Two Crashes in Two Weeks; The End of Dragon Age and Vanguard; The (re)Beginning of Darkfall

I’ve had the worst luck with hard drives these past two weeks. First, I had one die on me right after recording Episode 22 of The Multiverse. I went out, caught a couple of 500GB drives on sale at Best Buy, put them in, and was happy with my new terrabyte. Yesterday morning, however, I woke up to a computer that wouldn’t boot windows. I wound up having to do a full format to get things going again and pushed my secondary up into the main drive slot. Fun stuff.

As far as gaming goes, it was a sad event. I didn’t consider the impact on my gaming until I went to boot up Dragon Age and realized it wasn’t there. Neither was Mass Effect 2, Team Fortress 2, Call of Duty 4, or any of the other games I play regularly. Dragon Age hit home the most, though. I was finally getting into some new content beyond my 20 hours on the Xbox version. I don’t think I have the heart to play through all of that starter content again :-/

But, all hope isn’t lost. I was able to get WoW fully installed and patched in just a few hours through Battle.net. LotRO is back and ready to go too. Those are the big ones and, I have to say, I’m very impressed at how Blizzard has worked out their download system. I expected to have to leave it all night, but because the game installs AS it’s downloading – patches and all – it was substantially quicker than using the game discs.

I decided to look at this as a new opportunity, too. Riknas has been after me to join him in Darkfall, so I decided to let Vanguard drop from my plate and take that up instead. I like Vanguard, really I do, but it just takes SO damn long to re-install. Since Darkfall is torrent-based, I had it downloaded within a couple hours of deciding.

I’m impressed too. The newbie experience is way, way better than it used to be. There are lots of quests in the starter towns and they do a good job of giving you lots of gold and gear. The goblins seem to drop extra loot too. Within an hour of playing, I had over 300g and several sets of cloth armor in my bank (thank you to Riknas for one of those). Darkfall today is head and shoulders above the Darkfall of last year. Big congrats should go to Aventurine for that one.

One big thing that I never thought I’d care about: you gather consistently until the node is empty now. None of this “click every five seconds” stuff. In Darkfall, you’ll mine for a good twenty minutes that way and, because you had to pay attention, the boredom factor of it skyrocketed. Now, you can window the game and surf the web. I might actually take up crafting now when I don’t have time to devote myself to a full play session.

Anyhow, I’m working on a little video to showcase the game and some of the better changes I’ve come across. Stay tuned for the update!

Happy Monday, Everyone.

A Spoilerish Discussion of Inception

Update: If you want a good idea of some of the complexity (and plot holes) I talk about below, see this great write up at Cinematical. Judging by the number of comments, I’m not alone in my ponderings.

For my wife’s birthday today, we went out to a matinee showing of Inception. As many of you may know, this is Leonardo DiCaprio’s latest mindbending offering and one of the year’s most original takes on the action-suspense genre. It’s also one of the more complex narratives to hit the scene in recent memory.

There’s a lot I was left wondering about and to discuss it we’ll have to put any pretense of being spoiler-free behind. If you’d like a great review of the film without any of the spoilers found here, check out Professor Beej’s excellent review. If you don’t want anything spoiled, stop reading now.

Let’s start with a brief rundown of the film.

Summary

The premise of the movie is that the military has developed technology that allows people to enter, or be injected into, the dreams of others. Within, characters like ex-military DiCaprio can steal classified information or, as is the case in this movie, plant ideas in the heads of their victims – in essence, making them do something they wouldn’t otherwise have done. DiCaprio and crew are tasked with incepting the son of a dead corporate businessman the idea to break up his company so that DiCaprio’s employer, a competing businessman, can stay in business. In exchange, DiCaprio’s record will be cleared (a false accusation of the murder of his wife) and allow him to return to the US to be with his children. To incept their target, they plant ideas within not only a surface level dream but also much deeper: dreams within dreams within dreams. The problem is, as far down as they have to go, it becomes harder to wake up. On the surface, you can wake by dying within the dream or the sensation of falling in reality. On the lower levels, if you die you slip further away into the prison-like level of Limbo. Once you’re there, there’s no escape – you’re trapped for decades. If you come back, you’ll have lost touch with reality.

