with WoW’s talent system. Actually, it’s pretty great. So, who can really blame Bioware for taking Blizzard’s system and building on it? It’s not like WoW’s innocent of that crime.

It also looks like they’re making it their own. Have a look at the full image from their site.

Here, we see an example of a the two advanced class paths a Sith Warrior might choose. From the way that their website reads, it sounds like one’s tanking and the other is DPS. What’s interesting here, is their choice of verbiage. Each one of the trees is referred to as a “skill set.” I don’t know about you, but when I think about “skills” I think of abilities to add to my hotbar. You train skills. You equip skills. You use skills.

Now, that’s not to say that I think every one of the talents TOR will have you speccing into will expand your hotbar. They even say that some might give you the ability to expand upon the armor and weapons you’re able to use. Still, we know very little about how your character acquires new skills. This system could be it.

They’re also breaking from WoW in that each class, no matter which advanced route you specialize in, will share one skill set. It’s not pictured in the image they’ve provided. Could it be below, leading us to assume that you must first complete one of the trees above? Or, is it simply on another tab and represent basic skills like those you begin with?

That’s an important distinction because it will decide whether they’re building upon WoW’s exceptional system or dumbing it down by removing the third path.

A lot of people like to cry “WoW clone!” when we see things like this pop up. Look at Alganon. They’ve rebuilt the game to avoid that label. But, I’m here to say that I don’t think copying is always a bad thing.

In my opinion, there’s a big difference between simulating WoW’s art style (an arbitrary factor) and incorporating its best systems. That’s the difference between being derivative and shamelessly trying to look like something you’re not. I’m reminded of the term “poser” teenagers and rock stars so often get labeled with. If you’re not WoW, don’t try to fool people into thinking you are. At that point, playing your game is like getting smacked upside the face with a wet fish.

WoW’s talent spec system is a good system. It’s also open enough where Bioware could simulate its function and customize it so completely that it works totally different from Blizzard’s. I enjoy creating my build in WoW and I’m sure I’ll enjoy it in TOR too, but I can’t say the same for many of the other AAA MMOs I’ve played.

Before you become disheartened by the fact that this doesn’t look like anything new and exciting, ask yourself how well you think it works. Advanced Classes and talent specs give us a means to continually tweak and perfect our characters; it is a means to a theorycrafting end. That, my friends, is a means towards depth of character– even if you play the Dark Side.

In closing, let’s remember how WoW got big in the first place. They assessed the market, took what worked, scrapped what didn’t, and built upon it. That’s what it looks like TOR is trying to do, and, if they succeed, the market will be better for it.

Happy Monday, folks!

Some Assembly Required: Tourism is the Lifeblood of the Industry

Happy Friday All,

Just stopping in to let you know that my latest article is live over at Lagwar now. This week we talk about WoW tourism and why it’s a good thing for the industry. Since there’s nothing new here today, why don’t you stop over and have a look?

Help tracking down a LinkedIn link?

Hi Guys,

I’ve been getting a lot of traffic from a news article over at LinkedIn but I can’t seem to get to it. I’m not familiar with their system at all, so I’m here to ask that, if you submitted my APB payment article in to their system, could you let me know? You can email me at the address to the right or leave a comment. I’m just curious to know who’s directing so many people this way this week 🙂 Thanks for that, by the way!

– Chris

Ripped from the Headlines – 5/13/10

A funny thing has happened to me lately, I’ve stopped using my PSP to play video games. Instead, I use it to cruise my Google Reader before bed. All told, I have something like 92 subscriptions I follow regularly.

The next great American novelist. Watch out Hawthorne.

As you can imagine, between the likes of Kotaku and the word-bank that is our blogging community, there’s a lot of interesting stuff out there. Today I thought it’d be fun to look at some of the news and blogs that caught my attention, and may have slipped by yours in the noise of this past week.

  • Tyra Banks to Write Fantasy Novel Trilogy… called Modelland. Seriously. It will follow a group of teenage girls as they go to a special school to train in the arts of modeling. With magic and danger. And the main character’s last name is Potter. Okay, that last part was fake. But, srsly? In a related story, Tyra is said to have pitched the working title “VanityLand” to her publisher but was declined after several board meeting.
  • Keen Pulls a Fox News… and accuses Obama of hating video games. First, he comes for your guns. Then, your paddles. Relax, guys. Here’s a pro tip from Public Speaking 101: the use of rhetorical devices is common practice in the art of persuasive speech. He could have used any prominent electronic device and made the same point, but then he’d have been ignoring what’s relevant to the audience he was speaking to. And, as creative writers, we should know: sometimes, certain words and phrases just work better than others.

