The quiet key to the WoW trap

bear-trap1I’ve talked before about my back and forth relationship with World of Warcraft. At times, I’ve felt like I’d always be playing it and, at others, like I’d never go back. When I think back to the first time I left, I realize that leaving was the hardest part. Not just because of the uncertainty that comes with jumping into a new game, either.

One of the biggest things I missed leaving the game was the meta-gaming that went along with it. Meta-gaming is involving yourself with the game when you’re not playing it, through theorycrafting and the like. In my case, I felt the impact of not having a WoW Insider like source to turn to when I was bored at work. When I first started playing LotRO, my rebound game, there was virtually nothing out there except for a couple of rarely updated blogs. When compared with the masses of high-quality WoW sites, the landscaped barren and, as a result, I wasn’t as satisfied outside of WoW than I was in.

Being an MMO player is a lot more of an experience than you find with other gamers. We invest ourselves more, and think about it more when we’re not playing. It’s part of what makes gives us that insurmountable hook that keeps us coming back to the trough for the “next big thing.”

And it’s also an important factor for companies that want to pull WoW players away. When a player can spend time investigating the game, even though they can’t play, I think that makes them more eager to log in than ever before. This is a difficult thing for developers to address since it’s almost wholly community based. WoW will probably always have the upper hand, but that doesn’t mean it’s not worth developer’s time to compete.

The first step is to communicate with the community, build the hype train, and make people want to share their enthusiasm and knowledge of a title. It shouldn’t stop after the game comes out, either. It’s no coincidence that the community hushed up shortly after Mythic did. Toss some giblets into the pool and let the piranha’s roll. Players should be given resources to turn to, like Developer Diaries and interviews. Keep the website moving with new content.

Second, they need to give supply their own material. Turbine’s Lore Book for LotRO is a great example other developer’s should follow. Add onto that developer blogs and tools like My LotRO and you have a recipe for an active community. There’s more community activity now than ever before for that game and it’s because Turbine is giving the players what they want: meta-content.

There’s more though. I think it’d be a smart move for developer’s to go a step further. Branch out to group’s like Curse to make a quality database. Create social networks. Hold competitions.

WoW does almost all of these things and it shows. Even though they get knocked for the vocal losers of the community, the reality is they also have one of the most active and devoted gaming communities ever to exist.

Every time I go into another game world, I find myself wishing there was as much community support as Blizzard’s has. It may not be realistic but I’d bet a lot of players probably feel the same. These resources help solidify the game as a hobby. We like it. We like to think about it. And, we like having a place within a community, even if it’s as a silent reader.

Maybe in time we’ll get there with some of the other big games. LotRO is on it’s way. One thing’s for sure though, our community is a great one and it’s a shame more people don’t join in the fun.


How we pay is pretty much up to Bioware

sw1

SW:TOR is an important game. Not only is it the next entry in a long list of Star Wars titles, but its even got non-MMO players eager to log in. It’s lofty aspirations for full voicing and deep, mutable, story aim to shape the genre and push it into the next generation of development.

If it succeeds, that is. But, for the sake of discussion, let’s assume it lives up to all the hype and buzz currently surrounding it.

We’ve all heard about the fourth pillar and all the neat little things Bioware plans to do, but what rarely gets mentioned is the payment model. By most indications, SW:TOR won’t be based on normal subscriptions. We first heard about this way back in December of ’08, when EA let it “slip” that the game would be microtransaction and subscription based, instead of the normal $14.99 fee. Of course, at the time, item shops were still a hot button issue for most gamers, so they were quick to recant the statement. More recently though, the subject arose again, this time supporting the RMT model with the use of “points.”

What’s different about this second time? The lack of outrage. The climate has changed and most players can accept the use of item malls as long as it doesn’t cut them out of the loop. By the time SW:TOR releases, the idea of a AAA MMO that doesn’t require a monthly fee will probably be greeted with open arms.

And Bioware is all about setting precedent. From the start, they’ve been out to make waves with this game. The hype machine has been in constant motion for the greater part of a year now, and, even though we probably won’t see the game for another year, people have already marked this as the game to watch. It’s the WAR of 2010, flush with a great development studio behind it and lots of money to make it the “next big thing.”

So, the payment model is important. If Bioware does release a game to rival WoW, and even come close to their goal, it’s going to change the rules for the games that follow it. Companies are starting to recognize that we don’t enjoy being tethered to a monthly sub, and if TOR shows that the next generation of games doesn’t need them, those fees might just find themselves relics of the past alongside 3 day spawns and 20 hour AV matches. And honestly, we’re all better for it.

