So, apparantly, I can’t ubsub from Fallen Earth

Update #1: Trying to re-up it didn’t work. I sent an email in to account support. I’ll let you know what happens.

I don’t like recurring subscriptions. I just don’t, the mental weight of that extra monthly bill bothers me. So, I usually pay for a month and then cancel the subscription right there.

I didn’t do that with Fallen Earth, this last time. I don’t know why. When I remembered though, back on the sixth, I went through the usual process of unsubscribing. If I recall correctly, and I may not be, I believe I was redirected to PayPal.

Something happened and I had to go into PayPal to cancel it. I know that much for sure.

Anyhow, when I next logged into the account management system, I noticed that nothing had changed with my subscription plan. I was still set to recurring. I tried to cancel it again, using the unsubscribe button right there on the page. I got an error message saying “(3) error from PayPal” and then a transaction code.

Alright, I thought, maybe it’ll take a few days to update. PayPal is usually slow like that. I walked away and forgot about it. I logged in today, however, and found that my subscription was set to renew yesterday and never did.

Thinking for sure I’d be locked out and told to re-up, I tried logging in. Lo and behold, the patcher came up, updated, and let me play without a problem.

Interesting.

I don’t expect this to go on and, honestly, I don’t want it to. I don’t mind paying for games and don’t believe in getting things for free. This seems like a pretty big oversight, though. Someone overlooked the possibilities there.

I’m going to try to resubscribe and see if that fixes the glitch. If not, I’m off to support.

For the moment, it looks like I’m playing without paying.

I feel… kind of dirty. So much so, I’m kind of afraid to logon until it’s fixed, in case they think I’m trying to cheat the system. Hopefully, that doesn’t happen.

Big changes: tons of stats being removed and changed in WoW, hunters no longer use mana

Before I go on, take a minute and have a look at this.

Coming in Cataclysm, Blizzard has plans to remove a relative crap-ton of stats from the game. When I first read this, I was pretty shocked. I mean, there’s a lot happening here, without even considering that hunters won’t have mana anymore and warlocks won’t need soul shards for more than a single ability. Like I said, big changes.

Looking just at the stats though, I don’t think it’s that bad of an idea.

Take the changes that effect casters. Spell Power is now intellect and MP5 spirit. Honestly, I find this change to be far more intuitive than what’s in place now. If we go back in time a ways, we’ll find that spell power actually was intellect. If you had a lot of int, you were going to be a better mage. Period. Spirit isn’t so cut and dry, but the sentiment remains the same.

As long as the transfer doesn’t shortchange casters, this is a welcome change. Even though simplifications usually bother me, in this case, we’re still at the level of the classic RPG, so it’s all good. It’s like, the game was complex because it was an MMO and not an RPG like those before it. Now, it’s moving in line with the classics of the genre. To me, this feels more like trimming the fat than any kind of nerf.

The changes to the primary tanking stats, however, are a nerf… to a certain kind of player. When I played a tank in BC WoW (a poor one, admittedly), I did a lot of reading. Warriors especially swim in numbers. There’s a lot more balancing and perfecting armor sets than most other roles. Once this change goes in, there will be a lot less of that theorycrafting. The number crunchers won’t like this simplification.

Now, being the noob that I am, would like to say that I welcome these changes too with open arms. Not because I want anyone’s game nerfed, but because I think all that tweaking and perfecting makes tanking a lot less appealing to new players. Hell, it makes it less appealing to old players too.

Most people don’t want to have ten extra things to worry about when, simply put, it can be someone else’s problem. Hence, our lack of tanks. These changes remove one of the biggest barriers to the role. It might simplify things but, really, if it was keeping people away from tanking, something probably needed to be done.

One of my guildies commented that the stat changes are another step towards homogenizing the classes. Maybe, but I don’t think so.

Since hunters won’t be using mana anymore, you don’t have to worry about them rolling on caster items. That means that healers and casters will be competing for roles, along with the various tanks. It doesn’t sound much different from the current system.

