The Multiverse – Episode #9: “Guest Starring: Syp”

Syp!

Syp!

Happy Monday, folks!

To help you start your week off right, we bring you Episode 9 of The Multiverse and, in my opinion, our best episode yet. We were joined by Syp, from Bio Break (Sypiest. Episode. Ever!) and had a good time talking all things MMORPG.

Join us this week for a interview with Syp, as well as our short-term and long-term predictions for the future of MMORPGs. Of course, we also talk about the week’s news (*cough* Allod’s *cough*) and have some fun discussing games and movies past.

We also change things up a little bit and turn Ferrel’s Guild Tip of the Week into Uncle Ferrel’s Story Hour. By request! See, you can’t say we don’t listen. 🙂

Here are the notes for today’s show:

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Listen here: [audio: http://vagary.tv/multiverse/episodes/multiverse09.mp3]

Show Notes – 2/26/10 – “Guest Starring: Syp”

  • Intro

    • Welcome, intro Syp, what’s been up this past week?

    • What have we been playing?

  • News

    • Rumor: Final Fantasy 11 Closing – Has since been debunked.

    • LotRO Volume I Update

    • Allod’s Online – The Cash Shop is a Lie

  • Round Table

    • Topic I: Syp: The Interview

    • Topic II: The Future of MMOs: Our Predictions

  • Host Segments

  • Close

Score (Volume) One for Turbine!

Yes, Turbine! Yes!

In his latest Developer Diary for Lord of the Rings Online, Orion shed some light on some big changes arriving with the Oath of the Rangers update. It looks like plans are set. The entirety of Volume One will be soloable when this patch drops. This is probably the single most enticing update that’s come out in the last year for players under the level cap. I know it is for me.

Outside of its beautiful graphics, the epic story quests are the most unique and defining aspect of the game. From the get go, LotRO throws you into a story that runs alongside the original LoTR books. It’s filled with exciting, dramatic moments that do a great job of making you feel like a part of a heroic tale. And they do it actively. You’re not just reading quest bubbles. You’re running alongside other heroes and kicking some orc ass, flush with voiceovers and scripted events. The works.

Up until now, you could only do a very few of these quests on your own. You had Book One and that was pretty much it before they all began requiring a group. For those that don’t know, a book is a set of quests that tell a piece of a larger tale, they call a volume. A volume usually takes place over an entire expansion and features around a dozen books, give or take. The epic story is supposed to guide your LotRO experience.

So, you can imagine, needing a group to get at the core of the experience left a lot of people out to dry, myself included. You couldn’t just skip around within books. It had to go sequentially. And who would want to move on to the next book without finishing the one before it? Yeah, so long story short, I find myself level 37 and pretty much given up on doing book quests.

Until now. Let me tell you, I’m more excited for this patch than I’ve been for any other in months. Finally, I can get back into it. I’m not exaggerating when I say that these quests take the game to an entirely different level. The storyline experience gives it something no other MMO offers and that I wish all MMO players, LotR fans and not, could play through. Active storytelling. Other games need this.

Which is why I’m glad the haters aren’t out in full force over this change. It’s nice. You see, I understand why people would want group content to play a role in the game. But, that’s there in lots of other places. This is something that’s so pivotal to the full experience that it’s a shame to gate it. Without the epic storyline, LotRO loses a big part of itself and the players who missed out probably didn’t even realize it.

Bravo Turbine. Before this dev. diary, I didn’t see much of interest coming my way in Oath of the Rangers. Now though, it couldn’t drop soon enough. Keep it up, guys.

Are you guys as excited about this as I am? Maybe it’s that I haven’t had a huge reason to dig deep back into MMOs lately but, man, I have one now, and it’s coming from a game with a lot of fun to offer.

(Props to Syp for the tip)

Come on, we’re overreacting about Allod’s

I’ve waited a few days to voice my opinion on the Allod’s Online issue, really, because I was hoping the issue would resolve itself. Instead, it’s snowballed into one of the biggest controversy’s we’ve had in the last year. After reading the masses of posts, some in favor, some against, I have to toss my own two cents in the ring.

