My MMO time of late has been spent doing what I enjoy most: leveling. Maybe that’s why I’ve been having so much fun in FFXIV, there’s always something to do. When I came in, I knew about the open class system, but I didn’t anticipate branching out into the different professions so much; usually I’m not much of a crafter and that’s a big part of the game. But, it’s been refreshing to slow down and really focus on the journey.
The mystery of it all is still really compelling but there’s a touch of hesitancy there, too. Even though database sites are starting to pop up, there’s still a lot we don’t understand. Take crafting for example. I’m an armorer/blacksmith (the pair is pretty much mandatory) and each one has you choosing when to strike the red hot metal.
Creation has several variables. Each step has a countdown timer of about 20 seconds, during which you must choose standard, rapid, or bold synthesis, or to wait a full step before striking again. Each has a different chance to succeed or fail, with bold and rapid holding each end of the spectrum. Every strike increases the quality of the end product, decreases the durability of the raw materials, and brings you closer to completion – more or less depending on if you succeed or fail in the step. It’s important to watch the material you’re working with because it will change colors and the color determines which type of synthesis is most likely to result in a “succeed attempt.” Failing dramatically drops the durability. If it hits zero, even as you hit 100% completion, you lose the materials and have to start over.
The thing is, at this point we can only really guess about what to do when. We know that metal glowing solid white is most likely to succeed, especially if you do the standard route. Glowing red might be best to use rapid synthesis on. Alternating colors probably just to wait. Those are guidelines, but who’s to say that applies to other crafts? You really have to rely on other players or just fudge your way through and learn on your own.
Then there are classes. In FFXI, most players say that you have to have a properly leveled sub-job to be any good for parties. Here, very few people have gotten far enough to actually see most skills for themselves, so we have to go to outside skill lists and research to decide. Or, you know, we could play what feels fun – but who wants to be gimped when they could just take the best path now? The min/maxing mindset is definitely taking shape. Thankfully, I’ve been having a great time switching between pugilist (r.4) and gladiator (r.7) which are said to support each other well.
The world is pretty much self-gating, like other games. Here, though, you find what’s level appropriate by how tough the mobs are rather than where quests tell you to go. It definitely has that old-school feeling where exploration is important. With no one holding your hand, you’re left to discover things on your own. I like that.
So far, the going has been fun. I’m level 11, now, and it’s pretty much from a couple days of guild leves… about half of which were battlecraft-type. I’ve gotten a lot of XP just from mining and toying around with armorsmithing. The game isn’t always clear, so I’ve died a few times trying to find story NPCs. Hint: when they “mark your map” they don’t mean your normal ‘M’ map. They mean that second one you keep hidden for emergencies or something. You know, the one you can only access by physically clicking the map button at the bottom of your quest log. The exploring was fun, though, and I found my first dungeon in the process. Hint #2: “Iron” Clobber-things are tougher than “Copper” Clobber-things. Lesson learned.
I’m actually looking forward to playing with the new standard edition folks. I know a lot of players are a little skiddish by the fallout we all expect but I’m not. In-game, you’d never know people were unhappy. Part of that, I’m sure, is that a lot of people just aren’t talking – the only general channel is /shout. The major feeling I walk away with, though, is that the people in-game are having fun. They’re not the ones running amuck on the internet shouting about how broken or boring the game is. In-game, life is pretty good, honestly, and that’s a nice vibe to get.
Tonight, I think I’ll stay up a little late and finish out the new story missions I opened at level 10. I was a little underwhelmed to begin but things get a lot more interesting quick. There’s a conspiracy afoot in Ul’dah and I want to know what happens!
I have a question for you all, though: does anyone know how to tell if you’re getting hit with the fatigue system? Myself and several guildies have noticed getting less XP if we grind on the same mobs for too long, but then it picks back up again if we switch (namely, marmots give less than clobber-things after a while). There’s not the biggest variety of mobs early on, so we’re all kind of hoping it was a fluke. Grinding is satisfying in its own kind of way.
