Adult Themes in MMOs – Selling Point or Limiting Factor?

Psychochild has an interesting article up this morning dealing with the problems of sex in MMOs. Essentially, it boils down to America not being ready to accept sex out in the open; we’re too prudish to accept and express our sexuality, so any game emphasizing it is destined to fail.

I wouldn’t argue with this, but, obviously, there’s a perceived demand for something to push these limits. Take Age of Conan for example. The fact that you can remove the top from a female avatar spawned quite a bit of buzz in the blog-o-sphere. Check YouTube and you’re sure to find a video of someone fighting totally nude in-game.

Uhh... Evony? Someone stole your ploy.

It’s also interesting that, though we’re skiddish about explicit sexuality – and, no, I wouldn’t want it in my game, either – we still buy into the whole sex theme. Look at this ad for Allod’s to the right. Heck, look at almost every major release with character art on the box. There’s a good chance it will be a scantily clad female. I personally don’t see much sense in it – I’m not playing an MMO for a sexual thrill. What do I care about some artist’s rendition of a fantasy creature in nothing but bikini armor?

But, the fact remains: sex sells. That’s been true in every entertainment field since it became acceptable for women to show more than elbows in public.

And it’s not the only adult theme the industry has been exploring recently, just the most risque. We’ve also seen more games emphasize gratuitous violence, which, as Psychochild points out, we really don’t care about in America. Age of Conan comes up again with its “You never forget your first decapitation” ad campaign.

But, do these themes really add anything to the games? I don’t think so. Actually, I think they do more harm than good.

Let’s start with violence. At best, a good fatality might be satisfying – if you catch it. Most of the time, it’s just gimmicky. Take Dragon Age: Origins (non-MMO but stay with me) for example. Before release, people were excited by the prospect of huge blood spatters and heroic death animations. In practice, it became a joke. Characters would go through dialogue sequences completely covered in blood. It might have been funny once or twice but the joke gets old fast.

Then there’s sexuality. To date, I don’t think we’ve pushed this past nudity in any mainstream game (not counting Second Life). Nudity is often introduced under the guise of realism, ala Mortal Online. The end result, however, is a bunch of 14 year old boys going about their business totally naked. Women wind up getting harassed. When I logged into the beta for MO, I quickly came across a female avatar completely boxed in by naked men. Because of hit detection, she couldn’t move to escape. She had the choice of taking her clothes off or logging out.

Honestly, I wish MMO companies would worry less about pushing the envelope and more about making good games. Virtual boobies and red paint don’t entertain anyone for long. The fact is, we’re in an age where pornography is readily available to anyone who wants to find it. Why would people turn to video games to get their thrills?

The way I see it is this: adult themes should be a feature not a selling point. If a company is leveraging blood or butt over solid gameplay, their MMO is probably lacking. The most successful games out there don’t reign because of their mature aspects. They’ve won their spot because the game is fun to play. Everything else is just window dressing. And that’s exactly what adult-themes should be.

Catching Up On Summer Reading

Ah, summer. The sun is out, the grass is green, flowers are blooming. Students everywhere are loving life right now. Two months off from school to do with whatever they’d like. It’s a little different for me as a first year substitute. I’m so used to having something going on during the summer (college, work, or otherwise) that I don’t know what to do with myself. I go out, run some errands, and take care of things, sure. Visit with a friend or two. But, it only goes so far and I often find myself logging into a game to pass the time.

Honestly, it’s left me a feeling a bit burnt by gaming at the moment. I’m not burnt out on any one game (except, perhaps, WoW… we’ll see) but I’ve felt the need to unplug somewhat.

So, I’ve turned back to reading more often! I’ve been on a bit of a binge lately. What some of you may know is that I often listen to audiobooks while I play MMOs. Usually, I’ll combine reading and listening to the book to experience it faster. The scales are shifting more towards actual reading of late.

Since I returned my Kindle (it was just too much cost vs normal books, right now), I made a trip to the library to see what I could find. I wound up coming away with three books I’ve heard good things about.