The cash shop spike was a mistake, plain and simple. Spiking the prices in the cash shop and then herding players towards it for a “fair experience” is nothing short of a bait and switch. Frankly, gPotato should be ashamed of themselves right about now. Not because of the prices. They should be ashamed because, as a company, they totally overestimated how much they could shaft the North American gamer. Any one of us could have told them that doing this was a mistake. And, unlike many F2P fans seem to think, we’re not against companies making a profit.

But, let’s consider the reality of this situation: a F2P game pushes people to use cash shop. Is anyone really surprised? Let’s put it to the side for a minute that we’re getting unfair treatment compared to the Russians. If you could honestly be competitive, or actually enjoy everything the game had to offer without buying anything, would that be a smart decision either? I mean, we have to be real here.

They were going for our wallets the whole time and we were so keen to embrace the microtransaction model that we decided to hope instead of be realistic.

Just like Sid67 pointed out over at Spouse Aggro, the whole F2P design is about putting obstacles in the game you have to buy your way around. Gpotato saw that this market was teetering on the edge of accepting cash shops, full-load, and took advantage of it. Yeah, in the long term, I think they’ve screwed themselves out of a lot of potential profits. But, like Beau asks, what happens when you sell 10,000 $20 backpacks?

I think what happened here is that a bunch of people with the P2P philosophy of equal playing field for all decided to trust in a game designed around the exact opposite mindset. I can’t help but imagine a bunch of guys in suits with dollar signs in their eyes looking at us in a big fish bowl. Well, we got burned.

And, you know, I see both sides of the fence here. Really, I do. Beau is right when he says that a cash shop is just a sub. chopped into smaller parts. He’s also right that there’s always going to be someone able to pay more than the next guy. That’s great for them, and I hope they enjoy it. It just reinforces to me how much I value being on an equal level with my fellow player.

Part of me wants to say this is all too bad. Allod’s Online looked like it could be a lot of fun. People really enjoyed it in Closed Beta. On the other hand, I’m remorseless. If the failure of Allod’s is what it takes to tell game developers that we won’t accept being manipulated, shafted, exploited, or however else it’s been referred to, than that’s a necessary sacrifice. 2010 has more to offer than last year’s hope.

The Multiverse – Episode #8: “Ringing in the Weekly Show”

Welcome to weekly!

It seems too quick to be presenting Episode 8 but here we are! Episode 8 is a little different from The Multiverse you’re used to, though, so here’s what you can expect.

Episode 8 is the “Little Show.” To change things up between releases, we’ll be alternating between our regular format and the more conversational, stripped down, format you’ll hear here. Pretty much, the little shows will be slightly shorter and focus in on a main topic or two, while we keep the host segments for the main show.  We’re still going to be hitting the news and feature everything else you’ve told us you enjoy.

We also have some other big news to accompany this release. Starting this Friday, we’ll be broadcasting our shows LIVE courtesy of Livestream. You can check out our feed over on our Vagary page by clicking on “listen live.” Tune in at 7PM EST, every Friday, to hear us record and join in the chat room.

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Listen here: [audio: http://vagary.tv/multiverse/episodes/multiverse08.mp3]

Here’s what we talked about on Episode 8:

–          Reader mail!

  • Is MMO pricing cyclical? – Thanks Max!
  • What’s our most memorable MMO moment? – Thanks Jeremy!

–          Sentinel’s Fate launched – how’d it go?

–          Allod’s Online’s cash shop blunder

–          Dante’s Inferno – better than God of War?

–          Email us: multiversepodcast@gmail.com

Let us know what you think!

Check out Kalibre Online’s latest giveaway!

