Rift Watchers – Episode #3: “Defining the Game”

Hi Everyone,

We’re happy to present Episode #3: Defining the Game to you today. On this episode we talk about the changes to invasions over betas five and six, the updates racials, the new ancient wardstone system, and lots more. In segment two, Jeremy and I have a little debate over the proper definition of Rift: is it a PvE game, PvP, or something else entirely?

We also go through our usual forum watch, which we’ve dubbed the “Aren’t We Ornery” segment for this week.

Guild Giveaway: Lagwar and Vagary are teaming up to give away 6 guild forums. We’ll set you up with a password protected area just for your guild, with all the sub-forums you need. The first six guilds to respond will get these forums, free for your use. Just send us an email at the address below.

Email Call Out of the Week: What type of game do you see Rift as: PvE, PvP, or something else? Send your emails to riftwatchers@gmail.com and we’ll talk about them on the next show.

iTunes Shoutouts: We would like to thank: Trammel Hawkins, Lots of Coins, RemmyT, and the 3 anonymous 5-star voters. Remember, reviews are how new people will find us. Help us grow the show by leaving us a 5-star iTunes review.

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From MMOGs to POGs

You remember Alf, don't you? Well, he's back. In POG form. Alf Online, coming in Spring 2012.

Scarybooster had a post up last week that I’m in total agreement with. In it, he talks about why he’s finally decided to leave WoW. Another veteran player leaving the game wouldn’t necessarily warrant its own post but the points Scary raises are worth talking about. I took note of it not because it criticizes the game, or speaks to the over active-doom sensor all grizzled vets seem to have. I took note of it because of its heartfelt honesty. It is the honesty of a generation of WoW player’s being replaced.

I’m not talking the pre-beta crowd, either. You and I, those of us that played and liked TBC and games like it, those of us who embrace what MMOs are uniquely suited for – virtual worlds; all the good parts of single player RPGs with the interactivity of thousands of other players – are increasingly shuttling down a bullet-pointed list of demographic audiences. For better or worse, WoW is not our father’s MMO and never will be again.

So, let’s talk about the LFD tool. In his post, Scary says that it removes any kind of social responsibility PUG players might have had. It forces you to socialize in ways that not everyone enjoys or is even comfortable with, which is why this whole “alone in a crowd of people” mentality dominated the late-stage Wrath game.

I would take it a step further. It not only removes it, it encourages selfishness far more than 2 hour waits for healers and tanks ever did. You will very likely never run into the same person twice. This time next year, you’ll probably have only grouped with someone on your realm a handful of times. Why should anyone put up the effort beyond what it takes to get their drop? (Though, as Stabs notes, perhaps people are more careful to be competent so to avoid the harsh criticisms that often come in PUGs). The penalty for poor behavior also died with the LFD tool. Where is that two hour wait? Where is the accountability of someone actually REMEMBERING you? It’s been replaced with a 30 minute debuff. It’s not enough.

The social deficits he talks about don’t stop there. He says a new player could level to 85 without mute, even when running dungeons. He says the only form of communication which lasts is Trade Channel insults. Let’s be honest, though. You take public chat from 3 years ago and compare it to today, and you’d see just how far down the tubes we’ve really gone. The silly debates of yesteryear have been replaced with linking talents to the word “anal.” Back then, I might have let my kids play WoW. Not now. Not ever. Public conversation is no better than a boy’s locker room.

Then there’s the “little things” Cataclysm brought. Simplified tooltips. Simplified talent trees. Simplified questing. Simplified buff frames. Scary says it’s lowered the difficulty, made it “duuuuuuh” worthy, and that this will be what convinces people to leave.

I see that. It’s unavoidable, which makes me think that Blizzard might have a different idea for where they want WoW to go in the long term.

My thought is this: As Blizzard embraces the mechanics of solo-friendly play and “accessible content,” I think what they’re really saying is that no one really wants “that kind” of MMO anymore. Everything they’ve done says that people want an online game, not an online world, and one in which it’s multiplayer on-demand. One in which performance isn’t dictated by experience or knowledge, but by basic skill chaining — and when the button lights up, make sure to hit it.