Since I know many of you are fans of similar fiction, I thought I’d post up my summer reading so far and my plans until September. Maybe you can recommend something to me. I always love finding a new favorite author. I’m a little unsure about which order to read the three marked [PLANNED], too. Any suggestions?

*[READ] American Gods and Anansi Boys by Neil Gaiman

  • These two books are tied together in that Anansi Boys is a bit of a spin-off for one of the characters. After reading them, Neil Gaiman is now one of my favorite authors. The prose feels like it should be read aloud. Gaiman weaves folklore so richly into his work (International in American Gods, African in Anansi Boys) that you almost feel like a kid again, hearing fairy tales told for the first time. Absolutely excellent. Oddly enough, I couldn’t finish his book Neverwhere. It just didn’t resonate with me in the same way.

*[READ] The Sandman Books 7 and 8 by Neil Gaiman

  • Honestly, I’m not much of a graphic novel guy, but, again, Gaiman’s rich imagination and grasp of international folklore make this series regarded as one of the best in the medium. I’ve remained compelled.

*[READ] Dragons of Summer Flame by Margaret Weis and Tracy Hickman.

*[READING] The Name of the Wind by Patrick Rothfuss

  • I have mixed feelings about this book. On one hand, I’m in love with it. Rothfuss approaches epic fantasy in a way I’ve never read before, in that, really, there’s not much epic going on for most of the time. In reading this, I had to pause to take in some lines of truly evocative writing. It does, at times, seem to drag and would benefit from some extra focus, but Rothfuss keeps it a fun read throughout. As an author’s first published novel, it’s remarkable.

*[READING] The Sandman Book 9 – by Neil Gaiman

*[PLANNED] The Briar King by Greg Keyes

  • I was actually surprised to walk out with this, but, after reading the first couple of pages, I was hooked. It seems like a traditional medieval fantasy initially; however, it’s being compared to George R.R. Martin’s Song of Ice and Fire, which is one of my favorites (I really hope he doesn’t die before finishing it). After sampling the forward, I’m very tempted to start reading this one next. Surprising!

*[PLANNED] Otherland by Tad Williams

  • Based on Andrew’s recommendation, I read into this one. It’s a cyberpunk novel, huge, and seems like the perfect fit for an MMO gamer. Persistent Virtual worlds? Crime? Suspense? I’m in. The introduction is remarkably fanciful too (think Jack and the Beanstalk).

*[PLANNED] The Anubis Gates by Tim Powers

  • I found this on Yahoo Answers trying to find an author similar to Neil Gaiman. I hear it’s good, but the cast of characters listed on the back is what sold me: “an ancient Egyptian sorcerer, a modern millionaire, a body-switching werewolf, a hideously deformed clown, a young woman disguised as a boy, a brainwashed Lord Byron, and [a professor].”

Honestly, books excite me in a way that an MMO couldn’t swat at. It all goes back to when I used to explain my playing MUDs to my non-gamer friends. Your imagination can do more for you than an artist’s rendition anytime.

What do you think, any recommendations for new authors or suggestions on which order to hit the three I have planned?

Rewind: So You’ve Decided to Go Casual

The following post was original published here on September 30th, 2009. When the blog turned a year old, I noticed that it was one of the top posts on the site (along with being one of my personal favorites). Except, when I posted it, a lot of you hadn’t discovered us yet.  So, here’s a blast from 11 months ago that, for as long as MMOs stay the same, should always apply. Enjoy!

stick-bundleGreetings fellow casuals and welcome to your first lesson in the wonders of casualhood. It’s a strange game we play, you see. Some feel that we’re “doing it wrong” or “wasting our time” or that we should “go back to WoW.” To these people, we flip the bird. Seriously, they can screw off.

You see, you and I have a secret, an equation if you will, that they can only guess at. It goes something like this: real life + family + money = important. Let me break that down, we don’t live with mom and dad. Heck, most of us probably are moms and dads (except me, I don’t have the hips for it) and that means we’re stuck at work before we can get online. Or maybe we’re married and the other half gets pissed when we yell obscenities at our incompetent group mates. That’s life. C’est la vie or some crap.