A simple fact of our genre is that the subscription fee stops people from joining. Unless you’re friends with someone who’s already “in-deep” with an MMO, the idea of paying by the month for seems ludicrous. Console gamers scoff at it and, frankly, there’s more of them than us. Why? Because gaming is a casual hobby and casual doesn’t mean putting it in the same class as your utility bills. We accept it, and justify it (rightfully, to some extent), but they are, and always will be, the first and biggest barrier to entry for non-MMO gamers. To these players, dropping the fee moves the game from “dumb” to “cool” in as long as it takes to read the back of the box.

If Bioware hits the big one with this, and decides they don’t need to charge every month to do it, we’re going to see games with subscriptions become the minority in new titles. We’re heading that way now and all it takes is one rock to make a big splash in a little pond. Personally, I welcome it, and, if I have a way to earn money for their shop in-game, I’ll be all the happier for it. The future is coming and its name is TOR.


Looking for screenshots!

Hi Everyone,

I’m planning on starting a new series of articles and I’m in need of screenshots! Specifically, I’m in need of screenshots from your MMOs that you think are particularly picturesque. The series will be called “Games Are Art” and I’d like to feature screenshots that really capture the beauty of whatever game they’re from.A lot of things within our games could be considered art, yet a lot of people just don’t buy it. With this series, I’d like to take the most obvious aspects of our games, the visuals, and focus in on them.

If you have any screenies you’re particularly fond of, I’d be ever so grateful if you’d be kind enough to share them with me. The game doesn’t matter but please include which it’s from. Location and context are also appreciated, if you feel like sharing a little bit about your picture.

Please send these in to: Chris@gamebynight.com

What I’m Playing: January 2010

I’m a very touch and go gamer, so a lot of times I find myself forgetting which games I’ve played, how fair of a shot I gave them, and how I felt walking away. So, as we forward through the new year, I thought it might be a good idea to chronicle my gaming.

Here’s what January looks like for me.

MMORPGS:

  1. World of Warcraft: This game has jumped up and grabbed me by the throat all over again. Six months ago, I would have said it wasn’t possible, but here we are. The new possibilities offered by joining a new guild and, more recently, the fun I’ve had tanking, have brought it to life again for me. I’ll probably be clicked in with WoW for some time to come.

  2. LOTROLord of the Rings Online: The month of December pretty much saw me leaving this game on the shelf as I waited for my server transfer to go through. It finally did, however, and I’ve been having a great time playing alongside my new guild on Landroval. I love how beautiful the scenery in this game is. The level of polish is top notch and, finally, now that I’m past the dreaded “brown zones” I’m seeing a lot more variation in missions and mob types. Why it takes 30+ levels for this stuff to kick in, I’m not sure, but I’m happy to be looking forward and not back. This is my high fantasy game.

  3. Fallen Earth: Fallen Earth is my “extra” subscription, meaning that it’s fun enough to justify an extra $15 a month but that I don’t let it recur. If I’m short on money, this is the one to go, but, really, that’s probably because I’m not that far in yet. I really enjoy the level of immersion it offers and the unique game play make it enough of a “diamond in the rough” to keep me coming back. Even though it’s my “extra” game, I’ve kept my subscription consistent. Every month stands on it’s own as a one-time purchase for me, and that’s the way I like it with FE.

Xbox 360:

  1. COD – Modern Warfare 2: I love this game. It’s a lot of fun, very rewarding, and reminds me a lot of playing “guns” as a kid. Everything just feels right, and the in-and-out game play makes it a title I play person to play multiplayer with is my 7 year old cousin. He watches my back and I watch his. He makes it a point to stick with me, and we have fun looking out for each other and talking over voice chat. Good stuff, this bonding over video games. I think he gets a kick out of the fact that I game with him since I did my student teaching in his class for two months. It’s strange, but most kids forget their teachers are people and have lives outside of school. Funny kiddies.

Sony PSP:

  1. Final Fantasy 8: An old favorite. I don’t know if I’ll finish this game, though. I love the story but I guess I’m less forgiving of these game’s ultra repetitive nature. Still, time will tell.

  2. GTA: Chinatown Wars: This game surprised me. It’s not like any other recent GTA game. It’s very unique to the handhelds with its game play and is reminiscent of the PSOne titles that gave the series its start. The dialogue is all in text and the viewpoint is locked isometric. I’m enjoying it a lot.

