01/23/13

MMO Radio: Episode 5 – The Fall of F2P?

MMORadioSmall

Guest starring: Sister Julie and Sister Fran from No Prisoners, No Mercy!

Is a 5th episode an anniversary? Not quite, but it’s certainly a special one. This week we’re pleased to be joined by Sister Fran and Sister Julie of the No Prisoners, No Mercy podcast. It was an absolute pleasure to have them on, especially since Adam and I have been longtime fans of their show. Considering the recent news about (F2P) Allod’s Online offering a subscription option and Julie’s enthusiasm for the model, we decided to look at exactly where the MMO business model might be headed. It’s certainly on people’s minds. Is F2P still the saving grace for the industry or is it unsustainable in its current incarnation? More importantly, if that’s the case, what will come up to replace it: Buy-to-Play, the revivification of subscriptions, or some refined version of the cash shop model?

We would once again like to thank Julie and Fran for joining us. It was a wonderful time and the resulting show is something we’re proud to add to our library. What’s more, they had us as guests on their show as well for a lively discussion on violence and video games, so stay tuned for when that goes live!

Sister Julie and Sister Fran’s Links: Virgin Worlds, No Prisoners, No Mercy Website
Chris’ Links: Hooked Gamers, Game By Night, Vagary.TV
Adam’s Links: Epic Slant Press

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08/4/10

Adult Themes in MMOs – Selling Point or Limiting Factor?

Psychochild has an interesting article up this morning dealing with the problems of sex in MMOs. Essentially, it boils down to America not being ready to accept sex out in the open; we’re too prudish to accept and express our sexuality, so any game emphasizing it is destined to fail.

I wouldn’t argue with this, but, obviously, there’s a perceived demand for something to push these limits. Take Age of Conan for example. The fact that you can remove the top from a female avatar spawned quite a bit of buzz in the blog-o-sphere. Check YouTube and you’re sure to find a video of someone fighting totally nude in-game.

Uhh... Evony? Someone stole your ploy.

It’s also interesting that, though we’re skiddish about explicit sexuality – and, no, I wouldn’t want it in my game, either – we still buy into the whole sex theme. Look at this ad for Allod’s to the right. Heck, look at almost every major release with character art on the box. There’s a good chance it will be a scantily clad female. I personally don’t see much sense in it – I’m not playing an MMO for a sexual thrill. What do I care about some artist’s rendition of a fantasy creature in nothing but bikini armor?

But, the fact remains: sex sells. That’s been true in every entertainment field since it became acceptable for women to show more than elbows in public.

And it’s not the only adult theme the industry has been exploring recently, just the most risque. We’ve also seen more games emphasize gratuitous violence, which, as Psychochild points out, we really don’t care about in America. Age of Conan comes up again with its “You never forget your first decapitation” ad campaign.

But, do these themes really add anything to the games? I don’t think so. Actually, I think they do more harm than good.

Let’s start with violence. At best, a good fatality might be satisfying – if you catch it. Most of the time, it’s just gimmicky. Take Dragon Age: Origins (non-MMO but stay with me) for example. Before release, people were excited by the prospect of huge blood spatters and heroic death animations. In practice, it became a joke. Characters would go through dialogue sequences completely covered in blood. It might have been funny once or twice but the joke gets old fast.

Then there’s sexuality. To date, I don’t think we’ve pushed this past nudity in any mainstream game (not counting Second Life). Nudity is often introduced under the guise of realism, ala Mortal Online. The end result, however, is a bunch of 14 year old boys going about their business totally naked. Women wind up getting harassed. When I logged into the beta for MO, I quickly came across a female avatar completely boxed in by naked men. Because of hit detection, she couldn’t move to escape. She had the choice of taking her clothes off or logging out.

Honestly, I wish MMO companies would worry less about pushing the envelope and more about making good games. Virtual boobies and red paint don’t entertain anyone for long. The fact is, we’re in an age where pornography is readily available to anyone who wants to find it. Why would people turn to video games to get their thrills?

The way I see it is this: adult themes should be a feature not a selling point. If a company is leveraging blood or butt over solid gameplay, their MMO is probably lacking. The most successful games out there don’t reign because of their mature aspects. They’ve won their spot because the game is fun to play. Everything else is just window dressing. And that’s exactly what adult-themes should be.

