Nintendo Wii – hated by some, loved by others (and me)

Hey you, stop hating on Wii! (if you do, otherwise carry on)
I know to most of the die hard elitist gamers the Wii is technologically speaking “garbage” – the graphics cannot compete with the 360 or PS3 (Obviously, it runs at 480p with the component cables sold seperately) – yet it is the number one selling console in this generation of gaming and also has the best selling software.  Lets probe into the mind of a Wii owner.

There are, in my opinion 3 types of Wii owners.
The casual gamer (Meaning someone who just wants to pick up something simple, play and move on)
The nostalgic gamer (The kid who grew up with Nintendo and Mario and will never leave their side)
— The well rounded gamer (The person who realizes there are several good Wii games out there despite what elitists will say)

So before I am accused of saying the Wii is perfect let me admit that yes, the graphics aren’t great, and yes the lack of an online community is a bit depressing for a console at this point in time; however – the Wii has several redeeming factors!

Price.
Not everyone has the kind of cash laying around to buy up 360s and PS3s whenever they feel like.  In a tight economy like the one we’re in now, value is everything.  Wii is the cheapest console.  (By cheapest I mean, cost not quality)

Innovation.
Whether you want to admit it or not the Wii really did innovate game play.  Why else would Sony and Microsoft be trying to knock off its technology now with motion controls and sensors?  Sure in some games developers over-do the motion controls but that isn’t Nintendo’s fault, and besides most games have multiple control schemas.

Franchise.
My grandma would know Mario if she saw him; if she saw Master Chief from Halo she’d probably be like WTF is that supposed to be?  And rightfully so, Halo sucks the big one and Mario is way more fun.  Don’t believe me?  Go play Super Mario Galaxy and then come back and cry when you realize what you’ve been missing.  Nintendo has a huge franchise and they are not going to let that escape them, any opportunity they can get to put their characters into a game they’ll do it.  Mario Party / Mario Tennis / Soccer / Mario takes a whiz… (well I made that one up but seriously, I’d still play it) – but yeah, they also have a reputation to maintain, they’re not going to put Mario, Luigi and Yoshi into a game that sucks, period.
Everyone has their own agendas and opinions for liking the Wii of course. I also am a bit of a nostalgia gamer.  Does it suck it costs me 5 dollars to buy a digital copy of an NES game I owned 20 years ago?  Sure, but do I care?  Hell no.  You can bet that my Wii is full of all sorts of classics and I don’t regret spending a penny.  Its nice to go back every once in a while and revisit your youth.  Its amazing how you will realize you didn’t forget any of it, you’ll even find the warp whistles in Super Mario Bros 3 still without even thinking about it.

And in the end…
The 360 is a great console no doubt, and the PS3 is making strides to be better – but the Wii is definitely a great system too and its a shame people are so down on it sometimes.  Just because some old people enjoy playing Wii Sports doesn’t make it not cool anymore.  In fact, go play Wii Sports with them – you’ll probably kick their ass anyway so you can feel better about yourself.

If you own a Wii and you do not own these titles you are comitting a crime and you should turn yourself in!

5.) Resident Evil 4: Wii Edition
The Wii controls totally enhance this game and make it more fun and more scary, and best yet its cheap!  Definitely a must own.

4.) Super Paper Mario:
At first it may look a little cartoony and childish but once you start to play you’ll realize its an awful lot like Super Mario RPG on the SNES and the hours will eventually fly by as you lose track trying to make you way to the end of the game.

3.) Mario Kart Wii:
Nintendo returned to a beloved franchise and did it total justice.  The Wii version is a lot of fun to play and is still challenging and rewarding with the various hidden items you can unlock.

2.) Super Mario Galaxy:
This game is beautiful, for the Wii not being a powerful system you’ll be amazed what this looks like.  The game is just fun all around, its a lot like Mario 64 and equally as innovative.

1.) Punchout!:
A faithful rendition of the original complete with Challenger Mode where you’ll have to defend your title against souped versions of your past opponents.

Until next time everyone, enjoy your Wii!
~ Ryan

Confirmed: It’s not stopping at the pet store

From Eurogamer, yesterday:

According to VG247, Blizzard chief Mike Morhaime told the Activision Blizzard investor conference that the company sees micro-transactions as an important part of World of Warcraft’s future.