But we still want to play video games! I mean, what do you think we are, grown ups? To hell with that. We grew up in the video game age and will die with a paddle in our hands. As my dear grandmammy would say: fiddlesticks’ll fry.

So, now that you’ve got your bindle stick packed, slung, and ready to roll, let’s go over a few of the most important facts of life every casual must eventually face.

You’re going to fall behind

It’s true. There’s about no chance of you ever being on top again. You’re raid ladder is now the corporate ladder and Onyxia is now something you read about when you should be working. As your guildmates level up and start raiding and PvP’ing, you’re probably still going to be grinding through Thousand Needles and mining copper. My suggestion? Learn how to fly solo and only turn on vent when you want inspiration. They’ll tell you all about what you’re missing, rest assured.

mock_accident

This kid thought he was hardcore.

Grouping is for sissies

Yeah, you heard me. Here’s the guy who just wrote an article about how he likes grouping telling you not to group. Well, I have a confession. Sometimes I like to wear high heels too but it’s still not socially acceptable. You’re a casual and grouping is for people a little more hardcore than you. Those guildies are just going to out level you anyways.

I should probably make myself clear here. I’m not telling you not to group. I’m telling you not to plan on grouping. That clever one liner about your guildies out leveling you? It’s probably going to be true unless you find someone equally as casual to play with. In which case… L2P noob.

It’s best not to fight it

That’s right. Take it in stride because if you don’t, well, you’re a lost cause. If you’re casual, it’s because either you want to be or you need to be. There’s no in between. If you want to be, then you’re probably already self-actualized, in which case, why the hell aren’t you writing this article? If you need to be, it’s because be happyyou have priorities that are more important than gaming. Too bad. Real life kicked in and this is the hand you’re dealt. Move on, grind boars, and smile. In the words of Bobby McFerrin, don’t worry, be happy.

It’s not all bad…

I don’t want to send you away thinking your MMO career has gone carebear. It hasn’t. Even though you’re no longer “hardcore” you still have some “core” left in you. Your games are going to last way longer for you than they ever have before. Seriously. That 1,500 hours you dropped into your first three toons? That’s like 5 years for you now. Think of it this way, playing MMOs can now be in your 10 year plan and if that’s not some kind of “core” I don’t know what is. You’re hardcore with an outlook

And that’s it for our first lesson. There are your three key things to know before you continue on in Chris’ School of CasualCraft. And yes, we’re calling it CasualCraft because if Crimecraft can do it, so can I.

Congratulations recruit, you’ll never have to worry about burn out again. We’ve moved you from the Mustang to the Oldsmobile of MMO gaming, from the passing lane to the carpool lane, so sit back and enjoy the ride. Ahh…. that sweet, sweet, leg room.

old car

I’ve Hit the Sticking Point Again in WoW

I am the stick. The mud is heroics. Somewhere over there in the pebbles is the door to ICC.

Over the last couple of days, and partially due to Syp‘s great Road to Mordor columns, I’ve been playing more LotRO than I have in the last quarter year. As I reloaded the game, I couldn’t but feel a little deja vu. I’d been here before, reloading the game exactly as I had almost a year before. Actually, the pattern was wider than that. Then, as I’ve been now, I’d been scouting other games and downloading trials.

And I found logging into WoW less and less appealing.

I know what it is that starts to push me away from WoW. It’s the badge collection. As a non-raider (by lack of option more than interest), hitting 80 signifies a winding down, even though it doesn’t really feel that way at first. You start off with a list of purple items you’d like to get, and you can smile at all of the wonderful prospects before you. But, as time goes on, there’s less “I need the Relentless Gauntlets of Onslaught” and more “I need 75 badges,” “I need 25 badges,” and “I need 40 badges and a trophy.”

It’s the worst kind of numbers game. Each heroic is a matter of boss count. Forge of Souls is +2, Drak’Tharon Keep +4, Trial of the Crusader +3. And, ironically, the better you do, the worse it gets. Before long, you only need that one more piece, and then it’s the next tier of badge up. The ones you can only productively get from raiding. A lot.

