01/28/13

Episode 6 – Good Luck, Scott Hartsman!

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Hello again, MMO Radio friends! We’re happy to return again for Episode 6 this week as we wish one of our absolute favorite MMO developers, Scott Hartsman, a fond farewell and good luck as he parts ways with Trion Worlds. Most probably recognize Scott as the Executive Producer of RIFT, but we look all the way back to the development days of Warcraft II and Everquest 1, how he’s credited with “saving” Everquest 2 from a precipitous fall, and do our best track how he’s become one of the “legendary producers” of the industry.
Not content to let bad news linger, Trion followed up the announcement with another, much happier one: they’re set to publish ArcheAge in the west! As interesting as this sandbox looks, we had to spend a few minutes breaking down why that news is fan-freaking-tastic.

In Quick Hits, Chris — free of the NDA — shares why EVE counterpart, DUST514, might wind up a flop on the Playstation 3. Adam lightens the mood by introducing us to the Ultimate Gamer’s Storage Bag. Also, an awesome free Pokemon-like on iOS call Haypi Monsters!

Chris’ Links: Hooked GamersGame By NightVagary.TV
Adam’s Links: Epic Slant Press

Kickstarter of the Show: Ultimate Gamer’s Storage Bag

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01/23/13

MMO Radio: Episode 5 – The Fall of F2P?

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Guest starring: Sister Julie and Sister Fran from No Prisoners, No Mercy!

Is a 5th episode an anniversary? Not quite, but it’s certainly a special one. This week we’re pleased to be joined by Sister Fran and Sister Julie of the No Prisoners, No Mercy podcast. It was an absolute pleasure to have them on, especially since Adam and I have been longtime fans of their show. Considering the recent news about (F2P) Allod’s Online offering a subscription option and Julie’s enthusiasm for the model, we decided to look at exactly where the MMO business model might be headed. It’s certainly on people’s minds. Is F2P still the saving grace for the industry or is it unsustainable in its current incarnation? More importantly, if that’s the case, what will come up to replace it: Buy-to-Play, the revivification of subscriptions, or some refined version of the cash shop model?

We would once again like to thank Julie and Fran for joining us. It was a wonderful time and the resulting show is something we’re proud to add to our library. What’s more, they had us as guests on their show as well for a lively discussion on violence and video games, so stay tuned for when that goes live!

Sister Julie and Sister Fran’s Links: Virgin Worlds, No Prisoners, No Mercy Website
Chris’ Links: Hooked Gamers, Game By Night, Vagary.TV
Adam’s Links: Epic Slant Press

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01/25/11

SOE Floundering – Painful Observations From the Outside

I’ve been sitting on this post for a week because, well, I don’t currently play any SOE games, so who am I to make a judgment? You know what, though? This is my blog, a place to share my observations, so why be so vanilla as to hold something back I’m thinking on. That’s something I’m going to change around here. My thought today is this: SOE is mightily floundering.

That’s the image they’re putting forward. EQ2X has an ass-backwards approach to F2P gaming. One of the worst, most divisive ways they could have done it. Seriously. And frankly, it only speaks to a “get money where we can get it”  Allod’s Online Plus Some Segregation mentality.

Then they have this $65 vampire race. And we thought the $25 horse was expensive. SOE: pushing the bar in calling their players stupid. How full packages did they really expect to sell? That whole debacle just tells me that Sony must not have much respect for their player base. Respect would mean reasonable pricing. Assuming their customers have too much money and too little smarts means $65 races packages.

Then there’s DCUO. Call me crazy but I don’t think it’s too smart of them to bank on this game. By most reports, it’s fun. Let’s be realistic, though. The whole “$15 a month for a PS3 game” thing isn’t going to fly in the long-run. You don’t confront console expectations with service fees and then provide your action-gamers with action-MMO combat. The two do not fill the same niche. Take Giant Bomb’s review. What’s good for action-MMO combat makes for bad console-action gameplay. Different standards. In the long run, either the PS3 will drop the subscription fee or dwindle into the nothingness of low-playerbase, low-consciousness MMOs that “could have been better.” The PC version will probably do alright in that “we’re in an over-crowded genre with an over-crowded theme” kind of way. Who knows.

