01/28/13

Episode 6 – Good Luck, Scott Hartsman!

MMORadioSmall

Hello again, MMO Radio friends! We’re happy to return again for Episode 6 this week as we wish one of our absolute favorite MMO developers, Scott Hartsman, a fond farewell and good luck as he parts ways with Trion Worlds. Most probably recognize Scott as the Executive Producer of RIFT, but we look all the way back to the development days of Warcraft II and Everquest 1, how he’s credited with “saving” Everquest 2 from a precipitous fall, and do our best track how he’s become one of the “legendary producers” of the industry.
Not content to let bad news linger, Trion followed up the announcement with another, much happier one: they’re set to publish ArcheAge in the west! As interesting as this sandbox looks, we had to spend a few minutes breaking down why that news is fan-freaking-tastic.

In Quick Hits, Chris — free of the NDA — shares why EVE counterpart, DUST514, might wind up a flop on the Playstation 3. Adam lightens the mood by introducing us to the Ultimate Gamer’s Storage Bag. Also, an awesome free Pokemon-like on iOS call Haypi Monsters!

Chris’ Links: Hooked GamersGame By NightVagary.TV
Adam’s Links: Epic Slant Press

Kickstarter of the Show: Ultimate Gamer’s Storage Bag

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01/16/13

MMO Radio Ep 4 – Without Pants

MMORadioSmallHello again, podcast faithful! It’s another week and we’re happy to present you with another episode of MMO Radio. We’re pleased to be joined by our friend, guild mate, and blogger colleague, Grimnir, to talk about Big Picture mode and the upcoming “Steam Box” code named Piston. Will this shift in Valve’s focus open up a new realm to our console brethren or will technology once again act as a barrier to PC gaming?

Later in the show we discuss MMOs that have a special place in our hearts but that we just can’t return to. After that we have a spirited discussion of the bot issue in Guild Wars 2 because, hey, a thousand naked guys with bears can’t be wrong, can they?

If you haven’t yet, please consider leaving us a 5-star rating on iTunes! Not only will this help the show grow in exposure, it will also enter you in the contest to win a copy of The Guild Leader’s Companion 2E or, if you’d prefer, The Raider’s Companion! (Written reviews only for the giveaway since we need a name for the entry).

Kickstarter of the Week: Elemental Clash – The Master Set

Adam’s links: Epic Slant Press
Chris’ Links: Game By Night, Vagary.TV, Hooked Gamers
Grimnir’s Links: Grimnir’s Grudge

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09/20/10

The Multiverse – Episode #26: “Guest Starring: Green Armadillo”

Hello again, everyone!

Hopefully this Monday is treating you kindly, but to help with that we’ve prepared another episode of The Multiverse for your listening pleasure. This week we had the pleasure of being joined by Green Armadillo of the Player Versus Developer blog. A big thanks goes out to him for tolerating Ferrel and I on his first ever podcast. We were glad to have him along as he was truly a great (and very well spoken!) guest.

This week we talk about the closure of APB, PotBS going free-to-play, and the soft launch of Vindictus, Nexon’s latest oh-so-shiny brawler. We spend a little time getting to know GA a little better and then move on to our main topic: have we moved beyond the subscription fee and are they a blessing or a curse on new games.

Let us know what you think in the comments. As always, we welcome your email at multiversepodcast@gmail.com and promise to highlight any and all 5-star iTunes reviews.

Enjoy the show!

Relevant Links:

Vagary Homepage
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08/31/10

The Multiverse – Episode #23.5: “Can You Hear Me Now?”

Hey guys,

Long time no see! I know, it’s been too long, but we’re back. This episode actually demonstrates some of the technological issues we’ve been running into trying out new recorders. Unfortunately, Ferrel echoes throughout; however, the content itself was too good not to share — hence, 23.5 and not 24.

We talk about lots of stuff on this episode: the Neverwinter MMO, the LotRO cash shop, EQ Next, raiding, and more. Enjoy!

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08/20/10

Clone Wars Adventures Isn’t Worth Your Time… Yet.

Wow, am I disappointed. I was under the impression that the new Star Wars browser MMO was… actually an MMO. It’s not. It’s a multiplayer lobby for mini-games ala Free Realms. I played for a good couple hours tonight in dead silence. Since you’re given the option to ignore the world entirely, many players just jump right into games without worrying about their avatar in the slightest. There is no tutorial or quest when you begin. It just plops you into a menu with a “Play Game” option. Since there’s no clearly labeled “enter world” button, you have to close the window manually to log in.

I felt lost when I first got control of my character. I felt sure that their must be a quest or something to guide me. There wasn’t, anywhere. The starship itself is very compartmentalized and your plane of movement is pretty much 2D. Every door requires a loading screen, though for a browser game I guess that’s alright. I looked around but couldn’t find any exit to the starter zone — explore space, I must! /yoda — but there probably was one. Considering how claustrophobic the beginning sets feel, it would be good to make exits apparent.

