11/29/12

Appreciating My Fellow Bloggers

Today, I’d like to change things up a little bit and express my gratitude towards fellow bloggers that I read regularly. They consistently produce content that is enjoyable to read and from positions of experience, maturity, or at the very least, humor and intrigue. I don’t comment a lot (I read on my iPhone) but these writers have provided me with countless hours of entertainment. Thank you all for enriching my day! I will include a link to their latest post so you can see what they’re writing on recently. (I was going to write a brief blurb about each of them, but I realized this post would become much too long).

If you find anyone below that you haven’t read before, stop over and give them a shot; they’re worth the time. I will be reviewing my blogroll over this week to make sure everyone below is on there. Hopefully I’ll find my way onto all of theirs at some point, but that’s the thing with blogrolls: they’re easy to forget about! If you have a website that’s not included here and you think it should be, let me know in a comment or email. I’m always looking for good reading material!

Without further ado, here is my List of Great Bloggers:

2 Fat NerdsIs It New Year’s Already? No? Well Here Are a Few Training Programs to Check Out!
Anjin in ExileThe Resurrection of TSR?
Ardwulf’s LairWell, That Only Took Five Years
Ark’s ArkEQ2: A New Way to Pay. Krono Go Live.
Bio BreakThe Secret World: To Hell and Back
Blue KaeDishonored
Contains Moderate Peril (and podcast!) – Bree Graphical Update
Dragonchasers Planetside 2 Launch Day
Dub’s DiatribeCh-Ch-Ch-Changes
ECTmmoRIFT: Housing and Levels
Elder GamePre-Alpha 3′s Death Penalties
Hardcore CasualOccupy Endgame
Heartless Gamer2012 Black Friday Gaming Deals
Hunter’s InsightThe Pros and Cons of One Time Only
HypercriticismGet Your Gameplay Out of My Story!
I Have Touched The SkyAnother NaNoWriMo, Another Year Without a Book Written
Inventory FullBattle Plans: GW2
Keen and GraevGW2 Ascended Gear, a Step In The Right Direction
Kill Ten RatsEmphasis and Reviews and [GW2] Happy Dragon Hour
LevelCapped Greed Monger: An Update
MMO Gamer ChickHow Do You Feel About One-Time-Only Events?
MMOQuestsWhat Else Is There to Do? #WurmOnline
Nil’s BlogIf Money Doesn’t Make You Happy…
No Prisoners, No Mercy (and podcast!) – Release the Karkans!
Player Versus DeveloperIs the SWTOR Credit Cap Killing Unlock Resales?
Professor Beej10 of The Most Moving Moments in Gaming History
Psychochild’s Blog A Look At Guild Wars 2
Raging Monkeys [GW2] Of Lost Shores and Found Hopes
Scary Worlds#ESO: A Look at Elder Scrolls Online Bullshit
SoulriftAfter a Week In The Legion
Stabbed Up EVE: Why Players Can’t Fix Null Sec
Starseeker’s SanctuaryRIFT: My Home Within a Home
Stylish CorpseA Little Light Reading
The Ancient Gaming NoobEverquest Forecast – Today Rain of Fear, Tomorrow Cloudy?
The Brainy Gamer The Wreckage and The Way Out
The Nosy GamerHolding Pattern
The Psychology of Video GamesThe Walking Dead, Mirror Neurons, and Empathy
Tish Tosh Tesh More Music
Tobold’s MMORPG BlogWhat Exactly Did You Give That Money For?
We Fly SpitfiresIs MMO Combat Really That Bad?
Welcome to SpinksvilleKickstarter, Older Games, and The Packaging Up of Gaming Nostalgia
West KaranaEQ2: A Wish For Wings That Work

09/20/11

Want to see a bunch of guys getting left behind?

Then head over here.

Leaving all comments on agreeing or disagreeing with (some of) the sentiments Syncaine shares aside, I was left with the distinct feeling that this is the type of player that  the MMO industry is forcing out.  And I’m not talking about just Syncaine here, just to be clear, but he represents a type of player that’s become less and less relevant to game designers. Comments like this really sum up how “2004″ that point-of-view really is:

The signs are all over the place; some companies are catering to people with 15 minutes to play, and with only five of those where they can fully focus.

EQ1 had what, a 2000 hour leveling curve? 7xGM in UO was not exactly an overnight process (even with massive exploiting), and grinding to the cap in DAoC was tough, let alone getting high in renown ranks. Hell even WoW in 2004 had a much, much longer 1-60 curve than what most games have today (hi Rift).

 In Global Agenda last night we ran our first two Ultra Max missions. The first one STOMPED us, and the second we did a little better but still got rolled by the boss. It motivated me to play the game more than anything else to this point.