Hey Guys,

Just a quick update for today. I wanted to point you all over to Kalibre Online. Bilingue is doing some awesome things with his site. Just today, he has an interview up with Lacanoz from SK Gaming of WoW fame. If you’re interested in arena, PvP, or just some interesting perspectives on the game, give it a look. His other pieces cover pretty much everything a gamer would be interested in for today’s media, so I stop by all the time.

He’s always offered us (this site, and The Multiverse) a lot of support, so I’m happy to point you to his latest giveaway too. In honor of all the movie talk going on since Avatar, he wants to give you a pair of movie tickets. All you have to do is subscribe to his feed and send him your Oscar predictions. Easy enough.

As a blogger, he’s always impressed me with his dedication to not only developing his own site, but also in growing and fostering the community we have here. If you haven’t stopped by yet, add Kalibre Online to your feed reader, enjoy some quality content, and win some stuff. I did mention there’s a giveaway every month, right?

Keep it up, Bilingue!

Why’d they choose the bald guy?

Rogaine! You know you want it.

Okay, this has been bugging me.

Does anyone else find it odd that the spokesperson for LotRO’s new Oath of the Rangers update is balding?

I don’t get it. Usually, when you’re trying to stir up feelings of heroism and hope in people, you choose someone who, you know, looks heroic. The one they picked, well, he may as well be trying to sell me a vacuum or some knives on the Home Shopping Network.

There’s a reason why men in video games tend to be examples of physical perfection. Those are guys you’d expect to see kick a bad guy’s ass. When you look at a guy going bald on top, it doesn’t exactly scream “dragon slayer.”

Don’t get me wrong. There’s nothing wrong with guys who lose their hair. It’s a trait that, oh so unfortunately, runs in my own family.

But, from a marketing decision, I don’t understand why they didn’t choose someone a little more fitting for the role.

Color me up in wonder.

The Multiverse, streaming LIVE tonight! Seeking questions/email!

Hey Guys,

Sorry for the short notice but we’re doing a test run of a live broadcast tonight at 7PM EST to kick off our weekly show. We’d like to get a little reader mail in there, so send in anything!

Check out the stream at our homepage or hang out in the chat room at our personal channel.

Hope to see you there!

– Chris

Impressions: Dante’s Inferno (PS3)

When I sat down to write this article, I went in with the intention of writing an official review. Over the past two days, I’ve spent about 4 hours with the game and made my way through six of the nine levels of Hell. Even though I haven’t finished it, I feel confident that I have enough experience with the game to make a solid judgment. However, without finishing it completely, I don’t feel like I can post this with as a normal “Should I Buy” article. Though, I do plan on finishing the game tomorrow.

Let’s start with Story, since that’s a big reason why I’m alright with writing this article midway through the game.

Story

Summary:

Effectively, it goes like this: You are Dante, former Crusader and husband of the beautiful Beatrice. Before leaving for the Crusade, you promise Beatrice that you’ll remain faithful. Except, when a priest announces that all of the combatants would be cleansed of their sins, Dante succumbs to the temptations of another woman. As the game progresses, Dante is revealed to have done much, much, more.

On the boat to hell. Yes, thats the back of the boats head. Dont ask.

On the boat to hell. Yes, that's the back of the boat's head. Don't ask.

Dante eventually falls victim to an enemy blade and, when Death reveals himself and attempts to take Dante to Hell, finds himself chopped in half with his own scythe, which Dante takes as his own. Returning back to his home, he finds Beatrice murdered and Lucifer appears and whisks her off to Hell. Your job, is to rescue the innocent maiden and redeem yourself in the process.

Thoughts:

If I’m being honest here (which I always am), the story is lacking. Then again, most people who would find themselves interested in this game probably aren’t in it for the narrative; they’re in it for the vivid imagining of Hell Visceral games has accomplished, but more on that later.

The premise serves as a good reason to get you into Hell and keep you going. As a lasting motivation; however, the story falls flat. In every level, you hear the same taunts in Lucifer, and other’s, malicious voices. She’s also dangled right in front of you, in many cases. The problem is, there story isn’t developed enough to make you really care about Beatrice. She becomes a device for the game to keep throwing demons at me rather than someone I care about as a character. That’s a problem.