Likes

This movie featured great acting, an incredible plot, and some wonderful visual effects. We saw it in 2D by Beej’s recommendation but it’s also out in IMAX 3D. This is a movie you have to pay attention to. The action and suspense go a long ways toward keeping you hooked from beginning until end. I’m a fan of mindbending films and this movie was definitely it. It questions the very fabric of reality, what we know and what we question, and the nature of dreams themselves. I especially liked that dreamers eventually get hooked on the dream, like a drug. Without being synthetically put under, they lose the ability to dream on their own and will eventually go mad.

Dislikes

It pains me to say this, but Inception was simply too long. Clocking in at nearly two and a half hours, I couldn’t help but feel like it was being unnecessarily drawn out. At one point, you literally spend a good half an hour waiting for a van to fall twenty feet. After the third time of seeing that, indeed, the van had dropped another foot, I was ready to see something happen. Now, since there are characters in three different dream-worlds at this point, it’s not as slow as it seems here. Still, during this part of the movie in particular, everything seems to take way too long. Honestly, this is a film that could, and should, have been done in ninety minutes. That being said, it’s a passable blemish on an otherwise entertaining film.

Convulsion Galore!

This is an intricate movie. Beej wasn’t kidding when he said stepping out for a minute will leave you in the dark on some vital piece of information. There are so many twists and turns that, while entertaining and a pleasant change from the average “turn your brain off” movies, it can be a little taxing if you’re planning on watching it in the theater. I’d even venture so far as to say that you probably shouldn’t expect to understand everything on your first run through. It’s definitely a watch-it-twice kind of film.

Plot Hole or Missed Point?

And that’s really what I want to hash out here. I can’t watch it twice, so I’m left wondering whether I missed something or am simply seeing some gaping plot holes.

The biggest has to do with the different levels of dreaming. On the first level, it’s pretty easy to wake up. You die or experience the sensation of falling and you’re good. On levels two and three, however, the dreamers are so heavily sedated and entrenched within the dream that they must be “kicked” awake (a more rough, synchronized falling sensation – ie, the van driving off of a bridge). If you die on these levels, your mind slips into the lowest level of dreaming: limbo. The movie makes a point to say that death doesn’t get you out of limbo. Once you’re there, plan on living the rest of your life there. DiCaprio and his wife grew old together in this place before waking up in their living room young and healthy.

I find it confusing, then, that in the end they seem to escape quite easily. Ellen Page jumps out a window and is wakes. DiCaprio meets up with his employer and, before the screen cuts away, looks like he’s getting ready to be shot, and wakes. Um, did I miss something? Wasn’t the whole point of limbo that you couldn’t just escape? Or, am I wrong and this “fourth level” isn’t actually limbo? But, then, that opens up a whole slew of other questions, so I find it unlikely.

The movie tries to compensate for this by leaving a question mark ending. Did he wake up or is he still dreaming? It is, after all, through DiCaprio’s perspective. Forgive me, but that kind of ending just seems like a cop out. I’m all for letting the viewer come to conclusions on their own, but this needs to be cleared up. How do they get out of limbo and where does that fit in with the previous two hours saying it was impossible? And, if it was so easy to get out, how come DiCaprio and his wife’s attempt at suicide didn’t work for them?

There’s a definite lack of consistency in the end of the film and it makes me wonder if the writers wrote themselves into a corner. Here you have an excellent build up into this place of no return – but then, that’s the problem. How do you get the characters to return. In the case of Inception, it seems like leaving a swinging door ending was the only option. After all, if everything after DiCaprio meeting his employer isn’t real, then we can’t assume Ellen Page – or anyone – really survived.

Help me out here, guys. Did I miss something or is this just a mystery?