Now look, I’ve waxed nostalgic about how meaningful all those long-standing goals we’re as much as the next guy; been there, done that. I’ve even talked on the Multiverse and expressed very similar ideas. Here’s a simple truth, though. The market’s only followed the money. The average person does not get more time to game as they get older. As husbands and wives, careers, kids, bills, and mortgages enter the picture, gaming time tends to slide until it either disappears  or the classification on your gamer card changes entirely. MMOs are becoming more casual because, you guessed it, we’re becoming more casual. In this case, Syncaine and everyone else upset are the outliers — myself included for the certain opinions I do share. The reason people look at teenagers with free afternoons, weekends, and summers and say “must be nice” is for this very reason: We all have to grow up. Most adults simply do not have the time to play for more than an hour or two a day and I suspect that’s pushing it.

It’s a good thing there are plenty of niche games out there, because I tend to think the days of AAA MMOs trying to simulate worlds are over. It’s a shame but it’s pretty obvious that most gamers have no interest in wildlife scripts and NPC AI beyond what it takes to get to the next level. If it doesn’t serve the gameplay in a way that fits those short, “need to find someway to be satisfying” sessions, it probably isn’t worth the time to develop. Financially speaking, of course.

And at some point, we have to quit denigrating players who started playing a few years later than we did. In 10 years, they’ll have their time to wax nostalgic, too. For now, why don’t we quit complaining about how entitled and “carebear” they are, stop reminding them how easy they have it, and start showing them what this community was about in the first place. Trolls will flourish or fail in the environments we create. Do we make it easy and play the jaded old vets, or do we highlight how poor they really are? Sometimes I think we all need to remember, there is no more boring conversation than one with only one side. Every player deserves respect, whether they started playing in 1999 or 2009. And on the real side of things, did most of them miss anything that was so “fun” anyways? We’re all playing the same games anyhow, because I don’t see many rosey eyed ranters hopping back into UO or EQ1.

I’d like to end with an excerpt from the final comment of the post. It comes from Azuriel, whom I’d never read before, but has made a dedicated reader out of me.

As for the Twitterification, that debate is long-settled by industry metrics: only 10-20% of games are beaten. Even 20-hour ones. I am totally with you when it comes to enjoying an epic experience, but that is an era unlikely to be coming back particularly soon. And why would it? There are enough (free) alternatives out there that the average gamer can coast along in the gaming sweet spot (no grinding, no restarting, no toiling for a win) indefinitely.

Honestly, at this point we’re reduced to shouting “It builds character!” from our rocking chairs.

12/22/10

Rift: Looking to the Future After Beta 2

The second beta event for Rift is finished and lots was learned from it. I was lucky enough to take part and, well, I’m excited for the NDA to drop. By the way, I checked and since Trion was asking people to status-update their being in-game, I think it’s okay to say that much (I haven’t actually seen anything to the contrary, source me if you have it).

Surprisingly, I missed out on one of the big events that Scott Hartsman details in his wrap-up post. The event is a story chunk from Prince Hylas Aelfwar, and the Battle for Silverwood. In effect, lots of rifts and invasions occurred, and over 500 people crammed into one small region to fight them back. As Scott mentions, all this in a modern day, graphically intense, MMORPG and the servers didn’t crash. And Blizzard said it was “impossible.” Mmm-hmm.

An outline of the rifts/invasions from the Beta 2 event

I find this most interesting because it presents new opportunities for the rift system I’d never even thought of before. I knew they could spawn them on cue and had plans for bigger and better things, but aiding narration wasn’t something I’d thought of. Now, I’ll be interested to see how this plays out in practice – I don’t see GMs randomly running these events all that often – but it could certainly mean neat, unexpected, and unquestionably epic encounters in our future.

Another point I thought was worth mentioning is that, even though the event was made for levels 8-20, it featured full-on raid rifts. That all but confirms that there will possibilities for raid content below the level cap. As someone who doesn’t like the “the real game begins at level cap” philosophy, that prospect is very alluring. What’s more satisfying that leveling up in a raid?

Overall, I’m very happy with everything in Scott’s note. This sounds like another bang-up job by Trion and it leaves me all the more excited for the final game.

On a couple unrelated notes from the last couple episodes of The Rift podcast, I’d just like to point out a couple of lines that stood out to me:

  • Scott mentioning that the patch notes from Beta 1 to Beta 2 are over 8000 words. Tell me again how this is “just a promotional beta?”
  • Adam mentioning that “in a few months when we’re released or on Beta 7.” Speculate as you will but it perked my ears up.