And I’d like to do that, but I have trouble getting into raid teams because I’d rather spend time with family at eight in the evening. I’m going to try to find one that raids on off-peak hours but they’re hard to come by and harder to be accepted into. The reality is that non-raiders become PvPers, achievement junkies, or Dalaran-squatters hoping to join other Dalaran-squatters in pick up group raids.

I don’t find any of those options that exciting.

This may be my last month in WoW. I’m seriously considering letting my subscription lapse until Cataclysm comes out. I’d love to find a dedicated raid team, but I’d be crazy to hold my breath for that.

But, I’m not depressed and I hate to start the week off on a downer note. It’s like I’ve always said, you’ve got to take WoW for what it is. And, at the end game, this is WoW. You love it or leave it. When Cataclysm comes, I’ll return to have some fun and explore, and then probably repeat the same pattern at level 85. It’s cool like that.

In the meantime, I’ll keep plugging away and seeing what I can do. On the plus side, I left my Guardian off at the start of Book 7 in LotRO, so I should be well carried into Moria just by following them.

In a lot of ways, I thinking sticking to one MMO is a bad idea. Being bitter when your time comes to an end just doesn’t do justice to the hours of fun these games provide. Every one is a work in progress. Should I leave WoW, I step back into the exciting world of game sampling. I hope you’re up for the ride with me.

Removing the Level Curve

I like curves.  True Story.  Whether it comes to art, driving down roads, or pixel beauties that can dominate the world with destructive magic, it’s all good.  However, there is one curve that can begin to drive even me nuts: The Level Curve.

One of the funny things about me is that I love to play mmos, but hate to group up while leveling.  There is just something about it that makes the process feel incredible dull and slow.  It should be fun having extra people around, just not for me.  I loathe it to the degree that I have even lost a girlfriend because I refused to group with her every time we both played a game.  Apparently, telling a woman that you will group with her in RL while leaving her at the mercy of a pack of wolves, isn’t romantic.  Go figure.

At the base of this disdain for level parties, is the increasing difficulty to achieve the next level.  While my play style can hardly be summed up as efficient, the one area I do like efficiency is with questing and leveling.  Adding more people to the group just ruins that for me.  However when GW2 announced that there would be no increase in time to level, it got my rusty innards crankin.

What if each level took the same amount of time in WoW or EQ2?  My first thought is awesome!  How nice would it be to know that when you invest a few hours into the game that you are guaranteed that next step up?  Surely there will be ways to make it faster or slower depending on your play style but the idea of evening it out is very appealing.  If I know that while questing for two hours I will make X progress, perhaps grouping won’t be so unattractive.  Take out the quests and it more or less puts everyone who groups working at the same pace.  Excellent.

There are some downsides to removing the dreadful curve, although, how bad they are is completely subjective to the individual.  Evening out the leveling time for all levels makes the initial experience much slower.  I love when you make a new character and the levels just seem to fly by.  It gives me a sense of accomplishment and excitement.  Slowing this process down may make it harder to become absorbed and invested into the character/game. It will also have and effect on the skill progression.  Slower levels means new skills, less often.  That kinda stings because already I feel a lot of mmos beginnings are boring because of the monotonous spam of two or three buttons.  Then again GW has never followed the traditional level=skill rut system.

Another downside would be the diluting of levels…. meaning? Power?  Importance?  Ravious asks a great question on Kill Ten Rats: “…important question that should have been immediately followed up is ‘how do levels matter?'”  Touche.  When you make all the levels the same in terms of investment, what makes them special?  Will this make levels more player progress identifiers?  A gauge for skill restriction? A WoW common trait?  All these things sound almost counter what I have come to expect from GW.  Weird how taking out the curve could actually make them more like other mmos than different, from a certain perspective.