  3. EA Replay: EA console classics. Apparently, EA used to be my favorite game company. When I saw this in Gamestop, flush with all of the Road Rash titles, I had to get it. Honestly though, either the emulation is bad for sound or the series has just aged horribly. The engine sounds are grating and monotonous. Still, it’s fun smacking someone with a chain on a motorcycle, so this game compilation (along with the others on the CD, I haven’t looked into it too much) is worth some time. I’m interested in trying the first Ultima, which is also included.

  4. Sega Genesis Collection: I was a big fan of the Genesis and this compilation brings together some of the best titles. Sonic 1 & 2, Altered Beast, Golden Axe 1-3, Phantasy Star 1-4, Comix Zone, Vector Man, the works. Since the PSP is a casual console, these types of games are perfect for it and I’m having fun revisiting these old classics. … Sonic FTW.

sega

Games I hope to play but probably won’t have time for:Dragon-Age-Origins-1-icon

  1. Dragon Age: Origins: I don’t know what happened here. I started off strong and got 20 hours into the story, loving every bit, and then lost steam. This happens way too often with console games. MMOs have spoiled me, I guess. I’ll come back to it at some point, I know I will, but I don’t know if this will be the month.

  2. Allods Online: I have a beta key. I have interest. But I lack motivation. Everything I’m seeing about this game makes it look like it’s worth the time but, honestly, I’m not that big on betas. I’m curious, but part of me is holding out for the “real thing” which I’m sure we’ll get within a couple of months. This is probably the biggest F2P MMO that’s ever been on my radar, not including Free Realms which I don’t put in the same class.

As you can see, I have a lot on my plate. Hell, from this list, you’d probably think I have a lot more free time than what I have. I don’t. I tread into MMOs the deepest and play the rest for little bits here and there and still wind up playing less than your average MMO player. That’s real life for you. I dream big but don’t swim very far out to sea.

That’s where we’re at though, and I’ll keep track of this going forward. It should be revealing at the end of December.

Appreciating Fallen Earth’s latest patch

Over the last couple of days, I’ve been spending a lot of time in games other than World of Warcraft. WoW is a trap, you see. The number crunching, min/max, grab that loot game play has a way of wrapping its arms around you and not letting go. So, yesterday’s respite into Fallen Earth stirred something in me. My nomad’s ears perked, and I found myself once again touring the wasteland this morning.

When I first heard about the changes to the scrub graphics, I was interested but not blown away. Hell, when I saw them first hand, I strolled around, said “hey, that’s pretty cool” and didn’t think much more of it. It’s scrub. By definition, it’s small stuff.

image005

This is a before shot on max graphics (no AA). It's okay but not great. Click to enlarge.

This morning though, I had to stop and note just how immersed I felt. All of the sudden, this seemingly little change made the world feel so much more real. It’s like, all around you have the ravages of the world. You see the broken down buildings and people shattered, scrounging around just to live. But, underneath it all, you have life. There’s grass now and different shades of earth that breathe air into an otherwise harsh world.

This is an after shot with the new clouds included. I don't know if they messed with color or not but it's one of the best sunsets I've seen in an MMO. Click to enlarge.

This is an after shot, showing the new landscape textures, distance rendering, and clouds. I don't know if they messed with the sunset colors but I found it had more depth than I'd ever noticed before. Definitely one of the best MMO sunsets I've seen. Click to enlarge.

It’s hard to explain to someone who doesn’t play the game, but there’s a lot more reality in a game like Fallen Earth than Runes of Magic. When you see the world, it’s something that, hey, may just come to be someday. You can never have that feeling when you’re fighting a dragon. So, when you’re running across the desert and seeing sparse grass here and more on the crest of a hill, or a broke down forklift half covered in the undergrowth, it just deepens that feeling that this is something that could actually be.

I know a lot of you are probably skeptical. Something this small has nothing to do with game play or mechanics or the other stuff that we usually talk about. Still, it’s worth noticing the little things sometimes. We take them for granted but, as this change has shown me, they can really make a difference.

I can only wonder at how this effects the later sectors. Anyone know?


Blizzard and this authenticator crap

If you haven’t heard yet, Blizzard is looking at making authenticators mandatory. When I first heard about this from Syp, my first reaction was “wtf?” I mean, really, not only do new players have to buy the game, pay the sub cost, but now they also have to go on the website and buy an extra $6.50 authenticator too?