Final Thoughts

Even though I walked away from the film with some troubling questions, it has such a high minded essence that I feel like the answer is there, I just have to find it. It’s surprising, but that actually counts for a lot. I don’t feel cheated by the film. I feel… well, like I need to see it again, or do some reading on it, or something to find out what I missed.

From the great visuals, to the wonderful concepts and strong acting, this is an original film that needs to be seen. It’s a rollercoaster ride, to be sure, but a fun one.

As time goes on, I get more and more respect for Leonardo DiCaprio as an actor. He’s really come into his own and tends to choose movies that strike a chord with me. They’re all twisty and turny, usually a little violent but mostly just poignant, and have real punch. It takes a lot to carry a 145 minute movie and, even though this one dragged at a couple points, I’m glad we went to see it.

7/10

When Tanks and Healers Disagree

Acidmaw and Dreadscale

I’d like to talk about an issue that has a tendency to crop up when you’re playing a tank class in dungeon settings. The problem is disagreeing with the healer when something goes wrong. Before I get into that, though, let me tell you about what happened last night in WoW.

I was playing my Death Knight, hanging out in Dalaran, considering running a heroic. On a whim, I said what the hell and let LFG know I was a tanking looking for any raid they felt comfortable having me in and gave my stats – I don’t do this shouting your gearscore stuff.

I’m still at the stage where I’m a little nervous about raid tanking with people I don’t know. I haven’t done it yet to really feel comfortable in every encounter. Anyways…

I wind up joining a group for 10-man ToC. The group consisted of 8 members of one guild, myself, and another random person. The healer was in vent, being really nice and telling me what I’d have to do.

I felt good. Everything went great until we hit the worms. Phase one went great. I didn’t have trouble keeping threat and the healer was keeping me cruising right around 50% with the occasional bump up. Then, as we got closer and closer to the boss burrowing in the ground, those bumps stopped and only the HoTs remained. Before I knew it, I’d died. This wasn’t a quick two tick thing, either. I had long enough to pop my trinkets, DK skills, summon and kill my ghoul, before watching my health fade into nothingness.

The other non-guildie started calling out for me to be rez’d so I could pick up threat again. Thirty or forty seconds later, he did and told me in vent to “pick him up again.” I did. He healed me to max, put on a HoT, and started taking care of other people. We got to the stage where I got petrified and poisoned, which semi-slowly eats away your health. Again, heals stop and I tick away and die – right as the paralysis breaks.

Following this, the entire raid wipes. No one says anything. The healer then, hesitantly, says “get better gear before you come in here again, Uh, ‘kay? Thanks, bye.” From my position in the raid, it was clearly not MY fault that the raid wiped. He was just well known enough to pin the blame on me before people started asking questions. At least he was nice about it. Kind of.

On one hand, this pissed me off enough to log out – though, I didn’t say anything rude to the group I’d been in. On the other, though, I have to wonder what it was like from the healer’s perspective. Maybe from his point of view, I’d been the one sitting there doing nothing. It could have been as simple as their guild’s tank didn’t require as much attention, so I’m to blame for things not going as smoothly.

The DPS, paying attention to their own job, probably wouldn’t know either way. So, it comes down to a tank/healer stand-off. Whoever draws first and has the most fans in the crowd wins. I see this happen a lot in heroics, as well.

We hear a lot about tanks and healers having arguments with the DPS, but not so much about arguments between themselves. That’s interesting, I think, because tank and healer relationships are incredibly polar. When things go well, it’s great. When they don’t, one of you is to blame and you never want to be it.

And I feel bad about it afterwords, at least in raids. I don’t like having a hand to play in an attempt failing. I want to do my job and do it well. Even in situations like this one, I find myself thinking about it later, wondering if I’d messed up somehow. It’s possible, I’m still new raid tanking. But, hell, is HoT healing standard in raids too?

If so, Cataclysm couldn’t come soon enough with those mana-limits. Something about that and tanking DoTs just feels lazy.

I wonder if healers go through the same things.