The industry seems to be playing around more and more with how experience works with levels and gameplay.  Some have removed it completely, ushering in a form of skill enhancement rather than character enhancement.  GW2 is going to attempt to make all 80 levels similar in time requirements to progress.  While the focus of the masses has been payment methods, I think subtly, companies having been pushing for a way to break the mold of how levels work. This is a change that needs more attention imo.

Part of me is excited for it and other parts of me dread the unknown.  One thing I can say is that GW did a great job of making sure levels were not important.  GW2 will most likely have the same thing.  Most of the other big MMOs out there have now reached the 70+ level cap.  GW2 is going with 80.  I don’t doubt that that number will mean nothing in the big picture.  What I do think is that perhaps ArenaNet has deciding marketing their product with more levels will give the impression of equal content to the competitors.  For those of us on the inside, it is not needed.  However for newer players looking at a WoW box vs a GW2 box, more levels could mean something.

Just some random thoughts for the end of the week.  What do you all think about the possibilities/detriments when removing the level curve?  Excited? Scared to death?

Thanks for reading.

Yogi

Blizzard Should Be Held Accountable For Damaging Player’s Computers

Short and sweet, but I had to chime in on this one.

It seems that Starcraft 2 was released with a devastating bug in the menu system that’s causing some player’s video cards to overheat. Blizzard has acknowledged that the problem is related in menu systems not including any kind of FPS cap, causing some cards to launch into sustained 200+ FPS performance bumps. As you might imagine, this sustained overworking is proving too much for some systems to handle and the cards simply die.

They’re taking the approach any PC gaming company would: patching in a fix.

That’s not enough, though.

Imagine if this happened in the console world. Console gamers would be furious. It would be beyond unacceptable for a game to release that bricks the system. The company that released the game would be derided and criticized for having sub-par Q&A. Most importantly, however, people would demand compensation – and would probably get it through warranty extensions.

We live in an era where players are spending hundreds of dollars on their GPU. Since Blizzard has acknowledged that a fault in their product is causing damage to their user’s hardware, they should have to compensate every effected player. Not only is it the right thing to do personally, but it’s also a matter of business ethics. A company in their position that fails to own up to their mistake doesn’t deserve a ranking higher than “F” with the Better Business Bureau– and Blizzard is better than that.

I like Blizzard. They’re honestly one of my favorite gaming companies and it says a lot that they’ve publically admitted their wrong. We have no way of knowing how many people have been impacted – I’d guess not many – and it would be harder for them to prove a card failed because of this specific software issue. But, ask yourself, if this happened to you, wouldn’t you feel a little ripped off? Asking users to pay $50-500 to make up for failing to test your product is unreasonable. And, I’m sorry, this seems like something that should be standardized.

This, guys, is one of the reasons console gamers are leery of PC gaming. The lack of standardization means the lack of a safety net – and of some much needed accountability from game studios.

PS: A little digging shows that overheating issues have been reported for months.

Starcraft 2 will probably push your graphic card, but the game cannot directly damage your hardware, as always make sure that your using the most up-to-date drivers for your graphic card from the manufacture of your card as recent releases have been more optimal for Starcraft 2.

You could also check to see if the fans on your graphic card are running correctly using RivaTuner. – Blue Source

Well, the game DID directly damage people’s hardware. It’s time to make right, Blizzard.

Why “Quit” an MMO?

I just finished up the last few lines on this week’s article for Lagwar (it’s a good one, too, if I do say so myself – link incoming soon) and, as I re-read, I noticed mentioning how I “quit” Darkfall, once in the past. I don’t understand why we use that word. Does anyone really “quit” a game, anymore?

I may be stating the obvious here, but I think “quitting” an MMO is just silly. We shouldn’t say it. Quitting implies some kind of charred ending, like you left on bad terms. You quit drinking. You quit smoking and gambling. You quit adopting red haired children just to make them watch the “ginger” episode of South Park. But, unless you’re addicted, why exactly would you need to “quit” an MMO?