What’s funny is that the article that it’s the exact type of thing Obama is speaking out against. Out-of-context quotes surrounded by opinion presented as educated fact. And when someone like Proze pops up in the comments with a well reasoned argument, ignore every valid part of it and attack based upon inferred political alignment.

If you want an example of the noise Obama is speaking to, check out the masses of stories on the Drudge Report, Newsmax, or Michael Savage’s website. For that matter, it runs on both sides of the political fence. Agendas and all… I’ll be announcing The Fudge Report for all of us independent chocolate lovers out there early next week. Stay tuned.

Ah, that’s enough for now I think. Who knows, maybe I’ll even make this a regular feature around here. Lord knows I like reading through things like this. I hope these stories bring you as much entertainment as they did me 🙂

Reminder: Win a Starcraft 2 Beta Key

Hey Guys,

Just popping in to remind you that there’s only two days left to enter for a chance to win one of three available Starcraft 2 beta keys. We’re giving these away as a part of a promotion for our podcast, The Multiverse.

To enter, you can do one of the following:

  • Leave us an iTunes review and follow up with an email or comment (so we know how to contact you!)
  • Use the hashtag #multiverse on Twitter and tell us why you like the show
  • Join us during a LIVE recording this Friday, May 14th (7:30PM EST), in our chat room. Click the link or use our new streamer on the right sidebar to click through.

We’ve gotten a few entries but not enough to count you out. We hope to see your name in the drawing!

Re-subbing to WoW and Cataclysm Plans

The Problem

I’ve been torn these past couple of days on which direction I should take my MMOing. I’ve been having a lot of fun in LotRO recently so I don’t plan on leaving it out to dry. Still, for some reason I go through periods of drought in that game. If my fun level could be graphed, it would be filled with more peaks and valleys than Thousand Needles. I don’t know why, I just accept it.

But that leaves me Barren (get it? Barren? Tee-hee.) during those lows. Recently, I’ve taken to recording new guitar tracks or spending some time with my PS3, but, as I’ve long known, without an MMO to actively progress in, I feel a certain void in my gaming life.

The Solution

So, today I’m biting the bullet and re-upping my subscription to WoW for a month.

When I last left off, I was having fun with my 75 Death Knight tank leveling up and running random dungeons. I didn’t leave because I got bored playing him, it was more a matter of magnetism. I got pulled away by another game and eventually, my attraction to WoW wore off and I was free.

Like many of you though, I’ve given up on this idea of “quitting” WoW. One does not simply “quit” WoW. WoW will pick you up, throw you through the grinder until you’re salting your meat in your own tears, but you do not “quit” WoW. You break; leave, say some things you’ll later regret (when you come back), and eventually look back at it like the love that got away.

The Future

I’m not under any disillusions that I’ll be staying for the long term (until Cataclysm). To be quite honest, I don’t know how long this run will go period, since most of my friends play LotRO these days.

I’m also not leveling any unreasonable expectations. Let me tell you a little story. I got into WoW after a certain friend gushed to me about it a little under four years ago. This friend was a chronic sufferer of altaholism, however, and only recently made it to the level cap. He ran dungeons, geared up, and even got into a pick-up raid or two.

Except, then he started to see the side of the game only level 80’s get to see. The dungeon farming, gearscore rejection in PuRs (my cat loves that expression), and, unfortunately, he also got to see how truly limiting a low pop. server can be. The only guilds he could find that wanted to raid wouldn’t take him because he didn’t have the requisite experience.

So, he left and went to LotRO, where he could begin again… until he hits that upper wall again. We were talking yesterday and he surprised me when he said, “WoW has really gone downhill.”

It really hasn’t. WoW is the same game it always was. Once you get to the level cap, you start the “other” game. The “real” game, if you will. And it’s not without it’s own limitations and rewards.

I understand that WoW will still be the same game it has always been. Arcade-y gameplay, little RPG in the MMORPG, and one of the most polished and well done MMOs ever conceived. But, like all things, I know it won’t satisfy me forever.

So I go in with this goal: get my DK to 80 and get him geared enough for Cataclysm. I love tanking (I never thought I’d say that) and I want to do it when the expansion launches. Since we only have another six months or so, now is the time to go in and finish what I started.

Plans for Cataclysm

As you can probably tell from the goals I’ve set and my timing, I’m not planning on being active until Cataclysm launches. I’ll probably be done far beforehand. And I’m okay with that because, when we do finally get it, I plan on taking in every square inch of the new Azeroth.

I’m leveling up a goblin hunter. I wanted to roll a druid but, unfortunately, I can’t. At some point, I’m sure I’ll roll a Worgen anyways, so that will give me my opportunity. For now though, I’m tired of playing Alliance. All of my characters for the last two years have been alliance and it’s all gotten to be a little bit old hat.

