I recently picked up Mists of Pandaria to while away the remaining hours before RIFT’s Storm Legion expansion. To be perfectly honest, I’m pretty surprised to be writing this right now since I didn’t think I’d be trying it at all. Word of mouth means more than marketing or silly Panda decisions after all, it …
Tag Archive: story
Rift: Looking to the Future After Beta 2
The second beta event for Rift is finished and lots was learned from it. I was lucky enough to take part and, well, I’m excited for the NDA to drop. By the way, I checked and since Trion was asking people to status-update their being in-game, I think it’s okay to say that much (I …
Guided Experience: How Much Handholding is Too Much Handholding?
Over the course of my last couple years MMO hopping, I’ve noticed a great divide in how some games approach progression. Effectively, your time in a game can be broken down into a series of micro activities and macro activities. Micro activities would be things such as questing, crafting, and exploring the zone you’re in. …
On Bioware and MMOs Having “No Point”
In a recent article in The Escapist, SW:TOR designer and writing director Daniel Erickson states that he thinks most MMOs out now have no point; that they lack a story to define our actions and, thereby, amount to a series of errands on the checklist of some faceless NPC. This comment disturbs me. Have Bioware …
Actually, story does matter.
Sometimes, trolls get the best of you. I mirrored yesterday’s post on WoWRiot and the very first commenter, Pink, threw this out at me: “go rp nerd. no1 cares about what a quest involves, only what the reward is.” The asshat couldn’t have even read the article because what I’m saying is that I stopped …