Then there’s the question of what quitting actually means. In my article, I talk about it in reference to a long break. Yet, here I am playing it again. I don’t feel guilty. I didn’t relapse on Darkfall. No giving in to temptation here. It looked like fun, so I’m playing again. Did I really quit, was there any permanence like when we quit other things in life? No, not at all. If I intended to “quit” Darkfall, then I failed.

I find it interesting that so many players claim to quit their MMO. Without fail, and with WoW especially, those players will probably be back. They obviously didn’t quit, but some part of them must have felt better for telling themselves that. Does this imply guilt for continuing to play? The lack of “I’m baaaack” posts seems to say yes. Players quit and then silently creep back to the tap that made them bitter in the first place.

But, why should players have to “quit” anything? Isn’t that a little silly? We’re talking about games here. It’s unique to the multiplayer experience, too. I never remember anyone saying they were quitting Tetris. Players have had hours and hours of fun with single player games, but you don’t hear them say they’re quitting. They simply move on. They put the game they’re bored with to the side and play something else. There’s no bitterness there; it was fun while it lasted. Maybe someday down the line they’ll pop it back in and play it again. They wouldn’t even need to sneak back and hope no one found out.

So, my personal pledge is to get rid of this idea of “quitting” an MMO. I might get tired of a game. I might even get bitter and fed up with a game. But, I’m not going to quit. I’m going to put it to the side and keep it as an option. I’m a gamer, options are what make life exciting. As a gamer, playing more makes me smarter. I know games and I know myself. It’s an education.

It’s time we recognize that quitting is an illusion. It’s something we tell ourselves to feel better about giving up the everything we’ve accomplished in the games we leave. As gamers, it’s not about quitting so much as experiencing. We leave one game to try another and, if we want, we can always go home again.

Gamers don’t quit, they take breaks. Sometimes those breaks are long. But, I won’t invalidate all the fun I had because it was time to move on. When I leave WoW, it might be for a year or more. When I go back, I’ll do it all over again. I’ll do it because it’s a game and that’s how it’s meant to be played. Games aren’t about starting and quitting. They’re about playing. Playing is never a commitment. It’s about living in the moment and having a bit of fun while you can. Why would you ever want to give that up with an “I Quit” post?

Have a great weekend, everyone.


The Multiverse – Episode #23: “The Little Things are Best in Space”

This big thing is made up of lots of little things, other little things are going to land on the big thing. Do the little things blow it up?

Hey gang,

Another week, another Multiverse! This week we touch on the Kingdoms of Amalur: Reckoning trailer, FFXIV’s recommended requirements, the cast of DCUO, and more! We have a clarification from last week, too. It seems that the reported 200k new subscribers for LotRO were actually beta applicants. Still impressive, in my opinion! Thanks to Green Armadillo and Doc Holiday for catching that. Green Armadillo also has a post up inspired by our conversation on GW2 from last week. Check it out here.

Our round table this week focused on atmosphere. After playing through a few of Cataclysm’s new starting zones, I started to notice just how immersive they felt – but not because of narrative; rather, atmosphere! We discuss what makes of breaks the illusion and what little noticed pieces we appreciate the most. Ending the segment, we answer an email from Deloryan, who writes:

Hi muliverse crew!! A lot of my friends turn off the music in wow and I don’t get it. I LOVE video game music and think it adds a lot to the experience. Do you guys listen to the music in games and do you have any favorites from the mmorpgs you play?

The last half of this show represents one of the funniest times we’ve had together. Riknas is finally shut out from the furry club. You’re in or you’re out and, unlike some kinds of club, we don’t mind talking openly about it!

Don’t forget to check out my blog of the week, Hunter’s Insight (latest post), for a great look at the upcoming Guild Wars 2. And, if you need a laugh, check out Riknas’s F2P game of the week: Arch Lord.

The ending music of this week’s show is also changed. In honor of my re-downloading the game, we’re featuring one of the most epic scores from Mass Effect 2.

Oh, and before I forget, my new year’s resolution (new year for the blog, anyways), I’m resolving to fit editing time into my Monday to get you these in a more timely manner.

Thanks for listening!