It’s funny though. The reason I’m playing Alliance in the first place is because it was the answer to my first period of burnout. Switching factions showed me one thing, if nothing else: changing sides breathes new life into a dying game.

And it’s all by virtue of faction exclusivity. There are things you can see on the trip 1-60 for both factions that are far removed from what the other faction gets to see. So, for that reason alone, I hope they don’t apply their neutralist quest philosophy to the Cataclysm expansion; it would be like taking a jackhammer to half of the game’s lifespan.

Anyways, this was a long and rambly post to get to the core point that I’m coming home for a visit. You know though, I’ve always found it difficult to be original when it comes to writing about WoW, so maybe it’s an ill advised decision. What do you think, dear reader, ready to join me back in Azeroth?

See you there.

The Multiverse – Episode #16: “I am Betty White”

Happy Monday Everyone!

To start the week off right, we’re here to bring you the one-week-delayed Episode 16 of the Multiverse. Things didn’t go off a smoothly as planned but the results are a funnier show. Go figure.

This week, our main topic is what it takes for an MMO to get, and keep, our attention. Plus, any kill clauses that might come up along the way. We were joined in the tail end by Gavin of Flex Your Geek, to talk a little bit about WoW’s AVR addon.

Be sure to stay tuned after the show ends as Riknas and I share our most embarrassing childhood moments.

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[audio: http://vagary.tv/multiverse/episodes/multiverse16.mp3]

Show Notes – 4/30/10 – “I am Betty White”

Introduction

  • Introducing the golden girls podcast, hosted by Betty White, Bea Arthur, and Estelle Getty.
  • What’s new this week?
  • What have we been playing?

Round Table

  • News:
    • Alganon has launched! Again!
      • Has the free to play model but looks pretty meh. Two races and “several” classes?
      • “Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression,” Derek Smart continued. “In Alganon, in addition to these we’ve added the fourth pillar to the equation; a story.”
    • Guild Wars 2 released their manifesto.
      • This time around, there’s no question that it’s an MMORPG”
      • In GW you experience the story of the world, but the story in GW2 is the personal story of your character as well. … Then the choices you make will take the story in different directions. Each time you play through the game, you can experience a different storyline.” Moral Dilemmas that impact the story. Will this block out content based on the choice, good or bad?
      • With GW2 there’s a third option too: you can just naturally play with all the people around you. … your interests are always aligned with all other nearby players anyway.”
      • Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.”
    • Age of Conan lets you level… offline?!?!
      • Tuesday: Active accounts get four levels they can use to bump up any 30+ character. They get an extra level to use every four days. Never stops. Level cap of 80. If you stopped leveling at 30, you could max out in 200 days, never having killed anything.
  • Main Topic: What does it take for an MMO to get your attention and earn a pre-order/purchase – what marketing works, what pushes you over, and what’s too much.
    • Any kill clauses?
  • Extra topic: AVR addon.

Shout Outs/Contact Information

Games vs Real Life (a Guide)

Update: Okay, all of the links are live. Enjoy!

Hey Everyone,

Just stopping in to let you know that my latest article is live over at Lagwar.com. This week in Some Assembly Required, I tackle a topic near and dear to all of our hearts: deciding between video games and real life. It’s very much in the vein of my “So Your Spouse Hates Video Games” series, so hopefully it’ll give you a couple laughs heading into the weekend.

I’d love to hear your thoughts, so head on over and check it out!

IP Owner sues Longtime WAR Fansite

Maybe I shouldn't use this. I might get sued.

Ark reports the news today that Games Workshop, the company behind the Warhammer IP dating back to its tabletop gaming roots, is suing Curse fan forum Warhammer Alliance.

Ark provides the legal documents detailing the allegations but it pretty much boils down to using the word Warhammer without permission. Nevermind the fact that WA has served the community in a more or less official capacity since long before WAR’s official launch. Even the developers of the game made it a frequent haunt and announcement locale.

What’s also interesting is that Games Workshop is claiming that the domain name was registered “in or around” 2009. That’s patently false and easily proven so. Did they even research who it was they were suing?

I also find it interesting that the claim uses this as one of their main arguments:Defendants’ conduct as aforesaid has caused great and irreparable injury to Plaintiff, and unless such conduct is enjoined, it will continue and Plaintiff will continue to suffer great and irreparable injury.

Defendants’ conduct as aforesaid has caused great and irreparable injury to Plaintiff, and unless such conduct is enjoined, it will continue and Plaintiff will continue to suffer great and irreparable injury.

Aforesaid conduct meaning putting “Warhammer” in the URL. Tell me, how does a forum that gave voice to the developers and has done nothing but serve the community cause great and irreparable injury? If anything, WA helped the game sell boxes at launch and continue to foster an active social community.