We… expect digital sales to increase in the future, and plan to take advantage of it,” he said. His comment follows the appearance of the pet store earlier this week, offering the first ever sale of in-game items for WOW.

Morhaime offered reassurance that any in-game items or services Blizzard sells for the game, on top of the regular subscription, will be inessential.

“All value added services are not required, as they are optional only nor will they adversely impact the experience should customers decide not to participate or purchase them,” said the Blizzard boss.

I already mentioned how I felt about it. Just thought I’d put this out there for people that didn’t think a cash shop was coming. Can we consider this an example of Blizzard taking the ideas of other games and making them more expensive their own?

*SPOILERS* Wow’d by the mage tower

This post has spoilers. So, unless you’ve beat the mage tower, don’t read on. 😉

With that out of the way…

mage sanctum

Mage sanctum

Last night, I felt the first real pulls of Dragon Age in a serious way. No, I felt the story before and was interested but that mage tower brought it to a whole new level. There were surprises, tense spots, and battles that I only survived by the skin of my teeth. Tip: kill the mages first, or they’ll make you regret it.

Unless you’re playing a mage, this will probably be totally unexpected a new territory. You get sent into the fade by one of the most horrible abominations you’ve encountered. From there, it’s puzzles as you hop from island to island in the nightmarish dream you’re made prisoner in. How freaking cool is it to shapeshift into the Burning Man or the Spirit Walker? I wish the console had a zoom function so I could get a better look at these guys.

The final few islands where you save your group mates were excellent touches, too. I feel like I know my party members on a much deeper level than I did before. The sloth demon that runs the place appeals to their innermost desires and blinds them to the truth. But, to you, they talk in the most ominous demon voices I’ve heard in a video game. This whole area was an exceptional touch to an already great game.

Now, I have the help of the Templars in overthrowing the traitor Loghain. Although, I’m starting to wonder when I’ll actually be able to specialize my warrior into a berserker. I’m level 9 now and, according to the manual, I’d have the option to customize at levels 7 and 10. I don’t recall specializing at all at level 7, unless they mean picking up the Warden’s Keep abilities. I’m hoping I didn’t miss something I’ll have to backtrack to fix.

Anyways, I was up FAR too late playing that game last night and, as a result, I wound up sleeping my morning away in a dreamless daze. No Fade for me, thank-you-very-much. What do I want to do now that I’m rested? Figure out what happens next.

After RL gets squared away, I’m heading back to Ferelden. With any luck I’ll get to hand Loghain his iron-clad backside.

Cancelling my subscriptions

As some of you may have read, I lost my job about a month ago. With the economy in the state it’s in, I’m having some trouble finding a new one that will work with my course schedule. I have a claim in to the labor board about the conditions surrounding my leaving, so with any luck they’ll find in my favor and allow me the compensation I earned before being pushed out. Until then, however, I’m having to make the tough choices and cut out unnecessary parts of my budget.

I’m changing my car insurance to Geico (the lizard is saving me over $30 a month), changing the payment options for my phone, and, generally, cutting out unneeded spending. For now, that means all of my MMO subscriptions. So, in the next 30 days I’ll be left with my lifetime to LotRO and nothing more.

I don’t see it as a bad thing, really. I’ll miss Fallen Earth but it was always a game I didn’t feel pressured in. It was a place to go and hang out for a while. It’s also reinforces that I made the right decision in planning ahead with the lifetime with LotRO. When I bought it, I was still with my previous employer, a very corporate place, and I knew that there was always the chance I’d find myself without a job at some point. So, I took the dive to make sure I’d have a game to play in that circumstance. And here we are, in that very situation.

My subscription to Aion will run out around the 24th of this month and somewhere around there for FE too. If the labor board finds in my favor, I’ll probably re-up FE but, for now, I’m going to focus on preparing for Mirkwood and getting myself into any betas I can.

That’s the update for the moment. Hopefully it won’t last long.

