Tag Archive: quest design

Disassembling Good Quest Design

As I’ve gotten more involved with LotRO again, I’ve started to think more about what makes a good or bad quest. As I mentioned in a previous post, when I first came back I was deep within the reaches of Angmar, what was at one time considered LotRO’s end game. I couldn’t stand the zone …

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The Multiverse – Episode #11: “Fixing the End Game (Plus Gold Selling)”

Hey Gang, We’re over our first big hump and coming back to you with Episode #11 of The Multiverse: MMO Radio. See that? I used our tag line. I always find using tag lines a little awkward, don’t you? Ah well. This week, we jump in and talk about buying gold, alternative advancement, and why …

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