Over the course of my last couple years MMO hopping, I’ve noticed a great divide in how some games approach progression. Effectively, your time in a game can be broken down into a series of micro activities and macro activities. Micro activities would be things such as questing, crafting, and exploring the zone you’re in. …
Tag Archive: narrative
Actually, story does matter.
Sometimes, trolls get the best of you. I mirrored yesterday’s post on WoWRiot and the very first commenter, Pink, threw this out at me: “go rp nerd. no1 cares about what a quest involves, only what the reward is.” The asshat couldn’t have even read the article because what I’m saying is that I stopped …