That type of design has more in common with where I thought consoles would end up. I mean, consoles started single-player and are branching into the online space only in the last few years. MMOs have always been there, always embraced it and encouraged their players towards learned and skillful play. It seems like a step backwards, doesn’t it? Why move away from the dynamic online that brought us there in the first place? The answer, I think, is games like Call of Duty and Halo. It’s the huge selling power of annual titles where players can literally turn off and go into “instinct mode.”

For as much fun as WoW is, it isn’t and probably will never do anything to push MMOs as a genre forward again. Instead, they’re pushing it closer to an evolution consoles were supposed to hit. That’s not advancement or embracing what this kind of this genre does best. That’s going with what most “gamers” find fun and that’s deceptive thinking. There is definite overlap between the MMO-game and Gamer-gamer crowds, to be sure. Yet, who goes into an MMO wanting or expecting, the same things they get from their Xbox? It’s a movement sure to please some and alienate others.

My question is this: While WoW expands and turns more people into MMO players, when do we existing players start to fade into obscurity? As they come in, spending more than we’d ever be able to, trying and leaving games that don’t offer exactly what WoW offers, when do our voices diminish into a minority not worth listening to? Could it already be happening?

I think the future of MMOs, even WoW style MMOs, isn’t in huge big-budget titles. These games have investors to please who want WoW numbers with WoW longevity. The advancements in a genre suited to please its most dedicated denizens will come from the niche and the indie.

The advancements will come when designers have a vision they don’t water down because Groups A, B, and C demand equal merit. They’ll come when the market realizes MMORPGs and Persistent Online Games are two separate and but equal fields, each with a latent potential just waiting to be exploited. WoW is simply spearheading the path to POGs before that realization has taken place. The result is utter confusion on who to design for and what to seek in any one game.

The Secret World Featurette – In-Game Footage

I don’t know how I missed this, but I did. This video breaks up events from the first 30 minutes of gameplay, splices it with developer commentary, and shows some awesome in-game footage. I love the full voicing. Hopefully that keeps up through the whole game. Enjoy.

Cataclysm Raiding – First Impressions

As I mentioned in my last WoW-centric post, I started up a raid team with the K&G community guild, Happy Fun Guyz. We had our first real raid weekend between Friday and Saturday and hit two of the three main raids. Between those two and my time in Baradin Hold today, I have a total of 28 attempts at downing the first and second tier of raid bosses and feel comfortable sharing my first impressions.

Not Hard, Just Convoluted

I don’t think difficult is the right word for Cataclysm’s starter tier. More like convoluted. Like most raid bosses, every one we tried had a unique set of gimmicks that had to be mastered. It’s the dance. Master the dance, master the raid.

Take Throne of the Four Winds – Conclave of Wind. The fight is actually broken up between three mini-bosses that your raid splits to attempt. Each one has a special set of abilities that each team has to remember. One summons adds, the other does ice storms, a cone attack, and puts ice patches on the ground. The third, I don’t really know since it doesn’t require a tank (!!). Each of these bosses is on it’s own pedestal that players move between, pulling them out of the fight for a few seconds each time — and there’s several times throughout the fight where players move to one, then back to the other in very short order. There’s also multiple tank swaps. Add into that each boss needs to die within 60 seconds of the last and the raid now has to manage keeping three bosses health about the same through the whole encounter.

It took us a while to master — 17 attempts actually — but we got it down. The feeling at the end was great and the swell went up over vent. That being said, I don’t think any of us would really say it was “hard.” It was 100% about managing the dance and…

It’s all about the seconds

… managing the timing. The earth boss there summons adds that if not killed within a 30-secondish window will wipe your raid. Then there’s the 60 second timer between bosses, and the health management which, well, depends on your damage-over-time.