Speaking of the class changes, I don’t really mind either of them. Hunters will now be focusing on “focus,” which will work similar to rage. Ammo will also be equipped able which means “set it and forget it.” No more having to buy tons of ammo.

Warlocks will automatically get three soul shards per kill and only have one ability that uses them. I don’t see much need for this, since soul shards were easily acquirable and provided an interesting mechanic. Without having to soul drain, however, they won’t need to take a DPS hit when they run out and need to replenish.

Overall, these updates will have an impact on how we plan out and gear up our characters. How much, though, we’ll have to wait and see. What do you guys think?


How to fix in-game events

Or, “Why in-game events don’t do it for me.” Enjoy!

I’m not one of these guys that rails against in-game events. But, really, they don’t do much for me. Granted, I’ll usually poke my nose around and see what’s going on, but after a quest or two, and sometimes less, I’m out. Usually, I don’t bother looking back again.

This whole topic comes to the forefront of my mind now more than ever, as our games are inundated with their “Not Christmas” Christmas events. WoW has the Feast of Winter’s Veil, LotRO the Yule Festival, and Fallen Earth is celebrating its first First Night. Each of these option gives players some quests, a couple of activities, and maybe some little extra to send them on their way.  Plus, the events mean new (or slightly less seen) content, and we all love that.

So what’s the matter? My issue, and I’d bet a lot of other players who feel the same, stems from these three suggestions I have for MMO companies wanting to incorporate a live event into their game.

Be Bite Sized

This is huge. When I’m logging in, I usually have a goal. That’s the nature of the beast. I don’t want to have to set my goals to the side for a day, or even an hour, to ride a horse, find a cookie, or trick-or-treat.  There are exceptions, but a good rule of thumb is to give me options to experience pieces of your event and get a good feel for it in an in-and-out fashion.

Don’t make the festival compete with my main goal. It won’t win. Make it something I can do in my downtime, or before I head out, and I’m a lot more likely to take part in the fun.

Be Unique

Another biggie. The event has to offer something that I can’t find in my normal questing/dungeon running routine. Maybe it’s a unique activity with a new mechanic. Maybe it’s some big (or at least actively progressing) story event. If I can see the same thing elsewhere, I need a reward, quick and easy, otherwise, where’s the draw?

On that same token, adding new things each year is always good. If it’s fun enough for me to want to join in the first time, I’ll probably be there again the next year. But, if there’s something new and exciting on top of what I enjoy, I’ll for sure be there the next year.

Be Rewarding, Without Being Demanding

This ties in with my first suggestion. Don’t make your event  compete with the main game. The bulk of an MMO is made to give the player a rewarding experience.  To win out against the actual game, the event has to give a unique reward, while also requiring less from the player.

Sound backwards? It is, if we’re talking about the normal MMO. Here’s how I see it, these events are like clouds: light, fluffy, and gone before you know it.  Players like getting rewards, so give them to them without making players jump through a bunch of hoops.  That’s what the main game is for. If players want to do more, make sure they’re getting something extra without making the average joe feel shortchanged.

Take WoW’s Winter Veil, for example. This is by far my favorite in-game holiday because, on Christmas Day, I know I’ll be logging in to a couple of lighthearted presents, and probably a fun vanity pet. I like that. It makes the event optional, while still including everyone. Likewise, the people who want to do more get better rewards for it. That’s the way to endear the majority of players to an event.

The main reason why most of they don’t hit home with me is because they ask too much. The unique-fun-reward factor has to be dialed up to get the community stirring, so I know it’s worth my time to even travel out there. Once I’m there, I need a quick hook to get me in, and quick fun to keep me going. Delivery quests aren’t it unless there’s an immediate rainbow at the end of the tunnel (Rainbow? Light? Weasel?). And that rainbow needs to be bright. No +2% chance to parry cookies please.