This disconnect also does a disservice to the game’s business model. There’s not much MMO here worth subscribing for, unless you want to pay just for the apartment. The huge emphasis on cash shop items when so much else is missing or seems unfinished only makes it seem like they’re out to grift you. Clone Wars looks like a cash grab. Seriously, if I knew nothing else it was that there were some SUPER MEGA COOL CASH SHOP ITEMS IF YOU GIVE ME CASH NOW PLEASE AND MAYBE BE A JEDI TOO, MMKAYTHXBYE. And where was the quest again? Story? Lore? Anything other than mini-games?

The games themselves are pretty good. There’s not much context behind them. If you enjoyed Free Realms, you’ll enjoy the puzzles here, too.

But, the major problem is that it’s almost impossible not to compare CWA to Free Realms. By comparison, Clone Wars looks like a stripped down reskin.  They hacked out the world and replaced it with a few pseudo-3D lobby screens. In short, Clone Wars falls flat. It doesn’t offer anything (other than being Star Wars) that Free Realms doesn’t. I can’t help but feel like many players won’t bother to make the switch. They’d be missing out on so much.

Anyways, I’m going to continue to explore. These are my initial impressions after a couple hours in the beta. I wasn’t really hyped for the game, but I was looking forward to it. This experience has been disheartening so far to say the least. Still, I have to remind myself that the game is still in beta. There’s a lot of room for improvement and it could really shape up into a decent game. Right now, it’s not worth your subscription dollars.

Seriously, no quests for the new player? You have this great IP and you don’t involve new players at all? I don’t understand that line of thinking.

06/1/10

First Days in EQ2

Happy Monday, folks!

As I mentioned on a recent episode of our podcast, I never quite felt like I gave Everquest 2 a proper chance. Several of my friends and favorite bloggers play it almost exclusively, so I’ve always felt a bit of a gap in my MMO knowledge by not having played more of it. Well, never fear, because that’s officially changing!

My routine of dungeon running in WoW leaves a lot of open space in my gaming schedule, so last Thursday bit the bullet and re-upped. In truth, my new motherboard/processor combo was set to arrive on Friday, and I wanted the opportunity to see the performance shine; it was a little splurge to feel good about my other, bigger, splurge on the new hardware. Lo and behold, I was right. I’m now rocking on “Very High Quality” graphics settings and getting 30-50+ FPS outside of towns and villages. Not bad compared to the 20ish I was getting on “High Performance.”

But, back to my experiences.

If the whole game looked this this, I’d be sold for good.

If all of EQ2 looked like this, I'd be sold for good.

Let me get this out of the way first, unless you have a fast processor and decent graphics card (the latter being more important, it seems), EQ2 fails to impress — that is, if you value good graphics, which certainly varies from player to player. For me, anyways, I was initially let down. When I first created my character, some month or two ago, the game had assessed my system as suiting the “High Performance” setting, which really does the game little justice. Ground clutter is in a small circle around you. Textures seems to ram into one another with no blending. Shadows are at the most minimal across the terrain. In short, coming from WoW and LotRO, it felt like I’d stepped in a time machine back five years. And, at that, with modern day hardware, I was still getting a choppy play experience.

Fast forward to today. I’m now running with a 3.0GHz processor, 4 gigs of semi-slow RAM, and a 260GTX. With this set up, I’m able to kick the graphics up enough to where the game looks much, much better. There is still the issue with texture ramming, but it’s something I think I can get used to. On “High Quality,” character and building models look SO much better that the original “step back” effect is almost eliminated. It’s just a shame that the game is so processor dependent. I can’t help but feel like the game could do a lot better if they were to get performance in line with the graphics level. As a new player, those months ago, it was a major turn-off to play the game that way. If you’re coming from WoW, brace yourself.

The more important question, though, is how did it play. I’m happy to report that I’ve been having quite a bit of fun this time around. The combat is colorful and full of flair. You know, it’s a small things, but I appreciate a little bit of flash in my combat. When you have the same hotbar-focused, button mashing, gameplay in every game, it’s nice to get a little bit of eye-candy. Questing is pretty standard, but that’s to be expected. They seem to have a little bit of charm to them, though. One quest, for example, has you lure lizards into the tendrils of a flesh eating plant. Another has you investigate a small mine lead by Tucan Sam impersonators. Overall, it’s nothing new, but enjoyable enough to not be cumbersome.

There’s a lot the EQ2 offers that other games don’t. I mean, the game is filled to the brim with content. They seem to put out expansion every six months and regular patches on top of that. I’m looking forward to checking out some of the big name activities other players have told me about: mid-level raids, tons of dungeons, fully customizable housing, extensive crafting, and more.

