11/15/12

First Steps Into Storm Legion

Over the last few days, I’ve had the opportunity to dive head first into RIFT’s Storm Legion expansion. Getting in was smooth as butter and the new world is fantastic. We can criticize and commentate all we want but at the end of the day, I love the expansion model. It brings such an influx of excitement and activity that it’s hard not to get swept up in it. Storm Legion is no different and my server, Greybriar, has just been popping. Everywhere you go, there are people enjoying themselves. And there are a lot of new things to enjoy! I’ve really only scratched the surface but I am very optimistic for what’s to come.

Vertical expansions are a lot about starting over, so I decided to dust off my cleric and give him a go. It’s been a long, long time since I’ve played him, so it was slow going at first and way different than playing my rogue. There is something about that class I really enjoy, though. Probably hitting things with maces. AH HIT STUFF GOOD HUR HUR. But really, the interplay of their souls makes them incredibly versatile if a bit more complex to jump back into after a year away. Thankfully the RIFT class forums now have a guide section, so I was able to get up and running quickly. It’s fitting, I think, tackling new lands and new adventures with the character I began it all with. Plus, being able to take on a small army of mobs and hardly losing any health is always fun.

After grabbing the quest, I headed to Cape Jule instead of Pelladane. It really wasn’t an informed decision because all I knew was that Dusken used a lot of purple and I’m not a fan. Cape Jule on the other hand is vibrant and lush with greenery. It’s a jungle with giant, spiky vines and mobs that aren’t just rehashes or old hat (mostly). I think I made the right choice because I want to explore.

Which, as it happens, really does pay off in Storm Legion. In my few hours of questing I’ve found at least a half dozen quests lying around. Usually they’re items you have to click on or imperiled citizens who didn’t realize they were actually terrible, terrible newbs. Between these, artifacts, achievements, and gathering nodes, there’s lots of reasons to go and get lost.

There are also more Carnage Quests than I really care to complete. Just about every mob-type I’ve killed so far starts one. I thought I would like these but the reality is they’re just grind trackers with rewards at the end. I’m hoping they really are optional and not an important part of leveling but experience gain is slower than I expected, so it’s a question to revisit down the line. On the plus side, the system is perfect for downtime because the adventurer’s currency can be exchanged for some great gear with awesome skins. The developers were honest (which is pretty normal with Trion – love those guys!), Carnage Quests are a way to reward plays for doing what they would be anyways, and all their progression systems tie in with it naturally. I look forward to seeing where else than can go with it.

I also go to try out a hunt rift. Intense would be an appropriate word. I didn’t know it was a new rift-type until afterwords, but playing through it meant facing wave after wave of invasion mobs on top of the normal wave spawns too. It was always “go, go, go” in a very good way. The way normal waves and the invasion-stoppers blended together made everything feel like it was on the edge and ready to fly out of control if I let up even a little. It straddled that red-line in just the right way and was a blast.

One thing I haven’t seen is dimensions. I know everyone was excited about this, and so was I, but I figured I’d take it naturally and wait for a quest or letter to come pointing me in that direction. As of yet, it hasn’t come so I’ll probably just head to Meridian to pick up my first one and play. I did get to visit the vendor in the first city. Prices for new items look cheap but I could see it becoming a big money sink for creative-types.

Another thing that I have to give Trion props for is the scope and beauty of their vision. The expansion is just VAST and everything is so BIG. I came to the first city in Pelladane and it’s literally bigger than all of Meridian and I would bet Sanctum. I keep my view distance cranked so I can stop and admire each vista as I come across it. Armors also seem to have taken a step up. I recall reading a Hartsman quote that pre-launch of v1.0, they couldn’t go out on armor and weapon models like they would have liked. I suspected that we’d see that rectified in their first expansion and I was right. Everything it much more elaborate, much more detailed, and not generic like many had feared. Kudos art team!