How much is that panda in the window -OR- why people hate the pet store

When JayeDub left a comment yesterday about Blizzard implementing paid vanity pets, I didn’t take it seriously. WoW’s not a cash shop game. They’ve spent the last year showing that everyone can achieve anything if they put in enough time. Imagine my surprise when I found out they were total hypocrites. Money trumps philosophy, is the take-home from this one and, for a company with Blizzard’s reputation, it can only be a sign of changing times.

When I read WoW.com‘s post, people seemed pretty torn about whether this was FTW or epic fail. People who don’t see a problem with it feel that it’s OK since pets are vanity items; they don’t affect gameplay, they’re just neat to look at and have follow you around. That’s true but it’s also a stance that completely ignores the other half of the argument.

Here’s why I don’t like “pay-for-me” pets.

The shady waters of item shops

WoW isn’t at the point of a real item shop yet but a lot of the outcry over these pets is based on what may be around the corner. Blizzard is putting their toe into some very murky waters, when it comes to charging for in-game items. It’s a slippery slope when you start offering things for sale rather than earning them in game. Now, it’s pets, but what happens in a few months? Consumables for time-challenged raiders? Crafting mats for similarly starved crafters? Using money to pay for things other players can’t earn undermines the value of everybody’s time and the line between acceptable and “crossing the line” is subjective at best.

It’s also up to the company to make sure item shops don’t segregate the player base. Even when items can also be earned in-game, when someone can just go and buy whatever it is, it draws a line between the “player” and “payer.” This separation becomes, not only obvious, but annoying to the average player and resentments start to fester. The only place to lay blame is on the parent company that cared more about cash than community. See: Runes of Magic.

Excluding players without credit cards

Not all WoW players have debit/credit cards and, contrary to what many people think, not everyone can get a debit card, unless you’re somewhere that sells the deceptively innocent appearing pre-paid kind that mostly tie you into contracts by using them.

What does this mean? If you’re one of the many, say, under 18, WoW players you’re out of luck. Unless, of course, you can convince your parents to pay for you.

But mooooooom… I really want it!

Cool should not equal cash

Right now, the lich pet is probably the coolest looking and most unique vanity pet in the game. Granted, it doesn’t affect gameplay but it leaves the door open to other likewise fun things being cash only. One commenter at WoW.com mentioned that this was no different than buying TCG loot cards on Ebay. He’s right, but those players buying the loot cards are bypassing a system that’s supposed to reward the time and effort of card collecting. In other words, they were cheating the system to get a one-up on other players.

Fun items shouldn’t be credit card purchases. They should require some vestige of effort more than typing in your three digit security code. As a player paying a monthly fee, I want the chance to get the same, or similar, item without giving up more money every month. Why am I paying a $15 fee then? So you can design vanity pets I can’t buy or to wait six months for a new patch? That’s why most games either go P2P or F2P with an item mall.

Ending the meta-game

Vanity pets don’t effect game play… unless you’re a pet collector. Blizzard looked the pet collectors in the eye and told them if they’re meta-game is at an end… unless they pay them $20. That’s lame, plain and simple.

There are only two things this could mean

After thinking on it, this decision could mean only two things. First, that Blizzard is looking to money grub. Or, second, that Blizzard’s not earning the way it used to.

Personally, I think it’s a mix of both. Making money is something all companies try to do but I tend to get a little sore when a company making way more money than all its competition tries to dig their customers even more by charging 2/3 of their monthly sub for a single pet. Hey Blizzard, word on the street has it that that’s about 1000% the average microtransaction. They’re digging because they can. And why not? Their investors can’t be happy they just lost the whole Eastern hemisphere through, you know, those silly things called laws.

Just to keep this in perspective, people’s problems with this pet store are mostly based on “tip of the iceberg” type thinking. In the interest of full disclosure, I can say that I like both of the pets. I’d probably get the lich one, if I didn’t care about not supporting this idea. Still, if they start offering anything else other than silly little pets and total vanity pieces, I’m going to call for either giving me a way to earn them in game, or lowering my subscription. I don’t like being dug and the potential is definitely here.


Does lore show WoW’s decline?

Update: I think I did a poor job phrasing myself since people seem to be taking it differently than my intention everywhere I have this post up.

What I’m asking with the post is this: do you think Blizzard’s willingness to stray from the lore is a sign that they’re willing to let things slide to meet player demand and keep/pull back subcribers?