Do you think Free Realms will have a subscription fee? Gotta make that money somewhere. Except, well, that won’t. The PS3 isn’t a casual machine (though casuals certainly play it) and your average console fan will scoff at the idea of paying for teeny-bopper mini-game online.

Then there are the mythical non-MMO MMOs like The Agency – more real in Facebook form than any “real” game. Or Star Wars: Clone Wars Online. A virtual world, or moneymaker, therein there’s not.

The whole public perception is that Sony’s biggest game is on it’s way out and, honestly, has been out of all but a niche audience for the past two years. EQ2 doesn’t look or function like it should and won’t be earning many more customers than it has now. Everything that surrounds it is overshadowed or perceived as dying. Who will be talking about Star Wars: Galaxies when The Old Republic comes out? Massively, maybe, once or twice a month as servers merge or expansions whimper out of the gate. Vanguard, Pirates of the Burning Sea… Planetside? Those games aren’t blowing minds anytime soon, apart from their continued existence despite being publically forgotten – and I like those games. Except for Planetside, before my time, that one.

You know what needs to happen? A complete graphical overhaul of EQ2. A complete performance overhaul of EQ2. The game needs to look like it released in 2009 and play like it came out in 2001, instead of the other way around (and that’s being generous, EQ2 runs HORRIBLY for how it looks). Vanguard needs to go F2P and get some extra developer support to back it up because, frankly, that’s an underappreciated game if ever there was one, and Sony is squarely to blame for its currently dwindling state – people should not be surprised to hear that the game is still functioning.

So, yeah, I don’t play Sony games. That’s not because I have something against Sony. Quite the contrary, actually, because I think their theoreticals are right where they need to be. They’re a company that has the ideas for a kick-keister, old-school, next-gen MMO. I don’t play Sony games because, frankly, every single thing is sub-par or on life-support. That’s the public perception. Free servers full, paid servers empty. No cross-over. That should send a message.

Instead, what they’re getting is “DCUO is the new black.” For now. In six months, it will settle. The honeymoon will end. Worse, I have serious concerns that DCUO will cause the industry to doubt the longevity of a console MMO. When it gets put by the wayside for the next multiplayer action game – because that’s what most console players will expect – there’s a great chance those players will never come back and see those MMO trappings as hindrances rather than selling points. For all the excitement and hoo-rah going on right now, what message will investors get when the next Call of Duty comes out and people realize there’s great, long-term gameplay for the low, low price of nothing one box over in their game cabinet?

That’s the gamble Sony is taking, so pleased to not be selling us a bill of goods or believe in your own hype, Mr. Smedley. I have a lot of respect for you – the you that brought us games like EQ2 and Vanguard. Not the one who lets those same games waste away like yesterday’s long-term plan.

Revision. Realism. And something worth getting excited about again. That’s what it’s going to take to change the public perception of Sony Online Entertainment.

That’s one gamer’s take, anyways.

10/12/10

Answer EQ2X Trivia, Win Free Game Time!

Hey Guys,

Just a little quick hit to give Ferrel some love for a neat contest he’s running. SOE has been in touch with him and hooked him up with a couple 30-day gold memberships to EQ2 Extended to give away. Between now and October 29th, just head over to his contest page and submit your answers to his list of questions. This is a good chance to see what the game has to offer with a full membership. Give Ferrel some love and help him show SOE where the fans are at!

Click here to see the questions!

09/20/10

The Multiverse – Episode #26: “Guest Starring: Green Armadillo”

Hello again, everyone!