Can we also give it up to the ladies who run that podcast? They do a wonderful job of supporting the community and giving us the information we want to hear. As a podcaster myself, I know doing a weekly show requires a lot of planning and – gah! – editing. So, keep it up, Ari and Desi!

11/16/10

Exchanging Server Communities For Game Communities

She's hiding because she plays Darkfall

Green Armadillo had an interesting post up yesterday where he discusses the coming battlegroup merges in WoW. He points out that it’s another step closer to global servers and I couldn’t agree more. One of the cons he mentions, amongst several others, has to do with server communities becoming less meaningful.  My first reaction similar to GA’s, a mixture of disdain for the ever lessening meaning of our servers and optimism at the new possibilities these advancements bring to the game. I let it sit, though, and I’ve come to the conclusion that server communities really aren’t important anymore – not just in WoW, but in almost every game – and that we’d all be better off leaving them in the past.

I understand why people want to hold onto them. It’s a kind of identity, the server you call home. You get to know people better – theoretically, anyways – and can make a name for yourself. How you perform on battlegrounds and in open world PvP are meaningful because you start to recognize the key players on either side. More importantly, the community of each server takes on its own identity. In LotRO, Landroval is the RP server because the players have made it so. In WoW, servers build names through leading guilds. Servers very much shape how we experience the game. They’re important.

They’re also divisive and bad for the community. We take on this nationalist vibe for the servers we play on; “Realm Pride,” “Battlegroup Pride.” To be nationalist also means to hold oneself apart from everyone on the outside. Sure, we see melting pots, like forums and the comments sections of popular blogs. For the most part, people want to stay where they rolled their first character and feel awkward anytime they try a new server. In turn, players across the game feel left out when Landroval holds a special event while theirs does nothing. That’s why I left Meneldor; I started to see it as sub-par while the better, more active, servers had better, more fun things going on all the time. $30 later, I’m on Landroval with a new name.

Most importantly, they separate out friends. It’s a royal pain to try to get a bunch of MMO players on the same server.  The companies running the game love that; it’s like built in peer pressure to spend, spend, spend. No one wants to pay $25 just to run a few dungeons with their pals and most people simply won’t – they’d have to leave their own server to do so. And, as GA so rightfully points out, games like WoW now have the technology to overcome this. We can chat cross-server. Surely more is within reach.

The problem is that moving into a single server is frightening. All the sudden, you’re faced with the GAME community instead of the SERVER community. What would it mean for Landroval if it were suddenly combined with every other server? Would that wonderful community prevail or get lost in the midst of all the non-RP servers? How about WoW.  Would the weight of all that mouth-breathing, gear scoring, forum blather suddenly outweigh the honest folks who just want to have some fun running a dungeon?

Honestly, I don’t think so. When I look to the single-server games I’ve played, they’ve all been positive experiences (with the possible exception of Darkfall). Fallen Earth stands out as one of the best, most cohesive single-shard game communities I’ve ever taken part in. Now, I’m not saying that there’s not idiots and jerks in every game – because there are, lots of them – but that players become part of one cohesive unit. When you see somebody on the forums, there’s a chance of meeting that person in the game. When you log in you know that this is it, everyone playing the game is here, with you. It changes the atmosphere. There’s no, friend X is on Meneldor, Y is Argent Dawn, let’s all roll alts on Burning Crusade. It simply is and it aids immeasurably to the sense of world evoked by the game.

So while I appreciate server community, appreciate the great folks who come in and make each game worth playing, I can also appreciate that those same people would be there if servers were dissolved entirely. In point of fact, there would be more of them, all around you, and more accessible than ever before.

The question, when we take technology out of it, is if we feel the community in our games is strong enough to support it. If you ask yourself, would I still play this game if every server was combined as one, and the answer is no, I’d have to ask what that says about the playerbase.

04/8/10

I Appreciate Mythic Entertainment

They still have a thing or two to learn about romance...

But, it was not to be. Here’s the thing though, it had very little to do with the actual game and more to do with when I could play. Scenarios and open world PVP were fun. I loved them. The only issue was, as a daytime player, I would find myself waiting 2+ hours to get in a battleground. Open world PVP and PQs were few and far between, as most people were at work or school. The PVE, as they admit, wasn’t the focus of the game. My problem was that it was pretty much the only part of their game I could experience regularly. Just like two people who can’t arrange a date, I wound up giving up.

What they focused on, they did well. Their PVP was fun. The Tome of Knowledge was interesting. The environments were top notch. And, PQs, when active, were a blast and one of the best innovations to hit the industry in years. It’s a shame events built up on one another and it took a slide in public opinion. The core of Warhammer is great. Even the most adamant of former players will tell you that it had a wealth of potential just waiting to be tapped.