==

For those interested in knowing what stats I had entering this group: 33k unbuffed HP, 542 defense, 25.6k armor, 24% dodge, and 19% parry. My avoidance is a little low but different sites and players said I was ready for this.

The Multiverse – Episode #22: “The Greenest Grass is Always Lego”

Happy Hump Day Folks!

We’re back this week with the much delayed Episode 22 of The Multiverse: MMO Radio. We first tried this show back on the ninth – right before real names on the forums got canceled – but, as luck would have it, my hard drive crashed and the show was lost. But, intrepid podcaster and great friend Ferrel stepped up to host our return!

This week, we took a pass on the Real ID topic. Well, mostly. We don’t really talk about it but there’s a little segment at the end Ferrel didn’t want to let fade into the internet obscurity. Instead, we talk about the slew of upcoming MMOs 2010 and ’11 promise to bring us. It’s a play or not play show and I have to say that I the my co-hosts surprised me more than once.

Oh, fair warning, there may be an explitive at the end of the show. I had it noted and was ready to cover it with a great chicken impression from Ferrel but, for the life of me, I couldn’t find it again. It was somewhere around our conversation about Legos. Yeah, we cussed during the most childlike portion of the show. Sometimes, when you’re feeling like a kid, you need to feel like a bad kid. Just saying.

Anyhow, the show will get censored and re-uploaded. But, for now, we give you Episode 22.

Enjoy!

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[audio: http://vagary.tv/multiverse/episodes/multiverse22.mp3]

FFXIV Just Scared a Lot of People Off (Recommended Requirements)

Word on the recommended system requirements for Final Fantasy 14 (dropping Sept. 30th) has been spreading like wildfire across the internet today. Here’s a direct link to the source, but I’ll repost it here:

The following PC specifications are required to run the game smoothly with our stipulated in-game settings. 

Window Size and Display Mode 		1280x720 (Windowed)
Ambient Occlusion 		        OFF
Depth of Field 		                ON
Shadow Detail 		                Standard
Multisampling 		                4x MSAA
Buffer Size 		                Window Size
Texture Quality 		        High
Texture Filtering 		        High 

Recommended System Requirements 

OS 	                Windows® 7 32-bit/64-bit*
CPU 	                Intel® Core™ i7-920 2.66GHz or higher
                        # AMD Phenom II X6 1055T
RAM 	                4GB or more
HDD/SDD   Installation: 15GB of free space
              Download: 6GB of free space on the drive containing "My Documents"
Graphics Card 	        NVIDIA® GeForce® GTX 460 or better with VRAM 768MB or more
                        # ATI HD 5830 1GB or better.
Sound Card 	        DirectSound® compatible sound card (DirectX® 9.0c or higher)
Internet Connection 	Broadband or better (always-on)
Resolution 	        1280x720 (32-bit) or higher
DirectX®          	DirectX® 9.0c
Others 	                Mouse, Keyboard, Gamepad 

Wait, what? A core i7 and an nVidia 460? That’s quite a step up from 2GHz Core 2 Duo and the 9600 that the minimum reqs stated. Looking at price alone, the card will run you $200 and the processor $289 ($450+ if you need a motherboard to support it).  If you’re buying a pre-assembled PC with these specs, be ready to pay over $1000. And that’s to run the game smoothly on high settings. In my opinion, this just reeks of unoptimization. Just like Vanguard and AoC before it, if Square-Enix comes out and asks for a $500 investment to see the game in all its glory, it’s going to flop. No one wants to do that — and only a select few of even the most diehard FF fans would consider spending so much to upgrade for a single game.

This kind of information is an absolute shot to the foot for the game. The benchmark was so poorly done that it gave people with some pretty beefy rigs poor scores. Then this? It’s a shame. While we might know FFXIV is different than XI, a lot of people don’t. This is just more reason for people to write the game off before it ever hits store shelves.

Let’s be realistic here, though. Those settings are pretty high up. 4X antialiasing? I almost never do that. I would bet that turning it down to even 2x would drop those requirements significantly. Drop shadows a touch and you’re in the clear to run the game with a moderate to average gaming pc (or at least one with a decent video card) — while still seeing a game that texturally looks beautiful.