03/1/10

The Multiverse – Episode #9: “Guest Starring: Syp”

Syp!

Syp!

Happy Monday, folks!

To help you start your week off right, we bring you Episode 9 of The Multiverse and, in my opinion, our best episode yet. We were joined by Syp, from Bio Break (Sypiest. Episode. Ever!) and had a good time talking all things MMORPG.

Join us this week for a interview with Syp, as well as our short-term and long-term predictions for the future of MMORPGs. Of course, we also talk about the week’s news (*cough* Allod’s *cough*) and have some fun discussing games and movies past.

We also change things up a little bit and turn Ferrel’s Guild Tip of the Week into Uncle Ferrel’s Story Hour. By request! See, you can’t say we don’t listen. :-)

Here are the notes for today’s show:

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Show Notes – 2/26/10 – “Guest Starring: Syp”

  • Intro

    • Welcome, intro Syp, what’s been up this past week?

    • What have we been playing?

  • News

    • Rumor: Final Fantasy 11 Closing – Has since been debunked.

    • LotRO Volume I Update

    • Allod’s Online – The Cash Shop is a Lie

  • Round Table

    • Topic I: Syp: The Interview

    • Topic II: The Future of MMOs: Our Predictions

  • Host Segments

  • Close

02/23/10

Come on, we’re overreacting about Allod’s

I’ve waited a few days to voice my opinion on the Allod’s Online issue, really, because I was hoping the issue would resolve itself. Instead, it’s snowballed into one of the biggest controversy’s we’ve had in the last year. After reading the masses of posts, some in favor, some against, I have to toss my own two cents in the ring.

The cash shop spike was a mistake, plain and simple. Spiking the prices in the cash shop and then herding players towards it for a “fair experience” is nothing short of a bait and switch. Frankly, gPotato should be ashamed of themselves right about now. Not because of the prices. They should be ashamed because, as a company, they totally overestimated how much they could shaft the North American gamer. Any one of us could have told them that doing this was a mistake. And, unlike many F2P fans seem to think, we’re not against companies making a profit.

But, let’s consider the reality of this situation: a F2P game pushes people to use cash shop. Is anyone really surprised? Let’s put it to the side for a minute that we’re getting unfair treatment compared to the Russians. If you could honestly be competitive, or actually enjoy everything the game had to offer without buying anything, would that be a smart decision either? I mean, we have to be real here.

They were going for our wallets the whole time and we were so keen to embrace the microtransaction model that we decided to hope instead of be realistic.

Just like Sid67 pointed out over at Spouse Aggro, the whole F2P design is about putting obstacles in the game you have to buy your way around. Gpotato saw that this market was teetering on the edge of accepting cash shops, full-load, and took advantage of it. Yeah, in the long term, I think they’ve screwed themselves out of a lot of potential profits. But, like Beau asks, what happens when you sell 10,000 $20 backpacks?

I think what happened here is that a bunch of people with the P2P philosophy of equal playing field for all decided to trust in a game designed around the exact opposite mindset. I can’t help but imagine a bunch of guys in suits with dollar signs in their eyes looking at us in a big fish bowl. Well, we got burned.

And, you know, I see both sides of the fence here. Really, I do. Beau is right when he says that a cash shop is just a sub. chopped into smaller parts. He’s also right that there’s always going to be someone able to pay more than the next guy. That’s great for them, and I hope they enjoy it. It just reinforces to me how much I value being on an equal level with my fellow player.

Part of me wants to say this is all too bad. Allod’s Online looked like it could be a lot of fun. People really enjoyed it in Closed Beta. On the other hand, I’m remorseless. If the failure of Allod’s is what it takes to tell game developers that we won’t accept being manipulated, shafted, exploited, or however else it’s been referred to, than that’s a necessary sacrifice. 2010 has more to offer than last year’s hope.

01/10/10

What I’m Playing: January 2010

I’m a very touch and go gamer, so a lot of times I find myself forgetting which games I’ve played, how fair of a shot I gave them, and how I felt walking away. So, as we forward through the new year, I thought it might be a good idea to chronicle my gaming.

Here’s what January looks like for me.