PS: We had some technical issues, so this show is a longer than usual. We’ll be back to our normal one hour format next week.

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[audio: http://vagary.tv/multiverse/episodes/multiverse23.mp3]

One Year of Game by Night

Look at this, the one year marker for this site has come and gone and I didn’t even notice. Sunday was this blog’s first birthday and I’m very happy with how this past year has gone.

During that time, I’ve had the pleasure of interviewing Darren, Tobold, and Larisa. I’ve started a podcast and found great friends in Ferrel and Riknas, not to mention the hosts of the MMO Voices podcast and more. I’ve changed my handle twice, to my real name and back, trying to forge my online identity. Over the course of 301 posts, 1102 tags, and many great comment section discussions, I’ve taken some risks and come out better for it.

When I first started the site, my main goal was to pick up the steam where I left off with Fires of War. The MMO community has been incredibly welcoming and I’ve passed all of the goals I started with and find myself setting new ones for this coming year. Comment volume has picked up tremendously from when we started and that’s as satisfying a thing a blogger could ask for. In the coming year, I hope to see it grow more as I work to expand the site and share my thoughts on the genre.

The top post this year was my guide “Practical Tips for the Fallen Earth Newbie,” followed by “So You’ve Decided to Go Casual.” I guess that means a lot of us are past the hardcore days and are more interested in indie games and risk takers. As always, the latency guide proves to bring new people in every day, so I hope it’s doing folks some good.

I’m not big on meta-blogging, so this post is a little bit of an exhale for me. I’d like to take this opportunity to thank a few bloggers who helped keep me inspired and writing: Tobold, Larisa, Gordon, Ferrel, Syp, Beau and Leala, Spinks, Stabs, Cindy, and the whole MMO Voices community. If I haven’t mentioned you, it’s not because I haven’t noticed. Thanks for the support.

Most importantly, though, thanks to you for stopping by here and visiting with me. It’s nice to see so many familiar faces on top of the new who come to share their thoughts and comments. You guys make this worthwhile.

So, here’s to another year of Game by Night!

My First Great Adventure in Darkfall

Wow. That’s all I can say after tonight’s run in Darkfall. Just, wow.

I logged in fairly late to run through a couple of starter quests with a good friend who just downloaded the trial today. After killing goblins for a few minutes, I suggested heading out towards a skeleton camp a little ways outside town. So, preparing to be ganked on the run, we loaded our few shabby pieces of cloth armor into the bank and began our journey.

Complete Bone Armor Set - we got the chest, waist, and shoulders.

To our surprise, the skeletons weren’t there! A little taken aback, we pressed on towards a camp of Greater Servants. Neither of us had any idea what they were. We met this zombie-like group of priests and warriors head on as a small group rushed toward us (these guys will see you from a long ways off). Thankfully, they weren’t that tough and we could take on a few before having to rest. To our surprise, they also dropped pieces of bone armor (very cool [see right] and decent gear – especially for newbies like us) and copious amounts of gold. We each grabbed our fill before deciding to press on with our adventure. Not far outside the camp, we came across the first of five Chaos Chest’s we’d find along the way, giving us several hundred gold and a couple of spell reagents. We also found a serpentine chest but didn’t have a key to open it.

Leaving the servants behind, we decided to seek out the nearest wilderness bank to store the spoils of our battle. At this point, we were high on the adrenaline of Darkfall’s high risk – high reward playstyle. It was late but we decided to risk it all and try for our very first dungeon, close to the Alfar starting lands. We knew it would surely mean death for both of us, but, immersed in the world, we were ready to take the risk for the fun of trying.

So, off we went. On the way, we dodged raptors, beetles, giants, trolls, and a stray moose. I also managed to nab myself a decent buck with my few remaining arrows. With those gone and our only remaining ranged attack coming from my friend’s low level magic missile, we were in a tough spot. Our nervousness only mounted as we entered into a scorched circle of land with the bones of an old dragon half buried in ash.