They also claim that the existence of Warhammer Alliance constitutes cybersquatting. Here’s Wikipedia’s definition:

Cybersquatting … is registering, trafficking in, or using a domain name with bad faith intent to profit from the goodwill of a trademark belonging to someone else. The cybersquatter then offers to sell the domain to the person or company who owns a trademark contained within the name at an inflated price.

Broken down, it means they use a trademark that doesn’t belong to them in order to make money, then try to sell it back at an excessive cost.

From what I can see, there are two Google Adsense ads on their homepage. They’re not selling any WA branded products. They’re not offering up a Support the Warhammer Fund. Nothing. And from those two ads, I’d bet they don’t make a whole heck of a lot anyways.

Holy crap, we're tempting the devil now.

More worryingly, if they get away with this lawsuit it will set a precedent against all fansites for established IPs. From now on, Mythic better package each one of their fansite kits with a disclaimer that reads “WARNING: USE OF THIS KIT MAY RESULT IN COPYRIGHT INFRINGEMENT AND SUBSEQUENT LAWSUITS.” Each one they send out for download contains WAR logos and “marks” that fall under the legalese of this lawsuit.

Good luck, Curse, because this is an expensive case of total crap. Even as an outsider, there’s a lot of information I was able to find that disputes their claims. It’s really too bad that you’ll have to pay so much just to defend the good service you’ve offered the fanbase for THEIR game.

What’s even worse is that Mythic can’t say a word about it, even though it’s the right thing to do. Who knows, too much bad blood and the Warhammer IP might no longer be a good fit for an MMO audience.

SC2 Beta Impressions (or How I Learned to Love the Zerg)

It’s 2:50AM, on a school night (no, I’m not a student), and I’m just getting out of a 3-hour whirlwind session of Starcraft 2. For some people, this may not be a big deal but for me, let me be clear, this is a really really big deal – the deal to end all deals and bring all deal making to the end of a deal making lifetime! Okay, maybe I’m being a little melodramatic but the fact remains, this is pretty much unprecedented.

You see, I don’t really like RTSes. I’ve tried a bunch of them over the years (oddly enough, not SC) and I’ve never found them particularly interesting. They’re slow, methodical, and once you’ve seen one battle, you’ve pretty much seen them all. Or at least that’s how it seemed.

But tonight I had an absolute blast. It was one of those gaming experiences where minutes slide away into hours and, when you come up for air, you find yourself amazed at how much time has gone by. That hasn’t happened for me in a long time – at least not on the multi-hour level – and if you’d told me ahead of time that I’d get that kind of experience in a real-time strategy, I would have said ‘yeah, right.’

Don’t let me confuse you though, I got killed every time I completed a match. I never said I was good at it, just that it was a lot of fun.

What I think made this experience so different for me was that I didn’t have the option to wuss-out and play single player. It’s a multiplayer beta at this point, so I jumped right into the practice bracket. I’m not the most competitive of players, especially when I know I’ll probably get beat, but knowing that I was preparing for a grand face off added a lot of excitement to the mix; it wasn’t shoddy AI coming for me, it was FurryMonkey. And Furry he was not, I might add.

Once I figured out the units (or thought I did), it became a game of mass spawning units and placing strategic turret guns to defend my base. There’s a lot to take in when you first see all of the unit’s abilities, almost too much without a tutorial, but you begin in a pretty defensible position. I made a routine of enclosing my bases with the guns from all access points – discovering too late that putting your back to canyons was a sure fire way to get air attacked.

But, even against other newbies, I still managed to get my butt handed to me. Even by my fifth match when I thought I had a good grip on my faction (I settled on Terran) and built up a good, well rounded army, my crew still seemed to lay down at the slightest stern glare from the enemy. They died quick, even my Thors (giant mechs that talk like Arnold Schwarzenegger) fell apart when facing other Thors. This leads me to believe that my main issue has to due with utilizing the armor upgrades from the building units.

Then again, the main strategy people seemed to be using was create as many of the biggest possible battleship as you can and unleash hell. So maybe I was thinking too outside the box by deviating from that path.

Note: Terran battlecruisers = boom.

But, despite my utter noobery, it was so much fun preparing for that face off that even seeing myself lose was exciting.

I also learned an important lesson from playing tonight: each loss is a lesson in how to win. Maybe tomorrow I’ll even get one. If you have any strategies to share, I’d love to hear them.

If you missed the post and would like a beta spot (good until the end of July), be sure to enter The Multiverse: Starcraft II Beta-Key Giveaway. We’re accepting entries until next Friday, May 14th. Even if you’re not an RTS fan, I recommend checking this game out. It might just change your mind.

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