Now, really, I get that Blizzard spends a lot of money restoring hacked accounts. I understand that authenticators really aren’t that expensive, and do a lot to secure you. But, you know what? Keeping your account secure is the user’s responsibility. If you’re taking risks and being loose with your password, getting hacked might teach you a good lesson about computer security. It’s not up to Blizzard to put their iron hand down and force an extra purchase on anyone. I pay to play the game, not to buy some extra dongle because it’s “for my own good.”

I’ll make the choice what’s good for me and, if I get hacked by not using their paid “extra,” then it’s on me. Any adult should be able to accept that. And, honestly, I’m not down for having to pay extra because someone else had problems with their account. I’ll take care of me and you take care of you.

And, sorry, I don’t feel bad for Blizzard because they have to pay a lot to do account servicing. That’s part of having the most popular game on the internet. Taxing the player to compensate isn’t cool. I get enough of that from the NYS government without my game company hopping on the bandwagon.

Right now, this is all speculative but you know why I’m buying in?  This. Players without authenticators are officially second class citizens. This move says it clearly: if you don’t have an authenticator, prepare to get screwed over. Let’s get something straight, Blizzard is a company out to make money, no different than my cable company. The difference? Blizzard is shilling off their responsibility to their players. If you don’t have an authenticator, you’re not worth as much time as a player that does. Great. If my cable got tapped into, or the heating for my house got messed up in the pipeline, those companies would come out and take care of it, at cost to themselves, because I am their customer and it’s their responsibility to me. I pay Blizzard money for a package of services, including game play and support. Support just got cut in the worst possible circumstance for the player.

And why?  Because isn’t paying an extra $6.50 better? Great customer service guys. Way to love the community the way they love you. Let me help sign Ozzy’s check for you.

How about this guys, make it mandatory for Cataclysm enabled accounts only and ship it with the box. We’re paying $50 anyways, if you’re going to force something on players, the right thing to do is make sure they get it without pickpocketing them in the process. And really, the accounts worth stealing will be the max levels ones anyways. Cut them out of the equation, and you’re all the better.

I’ve given my rant and given my solution. Now, let’s see Blizzard step back from the role of “greedy bastards” please.

Fallen Earth gets a facelift… and maybe more?

When I logged into my email yesterday, I was surprised to find a press release from Icarus Studios waiting for me. Aside from feeling uncharacteristically like press, the details the release talked about surprised me. Here, I’ll let them tell you what’s going on:

Fallen Earth, LLC today announced the inclusion of several wilderness graphics enhancements, specifically to the elements of scrub—including grass and shrubs—terrain and fog. Sharpening and blending textures, colors and lighting, the new and improved details enhance the look and feel of the Fallen Earth post-apocalyptic environment and heighten player immersion.

If you’ve played the game at all, you know how much this type of change would help the game– sector one especially. On the last episode of Massively Speaking, Lee Hammock pretty much nailed it, frankly and openly;the “scrub” was pretty much a few flat textures stood on their side. After logging in today and downloading the patch… wow.

See for yourself.


Little better eh?

Now, about the fog. I’m honestly a little in-between about that. I usually don’t like fog in games, because it’s too reminiscent of just turning down your view distance in the video settings. This seems more natural though, check it out:

It’s more of a “fade out” than “full stop,” if you know what I mean.

Now, what the release didn’t mention is how these changes impacted performance. I love the game, but, even before this patch, it didn’t perform anywhere near where you would expect it to for the level of graphics. If adding these things meant killing my frame rate, I wasn’t going to be happy.

*Trumpets Begin*

I have no drop in frame rate. Hell, my frame rate is better than it used to be! From what I can tell, I’m getting an extra 5-10 FPS out in the wild. That, my friends, is awesome.

It’s changes like this, coming so quick and doing so much that really enamor me with Icarus Studios. Their small size makes them more versatile than any other company I can name, and it’s all to the players benefit.

This may not be all, either. On that same episode of Massively Speaking, Hammock also talked about their plans for a pet system. Apparently, they’ve been bringing test pets into the game and seeing how the work they did pre-release works in the live environment.

It’s still all up in the air, but I was excited hearing him talk about it. They’re looking at making pet training its own trade skill. Pets might have their own AI and be useable in different situations. Depending how that goes, the system could be used for NPCs, so you could have a miner or bodyguard running around with you. You really have to give it a listen, it’s exciting stuff.

Anyways, if you haven’t checked out the game in a while, give it a try again. At the rate things are moving, within a year, Fallen Earth could be in a totally different place. I like seeing progress you can mark and this is the game for it.

