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Big changes: tons of stats being removed and changed in WoW, hunters no longer use mana

Before I go on, take a minute and have a look at this.

Coming in Cataclysm, Blizzard has plans to remove a relative crap-ton of stats from the game. When I first read this, I was pretty shocked. I mean, there’s a lot happening here, without even considering that hunters won’t have mana anymore and warlocks won’t need soul shards for more than a single ability. Like I said, big changes.

Looking just at the stats though, I don’t think it’s that bad of an idea.

Take the changes that effect casters. Spell Power is now intellect and MP5 spirit. Honestly, I find this change to be far more intuitive than what’s in place now. If we go back in time a ways, we’ll find that spell power actually was intellect. If you had a lot of int, you were going to be a better mage. Period. Spirit isn’t so cut and dry, but the sentiment remains the same.

As long as the transfer doesn’t shortchange casters, this is a welcome change. Even though simplifications usually bother me, in this case, we’re still at the level of the classic RPG, so it’s all good. It’s like, the game was complex because it was an MMO and not an RPG like those before it. Now, it’s moving in line with the classics of the genre. To me, this feels more like trimming the fat than any kind of nerf.

The changes to the primary tanking stats, however, are a nerf… to a certain kind of player. When I played a tank in BC WoW (a poor one, admittedly), I did a lot of reading. Warriors especially swim in numbers. There’s a lot more balancing and perfecting armor sets than most other roles. Once this change goes in, there will be a lot less of that theorycrafting. The number crunchers won’t like this simplification.

Now, being the noob that I am, would like to say that I welcome these changes too with open arms. Not because I want anyone’s game nerfed, but because I think all that tweaking and perfecting makes tanking a lot less appealing to new players. Hell, it makes it less appealing to old players too.

Most people don’t want to have ten extra things to worry about when, simply put, it can be someone else’s problem. Hence, our lack of tanks. These changes remove one of the biggest barriers to the role. It might simplify things but, really, if it was keeping people away from tanking, something probably needed to be done.

One of my guildies commented that the stat changes are another step towards homogenizing the classes. Maybe, but I don’t think so.

Since hunters won’t be using mana anymore, you don’t have to worry about them rolling on caster items. That means that healers and casters will be competing for roles, along with the various tanks. It doesn’t sound much different from the current system.

Speaking of the class changes, I don’t really mind either of them. Hunters will now be focusing on “focus,” which will work similar to rage. Ammo will also be equipped able which means “set it and forget it.” No more having to buy tons of ammo.

Warlocks will automatically get three soul shards per kill and only have one ability that uses them. I don’t see much need for this, since soul shards were easily acquirable and provided an interesting mechanic. Without having to soul drain, however, they won’t need to take a DPS hit when they run out and need to replenish.

Overall, these updates will have an impact on how we plan out and gear up our characters. How much, though, we’ll have to wait and see. What do you guys think?


7 comments

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  1. kromus

    As a Warlock that has played since old-WoW, I am both excited as I am nervous. Screw hunters, stats– Warlocks are the most important thing ever. What are you doing even talking about them in the same article? =P

    Nah I’m kidding, but what im not joking about is my fanatic love for Warlocks and how they are.

    At the moment, the soul shard system is not a mess, but in need of deep review. There are unfilled spaces that need cementing, Soul Fire being one of them. Yes its powerful and should requires a shard, but so is chaos bolt? that doesnt? these are all the question I’m sure Blizzard have asked themself time and time again before announcing the new system.

    The new system seems a bit more PvP based If I am honest. Shards back on kill seems wierd. In PvE will killing an add trigger this? what should be deemed shard worthy?

    Its a bit dodgey.

    The hunter change is good, I’ve never liked the idea of hunters having mana. And the stat changes are good, they are removing stats that dont make sense.

    Did you watch blizzcon chris? was hilarious. After the first couple of stat removals when he was talking about other stats Ghostcrawler kept saying “GONE” for a joke, and people were like “does he mean it?? /cry” then he’d proceed to say it was a joke, but was still funny.

  2. Chris

    I’m sorry Kromus. As a mage, it’s my duty to tell you… mages rule, warlocks drool!!!

    Hehe, seriously though, I agree. I have a level 30-something warlock that I loved. I never got deep enough into the class to see the issues you’re talking about but I don’t doubt it at all. If there wasn’t an issue, these changes wouldn’t be happening. Hopefully, it plugs up the holes in the current system.

    I wish I could’ve seen Blizzcon. I’d get it if I had Direct TV but unfortunately I’m stuck with Time Warner for the moment. That’s the kind of thing they should stick up on Hulu after it’s done.

  3. xXJayeDuBXx

    Wow, that’s quite a lot of changes. One thing for sure, it will be interesting just how much the game will change from this.

  4. Mark

    I think some of these changes sound like a good idea and make sense, but the overall feeling of the game and the changes they have made in it have finally broken my addiction to the game and I have happily cancelled my account for the last time. So for me all the announced changes are a good thing because now I have time to play other games!

  5. We Fly Spitfires

    The Hunter change interests me a lot as it will make them a lot more unique plus it makes more sense from a lore perspective. Of course, it may be that there are some rocky days ahead though as things get balanced out. It’s gonna be very weird but very cool. I may have to dust off my old hunter… or roll a Worgen one 🙂

  6. John

    Wow, that’s quite a lot of changes. One thing for sure, it will be interesting just how much the game will change from this. free zombie shooting games for pc

  7. Dany

    The new system seems a bit more PvP based If I am honest. Shards back on kill seems wierd. In PvE will killing an add trigger this? what should be deemed shard worthy? fun games for kids online for girls

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