Overall, I love that so many games put on these little events. They’re all just “extra” and anytime a company does that, I see them going above and beyond what they really need to do. That’s awesome and, a lot of times, I think I can see a little bit of the developer’s love for the game shine through. You can tell they have fun putting these things together and that feeling makes it all the better.

Whether or not I take part in all of them, I hope developers keep cranking these events out for years to come. They’re worth the time and certainly worth the smiles.

Until next time!

Merry Christmas

From my family to yours, we wish you a Merry Christmas filled with joy, laughter, and good times with friends and family. Also presents. Everyone loves presents. This post, as a matter of fact is being written from my new laptop lap desk, with a built in light and mouse pad! And while I’m in a new sweater. But it’s cool.

Definitely not a grandma sweater. 🙂

Happy Holidays!

The Multiverse – Episode #3: Epic Riknas

Riknas-Logo

Riknas Online - Coming December 2035

Hi Everyone,

Welcome to Episode #3 of Riknas, Ferrel’s, and my pet project. We got together a little bit late this past week, so sorry about being a day late. This week, we talked about storytelling, immersion, and, yes, Epic Riknas. What is an Epic Riknas you might ask? Only the best up and coming MMO out there! Riknas Online is set to launch sometime in 2035, alongside Chris: The Final Frontier, a virtual reality version of the Oregon Trail. It’ll be a box set.

We were also happy to be joined by Ryan, writer here, and operator of our host, Vagary TV. Ryan’s currently a staff member on one MUD and the main developer for another, so he had an interesting perspective on how content gets presented to the player. Thanks for joining us, Ryan!

If you enjoyed the show, we’d love to hear about it in the comments or through an iTunes review (iTunes reviews will get honored on the show… *wink wink*). You can also feel free to contact us directly at multiversepodcast@gmail.com.

Home Page

Direct Download

iTunes Feed

Listen Here: [audio: http://vagary.tv/multiverse/episodes/multiverse03.mp3]

*EDIT: If you’re getting distortion at the beginning of this file, please note that it’s because of the web player. Your download won’t have this. I’m trying a re-upload tonight to fix it. If you use the web player to tune in, please let me know if you experience issues.

Show Notes: Episode #3 – “Epic Riknas” recorded 12/21/09

  • Introduction

    • What have we been up to the past two weeks?!

    • Let’s get to know Ryan

  • Big News

    • Fallen Earth gets the social patch – drinking, gambling, and sleeping in tents! Sounds like a weekend camping in the woods.

    • Anarchy Online’s getting a facelift – now only two years behind the times. We kid, we kid!

    • Bioware reveals Tatooine will be included in SW:TOR. Mmmmmm…. sandy.

    • Patch 3.3 – anyone hear of this thing? I’m lost.

  • Round Table –

    • Storytelling – What’s good, what’s bad, what can be done, and will it succeed?

      • Epic Riknas – the fully Riknas themed MMO.

    • Immersion – How do we get immersed, does it matter (raiding/pvp), favorite story/immersion moments.

  • Host Segments

  • Shout Outs:

Enjoy!

Let’s talk about immersion

Ahhh…. immersion. It’s the thing most of us look for when we dive into a game. Yet, it’s also one of the most subjective we could choose to look at. Where does it start? How is it supported? And does it matter?

I, for one, will say that immersion is one of the top goals I go into every game with. If I’m not feeling immersed, then I’m probably feeling detached. Unless it’s a puzzle game, that usually means I won’t be playing long.

For me, immersion comes from two areas: environment (fluff) and action gameplay.

For environment, things within the world matter to me. The lay of the land, build of the towns and forests, all make a difference. The less game-like they are and the more world-like, the better. Yet, in towns especially, there has to be a blend between the two so that the gameplay doesn’t suffer as a result.