Hopefully this Monday is treating you kindly, but to help with that we’ve prepared another episode of The Multiverse for your listening pleasure. This week we had the pleasure of being joined by Green Armadillo of the Player Versus Developer blog. A big thanks goes out to him for tolerating Ferrel and I on his first ever podcast. We were glad to have him along as he was truly a great (and very well spoken!) guest.

This week we talk about the closure of APB, PotBS going free-to-play, and the soft launch of Vindictus, Nexon’s latest oh-so-shiny brawler. We spend a little time getting to know GA a little better and then move on to our main topic: have we moved beyond the subscription fee and are they a blessing or a curse on new games.

Let us know what you think in the comments. As always, we welcome your email at multiversepodcast@gmail.com and promise to highlight any and all 5-star iTunes reviews.

Enjoy the show!

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08/31/10

The Multiverse – Episode #23.5: “Can You Hear Me Now?”

Hey guys,

Long time no see! I know, it’s been too long, but we’re back. This episode actually demonstrates some of the technological issues we’ve been running into trying out new recorders. Unfortunately, Ferrel echoes throughout; however, the content itself was too good not to share — hence, 23.5 and not 24.

We talk about lots of stuff on this episode: the Neverwinter MMO, the LotRO cash shop, EQ Next, raiding, and more. Enjoy!

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07/9/10

The Wanderlust Experiment

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Following all of the uproar of RealID, I thought I’d try something new this month. As we progress through MMO releases, we tend to let the games of yesterday slip from our minds. When was the last time you saw Star Wars Galaxies make the news? As the weeks wear on, and World of Warcraft comes under fire, I’m reminded that these old games won’t be around forever. Eventually, people leave and the games slowly descend into unprofitability.

In a lot of ways, that makes me sad, but for some reason, it also puts a little fire under my butt to get out and try some of these things before they go away. There are several that I’m particularly interested in: Ultima Online and Star Wars Galaxies being high on the list. To start, though, I decided to re-subscribe to Vanguard.

Vanguard is pretty much at death’s door. Some people who disagree but when all new content is put on indefinite hold, there’s cause for concern. That’s not to deride the game. I absolutely love the concept of Vanguard. But, out of the three I named, I’d say ol’ Saga of Heroes is most likely to go under first. So, I’m taking the opportunity while I have it.

It’s also a bit of a test that I’d encourage all of you to put yourself to sometime. A lot of us talk about how we like the old school way of designing MMOs, myself included. Vanguard approaches a lot in a rough around the edges, old school way (though, admittedly, it’s gotten much better in time). One of the biggest that sticks out to me is the game vs. world dichotomy. Telon, the setting of Vanguard, is absolutely a world’s world. It is filled with life and character. Plus, it’s absolutely enormous, so there’s lots to do and explore. On the other hand, it’s also old school in some worse ways, such as the grind (or so I’m told — especially to build things).

For the next 30 days, Vanguard will be in my game rotation. For better or worse, I’m going in and I plan to see more than I ever have in the past. The game encourages you to “step into” your character and experience the world through them. I’d like to bring you along with me.

The plan right now is to photoblog my way through my experiences. I know that many players refuse to try it after such a disastrous launch, but I’m hoping this pulls you into the fold a little bit. At the very least, it will be nice to share some of the games great vistas and landscapes with you all. I’ll still be posting my usual stuff up here, but I noticed that when I’m playing WoW, I tend not to write about what I’m doing in-game. This should help fill that void.

I labeled this post “The Wanderlust Experiment” because, if this month goes well, maybe I’ll take it up as a regular part of my gaming. I’ve always felt that trying a new MMO, whether you love it or hate it, is enlightening – freeing, even. In the end, maybe I’ll wind up staying with one of them. For now, I’m taking a stroll in Telon.


05/22/10

Some Assembly Required: The $25 Article

Hey Guys,

I’m 8 minutes late in letting you know! Sorry about that. My latest article is up at Lagwar and in it I discuss the $25 CashCat SOE just dropped on their player base. I have a question for you guys, too. Why was everyone up in arms at Blizzard and so few EQ2 bloggers seem to mind the cat? These are the questions that plague us MMO sociologists. Yes, I just turned being a blogger into an academic discipline. */_/ <— Mortarboard.