Bastion of Twilight is an even better example, though, and I hear that this applies to a lot of Cataclysm raiding: if you’re not on with those interrupts, you may as well not bother. The first boss, Halfus, has a random 3-drake combination that will give him new abilities and buff/debuff him (don’t ask). One of his abilities is a high-damage knockback that, if not interrupted, severely limits your DPS and makes it almost impossible to beat the enrage timer. And you’re talking a 1.5 second cast, so interrupters must be on the ball.

Cataclysm raiding is very much about nabbing things in very tiny windows.

Swappity-Swap

All single entry level raid bosses involve a tank swap. Easy enough if your tanks have vent. Noteworthy either way.

Little Parity Between Bosses

I put this in here for our attempts at Al’Akir, the second boss in Throne of the Four Winds. It’s possible to continue right on to him from Conclave but good luck if you’re a new team. This guy is first and foremost a DPS race, but he also adds layer upon layer of complexity onto the encounter.

We came back to him the day after downing Conclave. We were feeling good, despite being told repeatedly he was a different tier of boss. We tried 8 times and couldn’t get him past 95%. He summons a tornado wall, a moving ice patch, a knockback that takes you out of the fight for 10 seconds. All in phase 1. Sounds easy enough but when all of these abilities stack up, it makes for a very challenging encounter.

So, don’t count on all bosses in a single dungeon being part of the same tier.

Conclusion

It’s not hard. Communication is key. Raid composition is more important than it should be.  There’s at least as much dancing as there is fighting. These are the thoughts I’m left with after taking on these three bosses.

I have to say, though, it was FUN. We had a great time. Everyone stayed positive, didn’t get overly frustrated, and stayed to see it through. Two bosses down in our first weekend ever raiding together? I was happy.

So, while I’m still annoyed at everything I mentioned in the last post, this weekend reinforced for me once again that it’s all about the people. If it was a random PUG, we wouldn’t have done nearly as well. Even if we had, I doubt I’d come back next weekend to do it again. These guys? I created another two events just today. If there is anything that will keep me coming back throughout the life of the expansion, it will be keeping this raid team going. It’s something I’ve always wanted to do, ever since I started WoW four years ago. Now that I can, and find out that I really like it, I’m here and won’t be going anywhere so long as this train keeps a’rolling.

Rift Watchers Podcast Interviews Trion Lore Leads

Hey Guys,

Just a head’s up to point you over to Rift Watchers latest release. This past Wednesday, Gavin was able to sit down with Nick McDowell and Morgan Lockhart. I wasn’t there, unfortunately, but it made listening to it an even better experience. Gavin took a new approach to the interview compared to most you’ve probably heard. He didn’t focus on the lore itself, so much, as what it’s like to work on and design this aspect of an MMO. We find out what exactly it is a Lore Lead does and how writing fiction for an MMO differs from other types of storytelling… and lots more.

It’s definitely worth a listen if you’re interested in Rift or just plain MMO development.

Thanks to Nick, Morgan, and Trion for being so great about making this happen.

If you like the show, please consider leaving us an iTunes review. Or, even better, send us an email and join in!

Quickest Burn Yet?

That WoW-kinda feeling is setting in again. It’s that nagging “ugh, there’s something better I could be doing — I don’t know what it is, but it’s there, even if it’s just staring off and thinking of something else I could be doing” kinda feeling. Know what I mean? Where logging in becomes something you do because you feel like you need to? The proverbial chore list has one more item that needs ticking before you can get into what you really want to do, which is more than likely waiting around for hours, or days, or weeks until that thing becomes available? That’s where I’m at and where I’ve been at for about a week. This officially the quickest it’s ever happened anytime I’ve returned to WoW — and that’s a lot of times. Here’s the thing: I’m actively fighting it and I might just succeed this time.