But, again, story isn’t the main reason most players will come. So we’ll put that to the side.

Visuals

In short, Dante’s Inferno is visually stunning. Not only is the game presented with full utilization of the PS3’s graphics capabilities, but the attention to detail is excellent. The landscape is lined with a thin membrane trapping thousands of lost souls, writhing beneath the surface. Greed’s bubbles of molten gold often take human form. Hands reach from the muck in Anger. In many ways, the little details really make the atmosphere.

The Judge - less of a wuss than Cleopatra

But let’s zoom back a little bit. Each level is magnificent in its own horrible way, and embodies the sin for which they are themed. Each feels huge (except for Lust, which was incredibly short and, really, a let down) and foreboding. The visions of Hell presented in this game are probably the best ever to come out of modern media. For curiosity’s sake alone, this game is worth a look.

The monsters you fight are very varied; however, by Anger I was seeing repeats and reskins of the same ones filling each fight – there were just more of them. The way it looks right now, each level introduces one new mob type while keeping the others breathing down your neck, which makes the game progressively more challenging. Since you’re consistently fighting more and more mobs, don’t be surprised if your combo meter kicks up into the hundreds.

Sound

The sound is ominous and music is used well. Different kinds of moans and cries of anguish fill every level; except for Lust, where they seem to enjoy it. Oftentimes, you’ll hear a single voice rise above the others in a particular lament. These are interesting and atmospheric at first but, after a while, they get a little annoying.

Cleopatra

Cleopatra

Gameplay

The game is right up God of War’s alley. If you know GoW, you know Dante’s Inferno. You attack with heavy, light, magic, and holy attacks. Combo’s and other abilities are unlocked via a skill tree opened by collecting the souls of vanquished enemies. Bosses are often finished off in a series of quick time events. Your character can also run, jump, and swing from ropes. I won’t go further into the mechanics than that, since there’s really no need.

The combat feels fluid and polished, although, on Normal settings, it’s a little easy. Using combos will help you and are quite satisfying to pull off due to some great animations. Using a combination of my ranged Cross and light attack combos, I found myself finishing most fights without issue. As a matter of fact, the only times I found myself dying were due to bad timing on jumps.

After four hours, things were starting to feel a little repetitive. This was accentuated by the fact that, before every fight in Anger, the camera focuses on a series of gates locking you in the immediate area. I don’t know why they chose to do this since, in other levels, they rarely ever draw such attention. It just slows down the game play and reminds the player that they’re fighting, running, fighting, running, with little else in between.

Overall

In the end, I’ve enjoyed playing Dante’s Inferno. Going in, I wasn’t expecting more than a beat ’em up game with excellent visuals and that’s what I got.

What I didn’t expect though, was just how taxing it can be to play through such drear levels for any length of time. There’s enough there to make you say “wow” fairly often, but that still doesn’t change the fact that each level is more depressing than the last. Even though the combat is fun, I’m writing this review now simply because I needed a break from the environment for a little bit. I don’t know how Visceral could have fixed this, given that, well, Hell is a depressing place. But still, pain, horror, darkness, and evil just feel heavy after a while.

That being said, each level was neat in its own way to play through. I found myself wondering at the design of each circle though. Some seemed way too short (Lust, and no, I’m not saying that for perverted reasons) while others seemed excruciatingly long (Greed).

I also wonder about the “bosses” for each zone. And I put that in quotes because, well, not all zones have a boss. At least twice, I found myself surprised to be in a whole new circle of Hell without ever knowing I’d finished the one before it. The Lust boss also bothered me a bit. Not only was the level incredibly short (you’re out almost as soon as you’re in), but the giant Cleopatra boss? Yeah, four quick time moves and she’s dead. No fight. Nothing. That’s the best you could do Visceral?