They used to make excused based on things not “fitting with the lore.” Now that WoW is showing it’s age, more and more things are being allowed. I’m not saying it’s good or bad or that lore has anything to do with rises or falls in subscriber numbers. I’m focusing on flexing the lore as a sign and not a cause.

Hope that clears it up.

As Cataclysm approaches, I’ve noticed more forum posts popping up around the internet about possible “lore breaks.” Most of these issues deal with the new playable races, Goblin and Worgen. The general vein of these complaints seems to be that it’s just too far fetched for either of these factions to be joining the Horde and Alliance.

I’m not a big lore buff but it’s not hard to see that, for Goblins especially, their move isn’t fitting with the current world. What we have is an example of fitting the lore around the game instead of the game around the lore. That little idea got me thinking about two states we’re likely to see in MMORPGs and what they might tell about their future. WoW is right there, so tell me what you think.

Game for the Sake of World

In this state, a game exists for fun and to present a coherent, well plotted, story. Changes to the game are put through a “lore filter” to make sure they’re appropriate for the setting and not lore-breaking. Though changes to gameplay occur, there is an increased emphasis on the setting players are adventuring in. Possibly fun changes are set aside to preserve and keep the lore.

During this state, a game is likely to be in the retention and slow-trickle subscriber gain phase. The company is sticking to their guns, first and foremost, and hope to earn the player’s respect.

This would be the state of WoW before any expansion. Coming from a best-selling RTS series, Warcraft was an established IP with set lore. Class/race combinations were limited to fit with that lore, along with NPC actions, alliances, factions, encounters, the whole nine. Blizzard denied several changes based upon lore during this stage and after.

World for the Sake of Game

Here, on the other hand, we see changes made to a game simply because they’re fun. Lore is rewritten or changed to fit changes players want. Story and context take a back seat to player demand. In this state, the game retains a coherent story but isn’t afraid to put it to the side here and there.

This is the phase where the parent company is likely trying to gain new subscribers. It is the “look what we have” phase where “what players want” is provided and advertised.

This would be the state of WoW now, leading up to the Cataclysm. Context matters but not as much as it used to. Blizzard will focus on continuing the story and doing their best to keep the world intact, but if they have to bend a few rules to provide something fun, they’ll do it.

I fall somewhere in between those two ideals but what I’m really looking to question is what phase we feel WoW is in. I would certainly think it’s the latter, as the new race/class allowances are a clear cut example of something they never did for the sake of preserving game lore. Now that WoW’s showing its age and having to compete with an ever increasing tide of new titles? Times change and Goblins turn Horde.

As WoW turns from World to Game, the emphasis must be on gaining new subscribers. Is that because they want to expand past their 11 million or to get back the players who’ve moved on to other games, I wonder. After all, those thousands mean a whole lot more when your game drops from 11 million players down four or five.

More importantly, is this shift an acknowledgment that WoW isn’t the earner it used to be?

After five years, and 6-7 million lost subscribers, I’d probably say yes. But, what do I know.


First Impressions: Dragon Age: Origins (Xbox 360 Version)

My plans for a midnight pick up didn’t quite work out but I was able to snag my copy this morning, just before noon. I eagerly brought it home, applied my codes and downloaded the included bonus content. I even decided to spring for the Warden’s Keep DLC.

It’s worth noting that, even though the content itself is only 560 Microsoft Points (about $7), points begin in increments of 500. So, to get the $7 content, I had to pay $13. Still, that’s Microsoft trick and nothing to hold against the game.

After that, I spent the next 20 minutes making my first character, a Dwarf Commoner. I went with this origin because, well, I have a soft spot for dwarves. I won’t spoil anything but dwarves in this universe are a lot more bigoted than in other games. There’s a rigid caste system and, before the end, you work your way out of it to become a Gray Warden.

I found this introduction to a lot of fun. The storyline was interesting and sometimes it paid off to revisit people I’d already spoken to. New dialogue trees will open up based on your interactions with other NPCs. I have to note, though, that you’ll spend the first couple hours of going through dialogue with very, very little action. You can skip most of the dialogue but if you plan on dodging the story, well, I’d have to suggest moving to another game. Dragon Age is all about the narrative but I’ll

Left-Trigger Hold, Control Stick Upper Right, Select Skill Upper Left, A button, Release Left Trigger!