The Multiverse – Episode #4: “You wanna talk good”

Hi Everybody,

Another two weeks, another episode of the Multiverse! We had a lot of fun recording this one and I think it shows. We’re putting the call out for your funny stories this week, so have a listen and share them with us!

As always, we welcome your comments and reviews. Let us know what you think!

Direct Download

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Listen Here: [audio: http://vagary.tv/multiverse/episodes/multiverse04.mp3]

Join us after the break for the full notes!

PS: Bonus points to anyone who can name the game the bumper music came from! (Before you get to the end, you sneaky snakes!)

Read the rest of this entry »

Tank it or spank it?

Lately, I’ve been playing around with tank classes even though my main role is usually ranged DPS. I love playing the long-distance nuker. Big numbers and high scores on the DPS meter excite me, what can I say? It calls out to my competitive, “be the best you can be,” side. But, there’s another part of me that wants to do something important. And that’s where tanking comes in.

Don’t get me wrong, you need good DPS’ers for any fight. But, like any player in a raid-heavy game will tell you, they’re a dime a dozen. Everyone wants to play DPS because, frankly, it’s easier. You have less to worry about, less to maintain, and less riding on your shoulders. DPS is the game within the raid and tanking is the task.

So, as an aside to my DPSing, I always pick up a tank class as an alt. In The Burning Crusade, it was a warrior. Except, back then, I sucked. I didn’t know nearly as much about the game as I do now and didn’t have the gear to support it. Consequently, I wiped. A lot. Tanking was stressful and, more often than not, I was running around trying to catch the mobs I’d dropped. Now, then again, these were the days when warriors had very few AoE abilities, and even those were limited. Still, the fact remains, it was nothing short of ‘teh suck’.

Within the last few days, though, I decided to pick up a Death Knight to compliment my mage in WoW. Tanking is not only surprisingly easy, but it’s also surprisingly fun! I’ve been using the Dungeon Finder tool (which pops quick, even for Outland instances) at every opportunity and really enjoying it.

So, I ask myself why. What is it about being a tank that changes the game so much?

First, it’s surprisingly refreshing to not have to worry about my place on the damage charts. I mark the mob to kill, pop an AoE to make sure none get away, and go. From there, it’s a matter of controlling the fight. Where should the mob face? Is he in the right position? What skill should I use to keep this up?

There’s no gogogo! like there is with DPSing. I’m not watching the meters. It’s all about maintaining, and I like that. Tanking, believe it or not, is actually kind of relaxing (watching raid threat is another story 17 levels down the line).

Then there’s the other side of it: the control. As a tank, the run is in your hands. Like I mentioned above, that puts the responsibility on your shoulders. But, as long as you can use the tools at your disposal, that’s actually not so bad. You decide the pace of the run, you decide what approach to take, you decide… well, just about everything. As a tank, you’re in charge of where things are going. As someone who’s done way too many bad PuGs, I like being able to keep things smooth when I’m running with people I don’t know. In essence, it turns this shifting, unpredictable ball that is the PuG into something you can hold.

Now, a lot of my enthusiasm comes from the fact that I’m a tanking noob and playing the easiest one in the game. But, you know what? I don’t care. I’m having fun with it. I’m learning as I level and, thanks to group experience, I’m going faster than I ever have before. As a warrior, the easy money was to go DPS 1-70 and tank at the end. I’ve been there and done that, it’s a hard road to learn a totally new playstyle at the end when the pressure’s on. I like this. It’s laid back, rewarding, and, honestly, it’s nice to be a leader after so long on the sidelines.

The question now becomes, do I tank today, or DPS? Right now, I’m playing it by ear and I feel good having that option. They’re so different, the playing one recharges my batteries for the other. And I have enough to do with both to keep me occupied for a good, long while. How much more can you ask for? 🙂

If you’ve never played a tank, give it a shot. You’ll have growing pains, most people do. But, who knows, you might just love it.

Post Note: Though I’m talking WoW here, the same playstyle goes in most of my MMOs. In LotRO, my main is a Guardian and my alt is a Loremaster. In EQ2, I rolled a Shadow Knight main and a Warlock on the side. So far, these feelings transcend title. It’s a role thing.


Odds and Ends

It’s been a few days since my last post, so I thought I’d stop in and give you a quick update. My wife has this week off for the holidays, so we’re spending a lot of time together, not leaving much for gaming or blogging. That doesn’t mean nothing’s been happening, however. For example, we got out to the theater today to see a little movie called…

Avatar

This movie was awesome. At two hours and forty-one minutes, I was a little concerned going in. I hate movies that drag on. I’m looking at you, Funny People. My wife and I both agree, though, this is not one of those movies. I was hooked the whole way through.