I finally have a great group of players I legitimately want to play with, not out of loot or opportunity, but because they’re fun to talk to and hang out with… and don’t give me that, hanging out in a MMO is the same thing as hanging out at Six Flags! Kind of. I don’t want to take a break because that would mean missing out on the potential for a lot of fun. Like last Friday. We did some old Wrath achievements. No good reason other than to dick around and grab a bracketed shiny no one will ever see. But, when you’re with people you like, that’s enough. We also hit AQs of the 20 and 40 variety, which was neat just to see. That’s the kind of stuff I enjoy the hell out of.

But, I think the thing that really got me here was pushing, pushing, pushing to that 329 iLvL. Whoever had the bright idea to item-gate stuff paid far too much attention to the mouth-breathers who bowed before the Great Throne of Gearscore. Someone missed the memo that smart people hated that add-on. Those of us who used it did so because those same people outnumbered us 4-to-1 and pretty much demanded it. Now it’s the game that demands it and it may as wall have a big sign that says “GEAR GRIND BEGINS IN 1.2 MILES! TAKE NEXT EXIT TO CONTINUE PLAYING. GEAR GRIND BEGINS NOW!” And that’s retarded because, in this bloggers humble opinion, as much as people like getting shiny upgrades, they don’t want to HAVE to get shiny upgrades. I would have been much better off slamming my face against the wall at the 325 iLvL I dinged with. Why? Because I slammed my face on the wall at 329 and ground my teeth even more because I worked for the privledge. Sometimes a game is just a game. Other times it’s a poorly veiled IV drip.

See, but we’re beyond that. Now most of us are doing well enough in heroics (guild groups) to hold our own without much trouble and enjoy our time there. Just like I hypothesized while the game is in beta, however, throwing people back into the grind so quick was a poor move.  Who wanted to get back into the ultra-repetition so quick, anyways? The designers, one and only, because that’s where their money comes from.

Back to the point: I’m fighting it.

Attempt the first: PvP. I used to love battlegrounds playing my warrior. Then I rolled a mage and that passion died away like a flower fertilized with anthrax. On my Death Knight, however, I’ve been having a blast. I finally tackled that resilience hurdle, so I can actually be somewhat competitive. It’s fun, dynamic, and ultimately rewards my PvE with a good DPS offset to boot.

Attempt the second: My first raid team. I even cleared Friday and Saturday nights to devote to it, when we’re not out on the town clicking our merry heels — hah, like married people do THAT. Okay, it’s not so boring as lacking all heel-clicking, but, honestly, I don’t drink and we’re not clubbers, so Fridays are often spent relaxing after a long week at work.  I set this up with a buddy of mine and we’re having a little trouble getting it off the ground. We’re the second raid team in our guild and run pretty late (9:45PM CST). We’re going to try again for a while and stir up interest — which has been on the uptick — but this is really one of the things I’m putting my hope into. I’ve never been a raider and always wanted to be. The opportunity is here and, as a tank, I might even be able to land a PUG spot if all else fails. We’ll see.

Attempt the final: Embracing guild achievements. You know how big of a deal it is that I give two towel-snaps about achievements? I never cared. Ever. On any system. In WoW, they make an excellent reason to do things without a gear incentive. A lot of these things are about the most pure and unadulterated MMO content WoW has to offer.

So, we’ll see. I guess my main reason for writing this is to chronicle the Chronicle: My MMO Life. At the very least, I’ll put in another month. I owe it to myself and thanks to a contest I won at MMO Voices, I’m paid up until then anyways. I really believe that my future in WoW depends on my ability to connect and take part in my guild. That’s a first and I believe in it more than I’ve believed it for any redeeming part of the game in the past. As much as I like WoW — I’ll never say it’s a bad game or become one of these jaded, bitter vets — Cataclysm has only shown me how much more important people are over quests and dungeons. It’s not about the “what” it’s about the “who.”

That’s noteworthy, isn’t it?

SOE Floundering – Painful Observations From the Outside

I’ve been sitting on this post for a week because, well, I don’t currently play any SOE games, so who am I to make a judgment? You know what, though? This is my blog, a place to share my observations, so why be so vanilla as to hold something back I’m thinking on. That’s something I’m going to change around here. My thought today is this: SOE is mightily floundering.

