MMO Wanna-Be’s

(The title may not be grammatically appropriate but darned if it didn’t look wrong without that apostraphe!)

Lately, it seems like a new MMO is launching just about every month. Games are coming out of the woodwork and pushing the limits of what we expect to see in a new MMO. This is a great thing and an exciting time to be an MMO gamer. If you have the money to try them all, of course.

Which I don’t. I can only go by what I read and see on YouTube. But what I’ve noticed is that, even though more games are calling themselves “MMOs,” a lot of them just don’t seem to fit the bill. Part of it has to do with what we really consider to be an MMO and, as Massively has shown with their “Redefining MMOs” series, there’s a lot of gray area under the current definition. If you and I see this, you can be sure that publishing companies see it too.

The result is the term “MMO” being used for marketing when the game itself may not live up that expectation. Usually, the companies cover themselves by removing the “RPG” portion of the acronym but, frankly, I think they’re being intentionally deceptive. When you hear the term “MMO” you’re thinking World of Warcraft and not CrimeCraft. As players, I think a lot of us take the “RPG” in MMORPG for granted, so when companies change the last three letters to “PWN” or “FPS,” we still have the expectation of RPG somewhere. Maybe it’s a matter of semantics and probably not very appropriate of us but it doesn’t change the truth.

So, when games come out claiming to be an MMO that “pushes the boundaries” of what we’ve come to expect, I’m always a little bit skeptical. Is the game really an MMO or are they just trying to capitalize on the insta-sales and publicity using that term promises? There are two games that come to mind here: All Points Bulletin and Cities XL.

All Points Bulletin


The game looks fun, in a Grand Theft Auto kind of way. As a big GTA fan, I’m not complaining. But, based on everything I’ve read, seen, and heard, this game is not an MMO. It has more in common with an Xbox Live game than an MMO. They say the world is persistent, yet it is also very segmented. Players do their dirty work in “districts” (instanced cities) limited to 100 players. That’s a lot of people in a small area, sure, but it still breaks apart players so much that you could hardly consider it “massive.” You can get together with your friends in the “social” districts where you do your customization but it’s hardly a “whole world” experience like what most players in the genre would want. If we call APB an MMO, then we may as well call Battlefield an MMO too.

APB might be a fun game and worth the box price but it falls short on its promise. It’s actually far less of an MMO than even Guild Wars. APB is a game I’d expect to stack up against other online games on my console, not games like Fallen Earth and Aion.

Thus, I dub thee: MMO Wanna-Be

Next, we have…

Cities XL


Cities XL, again, is probably a fun game but it’s not an MMO. It’s SimCity 2009 without Will Wright’s support. As Gordon notes, you can choose to play the game all by yourself if you want to. In my mind, that makes this a single player game with a multiplayer option. This is the kind of thing you’d expect to see city builders evolve into, just like how the Sims went online, but it’s far from an advancement of the MMO genre.

Again, for all of the touting the title got as being an MMO, it falls short of its marketing.

Thus, number two, I call you: MMO Wanna-Be

At the end of the day, it all comes down to how we define an MMO. Yet, defining it really won’t amount to anything because the term “MMO” is married to “RPG.” Publishers can call a game an MMO all they like and defend it by taking the literal definition of the word but it doesn’t change the fact that it’s really just a money grab. Syncaine’s theory on WoW Tourists is more than that, it’s social trending, and the game’s industry is well aware of its truth. The minute you attach “MMO” to your game and start spreading the word, you guarantee immediate sales from the most devoted of genre fans. Fish, here’s your worm, ignore the hidden surprise it’s impaled upon.

It’s time for a new term to describe these games. The movement of games from solitary to social was a natural and expected part of the internet explosion, so why do we need to confine it to such a generic and misleading term? That’s a consumer thought when the answer is obvious: money. They want it, we have it, and we’re more likely to pay for something familiar than daring.


Community Spotlight: Darren from Common Sense Gamer

I read a lot of blogs. More often than not, I find myself wanting to know about the person behind the website, what they get out of writing, and what keeps them doing it. Then I thought, “Hey, they’re just people, why not ask?” So, today, I’m happy to present the first of what I hope to be many Community Spotlight segments.

Our first guest is one of my favorite bloggers, Darren from the Common Sense Gamer blog and Shut Up, We’re Talking podcast. He’s been at it for a while and is a pleasure to read and listen to. In our little interview, we talk about blogging, podcasting, WoW, and a little of Darren’s life outside of gaming.