The acting was great and the story was well done. Some people have criticized the film because they main bad guy is predictable. And he is, but it didn’t bother me. There’s a certain purity about the character archetypes here that heralds back to the pre-CGI days, when monsters were made in studios and not on a computer. There’s a definite, “the nineties meet modern day” vibe going on, when you consider how much of the movie is done with special effects.

Which are incredible. In the beginning, I took note of what was computer animated but after a few minutes, that visibility faded away into the periphery. It became hard to tell what was real and what wasn’t, and that says a lot for how well done this movie is.

If you can, watch it in digital 3D. It takes the experience to a whole new level and isn’t distracting like it was prone to be in the past.

Oh, and it’s a definite homage to Aliens. 100%. You can’t tell me that the helicopter and mech-warrior models aren’t meant to be a throw back.

Under the Dome

I finished this book a couple of days ago. It’s a slow starter and, honestly, I found the character dialogue fairly clunk for the first three hundred pages. Even though it’s set in Maine, lots of characters seemed to have this country bumpkin way of speaking that drove me a little crazy (didn’t becomes “dint,” and other phonetic spellings). It was bad enough where I considered putting the book down. I’m glad I didn’t though.

After the three hundred mark, the dialect became noticeably better and the book seemed to pick up steam too. By the end, I found myself both surprised and surprisingly attached to the characters. Like little Ollie Dinsmore. He played a very small part in novel, but I was touched by him in the end.

Like you would expect in King novel over a thousand pages, there are some dry spots. They’re short, however, and the rest of the novel more than makes up for them. There are also some spots of truly exquisite prose where I found myself taking pause.

I recommend this novel for anyone used to reading books that are more than a thousand pages or that doesn’t mind phonetic spelling. If you’re used to shorter books, those first 300 pages will probably seem exceptionally long. Give it a shot though. What have you got to lose?

Thanks to Professor Beej for the encouragement to read this book. His enthusiasm was infectious, especially since I was a big fan of The Stand.

Gaming

I’ve been playing a lot of Modern Warfare 2 lately. I got myself into a bit of a stride, I think, where I’m consistently in the top few players. The level progression is excellent and I love that each map seems to have it’s own little trick that will really help you dominate. I didn’t like the first game too much but, I can safely say, I was totally wrong in my previous post. If you’re a fan of shooters, you should own this game.

I also traded in my DSi for a new PSP. Gamestop had a sale going on, so I was able to restock on games too without spending any money out of pocket. The reason, though? They put Final Fantasy 8 on the PSN Store. FF7-9 are my favorite Final Fantasy games ever, titles I know I’ll play and love, and more than justified switching up. They’re really fleshing out their download store. I’m much more impressed than when I traded my last PSP in for the DSi.

In the MMO realm, I got things sorted out with my Fallen Earth account. After a couple quick emails (they responded at 11PM EST!), they thanked me for my honesty and took care of the problem. I’ll be re-upping tomorrow. There’s something about that game, maybe the wide-openness of it, that’s hard to let go of. It seems to get better as you go too.

I’ve also been playing WoW quite a bit. I got into ToC 25-man the other night, which was my first 25-player raid ever. It was fun and I only died once. I was also able to trade the belt I won for a new set of robes and gloves to another player, on top of winning a roll on a Crusader Trophy. My brother-in-law was also kind enough to hook me up with the trophy he won, since he didn’t need it. Now, I just need 150 emblems and I’ll be up to 4 great upgrades for the one hour run.

I’ve also been working on a little Death Knight to run with another friend of mine. I went Frost, for tanking, and have found it to be very easy once you get the rotation down and learn to manage your cooldowns. Far easier than I ever remember it being on my warrior, anyways.

In the LotRO realm, my transfer was resubmitted this past Sunday so I should have my transfer back to Landroval done soon. Hopefully, nothing will go wrong this time and I can get back in the swing of things. I haven’t had much heart to log on since I submitted my first transfer request (a month ago), since I know my experience will pick up so much when I join with my new guild. I’m really itching to get that move done and over with, so I can enjoy playing again. I really like LotRO, I just seem to fall into slumps when things happen and get in the way. I guess I’m prone to mental blockages with that game more than the others.

Anyways, that’s the news. Hopefully, I’ll get some MMO time in tomorrow.

After the museum trip.

Until then!


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