That might seem like a basic question but I’ve honestly been wondering what our expectation is. When you buy-in for a pre-order on a new game, securing an extra week of “headstart” time, does that mean you should expect the full launch candidate product or a restricted preview-based version?
There’s a lot to like, so here are the reasons I think FFXIV is worth picking up on day one:



With FFXIV launching tomorrow, I haven’t had much desire to play other MMOs. I’ve spent a little time working on Book 7 in LotRO but knowing that I’ll soon be have a new “main game” somehow makes the experience feel empty. With the blogosphere raging over the great nostalgia debate of 2010 (also known as the summer slump), I’ve been thinking about my own gaming past and, inevitably, I found myself thinking of the SNES.


Why Trolls Puzzle Me
a. MMORPG, d. Everything Else
September 25, 2010
by Chris "Syeric" Coke
I think it’s reasonable to say that most bloggers probably expect to be disagreed with now and again. Most of those I talk to regularly actually enjoy it; it challenges them and fuels a discussion. A lot of us even talk the Free Speech position and don’t remove even low-balled attacks. That’s because we recognize the value a good comments section adds to the conversations we’re trying to create. But, trolls are another thing entirely.
I don’t understand them. See, if I don’t like what someone is saying on their blog the answer is simple: I stop reading. Maybe that’s because I’m a blogger and I know how much page views and Google rank mean to some people. But, just like in real life, I don’t hang out places that are directly contrary to how I feel. There are cases where I disagree, sure, but the debater in me wants to makes me want to convince the writer they’re wrong. The only way to do that is to show them. If I’m mad, I might even be blunt. But to attack? What’s the point? That’s kind of like going to someone else’s house and calling them an idiot for the color of their shades.
I bring this up because of a recent post over at Tobold’s blog. In it, he opens the door for people to insult him, get their trolling out there, and be done with it. A lot of people rose to the occasion and told him not to worry about it. Others rose in a different way and let loose. I have to admire what he did there. In a single stroke, he clearly identified the commenters whose posts probably aren’t worth reading, nailed them for continuing to hang on his every word (which, to me, says a lot about their personal lives), and let them provide the entertainment while he was away at work. Congrats, seriously, because most of them have no idea what really happened.
See, Tobold gets nailed a lot for having a thin skin. I don’t really see it like that. The guy’s human. If I got as many troll comments as he gets, it would bother me too. Hell, I had a comment recently that I didn’t quite understand and it bothered me. Blogging is an incredibly personal experience. Every post, the author is sharing a piece of himself with his audience. Some people are better at shrugging off criticisms, but most of us are friendly people wanting to be part of a community. Sharing is caring, right? I really don’t think getting annoyed when someone insults you is some personal flaw. When you put yourself out there, you leave yourself open to attack. That doesn’t mean getting insulted is fun or doing the insulting is OK.
I have to admit, it wasn’t even about me, but one of the comments on his post got to me. Commenter Proze made a point to not only criticize Tobold but also Darren of Common Sense Gamer and Andrew of Systemic Babble. Talk about pent up hostility; those two weren’t even involved! What bothered me is that this guy felt the need to dig at two people who, even if we don’t always agree (and we do agree, far more often than not), are nice guys. Normal guys, who choose to put their opinions on the internet about subjects they’re passionate about. I’ve yet to see either of them attack anyone else because, well, they’re nice people. So, unprovoked, Proze feels the need to insult them. You have to shake your head at that.
I imagine trolls in a couple of ways. Either they’re the embittered, button-down, semi-pro who can’t express their frustrations in real life, or they’re that kid who got a “needs improvement” next to social skills on their report card. Either one is honestly pretty sad.
Here’s what I really makes me wonder: at the end of the day we’re all human. The mask of anonymity the internet provides is just that, only a mask to hide the real person behind it. Whether you’re cruel to someone face to face or on the internet I don’t think makes much difference. So, when they look in the mirror and ask themselves “am I a good person,” how does what they say online somehow not count?
Anyways, that’s my thought for today. Have a great weekend all!
Tags: bloggers, blogging, comments, trolls
17 comments