Without further adieu, let’s get to know a little more about the Common Sense Gamer…

Darren

Darren of Common Sense Gamer - picture courtest of The Ancient Gaming Noob

Chris: First, can you tell us a little bit about who you are and what your blog is about?

Darren: My name is Darren and I live is the cold reaches of Canada where the real beer is made by giant beavers and taste tested by only the finest Moose 😉 The blog is mostly about MMOs, but I try not to restrict myself to just that. I’ve been known to talk about flight sims and strategy games as well. Basically…anything that that I want to talk about, I talk about.

Chris: How long have you been blogging and what gave you your start?

Darren: I’ve been blogging since early 2006. The start just can by when I just really wanted someplace to talk about gaming. I read plenty of blogs at the time and, at the time, I thought it would be a great medium to put my thoughts into.

Chris: Is there anything you enjoy writing about the most? Critique, analysis, humor…?

Darren: I guess you can call most of my blog posts analytical…but I always try to put humor into most of my writing if I can. It is gaming after all…so, I can’t take it too seriously.

Chris: What have you found to be the most rewarding part of your blogging career? What’s your biggest blogging ‘achievement’?

Darren: The most rewarding part of the blog has been the amount of relationships that have been made because of this blog. I can probably say that some of my closest friends are now a direct result of starting the blog.

Biggest achievement? The fact that I’m still doing it 😉

Chris: I listen to “Shut Up, We’re Talking” all the time. What made you decide to start podcasting?

Darren: My first podcast was a review for LOTRO. The next one was for Vanguard. These were just little, 30 minute “reviews” that I thought would be fun to do….and they were fun to do. The intention wasn’t to get into

SUWT: Darrens long running podcast

SUWT: Darren's long running podcast

podcasting but just to try out a new medium. Brent, from Virginworlds, had a conversation with me about the whole “Podcast Collective” idea and we batted ideas that around. Eventually, we came up with the show you now hear.

Chris: I know several people in the community are interested in doing a podcast but don’t really know where to begin. Do you have any advice to help them get started? How about growing a listener base?

Darren: A good place to start is to listen to VirginWorlds #70. Growing a listener base just takes time…but it always helps to get some kind of plug from an established blog/podcast to give it a little push.

Chris: How do you feel your blog and podcast have changed since you began? How about yourself as a content creator and gamer?

Darren: The podcast has changed quite a bit in terms of quality, I’d like to think. You have no choice but to get better at audio editing…so, from a technical perspective, it’s better. The feel and subject matter of the podcast has just evolved as the MMO genre has. The show now feels more comfortable to do…and more importantly, guests know the tone of the show, so it makes it much easier to get everyone talking as if we’re just a bar somewhere. Very proud of how much the show has matured from the first episode. Go listen to the first one…..good gawd.

The blog…hmmmmm. You see, I’m a bad writer. I’m great at math but I butcher the English language on a regular basis. I’ve probably caused many an English major to just jump out of high rise buildings after reading the blog. I write very much like I talk…so it’s a very “conversational” style of writing. The blog really hasn’t improved as much as the podcast has…at least in my head it hasn’t. I still enjoy doing it…but I can’t see how my writing has improved since 2006 because I’m just not motivated to do so 😉

Chris: What games are you playing now? Are there any in particular you’re looking forward to?

Darren: Right now, I’m playing Fallen Earth quite a bit. Very interesting. Crafting is just extremely addictive in that game. I just finished Batman, which I will have to stop talking about before people start to question my sexual preferences ;). Hmmmm….also playing a bit of Eve Online when the need arises. Probably the big winner for me this year, for MMOs, is LOTRO. Extremely well done and I can’t recommend it enough.

Chris: If you could design your own game, what would it be? MMO, RTS, FPS?

Darren: It would be an RTS…simply because it would be easier to do. Actually…it would probably be a a version of Bejewed. Shoot for the stars….get the moon 😉

Chris: You’ve said before that you like to stay current with WoW. Do you think that, this far out of the gate, Warcraft is a good thing for the MMO genre or that it’s holding the industry back from taking risks and innovating?