Mobs and NPCs make a difference too. You need the right mobs for the right zones and good NPC scripting. I don’t mean the conversations two vendors might have (generally, quite lame due to their timer-based, never-changing nature), I mean the things mobs do within the environment. Deer grazing in a field and running away when a wolf paths too close. Birds flying from trees when I pass too close. These are things that make the world live and breathe.

When it comes to making the world seem alive though, probably the biggest and most underappreciated aspects of immersion is sound. Music is great and can really endear me to a zone but what I’m talking has more to do with the ambient sounds. Birds chirping, the sound of snow crunching under foot, the hoot of an owl in a shadowy forest.

There’s more too, such as pets, interactive objects, like chairs and beds, and “just for fun” items and abilities, like beer or pipeweed or a spell that lets you change form for a few minutes.

Me as a frightcorn in Aion

All of these things fall in the realm of fluff. Yet, to me, they are part and parcel of what gives a game the depth it needs for longevity. That’s why I always find it funny when I hear players talk about the uselessness of fluff. If it wasn’t for “fluff” content, the RPG genre would probably have never gotten to where it is today. You’d have progressive action games and the rest of the console-only field. Fluff makes the world and, if you don’t want a world to play in, well… I guess you have a wider selection of games to consider than I do.

The other area of immersion is gameplay itself. I’ve always found that encounters that require you to be on the ball immediately lend themselves to immersion. You can’t be focused on this or that, or half on the new episode of Lost playing in the background, because if you’re not paying attention, you’ll probably die. These encounters require, outside of anything environmental, that you immerse yourself. At that point, everything outside of the encounter becomes stage dressing and adds to the experience.

This, I’ll contend, is the biggest reason unrelated to loot why people raid. The gameplay requires more and, necessarily, you find yourself transported to a level of depth not found other areas of the game. The same could be said for PvP, to a lesser extent. Any activity that requires you to be clicked-in more than usual could be said to be more immersive. But, let me elaborate.

I usually get nailed for the idea that I care more about “LOL ARPEE WUT?” than about gameplay. Let me set the record straight here, immersion is impossible without the gameplay being there first. When the play is up to par, the environment becomes what it always should have been, a backdrop and support for a better experience.

Yet, what many non-RP’rs forget is that immersion is an important part of gameplay, even when they’re not thinking about it. When they’re in the middle of an epic boss fight, and thinking about getting the last 250k HP down, they’re not thinking about how “immersed” they are. But, the only reason that encounter comes off as “epic” and not “bat shit hard” is because they’re feeling immersed enough to change the context. In PvP, their goal is to kill the other player; however, set that same fight in a bare white room and skin their armor with dull gray textures and all the sudden that battles comes off as a little more than pointless.


We’re only getting knee deep in a pool that treads meters down. Immersion for one person isn’t the same as it would be for the next, which is probably why there’s so much disagreement on what the term means and whether it even matters. At the end of the day, however, it’s about fun. For me, I have more fun when I can “sink in” to a game for a while. Accomplishment means more, progression means more. Playing the game means more, because, in the long run, I’ll remember those experiences far longer, and far happier, than I would otherwise.

If something immerses you in a game, I’d love to hear about it. We’re talking about it on tonight’s show (yeah, we’re running late :-(), so it’s almost sure to add to the discussion. I’m a very environmental guy but I’d bet there’s more to it than that for some of you. Or maybe less, either way, I’m interested.

Until next time, everyone, I’m off to the mall to do some last minute shopping.

Happy Holidays!

Update: podcast, gone fishing!

Hi everyone,

Finals week was an absolute killer, so I’m taking it easy here for a couple days. I haven’t disappeared totally, however, since we’re still on for recording the show tonight. Unfortunately, Syp may not be along after all on this episode due to some real life obligations. At this time of the year, that’s more than understandable, so we’ll hold down the fort until he’s able to come along for the ride. Reminder, we’re talking storytelling and immersion tonight, so any questions or comments you have to throw in, please submit them before 7PM EST, either here or by email.

