As I’ve jumped around from game to game this past year, I’ve always made it a point to be sure I have an active guild to play with. I did the same with every character I had on WoW. This morning, playing through Fallen Earth without a guild, I did some thinking about why this …
Tag Archive: development
Exploration: may you rest in piece
I had a lot of fun when I played WoW seriously. Coming from a history steeped in MUDs, the idea that I could run and meet any object I saw on the horizon was extraordinary. The prospect of actually being able to climb up a mountain is something a good friend of mine was giddy …
Darkfall: The Destiny of Indie MMOs?
You know, there’s a lot of great things I’d like to say about Darkfall. Like, how they’re setting a new precedent for patch releases and content upgrades. How they’re the premiere competitor for any MMO company releasing patches. How they’re more of a true MMO than any of the current crop of Disneyland games overwhelming …
SAR: Appreciating the Industry
a. MMORPG
August 7, 2010
by Chris "Syeric" Coke
Update: Whoops! Might help if I included a link. Fixed! The lack of Friday post disturbs me. What’s that? It’s Saturday? Better late than never! The good news is I’m not lazy. I’ve actually been writing a Friday post every week for a couple months! See, the fine gentleman at Lagwar saw fit to offer …
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Tags: blogging, comments, developers, development, industry, lagwar, plugs, sar, some assembly required, video game development
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