Darren: Oy…that’s a whole blog post you’re asking for there 😉 WoW has certainly made some unrealistic expectations. I think the last set of people to fall into that trap was EA Mythic with Warhammer. It does seem like the industry is starting to come to terms with the fact that WoW is not, nor will it ever be, the norm when it comes the the definition of “success”. It is certainly holding some from taking risks, but not everyone as seen from Eve (…slow and steady…) and Fallen Earth. Plenty though, are taking WoW and refining it in their image (FreeRealms, Wizard101, etc) and making those the template for their own future titles. Wow, in some sense, was and is a necessary evil.

Chris: Following that question up, accessibility is something more games than ever are focusing on. How do you feel about the direction MMOs are headed in now?

Darren: MMOs might be going a bit too far, but this seems to be motivated more by a shift in the demographics they are trying to hit. Lots more concentration on the 9-15 year old range instead of the 35 year olds….so those “quality of life” issues that we all think are easy mode switches turn out to be critical to hit the kid market. They are not less fun of this, but one wonders if the genre will be recognizable in the next 5 years.

Chris: When I read a blog for a while, I’ll often find myself wanting to know more about the author. Tell us a little bit about you outside of the gaming world. Family at home? Any little Darren’s filling the house?

Darren: Yeah. I’m married with two daughters. Both are in training to be gamers ;). I don’t do many organized sports anymore because I just don’t have the time…but I do hit the gym quite a bit these days to stop myself from becoming “that kind of gamer”.

Chris: Name one thing readers would be surprised to know about you.

Darren: I sometimes like American beer with Anime labels.

Chris: Finally, peanut butter: creamy or smooth?

Darren: Chunky….with the squirrel still in it.

Thank you to Darren for sitting down with us today. Remember, you can check him out at his blog and listen to him on his podcast. Both are updated frequently and provide lots of quality content. Mother approved, Game by Night recommended!

If you’re a blogger, keep an eye on your inbox over the coming weeks as I may just decide to spotlight you!

Until next time!


Actually, story does matter.

Sometimes, trolls get the best of you. I mirrored yesterday’s post on WoWRiot and the very first commenter, Pink, threw this out at me:

“go rp nerd. no1 cares about what a quest involves, only what the reward is.”

The asshat couldn’t have even read the article because what I’m saying is that I stopped reading quest text but we’ll put that to the side for a minute.

This is Pink. Pink from WoWriot is a guy. Draw your own conclusions.

This is Pink. Pink from WoWriot is a guy. Draw your own conclusions.

I’m going to come out and say that, even if you’ve never RP’d or read a quest in your life, story matters. PvP fanbois such as Pink might not think so, but, whether they like it or not, it’s true.

Here’s why:

Without story, there is no context

If story was irrelevant, some of the best and most epic encounters in MMO history would never have been. Take WoW for example. If no one cared about story, Blizzard wouldn’t have bothered to design Onyxia, BRD, Blackwing Lair, or the upcoming Icecrown Citadel. It wouldn’t matter that those world dragons are corrupt or that somewhere there’s this thing called the Emerald Dream. Elwynn forest? Well, I guess that’s just a happy little fairy tale town that’s got no use for a history behind its name.

You could just as easily stick a boss in a big white room, I imagine him as a cube, and tell people to go to town. The why doesn’t matter. Just the reward.

Doesn’t that sound just a little empty to you?

Want a game where context doesn’t matter? Download Pong.

Without story, there’s only grind

You know, before MMOs came about you had MUDs and, sorry, most of them were entirely grindfests. Those that did have quests and story had little and it was usually held on a few web pages written up by the game’s maker. You know why that’s not the case anymore? People want a reason to do something, even if it’s shallow. Without that, why even have a quest giver? I bet it’s a lot easier to come up with a vending machine to hand out new objectives. When I played MUDs, the closest thing we had to a quest was Mob Mastery. You’d type ‘mobm’ and it’d hand you a mob to hunt down. Want to spend 80 levels doing that? Without story, what else is there?

And, apparently, Blizzard agrees. According to this article, people didn’t have as much fun without quests. Hence it now being the biggest quest driven in existence.

Without story, “RPG’s” become just “G’s”

That’s right homeboy. Isn’t the point of an RPG to deliver some kind of story? If you take context out of MMO gaming, you’re left with a shallow gaming experience that lacks purpose. In any other world, we’d call that a waste of time. MMOs aren’t here to provide challenge. They’re here to give us narrative social experiences that we can get devote a lot of time into. Compare the difficulty of WoW to any modern single player RPG and you’ll see what I mean.

Can you get lost in stats and killing blows? Yeah, probably. But that’s what Counterstrike is for.