That’s the image they’re putting forward. EQ2X has an ass-backwards approach to F2P gaming. One of the worst, most divisive ways they could have done it. Seriously. And frankly, it only speaks to a “get money where we can get it”  Allod’s Online Plus Some Segregation mentality.

Then they have this $65 vampire race. And we thought the $25 horse was expensive. SOE: pushing the bar in calling their players stupid. How full packages did they really expect to sell? That whole debacle just tells me that Sony must not have much respect for their player base. Respect would mean reasonable pricing. Assuming their customers have too much money and too little smarts means $65 races packages.

Then there’s DCUO. Call me crazy but I don’t think it’s too smart of them to bank on this game. By most reports, it’s fun. Let’s be realistic, though. The whole “$15 a month for a PS3 game” thing isn’t going to fly in the long-run. You don’t confront console expectations with service fees and then provide your action-gamers with action-MMO combat. The two do not fill the same niche. Take Giant Bomb’s review. What’s good for action-MMO combat makes for bad console-action gameplay. Different standards. In the long run, either the PS3 will drop the subscription fee or dwindle into the nothingness of low-playerbase, low-consciousness MMOs that “could have been better.” The PC version will probably do alright in that “we’re in an over-crowded genre with an over-crowded theme” kind of way. Who knows.

Do you think Free Realms will have a subscription fee? Gotta make that money somewhere. Except, well, that won’t. The PS3 isn’t a casual machine (though casuals certainly play it) and your average console fan will scoff at the idea of paying for teeny-bopper mini-game online.

Then there are the mythical non-MMO MMOs like The Agency – more real in Facebook form than any “real” game. Or Star Wars: Clone Wars Online. A virtual world, or moneymaker, therein there’s not.

The whole public perception is that Sony’s biggest game is on it’s way out and, honestly, has been out of all but a niche audience for the past two years. EQ2 doesn’t look or function like it should and won’t be earning many more customers than it has now. Everything that surrounds it is overshadowed or perceived as dying. Who will be talking about Star Wars: Galaxies when The Old Republic comes out? Massively, maybe, once or twice a month as servers merge or expansions whimper out of the gate. Vanguard, Pirates of the Burning Sea… Planetside? Those games aren’t blowing minds anytime soon, apart from their continued existence despite being publically forgotten – and I like those games. Except for Planetside, before my time, that one.

You know what needs to happen? A complete graphical overhaul of EQ2. A complete performance overhaul of EQ2. The game needs to look like it released in 2009 and play like it came out in 2001, instead of the other way around (and that’s being generous, EQ2 runs HORRIBLY for how it looks). Vanguard needs to go F2P and get some extra developer support to back it up because, frankly, that’s an underappreciated game if ever there was one, and Sony is squarely to blame for its currently dwindling state – people should not be surprised to hear that the game is still functioning.

So, yeah, I don’t play Sony games. That’s not because I have something against Sony. Quite the contrary, actually, because I think their theoreticals are right where they need to be. They’re a company that has the ideas for a kick-keister, old-school, next-gen MMO. I don’t play Sony games because, frankly, every single thing is sub-par or on life-support. That’s the public perception. Free servers full, paid servers empty. No cross-over. That should send a message.

Instead, what they’re getting is “DCUO is the new black.” For now. In six months, it will settle. The honeymoon will end. Worse, I have serious concerns that DCUO will cause the industry to doubt the longevity of a console MMO. When it gets put by the wayside for the next multiplayer action game – because that’s what most console players will expect – there’s a great chance those players will never come back and see those MMO trappings as hindrances rather than selling points. For all the excitement and hoo-rah going on right now, what message will investors get when the next Call of Duty comes out and people realize there’s great, long-term gameplay for the low, low price of nothing one box over in their game cabinet?

That’s the gamble Sony is taking, so pleased to not be selling us a bill of goods or believe in your own hype, Mr. Smedley. I have a lot of respect for you – the you that brought us games like EQ2 and Vanguard. Not the one who lets those same games waste away like yesterday’s long-term plan.