I don’t know whether the game will ultimately be for me. I’m still having a lot of fun in WoW, and I still have lots of leveling/dungeon running left to do on my DK. But, since I’ve lacked the motivation to push too far into Angmar in LotRO, this might just give me something other than Split/Second to fill my free time.

It occurs to me now that it probably seems pretty shallow of me to come back with a positive write-up like this. After all, the only thing that’s changed is that I can turn the graphics up a little bit. I guess I have to admit to being a little shallow. It’s a little hard to step down, visually, once you’ve gotten used to the art style and fidelity of one game. But, as the more devoted among us are quick to remind, it’s the gameplay that counts. Let’s put that to the test :-)

05/22/10

Some Assembly Required: The $25 Article

Hey Guys,

I’m 8 minutes late in letting you know! Sorry about that. My latest article is up at Lagwar and in it I discuss the $25 CashCat SOE just dropped on their player base. I have a question for you guys, too. Why was everyone up in arms at Blizzard and so few EQ2 bloggers seem to mind the cat? These are the questions that plague us MMO sociologists. Yes, I just turned being a blogger into an academic discipline. */_/ <— Mortarboard.

Anyways, let’s talk about it. Enjoy!

04/1/10

First Days in Everquest 2

Happy Monday, folks!

As I mentioned on a recent episode of our podcast, I never quite felt like I gave Everquest 2 a proper chance. Several of my friends and favorite bloggers play it almost exclusively, so I’ve always felt a bit of a gap in my MMO knowledge by not having played more of it. Well, never fear, because that’s officially changing!

My routine of dungeon running in WoW leaves a lot of open space in my gaming schedule, so last Thursday bit the bullet and re-upped. In truth, my new motherboard/processor combo was set to arrive on Friday, and I wanted the opportunity to see the performance shine; it was a little splurge to feel good about my other, bigger, splurge on the new hardware. Lo and behold, I was right. I’m now rocking on “Very High Quality” graphics settings and getting 30-50+ FPS outside of towns and villages. Not bad compared to the 20ish I was getting on “High Performance.”

But, back to my experiences.

If the whole game looked this this, I'd be sold for good.

Let me get this out of the way first, unless you have a fast processor and decent graphics card (the latter being more important, it seems), EQ2 fails to impress — that is, if you value good graphics, which certainly varies from player to player. For me, anyways, I was initially let down. When I first created my character, some month or two ago, the game had assessed my system as suiting the “High Performance” setting, which really does the game little justice. Ground clutter is in a small circle around you. Textures seems to ram into one another with no blending. Shadows are at the most minimal across the terrain. In short, coming from WoW and LotRO, it felt like I’d stepped in a time machine back five years. And, at that, with modern day hardware, I was still getting a choppy play experience.

Fast forward to today. I’m now running with a 3.0GHz processor, 4 gigs of semi-slow RAM, and a 260GTX. With this set up, I’m able to kick the graphics up enough to where the game looks much, much better. There is still the issue with texture ramming, but it’s something I think I can get used to. On “High Quality,” character and building models look SO much better that the original “step back” effect is almost eliminated. It’s just a shame that the game is so processor dependent. I can’t help but feel like the game could do a lot better if they were to get performance in line with the graphics level. As a new player, those months ago, it was a major turn-off to play the game that way. If you’re coming from WoW, brace yourself.

The more important question, though, is how did it play. I’m happy to report that I’ve been having quite a bit of fun this time around. The combat is colorful and full of flair. You know, it’s a small things, but I appreciate a little bit of flash in my combat. When you have the same hotbar-focused, button mashing, gameplay in every game, it’s nice to get a little bit of eye-candy. Questing is pretty standard, but that’s to be expected. They seem to have a little bit of charm to them, though. One quest, for example, has you lure lizards into the tendrils of a flesh eating plant. Another has you investigate a small mine lead by Tucan Sam impersonators. Overall, it’s nothing new, but enjoyable enough to not be cumbersome.

There’s a lot the EQ2 offers that other games don’t. I mean, the game is filled to the brim with content. They seem to put out expansion every six months and regular patches on top of that. I’m looking forward to checking out some of the big name activities other players have told me about: mid-level raids, tons of dungeons, fully customizable housing, extensive crafting, and more.

I don’t know whether the game will ultimately be for me. I’m still having a lot of fun in WoW, and I still have lots of leveling/dungeon running left to do on my DK. But, since I’ve lacked the motivation to push too far into Angmar in LotRO, this might just give me something other than Split/Second to fill my free time.

It occurs to me now that it probably seems pretty shallow of me to come back with a positive write-up like this. After all, the only thing that’s changed is that I can turn the graphics up a little bit. I guess I have to admit to being a little shallow. It’s a little hard to step down, visually, once you’ve gotten used to the art style and fidelity of one game. But, as the more devoted among us are quick to remind, it’s the gameplay that counts. Let’s put that to the test :-)