We made it into Alfar lands as night began to fall, narrowly escaping death at the hands of a very pissed off velociraptor. Not wanting the moonlight to shine from our blades, we sheathed or weapons and rushed from bush to bush trying to stay hidden. We did well and were nearing our dungeon when the attack came. Baron Mordegan from the Found Minions clan rushed at us from a wilderness bank we’d failed to notice. We tried to run and, in a last stitch effort, tried to fight, but it was useless. Within seconds, we were both on the ground waiting to bleed out or be killed.

“Wait,” I told him. “Can you let us live? We’re new.”

To my surprise, he made us a deal. If we would let him kill us a few times to earn some positive alignment, he would let us go. We didn’t have anything to lose, and a bit to gain if we made it to the dungeon, so we agreed. He asked to kill us nine times but I would be surprised if he even did five. He then led us to the bank so we could store away anything we might not want to lose.

“Be careful out here,” he said. “There are Alfar everywhere.”

That’s when the shocker of my Darkfall career happened: Baron Mordegan, an Alfar and sworn enemy of we two humans, our own killer, decided to help us. It started with a couple of weapons. Then some gear. Then more, and more, and more until I was finally left in just saying “wow” into my mic while my friend eagerly asked what was happening.

Have a look at this, it has to be seen to be believed:

Hundreds and hundred of pieces of gear, enough to clothe an entire clan, given to us for free by our killer. This armor has to be worth thousands. Click to enlarge.

There’s more but this what I could fit on my screen. It started off with a couple spare weapons and ended with “Here, just take it all. You need it more than we do.” As we sputtered our thanks, he told us how he remembered being new and how he wanted to help welcome new players into the world. Check this out gang, this is the diamond in the rough and proof that there are some truly remarkable players even in the harshest of environments.

It didn’t end there, though, not by a long shot. I offered him whatever help I could and he surprised us by asking if we were up for some action. Well, we’d been at it for three hours already but how could we say no? We were so high on the game that it didn’t matter how late it was. This was adventure, the very thing every one of us seeks when we log into an MMO. We hurriedly agreed and he surprised us by crafting two black drake mounts on the spot. These things are probably the coolest looking mounts in the game. Check it out:

The Black Drake, Our New Mounts

Handing them over with a sword and shield (both high level), we were on our way. We met a few members of his guild on the path and headed for a player city not far in the distance. They’d done something against the Found Minions and they wanted revenge. Let me tell you, they got it.

Outside the city, an unfortunate Captain of the Lords of Death clan was trying to jump the wall inside. We were on him like dogs on bloody meat. He put up a good fight but was doomed from the start. Baron and his crew told us to wait in the bushes while they lured them outside. They didn’t expect to live, he said, but we were going to go down fighting.

Apparently, it was AFK time in the LoD city (if that’s who it was) because we sat and watched the PartyKills roll. Those four players single handedly decimated that city. We waited outside for a good fifteen minutes just listening to the sounds of battle before we had to log off. It was 4AM. I don’t know if they made it out alive, but I hope they did.

This was the kind of adventure people try to get in themeparks and never can. This is a Darkfall story because only there does the fantasy flow unbridaled and angry. We went out in search of skeletons and wound up half way across the continent with a full siege worth of gear, new mounts, new friends, and a great set of memories. It was a great time. Great.

PvP might scare some of you off from trying the game, but I hope you come in and give it a shot. It’s a great game, full of potential that you just can’t find anywhere else. And, let me tell you, this is the kind of night that sticks with you and sends you to bed with a smile. The good nature of people is a wonderful thing and it shined through tonight, even in a game that’s regarded as one of the most harsh in the genre.

Tonight pretty much ensures I’ll be staying with Darkfall for awhile (WoW and LotRO are in there, too). And that friend I started the night with? He’s never in his life played a sandbox MMO until now. Something tells me he’ll be feeling a little less satisfied in WoW and that he’ll be right there alongside me to do this again another night. That makes tonight about friendships, new and old, the risk of death and the reward for taking it.

Happy Tuesday, Folks.

PS: Baron said he was going to stop by, so, again, thanks a ton, man. It made for a great night.

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