The recent shipping in of bloggers just reinforces what I’ve always felt about them: they care

Syp goes caveman with the promotion materials

about their community and like to have fun right along with them. After the game launched, they pulled back the hype machine. I’m still asking Where in the World is Paul Barnett. But, putting every issue they’ve had to the side, you have a company that’s willing to involve their community more than any other in the business.

This trip? That’s appreciation. And it’s awesome.

So, Developer Appreciation Week may have passed, but here it is nonetheless: I appreciate Mythic Entertainment. It’s a shame WAR didn’t do as well as they’d hoped. But, you’ve got to admire the team they have working on it.

Now, it’s time to add the F2P tier one to my list of games. Waaaagh!

For reports on the blogger’s trip, check out their websites.

02/20/10

Check out Kalibre Online’s latest giveaway!

Hey Guys,

Just a quick update for today. I wanted to point you all over to Kalibre Online. Bilingue is doing some awesome things with his site. Just today, he has an interview up with Lacanoz from SK Gaming of WoW fame. If you’re interested in arena, PvP, or just some interesting perspectives on the game, give it a look. His other pieces cover pretty much everything a gamer would be interested in for today’s media, so I stop by all the time.

He’s always offered us (this site, and The Multiverse) a lot of support, so I’m happy to point you to his latest giveaway too. In honor of all the movie talk going on since Avatar, he wants to give you a pair of movie tickets. All you have to do is subscribe to his feed and send him your Oscar predictions. Easy enough.

As a blogger, he’s always impressed me with his dedication to not only developing his own site, but also in growing and fostering the community we have here. If you haven’t stopped by yet, add Kalibre Online to your feed reader, enjoy some quality content, and win some stuff. I did mention there’s a giveaway every month, right?

Keep it up, Bilingue!

01/12/10

The quiet key to the WoW trap

bear-trap1I’ve talked before about my back and forth relationship with World of Warcraft. At times, I’ve felt like I’d always be playing it and, at others, like I’d never go back. When I think back to the first time I left, I realize that leaving was the hardest part. Not just because of the uncertainty that comes with jumping into a new game, either.

One of the biggest things I missed leaving the game was the meta-gaming that went along with it. Meta-gaming is involving yourself with the game when you’re not playing it, through theorycrafting and the like. In my case, I felt the impact of not having a WoW Insider like source to turn to when I was bored at work. When I first started playing LotRO, my rebound game, there was virtually nothing out there except for a couple of rarely updated blogs. When compared with the masses of high-quality WoW sites, the landscaped barren and, as a result, I wasn’t as satisfied outside of WoW than I was in.

Being an MMO player is a lot more of an experience than you find with other gamers. We invest ourselves more, and think about it more when we’re not playing. It’s part of what makes gives us that insurmountable hook that keeps us coming back to the trough for the “next big thing.”

And it’s also an important factor for companies that want to pull WoW players away. When a player can spend time investigating the game, even though they can’t play, I think that makes them more eager to log in than ever before. This is a difficult thing for developers to address since it’s almost wholly community based. WoW will probably always have the upper hand, but that doesn’t mean it’s not worth developer’s time to compete.

The first step is to communicate with the community, build the hype train, and make people want to share their enthusiasm and knowledge of a title. It shouldn’t stop after the game comes out, either. It’s no coincidence that the community hushed up shortly after Mythic did. Toss some giblets into the pool and let the piranha’s roll. Players should be given resources to turn to, like Developer Diaries and interviews. Keep the website moving with new content.

Second, they need to give supply their own material. Turbine’s Lore Book for LotRO is a great example other developer’s should follow. Add onto that developer blogs and tools like My LotRO and you have a recipe for an active community. There’s more community activity now than ever before for that game and it’s because Turbine is giving the players what they want: meta-content.

There’s more though. I think it’d be a smart move for developer’s to go a step further. Branch out to group’s like Curse to make a quality database. Create social networks. Hold competitions.

WoW does almost all of these things and it shows. Even though they get knocked for the vocal losers of the community, the reality is they also have one of the most active and devoted gaming communities ever to exist.

Every time I go into another game world, I find myself wishing there was as much community support as Blizzard’s has. It may not be realistic but I’d bet a lot of players probably feel the same. These resources help solidify the game as a hobby. We like it. We like to think about it. And, we like having a place within a community, even if it’s as a silent reader.

Maybe in time we’ll get there with some of the other big games. LotRO is on it’s way. One thing’s for sure though, our community is a great one and it’s a shame more people don’t join in the fun.