Left-Trigger Hold, Control Stick Upper Right, Select Skill Upper Left, A button, Release Left Trigger!

get into that a little bit more soon.

Let’s get right into what I thought about specific aspects of game play.

Combat

Combat in Dragon Age can be a little daunting to a new player. There’s very little in the way of a tutorial, so I kept my game manual nearby to answer any immediate questions I had. For this version, combat is controlled by mapping up to six abilities to your color keys with an RT modifier. It’s a little limiting, so you’ll probably do a lot through the radial menu opened using the LT key. From this menu, you access everything from your inventory to your talents.

While this menu is open, combat is paused and you can freely move between the different members of your party and select their next combat action. For your average fight, however, this won’t be necessary as NPC party members come pre-loaded with some basic “tactics” that tell them how to respond to certain situations in a fight. These are fully programmable, so you can customize everything they do.

Before getting the Xbox version, I’d watched a lot of videos from its PC counterpart. I can tell you without a doubt that the controller layout is far more cumbersome and clunky. It does, however, work and, after a little time, it becomes a fairly fluid system.

As I played, I was reminded of Neverwinter Nights more than KotOR, not only thematically, but the radial menu is almost identical. Combat reminds me a lot of the game as well, although I’ll admit I didn’t spend too much time playing it.

Like KotOR, you can queue up the next action for every party member. Unlike it, you’re limited to a single skill. At first, I didn’t really care for this because I like to plan ahead for non-main characters and focus my attention on the players I care about the most. Yet, the tactics makes up for it in many ways. Still, it’d be nice if you could queue up more than a single action. As it stands now, it’s a lot more micro-managy as you pause-and-play through combat. Like the menu system, it becomes more fluid the more you use it.

Story

This handsome beast wants to take you out for coffee

The story really begins to pick up once you’re in the main game. There’s more combat and you can really start to see how your choices may come back to haunt (or help) you later. For example, I took a quest to find and herb to help a darkspawn tainted dog but, after I returned it, had the option to kill it. I didn’t and the quest giver suggested I come back later to see if the dog would take to me. Possible party-member? I hope so. I love it when games let me have pets.

There are some really awesome things that follow and you’re thrown into the middle of a war quicker than you’d think. The outcome rests on your shoulders and an awesomely epic cut scene gets your adrenaline pumping before you’re sent on your way. Playing through these starting quests got me excited in a way I haven’t felt in a long time in an SRPG. It was a blast, especially so because by the time I was on my way to complete this quest, I had the combat system fairly well down and the micromanagement had become a lot more fun. Again, I felt like I was playing NWN again.

Graphics/Performance

It’s a console game, so there were no real performance issues. The framerate seemed silky smooth the whole time; however, graphical fidelity really wasn’t where I’d thought it’d be. Character models are great but some of the textures are just plain bad. There’s a scene in the origin where a character is sitting on a stone chair. NPC good, chair texture horrible. The two together really made it look like they’d intentionally blurred out the chair for some reason but, no, it was just a bad texture. There are other issues like this as well. For example, your first foray into “The Wilds” will show you how poorly certain pine trees can be rendered.

Graphics on the 360 seem to be hit or miss. I’ve heard the PS3 is worse.

Let me be clear though, the graphics are not bad. Just certain textures. Some of the graphics are phenomenal. It seems strange to me that the game represents both ends of the spectrum as much as it does. Yet, the gameplay and story are there, so it’s not a big enough issue to really be a problem for me. But, this may be one more reason to get the PC version if you’re big on graphics.

Open World/Linear Path

At this point in the game, I don’t know if I can really attest to this part. Bioware reps have said that it’s not so open world as Oblivion and, so far, I’d whole heartedly agree. The Wilds are incredibly linear with non-sensical boundaries. Who would’ve thought that, even though I can cut down mighty darkspawn with a swipe of my axe, cat tails would stop me from going off the beaten path?

Yet, I’m still so early in the game, it could be linear for the sake of the learning player. I would hope so, anyways.