I’m not going to ramble on and build up some huge case. The sheer ignorance of some people in our community is astounding to me and I had more to say that what could be held in a single comment.

If you don’t care about story, context, or world in your MMO, I’d just like to know why you even bother paying that subscription fee. You’re playing the wrong genre of game.

Call of Duty —-> is that way.

Update: I’ll let Tom Chilton sum it up.

“What we found was that all the feedback that we got from our alpha testers was that once they ran out of quests, the game got boring. They were like, ‘I don’t know what to do any more, and I don’t really feel like playing any more once I run out of quests’. We came to that realisation that, wow, this quest thing really works. We need to do this throughout the entire game!”

Did NCSoft fire their writers?

Brian Knox of NCSoft

Brian Knox of NCSoft

Just a brief quote that made me wonder. This is from Gamasutra’s interview with Brian Knox, lead from the Aion Online team:

“We had some really talented writers — still do, actually.”

Okie. What I read from that is that some of the more remarkable writers got cut. His little correction (“— still do, actually.”) kind of makes it seem like the majority of the one’s remaining are run of the mill kill/collect fodder. Realistically, that’s probably about the truth of it. The most skilled writers would have had more experience and been receiving better compensation for it. If you’re short on money, who’re you going to cut, the big earner or the $9 and hour rent-a-pen?

Note to self: don’t write quest text for an MMO company.

Maybe that assessment of the remaining writers isn’t fair. I’d be willing to bet they’re stifled in what they’re allowed to write. If the end objective of any one quest is the same, how creative can you really be. It’s like trying to find new ways to say the same thing.

For all their talk about story, I’ve found that to be the single most lacking area of the game. I read quest text but quests in Aion, though well worded, amount to nothing for the first 20 levels of the game. When it all amounts to kill this, bring me that, I find it truly hard to care about the reason.

The main issue here is that there’s nothing truly unexpected. Tell me, NCSoft, when I know the end of the story (the objectives) why should I care about reading the plot? I’ve had more fun playing the game since I stopped trying to get something from the text that, to be quite honest, isn’t there. There is very little exciting and original in 99% of the story and that bugs me when they talk about how great and amazing it is.

It’s a cool setting. There’s a lot of atmosphere and, yeah, sometimes it’s good to read the text to get a feel for it all. But don’t expect anything that great. If you set your expectations accordingly, it makes the experience that much more enjoyable.

I guess that wasn’t that brief.

Overthrowing the Black Claw in Aion

Yesterday was a pretty lucrative day for me in Aion.

I started the morning right on the edge of 17. I had something like 20k experience left until I leveled up and a quest log full of enough quests to clutter the right side of my screen. I don’t know whether I’m getting a lot stronger or the game is getting easier but I’m finding mobs to be a easier to kill than they were before and, thanks to my HP restoring ability, I’m able to kill them much faster too.

I’m getting towards the end of the second big zone in the game, Altgard. About 80% of the way through, you start to pick up quests for a decent size village filled with elite mobs. It’s known for being a great place to farm XP and gear, so there’s almost always groups going on for it. After I cleared out a couple of those quests and dinged 17, I started advertising myself as LFG and had a pick-up group ready within about 10 minutes.

This was my first run through for the day and we were only able to get about half-way through before some of the members had to go. Even still, I got about half a bar’s worth of xp and a yellow +19 accuracy manastone. The mobs are at times closely packed together, so in that first run we wound up wiping twice; none of us had attempted it before. The elite mobs in Aion have a ton of HP. Even with a group of five, it still takes about twice the amount of time to kill them as your standard dungeon trash mob in WoW. I’d never played my assassin (also called a ‘sin’) in a group before and neither had our tanking Templar. I wound up pulling hate off of him twice briefly but it was enough to show me that I won’t last long under their blows. They hit HARD.

Later that night, after my wife was tucked away into bed, I got on again and quickly found another group despite it being about 12:30AM EST. This time, we tackled the whole thing. I was surprised by how large it was. We went through for the next two hours killing the mobs we needed for our quest objectives but there were dozens more on top of that. This group was much better prepared than the last and we only wiped at the very end when an overcautious sorcerer backed into a roaming patrol. The fight was close but in the end not enough.

By the end of the night, I made out like a bandit with xp and money. I wound up leveling all the way through 17 and halfway through 18 once I turned in the quests and made about 20k kinah too. I was unlucky with rolls, so I didn’t come away with any equipment I could use but I put some of my money into upgrades, so it worked out.