Revision. Realism. And something worth getting excited about again. That’s what it’s going to take to change the public perception of Sony Online Entertainment.

That’s one gamer’s take, anyways.

March: Feels Like November, Doesn’t It? [3DS, DA2, ETC.]

Update: Well, looks like PSOM was wrong. L.A. Noire just announced a May release date.

Wow, March is fast approaching and it feels like November. We have some very big things approaching: Rift, Dragon Age 2, L.A. Noire, and, of course, the 3DS. Let’s see…that’s, what, about $400+ in goodies to buy? I don’t think I’d have enough in trade-ins if I got rid of my whole library. How much is a Nintendo 64 going for these days?

As a Day One Buyer for the things that excite me most, I find myself a little confounded. We have four biggies, each with it’s own incredible level of polish and pizzazz, vying for the top spot. How does the budget conscious gamer even approach a month like this? More importantly, how does he explain it to his wife?

Well, the long and short of it is this: he doesn’t. He makes hard choices. Thankfully, the good folks at Bioware and Nintendo have helped me pare down the list a little bit.

Let’s face it, guys, the 3DS launch window is a huge let down. I’m as excited about the handheld as anyone but the launch titles for the first three months just aren’t there. The biggest releases to catch my eye are the nostalgic Pilotwings Resort (I loved that game for the N64) and Resident Evil: Mercenaries, the multi-player only, non-Resident Evil, Resident Evil. And, frankly, the last game sucked. RE5 was a massive let down on every front. Where’s Mario, Kirby, and Link? Why is Kid Icarus being replaced with Super Monkey Ball and Dead or Alive: Dimensions? This isn’t the line-up that justifies dropping $250. I’d go so far as to say that this is the most disappointing game line-up we’ve seen for a new console since before the PS3.

So, the 3DS is out for at least the next three months. /sigh of relief. Now maybe I’ll be able to finish up my last few PSP games before trading in.

Aside: Am I the only one who’s starting to feel a little torn after hearing the rumors about the PSP2? 3D is great and all but PS3 level graphics, dual joysticks, and the end of UMDs kind of blows that out of the water. Add in advanced online functionality (we assume, since the PSP had BY FAR better online than the DSi) and you have the recipe for truly portable next-gen gaming. Online CoD that doesn’t sacrifice functionality? I’m in.

Then there’s Dragon Age 2. I’m really holding out hope that I won’t have to buy this one. Through Vagary I was able to get in touch with a great PR rep who put me on the list for a review copy “pending availability.” We’re still a small site, so it was especially nice to see one of the biggest and most upcoming companies in gaming give us the time of day. The sad truth is it’s pretty hard for a new site to break into the PR consciousness. But we’re getting there and if my first review (we’ve done many others; I hang on the back-end mostly) can be of a game I’ve looked forward to since it’s announced, I’ll be a very happy guy.

That still leaves Rift and L.A. Noire. I have a couple of games to trade in, so I can offset those by at least 20 bucks a piece. This time I might even go online to get a better ‘used’ discount, since it’s an extra $5 savings. Here’s hoping they offer some kind of decent deal, though.

Anyways… wow. Kind of feels like the holiday season, doesn’t it? I’ve got to say, even though I’m relieved that I won’t be chomping at the bit for the 3DS, I’m really disappointed that this is all Nintendo has to offer. Oh well. Hopefully while they decide to actually sell the stuff they advertised the system with, we’ll find out more about the PSP2. I’m not buying a new console for a bunch of remakes and I think it’d be a mistake to think the 3D will be anything more than a gimmick this time next year. They’re really going to have to make some good games. Until then, DA2, L.A. Noire, and Rift will keep me satisfied.

PSA: Vagary is Looking for a Few Good Podcasts!

Just a head’s up to everyone considering or already running their own podcast: Vagary.TV is interested in bringing you into our network! We’re a gaming network specializing in written and auditory content spanning all systems and genres. We currently have a team just shy of 20 dedicated gamers that love creating custom content on their shows and for the site.