I know I’m gushing but that’s okay, I don’t mind. RIFT holds a special place with me. It’s the game that convinced me to start the RIFT Watchers podcast, the second ever to focus on the game. It allowed me to build a friendship with my co-hosts that still lasts today, to discover the ins and outs of editing and podcast “business,” to even have a role in forming a guild that would outlast its founders. (I killed a guy in conquest from that guild not long ago… I didn’t even know it was still around!). I even got prank called by Scott Hartsman from PAX (thanks to Jeremy!). It’s the only MMO other than WoW where I have multiple max level characters – I don’t do that! So even though I don my critic hat, I’m enjoying the simple act of enjoying this, and it’s easy to do.

As time goes on, I’m sure we’ll all discover things to have a critical discussion over. For now, ahem… GOOOOOOOOOOO STORM LEGION!

07/15/11

My Experimental Interview with Trion and The Electric Steam Sale Experiment

Happy Friday, folks.

Today looks to be a beautiful day going into a great weekend. I’m a bit excited for tomorrow, actually. I’ll be doing a special podcast with the community team at Trion. What makes that even more exciting – or nerve-wracking – is that I’m going to be doing an experimental episode with them, more akin to This American Life than Rift Watchers. Thankfully Cindy and Zann will be there, and they’re both genuinely nice and fun to talk to. The three others coming along I haven’t met, though I know Amary from the forums. You probably do, too; she does the patch notes.

I’ve actually not played RIFT much lately. I was edging into a break about two weeks ago, and the Steam sale pretty much decided for me. It’s a great game, the most sticky I’ve played since WoW, and I’d hit it hard over the last three months. I hit 50, got myself nearly done with the first set of plaque gear, and realized that the next step was raiding. That’s great, but if I followed that path, I would have burnt out. No doubt about it. So I’m taking things easier, enjoying some next games, and —

Watching Netflix on my 3DS. Say whaaaat. But it’s true, as of today the Nintendo 3DS is worth owning. Ocarina of Time almost got us there, but today was a big step forward, and the recent additions to the e-shop provide a lot of options.

Now, some of you may be wondering why I put so much emphasis on the Netflix over, say, the game library (not entirely, the game library right now). The answer is pretty simple, and married men represent: I have a wife. And being that my wife enjoys a handful of programs I do not, I’m now explore my queue instead of probing the intricacies of Seattle Grace Hospital. Plus, I don’t have an iPhone, so this is rather new for me.

Anyways, this Steam sale got the best of me. I was on a music kick this year and purchased both Beat Hazard and The Polynomial. Beat Hazard is a mix of Space Invaders and Audiosurf; it’s a dual-stick shooter where the levels, incredible firework-like visuals, and the power of your weapons are based on the song you’re listening to. The Polynomial is a first-person flight shooter where you’re music helps generate an amazing space arena. It’s essentially what every former hippy wishes they’d had in the 70s, except that it’s filled with vampire-ball monsters and weird space-jellyfish (see trailer).

I also picked up Batman: Arkham Asylum, a game I owned and traded in on the PS3, purely to check out the 3D. It was a pretty big deal for nVidia when it came out, what with achieving the prestigious “3D Ready” label from the company. For $7.50, it was an absolute steal. I’m playing with an Xbox 360 controller and – no exaggeration – the 3D effect is an absolute game-changer. The added depth skyrockets immersion more than you’d believe. Playing through the game seems more like watching the world’s most elaborate dolls in an amazing set rather than animated models. It’s hard to describe, but everything just seems much more solid.

The silence in here has gone on long enough that I feel something has to be said. I’ve been reticent to post over the last few months for a reason I hope that no one takes offense to: Once you’ve been around for a while, it seems like every argument has been stated already. The blogoverse is starting to seem pretty cyclical and instead of coming up with new ways to participate in those conversations, I’ve simply been watching them play out while re-investing in what made me want to blog in the first place.