MMORPGS:

  1. World of Warcraft: This game has jumped up and grabbed me by the throat all over again. Six months ago, I would have said it wasn’t possible, but here we are. The new possibilities offered by joining a new guild and, more recently, the fun I’ve had tanking, have brought it to life again for me. I’ll probably be clicked in with WoW for some time to come.

  2. LOTROLord of the Rings Online: The month of December pretty much saw me leaving this game on the shelf as I waited for my server transfer to go through. It finally did, however, and I’ve been having a great time playing alongside my new guild on Landroval. I love how beautiful the scenery in this game is. The level of polish is top notch and, finally, now that I’m past the dreaded “brown zones” I’m seeing a lot more variation in missions and mob types. Why it takes 30+ levels for this stuff to kick in, I’m not sure, but I’m happy to be looking forward and not back. This is my high fantasy game.

  3. Fallen Earth: Fallen Earth is my “extra” subscription, meaning that it’s fun enough to justify an extra $15 a month but that I don’t let it recur. If I’m short on money, this is the one to go, but, really, that’s probably because I’m not that far in yet. I really enjoy the level of immersion it offers and the unique game play make it enough of a “diamond in the rough” to keep me coming back. Even though it’s my “extra” game, I’ve kept my subscription consistent. Every month stands on it’s own as a one-time purchase for me, and that’s the way I like it with FE.

Xbox 360:

  1. COD - Modern Warfare 2: I love this game. It’s a lot of fun, very rewarding, and reminds me a lot of playing “guns” as a kid. Everything just feels right, and the in-and-out game play makes it a title I play person to play multiplayer with is my 7 year old cousin. He watches my back and I watch his. He makes it a point to stick with me, and we have fun looking out for each other and talking over voice chat. Good stuff, this bonding over video games. I think he gets a kick out of the fact that I game with him since I did my student teaching in his class for two months. It’s strange, but most kids forget their teachers are people and have lives outside of school. Funny kiddies.

Sony PSP:

  1. Final Fantasy 8: An old favorite. I don’t know if I’ll finish this game, though. I love the story but I guess I’m less forgiving of these game’s ultra repetitive nature. Still, time will tell.

  2. GTA: Chinatown Wars: This game surprised me. It’s not like any other recent GTA game. It’s very unique to the handhelds with its game play and is reminiscent of the PSOne titles that gave the series its start. The dialogue is all in text and the viewpoint is locked isometric. I’m enjoying it a lot.

  3. EA Replay: EA console classics. Apparently, EA used to be my favorite game company. When I saw this in Gamestop, flush with all of the Road Rash titles, I had to get it. Honestly though, either the emulation is bad for sound or the series has just aged horribly. The engine sounds are grating and monotonous. Still, it’s fun smacking someone with a chain on a motorcycle, so this game compilation (along with the others on the CD, I haven’t looked into it too much) is worth some time. I’m interested in trying the first Ultima, which is also included.

  4. Sega Genesis Collection: I was a big fan of the Genesis and this compilation brings together some of the best titles. Sonic 1 & 2, Altered Beast, Golden Axe 1-3, Phantasy Star 1-4, Comix Zone, Vector Man, the works. Since the PSP is a casual console, these types of games are perfect for it and I’m having fun revisiting these old classics. … Sonic FTW.

sega

Games I hope to play but probably won’t have time for:Dragon-Age-Origins-1-icon

  1. Dragon Age: Origins: I don’t know what happened here. I started off strong and got 20 hours into the story, loving every bit, and then lost steam. This happens way too often with console games. MMOs have spoiled me, I guess. I’ll come back to it at some point, I know I will, but I don’t know if this will be the month.

  2. Allods Online: I have a beta key. I have interest. But I lack motivation. Everything I’m seeing about this game makes it look like it’s worth the time but, honestly, I’m not that big on betas. I’m curious, but part of me is holding out for the “real thing” which I’m sure we’ll get within a couple of months. This is probably the biggest F2P MMO that’s ever been on my radar, not including Free Realms which I don’t put in the same class.

As you can see, I have a lot on my plate. Hell, from this list, you’d probably think I have a lot more free time than what I have. I don’t. I tread into MMOs the deepest and play the rest for little bits here and there and still wind up playing less than your average MMO player. That’s real life for you. I dream big but don’t swim very far out to sea.

That’s where we’re at though, and I’ll keep track of this going forward. It should be revealing at the end of December.