So, unless the game needs 4x antialiasing, why would they release inflated figures like this? The only answer I can come up with is that they want to overshoot it to keep people from complaining on launch day.

The general lack of buzz surrounding the imminent release of this AAA game is deafening. It gets regular coverage in a few select areas only. Dodging performance complaints from a few over enthusiastic players shouldn’t be a concern at this point. I think the company would be better served by expanding on the potential audience and stirring the pot a little bit. People like to get excited for upcoming games. Like Syp says, it’s half the fun. Right now, FFXIV looks like it’ll release with a whimper.

Even though I find basing the requirements on settings that shouldn’t even be necessary to be a poor decision, I’m still excited for this game. I doubt these figures are accurate unless you’re adamant about your AA. In which case, you probably have the PC to support it. Final Fantasy 14 offers a lot that’s different from our usual MMO trappings. I like that innovation and think it has a lot of promise for a long-lasting game experience. Don’t let these requirements scare you off.

I predict that when the NDA drops we’ll be hearing and seeing screenshots from people with far lower spec’d computers than the above. First hand reports will be the most telling. I’ll be watching with baited breath. As much as I’d like to upgrade, I’m hoping to push out some high settings on my 260GTX and 3GHz dual core– even if AA has to be axed entirely.

LotRO’s Death Penalty Just Doesn’t Fit; Do MMOs Still Need Death Penalties?

I’ve had an interesting few days in LotRO. Namely, they’re interesting because I’ve found myself logging out within minutes of getting online. The reason is that, as a result of some unfortunate logout positioning, I come back online in the middle of a fight. Without fail, I’m always at about 30% health and unbuffed. Being that I’m still in Angmar, running usually just means pulling more mobs. So, I’ve been dying. A lot.

That in itself isn’t the problem, though. The problem is the death penalty that follows. On the surface, it looks like a morale and power knock, but, when you try fighting something, it quickly becomes apparent that you’re not going to be hitting much. If you do, the mob will be on its way to recovery before you land another one. It’s by far the most actively annoying death penalty I’ve encountered in a game.

Other games have similar systems but none of them sting so much. WoW does something similar with its resurrection sickness. You get a debuff to all your stats there, too. The difference is WoW gives you a way to avoid it by running back to your corpse. LotRO doesn’t give you an option. You die, you get it. End of story. Games like Vanguard dock your XP, which is a more passive way to punish the player.  It actually works to support the game because you’ll be XPing  for longer.

LotRO is so bad because it effectively incapacitates you for ten minutes. You’re useless. Trying to quest is an exercise in futility, so you’re left with crafting and chatting. As much as I like chatting with my guildies, I get bored staring at my character’s back– as he stares at the horizon, counting down the seconds on the debuff timer.

More often than not, I just log out. I enjoy the heck out of LotRO, it’s true, but I’m not especially compelled to go an extra yard for it right now. There’s nothing of interest coming my way until Freemium and those Epic Book quests will still be there the next time I log in. And with more games going F2P all time time, it’s easier (and more rewarding) to just go play something else. Tonight, I got in and played for about an hour. It was that special brand of LotRO-Good and I’m happy I didn’t die right away.

Still, seeing the good, accessible, fun part of the game contrasted against the antiquated and, more importantly, absolutely pointless death penalty, I’m left wondering how long this vestige will last. LotRO, like the rest of the industry, is moving towards accessibility. We’re forward-thinking, progressive individuals, and this kind of thing just seems old. There is no function behind it other than to slow the player down and give death meaning.

But, then, does death have meaning in LotRO? Should it? If we’re in the process of opening doors, I’m inclined to say no. After all, something that tells your player log out and play something else is just bad design.

So, my question to you is this: do MMORPGs still need death penalties?

Death should have meaning in games where… well, where death means something. In my opinion, if you’re going to punish the player, it should be done as passively as possible, i.e. xp debts and corpse runs. Don’t stop the adventure to flaunt a system that’s older than half the people playing it. Just my thought.