I hope everyone’s finals/midterms (for our high school friends) went well and that this holiday season is treating you kindly. Now, I’m off to the DMV and then Christmas shopping. With any luck, I’ll come home to find my Guardian transferred back to Landroval when I come home and I can join up with my new guild, the Council of the Secret Fire. As it turns out, I knew more people there than I thought (Hi Kae and Phebe! ), so I’m thinking I’ll feel right at home. Maybe I can even get some podcasting advice from the more experienced among us? We’ll see!

Until next time!

This kind of player is no longer welcome in WoW

Courtesy of Tobold’s Blog, we have a relic of a long past age. I wonder what will happen when he finally gets that this kind of mentality is what Blizzard is working against?

Raiding is obsolete only if you want to look good in your welfare epics. But, truth be told, there’s still the Battlegear of Might of today, ala gear that does not come from emblems, and cannot be crafted. Those who know can look beyond your padded gearscore and see that all you’ve done really is farm heroics and gold to get where you’re at, and while that’s work and it also takes time, it’s NOTHING, NOTHING compared to standing and taking a saberlash, or saving 24 others from certain doom. Heroics, even including the 3 new ones, are still a faceroll, and while trash mobs in raids are still an AOE joke, the bosses present a much more challenging and much more time consuming foe in raids. It’s no contest. Sure, you can gear up outside of raids, but that is there to help you better prepare for actually doing them. – Dread

Now, in his profile, he describes himself as casual. Yet, something about that comment has a distinctly uncasual ring to it. Casuals tend not to be so elitist.

I understand what the guy is pushing. And, honestly, I don’t disagree with his central point of “25 man’s are harder.” But, it’s the attitude. Sorry buddy, “welfare epics” went out with patch 3.3. Welfare epics, by your description, are pretty much the norm for most players. That makes you the exception.

I’d love to be part of a 25-man raid sometime. I really would, and I don’t blame anyone for getting in there when they have the chance, it seems like a lot of fun. But, doing it with 15 more people than the rest of us doesn’t make you any better of a person or player. It means you played the game differently. That’s all.

I’ve never understood this mentality that taking that different approach, or devoting more time, made you somehow better than everyone else. And I’m the kind of player that believes every player shouldn’t be able to achieve every goal without altering their commitment.  I realize that’s an antiquated view and that most people disagree with it. Yet, even so, I firmly believe that, even the people who do achieve more are on the exact same level with the more casual player.

Gear is not a measuring stick for your rung on the social ladder. In a game like WoW, it will help you do better, but, really, we’re all just people playing a game. That elitist mindset doesn’t have anything to do with your ability to perform, it has to do with a need to feel better than others.

And sorry bub, the only place you have in World of Warcraft these days is in the shadowed hallows of elitist guilds, atrophying a little more day by day because they’re unable to adapt to the changing times. WoW is a game and, whether some people like it or not, every person playing it is worth the same.

The irony, of course, is that this player must realize his views are flagging because he goes on to a blog like Tobold’s, someone who’s disagreed with his very points in the past, to make himself heard. The comments section of a popular blog is his best soap box because that kind of crap is shouted down by most other players in the game. Yet, he continues on.

Ah well. He can keep to his shadowy niche. That’s fine. In-game, I ignore that kind of player because, nine times out of ten, when they go public they get shut down anyways. Out of game, I take note because… really? Have you not been paying attention to the last year of the game? The internet is a place of record and I find it interesting that someone would step into a sea of disagreeing voices to document how well they don’t fit in.

– Chris

Now taking questions for Syp!

Hi Everyone,

If all goes according to plan, we’ll be having Syp of Bio Break on this week for Episode 3 of The Multiverse.  So, we’re putting out the call for any questions or discussion topics you’d like to hear us talk about. Now, he’s a busy guy, and it’s finals week, so we’re not going to promise anything yet, just bear that in mind. That said, we’re hoping!