Final Thoughts

On the whole, I really enjoyed my play time today. I sat and played for over four hours. I haven’t done that for any game in a long time. If you’re anything like me, the story will grab you and hold you until you’re left begrudging turning off your console.

That being said, I got the definitely feeling that this game would play better on the PC. The menu systems, while intuitive, just don’t as smooth as they really should. Combat cries out to be played with a mouse and keyboard. Is that a bad thing? Probably. But such is the price we pay to be able to enjoy this game from our sofas.

Dragon Age is an awesome game. All issues aside, five hours in, I have no problem recommending that you buy this game immediately for your console of choice. It take the best parts of hack-and-slashers, adds strategy and micromanagement, and wraps it all up in a cinematic experience unlike other games I’ve played on the Xbox. It’s not as open as Oblivion but the fun is right there where it should be.

In short, if you can’t look past the issues I mentioned above, get this PC version. If you can, and would like to play it from your favorite recliner, get the Xbox version. Don’t wait. Get it now.

Oh yeah, and enjoy 😀

Happy birthday, self!

Hi everyone,

I just wanted to pop in an let you know that I probably won’t be reporting on any gaming today, since it’s my 23rd birthday. I have an exam in the morning but, once that’s done, it should be an exciting day. I’m getting my latest short story critiqued in my fiction workshop and coming home to a nice dinner with my wife. Dinner is set to be followed by a scrumptious banana cream pie. I haven’t had one of those in a long time now and, well, pie>cake.

Maybe I’ll prove myself wrong, hey, who knows. As a little gift to myself, I’m considering stopping in at my local Gamestop just after midnight to pick up the copy of Dragon Age: Origins my dad pre-ordered for me. I have a feeling that he must have been pretty embarrassed actually buying something from a video game store, so maybe I’ll make the leap and go out late. I have a strict “it’s not worth it” policy when it comes to that kind of thing though so… I’ll report in on Tuesday 🙂

Until then!

Xbox 360: Three reasons why NOT to get Modern Warfare 2

1. Shitty community
2. Shitty community
3. Shitty community

    Did I mention tiny maps, overpowered weapons, rampant cheating, and shitty community?

    I’ve been playing Modern Warfare the first for a couple of months now, since a buddy offered to sell the GOTY version to me for $20. In that time, I’ve had to resort to turning my microphone off every time I join a match or else be accosted with a relative crapstorm of pre-pubescent nerd rage, the likes of which would make Ned Flanders want to drop an F-bomb and slap a kid through his headset.

    Let me give you last night as an example before we move on. I got tossed into a round of team deathmatch with a group of particularly vocal kids who spent more time criticizing the “scrubs” for being “garbage” and playing like “doo-doo.” When called out that, you know, it was a game, they proceeded to question my sexuality, tell me I played like a “n****r,” and told that I probably dropped out of high school, so I should probably just break my disc. Now, nevermind the fact that each of these guys was in his 50th plus rank and were talking about not sleeping to play the game (losing sleep over a non-MMO is a sign of a problem, losing sleep over an MMO is a sign of dedication… funny how that works), but, seriously? Come the fuck on.

    Now, moving past that. Let’s talk about the real problems with the game.

    First of all, the maps are tiny, making battles a complete cluster of “who can pull the trigger fastest.” There is no strategy. None, unless you count hiding behind the wall and sniping spawn points “strategy.” Hell, you can’t even sneak around on these maps because, without fail, someone will always be there before you.

    Second, strategy/skill really doesn’t count for much when you’re firing 800 rounds a minute. Honestly, Infinity Ward should have just stuck with WW2 when they could balance weapons in a meaningful way, other than just increasing the shots-per-minute of ever gun in the game. The result? Two guns get used, assault rifles and sniper rifles. That’s it. Every other gun goes to waste until someone new joins up and decides to step outside the box. And then promptly gets shot in the head.

    Finally, I have never in my life played an Xbox game where cheating is so freaking rampant. That handy dandy little kill cam shows it happening, again and again. Last night alone, I came across at least five different players who were able to get a headshot on me, from across the map, by not aiming at me. I’m running to the left, they aim to the right, and bam, I’m dead. Not to mention, those series of miraculous grenade throws, again, from across the map, that happen to hit exactly the right point so they stop rolling right by my or my team mates feet. Again, the kill cam tells all. These guys’ secret? Throw straight up on the air. Who would have thought it.