I love games. MMOs, single-players, arena shooters, and casuals alike. I appreciate the since of youthful exuberance a new game brings me, the excitement of the build-up, and the sneaky ways a good in-game narrative can swoop in and hit you harder than any movie or TV show. Suffice it to say that I’m not going anywhere ;-)

 

06/8/11

The Multiverse – Season 02 Episode 07 – “A Game of Bones”

Hallelujah! It’s 91 degrees in New York and we’re turning the heat up even higher with this episode of the Multiverse. This week we’re joined by our friend Gavin of Flex Your Geek, Rift Watchers, and, of course, Vagary TV! We have a great time talking about the week’s news, which includes Cryptic moving to Perfect World Entertainment, Age of Conan going F2P, TERA closing 22 of its 37 original servers, and Fallen Earth being bought by GamersFirst (of APB: Reloaded fame). Big change-ups this week, folks! The question is, which of these games will add in highly detailed fur-borne characters first?

Adam did an exceptional job polishing up this episode. Believe it or not — and you won’t be able to tell from listening — we had a bit of trouble slipping into NSFW territory with a couple naughty words. Thank you, Adam, for being our FCC (and a great producer).

We also announce the winner to our free gametime contest — so make sure to listen if you’ve left us a review recently!

Enjoy the show!

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02/8/11

Rift Watchers – Episode #3: “Defining the Game”

Hi Everyone,

We’re happy to present Episode #3: Defining the Game to you today. On this episode we talk about the changes to invasions over betas five and six, the updates racials, the new ancient wardstone system, and lots more. In segment two, Jeremy and I have a little debate over the proper definition of Rift: is it a PvE game, PvP, or something else entirely?

We also go through our usual forum watch, which we’ve dubbed the “Aren’t We Ornery” segment for this week.

Guild Giveaway: Lagwar and Vagary are teaming up to give away 6 guild forums. We’ll set you up with a password protected area just for your guild, with all the sub-forums you need. The first six guilds to respond will get these forums, free for your use. Just send us an email at the address below.

Email Call Out of the Week: What type of game do you see Rift as: PvE, PvP, or something else? Send your emails to riftwatchers@gmail.com and we’ll talk about them on the next show.

iTunes Shoutouts: We would like to thank: Trammel Hawkins, Lots of Coins, RemmyT, and the 3 anonymous 5-star voters. Remember, reviews are how new people will find us. Help us grow the show by leaving us a 5-star iTunes review.

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01/6/11

Rift Watchers Podcast – Episode #1 – NDA-Free is the Way to Be!

Note: Don’t worry, these cross-posts won’t continue forever. I’ve been sharing things over here that I thought my readers might enjoy — and trying to get a little extra exposure. While some Rift-centric things that I feel are of interest to MMO players will still get posted at both places, consider adding that feed to your RSS reader so you don’t miss out.

The guys at Rift Watchers and I are happy to introduce our new project: the Rift Watchers Podcast! Our show will focus on the big news and hot topics confronting the Rift community. Every episode will also feature a community spotlight – that’s for you and your blog, project, guild, or character – and a recap of what’s trending on the official forums.

This past Monday, Jeremy, Gavin, and I got together to record our first episode. On this show, we share our NDA-free beta impressions (featuring nearly every aspect of the game, including PvP) and our thoughts, concerns, and things we’re excited about for the future. We round out the discussion portion of the show by discussing a question we’ve heard echoed throughout the last month:

Since the NDA has been lifted, people have been sharing their thoughts. The overwhelming majority say that Rift is a fun, extremely polished game, but offers very little truly new (I realize this is debatable). While we may presume that this is to make the game feel immediately familiar, how will it impact the game’s longevity and it’s ability to stand up to the other 2011 stand-outs, Guild Wars 2 and Star Wars: The Old Republic?

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As always, this show (and site) is brought to you by Vagary.TV – your friendly neighborhood gaming network.