Or how about the “god” (*cough*statue*cough*) of Greed? Even though they gave it its own title scene, you don’t even fight it? It doesn’t come to life? Nothing?

These are let downs that can’t be ignored, but, the game is interesting enough to make it worth progressing.

At this point, I wouldn’t recommend spending the $59.99 on it. For that much money, there are better options for your investment (Darksiders: similar yet better in almost every way). However, for a rental, it’s worth it. I got it for 5 days from Blockbuster for $7.99. With less than 10 hours of game play, a rental should show you enough of the game to make your own judgments.

Enjoy!


The Multiverse – Episode #7: “MMO Divorce”

Hey Everyone,

We’re back at it again, with Episode 7 of The Multiverse. This week, we talk about RMT, where MMOs are headed, and whether or not Global Agenda and MAG are really MMOs. We also talk a little bit about Final Fantasy 14, the outbreak of nude mining in Mortal Online, and Lego Universe.

Riknas couldn’t join us this week since he was taking a vacation with family. Rest up, Riknas! You’re due back this Friday to record the first episode of our new weekly show!

That’s right, starting this week, we’re going to be recording every week. We really enjoy putting this thing on, so it’s a natural move for us. Going forward, we’re interested in expanding the show even more and doing some live stuff. Stay tuned for more.

Here are the the notes for today’s show:

Vagary Homepage
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Listen Here: [audio: http://vagary.tv/multiverse/episodes/multiverse07.mp3]

Show Notes: Multiverse #7

Brief update on my gaming

Hey Guys,

Sorry for posting a little less around here the past couple of weeks. To be honest, I was feeling a little burnt out on MMOs after my WoW binge, so getting my PS3 encouraged me to recharge my batteries for a little while. Over the last few days, though, I’ve been coming back to my PC gaming roots more and more with LotRO.

I’ll tell you, getting into the mid-30’s completely changes that game. Going from the far-too-long North Downs to the too short Esteldin, all the way to Angmar and the Trollshaws within 7 levels (I dinged 37 the other day) really breathes new life into the game. I’ve really grown to love the art style and realism they’ve gone for. Which is probably why I enjoy the nature-y zones more than the gloomier ones. When places like the Trollshaws throw you into autumnal bliss, the washed out grays and barren landscapes of Angmar are boring by comparison. I’m really having fun though. Never knowing what’s around the next corner is something I truly enjoy, so I’m keeping with it, slow as ever.

In other news, I finished Uncharted 2: Among Thieves last night. I’m notoriously bad when it comes to finishing single player games, so this was a testament to how damn good this game is. The last game I got all completionist about was Super Mario 64. Yeah. It’s worth owning the system for.

Now, I’m playing some Call of Duty and MAG, while I wait for March’s big releases to come out. I’m still not sure if I’ll get Heavy Rain but… I’m tempted. My compulsive nature is egging me on, but I’m tempering myself for Final Fantasy 13, God of War 3, and Battlefield: Bad Company 2. I’ll have more games than I can handle with just that. Stay strong, inner resolve. Stay strong.

Anyways, that’s the outlook right now. I don’t know whether I’m done with WoW again or not. My subscription expired today and I haven’t re-upped it yet. Money is somewhat of an issue until Substitute Teaching picks up this week. I miss hanging out with my friends and family on there but in my last pull away, the game’s claws pulled out of me a bit and I’m not really feeling compelled to jump back in at the moment. I’ll probably be back soon enough but until some extra cash comes rolling in (post-bills) I’ll probably let it sit and play my free games for a little bit. See, now if there was a F2P option for the game, or a lifetime sub, I would have happily taken Blizzard up on it and probably be playing right now…

Oh, and I’m trying FFXI. On the PC this time. Since I’m doing a FFXIV podcast, I kind of owed it to myself, my co-hosts, and the listeners to give it a fair shake.

That’s all for now, it’s off to class with me! Have a great Monday everyone!

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