    Maybe I am a scrub. Hell, I probably am, not that it matters much. Every single point above is a problem from the first game that works with the design of the MW titles. They’ll wind up carrying over, more likely than not. You know the crazy part? I’d probably forgive the three points I described if the community was there. But, it’s not. Those issues make it so only the most competitive players, and those most willing to cheat, will stick around. The result is a bunch of pre-teens to “I got my first armpit hair” players who spew vomit through their microphones. I know, the solution is to keep my mic off. But, frankly, if the alternative is to turn the mic on and find out I’m playing with the scum of the earth, why bother even buying one of these games?

    Battlefield: Bad Company 2 comes out in Q1 of 2010. Buy that and be happy.


    Level segregation: the problem with guilds

    This duck is only level 5

    This duck is only level 5

    As I’ve jumped around from game to game this past year, I’ve always made it a point to be sure I have an active guild to play with. I did the same with every character I had on WoW. This morning, playing through Fallen Earth without a guild, I did some thinking about why this is and I’ve come to the conclusion that guilding is a pretty lackluster.

    Probably the biggest reason for this is that it works against the level system. Guilding is all about being social and working together with other players; however, if a level 30 wants to group with a level 15, they’re going to receive some kind of negative impact in most games. Be it less XP, less reward, or what have you, that level 30 is self-sacrificing if they decide to help that 15. Those two players, more often than not, are names on a chat screen.

    Mentoring systems help this but the unfortunate truth is that most games tack these on as afterthoughts to the original game. Many, like WoW, don’t even consider it worth their time to develop. Even when in effect, there is still little reward for that high level player and less incentive for the system to be utilized outside of cliques and real life relationships.

    As a result level segregation, guilds also perpetuate the idea that the end game is where the “real” game is at. Why? Because that’s where the segregation disappears (or lessens, at least) and guilds begin to function at their

    Mentoring in acton

    Mentoring in action

    intention. Two players at max level can plan and enact events, such as dungeon runs or PvP groups, and use guild chat as a means towards actual game play. This type of intra-guild grouping sets lower level players apart from the “real” guildies.

    There might be a tendency to resent the cliques that come about because of this but the higher level players are not to blame. When it comes to value in a guild, higher level players can contribute more, and more often, where the

    lower level players tend to expend their efforts towards leveling, reinforcing the stereotype of upper level dedication. In the end, you have a guild broken by level, larger than its core of raiders/pvp’ers, with outlier levelers scrabbling to get past the content as quick as possible to join their “friends” at level cap. Just like grouping, the problem isn’t the players, it’s the system.

    Ironically, the way to circumvent this failing of the guild system is by stepping outside of the game itself and turning to third party programs such as Ventrilo. Voice is the great equalizer. It’s harder to ignore the person talking in your ear than scrolling by on guild chat. Likewise, the person on vent isn’t likely to point out that they’re 20 levels and two years newer than you. That doesn’t matter. When you hear someone’s voice, they become a person more than a character and the guild builds stronger bonds within itself.

    The solution to the guilding problem is two-fold:

    1. Introduce a mentoring system rewarding to the high level player.

    If there’s a good reason for the 80 to help the 20 rather than run a 5-man, they will. Someone needs to make a system that casts level segregation to the wind and lets players actually play together without punishing them.

    2. Introduce guild-wide voice chat.

    When voice got introduced to WoW, their excuse for not allowing this is that it would create too much lag. I wonder about that excuse; however, there’s nothing stopping WoW from creating a separate voice chat app. that runs outside of the game. Blizzard’s acceptance of third-party applications as necessities is apparent when you look at the history of add-ons with the game; however, it’s not acceptable for a company to pass the buck. It’s lazy servicing and only allowed because the players have accepted it as the norm.

    At the end of the day, I join guilds as a low level player because it’s nice to have other people to talk to in-game. When vent is available and used, that’s all the better. I don’t join guilds with high-end raiding in mind because, outside of WoW, it’s not a reality for a player like me. Yet, often, when I choose which one to join, I look at those things just in case. If nothing else, they make the game less lonely.

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