Thoughts on the Goblin Starting Zone

After I got done with the character creator last night, I spent an hour or so exploring the Goblin starting zone. I’m playing my Ben Stiller mage and got up to level 5 before logging off. Bear this in mind as we go on.

I titled this post “Goblin Starting Zone” instead of “Goblin Starting Experience” because, compared to what the Worgen get, it’s much more passive. In the worgen zone, you could conceivably skip the quest text and still know what was going on. The environment, phasing, and NPC scripting put you into the story instead of telling it. The Goblin zone does not follow the old adage of “show don’t tell.” There’s a story there, I think, but the first few quests have you preparing for a party by touring the town. Overall, the goblin experience is much less exciting but still fun to play through.

What the narrative lacks is made up for in the sheer character of the place. It’s full of colors and moving things and roads. Honestly, as I was going through, I couldn’t help but be reminded of Disney World: you know everything is fake and made up for your pleasure, but it’s done so damn well. That probably sounds weird but you’ll see what I mean if you watch the videos below. It’s like a big, industrial playground and I loved running around exploring it. It’s honestly the first time I’ve felt compelled to explore in WoW in years.

Phasing is also much smoother than what the Worgen get. I think I only noticed characters appearing out of nowhere once.

Oh, and there’s a capper here too. You should see the mount you get while on the isle. It’s actually a vehicle used for a quest but you get to keep it afterwords. No word on if you can use it off the Isle, but I’m so hoping.

Since there’s no huge, surprising narrative to spoil, I decided to take some videos to show you all myself. Enjoy!

Ben Stiller Invades World of Warcraft: Cataclysm!

Okay, so I decided to roll a goblin late last night. As I’m going through the character creator something strikes me:

Is this goblin Ben Stiller?

I can’t be the only one that sees this.

Hah, happy Monday, folks!

Unbeatable Bosses and Other Things to Fear in FFXIV

Reading through the recent edition of the Mog Log over at Massively, the topic of FFXI’s infamous 18 hour boss fight was brought up. This is the kind of thing that frightens people away from Final Fantasy MMOs, and rightfully so. 18 hours is too long for any boss; a single hour turns the fight into a grind. Between that and the extensive amount of grouping the game originally required, FFXIV has something to prove before many gamers will even give it a shot.

I’m among the masses that didn’t connect with XI; it was before my time. But, like I mentioned on this week’s Multiverse, I’ll be there for XIV on day one – proof unseen. A lot of times when I tell my MMO friends this they scoff and complain about how bad its predecessor was. You see comments about it all the time at Massively: it was a grind, forced grouping, etc., etc. I don’t think that’s going to happen this time, so I’d like to address a few people’s fears.

Unbeatable Bosses: In a way, I understand people being shocked at the seeing an 18-hour boss fight. The thing is, the boss itself wasn’t 18 hours. The guild attempted it for 18 hours and wiped excessively. At some point, I would have to think somebody would have, you know, wanted to stop for dinner or something, but, hey, loot is loot.

But, let’s talk for a minute about the role of an unbeatable boss. They are there, in effect, to be a glass ceiling. These bosses aren’t meant to be beaten at the time they’re released and, honestly, there aren’t very many of them anyways. Also, I would question just how unbeatable a boss really is and how long they stay that way. But, in the realm of raiding, I think a glass ceiling is a good thing. Most people will never attempt them, or give up quick, but, for those that do, they act as the utmost challenge.

Let me also raise a couple of questions. If a guild wipes 10 times on a boss, every night they try, every strategy they try, how much sense does the guild have for keeping at it? Is the problem the raid being too hard or the guild wanting an unattainable world first? Also, assuming that these raids are meant to become accessible over time, shouldn’t that make the satisfaction of finally downing them all the more worthwhile? Or are we just here for the quick gratification of a nightly loot drop?