Anyways, let’s talk about it. Enjoy!

04/1/10

First Days in Everquest 2

Happy Monday, folks!

As I mentioned on a recent episode of our podcast, I never quite felt like I gave Everquest 2 a proper chance. Several of my friends and favorite bloggers play it almost exclusively, so I’ve always felt a bit of a gap in my MMO knowledge by not having played more of it. Well, never fear, because that’s officially changing!

My routine of dungeon running in WoW leaves a lot of open space in my gaming schedule, so last Thursday bit the bullet and re-upped. In truth, my new motherboard/processor combo was set to arrive on Friday, and I wanted the opportunity to see the performance shine; it was a little splurge to feel good about my other, bigger, splurge on the new hardware. Lo and behold, I was right. I’m now rocking on “Very High Quality” graphics settings and getting 30-50+ FPS outside of towns and villages. Not bad compared to the 20ish I was getting on “High Performance.”

But, back to my experiences.

If the whole game looked this this, I'd be sold for good.

Let me get this out of the way first, unless you have a fast processor and decent graphics card (the latter being more important, it seems), EQ2 fails to impress — that is, if you value good graphics, which certainly varies from player to player. For me, anyways, I was initially let down. When I first created my character, some month or two ago, the game had assessed my system as suiting the “High Performance” setting, which really does the game little justice. Ground clutter is in a small circle around you. Textures seems to ram into one another with no blending. Shadows are at the most minimal across the terrain. In short, coming from WoW and LotRO, it felt like I’d stepped in a time machine back five years. And, at that, with modern day hardware, I was still getting a choppy play experience.

Fast forward to today. I’m now running with a 3.0GHz processor, 4 gigs of semi-slow RAM, and a 260GTX. With this set up, I’m able to kick the graphics up enough to where the game looks much, much better. There is still the issue with texture ramming, but it’s something I think I can get used to. On “High Quality,” character and building models look SO much better that the original “step back” effect is almost eliminated. It’s just a shame that the game is so processor dependent. I can’t help but feel like the game could do a lot better if they were to get performance in line with the graphics level. As a new player, those months ago, it was a major turn-off to play the game that way. If you’re coming from WoW, brace yourself.

The more important question, though, is how did it play. I’m happy to report that I’ve been having quite a bit of fun this time around. The combat is colorful and full of flair. You know, it’s a small things, but I appreciate a little bit of flash in my combat. When you have the same hotbar-focused, button mashing, gameplay in every game, it’s nice to get a little bit of eye-candy. Questing is pretty standard, but that’s to be expected. They seem to have a little bit of charm to them, though. One quest, for example, has you lure lizards into the tendrils of a flesh eating plant. Another has you investigate a small mine lead by Tucan Sam impersonators. Overall, it’s nothing new, but enjoyable enough to not be cumbersome.

There’s a lot the EQ2 offers that other games don’t. I mean, the game is filled to the brim with content. They seem to put out expansion every six months and regular patches on top of that. I’m looking forward to checking out some of the big name activities other players have told me about: mid-level raids, tons of dungeons, fully customizable housing, extensive crafting, and more.

I don’t know whether the game will ultimately be for me. I’m still having a lot of fun in WoW, and I still have lots of leveling/dungeon running left to do on my DK. But, since I’ve lacked the motivation to push too far into Angmar in LotRO, this might just give me something other than Split/Second to fill my free time.

It occurs to me now that it probably seems pretty shallow of me to come back with a positive write-up like this. After all, the only thing that’s changed is that I can turn the graphics up a little bit. I guess I have to admit to being a little shallow. It’s a little hard to step down, visually, once you’ve gotten used to the art style and fidelity of one game. But, as the more devoted among us are quick to remind, it’s the gameplay that counts. Let’s put that to the test :-)