Tag Archive: game design

Disassembling Good Quest Design

As I’ve gotten more involved with LotRO again, I’ve started to think more about what makes a good or bad quest. As I mentioned in a previous post, when I first came back I was deep within the reaches of Angmar, what was at one time considered LotRO’s end game. I couldn’t stand the zone …

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ToC-10 as a Starter Raid Instance

I’ve finally been able to get in on the raiding game in World of Warcraft. Signing up with Chaotic Damnation has been a great decision and I now find myself as one of the guild’s two main tanks for the foreseeable future. The transition into raiding hasn’t been that bad since I’ve raided with PuGs …

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The Multiverse – Episode #11: “Fixing the End Game (Plus Gold Selling)”

Hey Gang, We’re over our first big hump and coming back to you with Episode #11 of The Multiverse: MMO Radio. See that? I used our tag line. I always find using tag lines a little awkward, don’t you? Ah well. This week, we jump in and talk about buying gold, alternative advancement, and why …

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Are players wrong to feel entitled?

Gordon had a post up yesterday that asked whether modern day MMO players were lazy or if it just seemed that way since games are more accessible these days. I felt compelled to respond, which I did in the comments section, but I think that the topic of my response bears a little more hashing …

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Smaller zones, please

As I play more MMOs, I feel like I’m widening my horizons and discovering more about myself as a player. One of the things that I’ve found out is that I really prefer smaller and quicker to finish zones. I like to feel like I’m moving forward with my character, not only in gear, but …

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