Here’s what Vagary can bring interested volunteers:

  • Free podcast and website hosting
  • Advertisers and the potential to earn based on your audience (we are currently sponsored by Go Daddy)
  • A custom wordpress-based website – we can help with art and layout but give you the reins if you’re comfortable with that freedom
  • Press passes to big events such as PAX or E3 (E3 is competitive and slots are filling fast) – this means free entry and extra access to developers and booths
  • Access to the Games Press PR data base and an official email for developer/studio contacts; free opportunity to pursue review copies and materials for your use on the site/podcast
  • Support for any technical or content-production issues that may arise

Right now, we’re looking for individual shows with a single game (MMO) emphasis or a non-game focus to expand our existing audience; however, we’re always open to quality, highly produced shows of any sort. If you’re interested ask yourself, do you and your show have:

  • A specific format – what makes your show your show?
  • High production values – this means editing and post-processing, such as noise removal, bass boost, and other “touch ups” to give your show that extra polish

If your show meets these requirements and you feel your show would be a good match for the Vagary network, please send an inquiry to talent@vagary.tv with the name of your show and a sample piece of audio.

We’re looking forward hearing from you!

How the PS3 Hack Might Wreck Your Favorite Games

This disturbs me to no end. You know, honestly, before today the depth of my emotion for the PS3 GeoHot hack didn’t really breach disappointment. Well, that’s done. 

In case you missed it, a man named George Hotz found the root encyption key for the Playstation 3 and effectively blew the system wide open. While he doesn’t advocate piracy, he may as well because making this tool publically available on the “honor system” is about the same as leaving the keys in a running lamborghini. Of course, people are now using the system to pirate PS3 games and install all sorts of extra programs. You know, doing the same thing that made creating  new games on the PSP pointless.

But, now it really hits home. The hackers have found a way to exploit Modern Warfare 2 to the point where entering into one of these hacked servers can reset you down to level 1. Nevermind the fact that aimbotting is bad enough on its own. Some people might write this off as a non-issue since Black Ops is the new hot. Well, I’m sorry, but there are lots of reasons to prefer MW2 over BO, or heck, maybe even like BOTH — and a good 200,000 people agreed with me last night.

So now, I’d like to get this off of my chest. This is inexcusable. Sony can remotely shut down hacked PS3s and now is the time to do it. I don’t care that they spent $200 or more on the system. Brick it. I, and MANY others, didn’t do anything wrong here and now we have to suffer broken, exploited multiplayer in a game we payed $60 for. And not just any game, the game of 2010. It’s still in the top 3 of most played online. And you’d better believe it’s only the start. Why exactly should I, a fair player, lose out because 15-year-old, foul mouthed, racist Billy of the [KKK] clan, wants insta-kill,no-aim headshots? Wants the lawls of resetting my hundreds of hours of gameplay. Kick them out of the game now and show the community that you give a damn. Don’t just sue some random loser who already accomplished what he set out to do. Now is the time to set a damn precedent before it goes any further. We, the non-cheaters, are the freaking lifeblood of your company and if you doubt that, let this slide.

And if the reports are true and the only solution to the hack is to release new hardware, this is your only option. I won’t spend another $200 on a system just to make up for your lack of guts. I’ll trade in and buy an Xbox 360 if I was changing at all.

As it stands now, my favorite game of last year is worthless. Is it worth trading in over? No, probably not. But I certainly won’t be keeping that game around for much longer.

My big concern is that this is only the beginning. With the PS3 being blown wide open, any game that relied on platform protection is now fair game. Let’s hope the studios doubted Sony from the start. That’s a great thing to hope, isn’t it?

So, thanks hackers. You’ve proven yourselves cheap, moral-less dirtbags again. I hope you got your rocks off because wrecking other people’s online is the same thing as stealing money out of their pockets. Feel good, but if there’s one thing that will drive the message of piracy home, it’s making the average person suffer. Nice work.

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