Like many of you, I’m excited for the launch of Guild Wars 2. After taking part in numerous MMO rises and falls, however, I’ve become more guarded than I like to be. Couple that with a need to consume as much content as possible and you can see how I might spoil any surprises GW2 …
Tag Archive: progression
Disassembling Good Quest Design
As I’ve gotten more involved with LotRO again, I’ve started to think more about what makes a good or bad quest. As I mentioned in a previous post, when I first came back I was deep within the reaches of Angmar, what was at one time considered LotRO’s end game. I couldn’t stand the zone …
The Fun of Discovery (and Other Inchings in XIV)
The past two weeks in FFXIV have been fun. It’s definitely been about discovery for me. I’ve spent a lot of time exploring and seeing where it would take me. The game holds up so well to that kind of gameplay that I really feel like I’ve totally reorganized how I approach the game. But …
Exploration: may you rest in piece
I had a lot of fun when I played WoW seriously. Coming from a history steeped in MUDs, the idea that I could run and meet any object I saw on the horizon was extraordinary. The prospect of actually being able to climb up a mountain is something a good friend of mine was giddy …
Enough with this WoW Clone crap
I’ve heard this thought echoed across the internet for months now and it’s getting a little old. Aion Online is not a “WoW Clone.” By repeating that little bleet, all you’re doing is proclaiming your ignorance of what the game is even about. What is it that makes a game a clone of WoW anyways? …