On the docket this week, I’d like to get in some Fallen Earth and SW:TOR talk, in regards to storytelling and immersion. Any thoughts on those are also very much welcome.

If you haven’t yet, we’d sure appreciate some iTunes love. Any ratings, good or bad are appreciated since they’ll help us get better and bring you a more entertaining show.

Thanks guys!

– Chris

Gaming in a time crunch

Hey guys, sorry for the lack of updates in the last couple of weeks. It’s the end of the semester at my college and that means a lot of things are coming due. When I’d rather have been writing here, I was instead writing about feminism in Mary Shelley’s Frankenstein. You can see where I’d feel the urge to pop in and say hello today 🙂

Between that roadblock, studying for my last teacher certification exam, and doing the dailies with my wife (as in, you know, errands and stuff) I’ve found myself without much time to play MMORPGs. With three different games to play, I’ve found myself at a loss for which one I’d rather be spending time in.

Have you ever been in the situation where you have too much to play? Right now, I’m making my way through the following:

  1. LotRO (PC)
  2. Fallen Earth (PC)
  3. WoW (PC)
  4. Assassin’s Creed II (Xbox 360)
  5. Dragon Age: Origins (Xbox 360)
  6. Borderlands (Xbox 360)
  7. CoD: Modern Warfare 2 (Xbox 360)

I’ll admit, I’m horrible at finishing single player games. I’m not afraid to put them to the side and, as an avid MMO fan, that tends to happen more often than not. Still, at this time of the year I find myself itching for a quick stress release, so I turn to games that will let me have some fun and progress without being locked in for two hours.

I know a lot of you are in a similar situation, so let’s look at our options;console games have a save function, so we’ll leave those on the sidelines.

LotRO: With Siege of Mirkwood, LotRO gained the skirmish system. I’m sure you’ve heard all about it, so I won’t extol how great it is. One little noted fact, however, is that this system is great for grinding XP. I ran the first real skirmish available at level 35 and managed to get a little under half of a level in XP. I’m a Guardian, so I was able to solo it with my healing soldier, so your mileage may vary. Still, the experience and mark rewards here make it a great option for anyone with a half hour to spare. I’ve considered using it to grind levels but, really, I think that would suck the fun out of it. Like Riknas said on our last podcast, even with the randomization it will still get old if overdone.


Fallen Earth: Fallen Earth is great because it offers a few in and out options. Unfortunately, it’s going to go slower than most other options. You can scavenge materials, which is always worthwhile (and sometimes surprising, when you’re going for refuse) and lets you start crafting. You can also quest, which is the obvious option, of course, but, honestly, I don’t think it’s quite so worthwhile. Hold on, let me explain. Quest text in Fallen Earth is worth reading. The game is so much about atmosphere that, by skipping it, you’re only doing yourself a disservice. Except, and here’s the clincher, reading is slow when you’re paying attention to every single quest. Between that and travel, you’ll spend more time wandering around than fighting. Today’s patch, however, might fix this issue as we’ll now be able to gamble in our downtime. I predict horrible luck just like I have at real slot machines.


WoW: I’ve talked about it before, but the new dungeon system is nothing short of fantastic. Within an hour, you can hop, in do a dungeon, and be out. Because you can now get 2 extra emblems for each random dungeon you do, you’re getting about 5 of these a run and sometimes more. Within a week, you can get yourself a decent new ring. If you can play a little more, maybe a great new piece of tier armor. With patch 3.3, WoW has become the goto game for in and out action that really gets you somewhere sooner rather than later.


Each option has its own appeal, which doesn’t really help if you’re not sure which one to choose in the first place (my problem) but, in the end, you’ll have to bite the bullet and just choose one (my solution).

There’s a lot of other games out there that can also help feed your gaming monster too. Try Dungeons and Dragons Online. Free Realms is also great, if you like mini-games.

Take heart folks. No matter what’s causing you to have more time away from your games, it, like all things, will pass.

Until next time, good luck on your exams!

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