A Note Before We Begin: In no way is this a “WoW is dying,” dead, or other kind of jilted lover post. Just thought I’d get that out of the way first 😉 Edit: Title updated to better reflect my thoughts. Edit #2: I’ve been struggling to share the concern I have for Cataclysm-era WoW. …
Tag Archive: accessibility
LotRO’s Death Penalty Just Doesn’t Fit; Do MMOs Still Need Death Penalties?
I’ve had an interesting few days in LotRO. Namely, they’re interesting because I’ve found myself logging out within minutes of getting online. The reason is that, as a result of some unfortunate logout positioning, I come back online in the middle of a fight. Without fail, I’m always at about 30% health and unbuffed. Being …
Why MMOs Need Exclusive Content
One of the biggest trends to sweep MMO gaming is accessibility. It’s all about making sure everyone can do everything now. Yet, I think there’s a difference between the two. Accessible does not mean that everyone can do everything. Rather, it means that everyone has the reasonable opportunity to try. There’s a difference there, but …
Why should some roles be more difficult than others?
During my World of Warcraft days, I heard an interesting description of the three trinity roles. It went something like this: DPS is a game, healing is a challenge, tanking is a job. That’s a pretty poignant assessment of the classes most of us play if you think about it. The description holds water pretty …