Still, I see people’s concerns. At their core, these bosses are meant to be a temporary stopping block. If we’re in it for the challenge and not the loot, they are a persistent content option until expansions and patches outdate them.

Forced Grouping: I just don’t see this as a problem. To think that Square would release an MMO without looking at the last decade’s competition is ridiculous. FFXIV won’t be a repeat of XI’s quest system. That would be a shot to the foot for Square-Enix and I don’t see them doing that.

I think I taught this kid first grade once. Is it weird I want to roll one?

Beta reports also confirm that the game is open to being played however the player chooses. If you’d like to solo, great, take a solo guild leve. If you have a handful of friends, party leve. A guild, raid leve. Guild leve’s make up a big part of the questing system and are completely scalable. We also should remember that the game will support leveling solely as a gatherer or crafter. Both of those will primarily be solo experiences (gathering moreso than crafting) and represent the freedom Square is trying to provide.

Excessive Grind: This is a legitimate concern. From what I’ve read on FFXIVCore, there will be lots of repeatable quests, which should help temper any grind still in the game. Though, I think it’s important to note that no one is complaining about having to grind in the beta. That’s big. As an Eastern developed game, people are like watchdogs for this kind of cultural trapping. If no one’s complaining, I take it as a good sign.

Then again, this is a Final Fantasy game, first and foremost. The FF series pretty much makes you grind at some point. If you’re a fan of 7-9, you know what I mean. Then again, if you’re interested in this game, I’d assume you’re a fan of the wider library and know what to expect.

Still, don’t expect FFXI level grind here. Just like forced grouping, it would be silly to make a grind-centric MMO for the modern market. Foot-shot.

Lack of Jumping:

This. Freaking. Sucks. I’m not going to lie. I hate the fact that your avatar won’t be able to jump. I hated it in Guild Wars. I hated it in Dragon Age. And, I’m sure to hate it here too. I know, in practice it’s not a big deal. Who knows, maybe you’ll be able to jump in some patch. Still, when I log into a game, one of the first things I try to do is jump. Not including it as an option represents a horrible lack of freedom. More importantly, it’s downright immersion breaking. Does the avatar have legs? Are there muscles in those legs? Then he should be able to jump like a pony. Just saying…

My Expectations:

I’ll be honest with you, gang. Excited as I may be for this game, I expect it to be a work in progress when it launches. Much like Fallen Earth, I predict that the game will be very rough around the edges — but, fans of the series will love it just the same. For me, I’m willing to stick it out and see what the game has to offer. There is so much that’s different about FFXIV, that it has my attention and has earned its box price. In time, the polish will come, as it does with every major MMO release.

I got into the Final Fantasy series back in the original Playstation days. It was Final Fantasy 8 and I was in love. I got me started down a long and wending path of RPGs. At the time, I didn’t mind grinding because I wanted to see just how the story would progress. If I can get that kind of experience online, in a persistent world, then I’ll be happy.

There’s a lot here to be excited about, we just have to let our old fears give way. FFXI IS NOT FFXIV.

Happy weekend, all.

Two Cataclysm Beta Videos

Hi Guys,

Short post for now. I finished up the Worgen introduction and was surprised to find that it got even better. At one point, you’re blasting at dozens of enemies with a cannon. Ones that get too close get blown backwards. The introduction is by far the best I’ve played in an MMO.

I’m not sure how I’m going to progress now. I had been planning on making a goblin when the game officially launches, but after seeing them in the character creator, I’m not sure I want to anymore. Their hairstyles are bad to the point where I’d just assume be bald. Here’s hoping that they add some more before launch. Being a Worgen is neat, though, so I may just switch up now and roll a goblin for the rest of beta. If I can keep my preferred race’s content fresh for launch, I’ll be a happy man.

Anyhow, I took a couple of videos of my time. The first one is a tour of the character creator so I could get familiar with Fraps, The second is by request and is of the Worgen rogue stealth and racial ability animations. I’m planning on doing another of Hyjal, but I’m waiting on getting a character transferred over.

Enjoy!

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