I did notice one particularly annoying thing about group combat, however. The spell/combat effects, while awesome and reminiscient of a good fireworks show, make it damn hard to see the actual mob in the confusion of it all. Not all the time but enough so I caught myself twiddling with the camera from time to time to be sure I was behind it for my directional attacks. I like to keep my camera zoomed out during combat to get a good view of the area around me but some places within BC are so cramped, twiddling the camera would sometimes place it right behind a tree or some foliage that I’d have to quickly fix. I guess I’ll have to break the habit of zooming way out and take advantage of the middle-mouse button “look behind you” key instead.

Oh, another good thing came out of the night too: a new phrase! If you’ve played Aion, you know that you’ll be killing a lot of these things called Mumu’s (bipedal cowpigs). One BC quest has you collection rations off one kind in particular that seem to be in the minority. As we scoured the zone for respawns, our healer dropped this little gem: “where my mumu at?” That just cracked me up. If the rest of the game keeps me killing the little guys, I can see myself dropping that over vent.

Anyways, I’ll be spending the next couple of hours trying to hit 19 so I can buy my new skill manuals and come on step closer to that elusive leveling curve. I’ll be out of this weekend job soon, so hopefully by the time SW:TOR comes out, I won’t be missing those two days of grouping goodness.

Until next time!

Rumor: Micro-transactions in SW:TOR?

Well, some sneaky snakes decided to dig into the ToS of the SW:TOR beta recently and came up with some interesting information.  I found out about this from Kill Ten Rats, so kudos to them for being attentive-like.

Here’s the snippet from the beta agreement:

(I) You acknowledge and agree that all items acquired for points during the Game Program are non-refundable and non-tradable.

(K) You acknowledge and agree that BWA reserves the right to change/add/remove points rewarded in the Game store at any time and without warning.

(M) You acknowledge and agree that points acquired during the Game Program cannot be saved up for or used in the commercial version of the Game.

Suzina does an excellent job of asking the important questions so I’ll leave that to her. For my part, I’ve had an inkling that micro-transactions might be in the game for some time. Ever since Riccitiello let it slip back in December, to be exact.

“We are continuing to stick to the plan relative to building out our direct-to-consumer models which include microtransactions and subscriptions,” said EA CEO John Riccitiello in a conference call today. “The recent launch of Warhammer [Online] is a great example of that.”

“Other initiatives we’ve announced, for example [the] Star Wars online MMO, are mid-session games which are microtransaction-based,” he continued. “You’ll be hearing more about those in the February [conference] call.”

Like Heartless, I’m not as shaky on this business model as I used to be. DDO and Free Realms have shown that it can be done and well. The only thing I’d hope is that they either make it F2P with micro-transactions, or, make the transactions cosmetic only. There’s a lot of hype built up around this game, so I don’t doubt that Bioware and EA are thinking about these things already, so I’m not too worried about it.  It will be interesting to see what model the wind up going with.

So you’ve decided to go casual

stick-bundleGreetings fellow casuals and welcome to your first lesson in the wonders of casualhood. It’s a strange game we play, you see. Some feel that we’re “doing it wrong” or “wasting our time” or that we should “go back to WoW.” To these people, we flip the bird. Seriously, they can screw off.

You see, you and I have a secret, an equation if you will, that they can only guess at. It goes something like this: real life + family + money = important. Let me break that down, we don’t live with mom and dad. Heck, most of us probably are moms and dads (except me, I don’t have the hips for it) and that means we’re stuck at work before we can get online. Or maybe we’re married and the other half gets pissed when we yell obscenities at our incompetent group mates. That’s live. C’est la vie or some crap.

But we still want to play video games! I mean, what do you think we are, grown ups? To hell with that. We grew up in the video game age and will die with a paddle in our hands. As my dear grandmammy would say: fiddlesticks’ll fry.

So, now that you’ve got your bindle stick packed, slung, and ready to roll, let’s go over a few of the most important facts of life every casual must eventually face.

You’re going to fall behind

It’s true. There’s about no chance of you ever being on top again. You’re raid ladder is now the corporate ladder and Onyxia is now something you read about when you should be working. As your guildmates level up and start raiding and PvP’ing, you’re probably still going to be grinding through Thousand Needles and mining copper. My suggestion? Learn how to fly solo and only turn on vent when you want inspiration. They’ll tell you all about what you’re missing, rest assured.

mock_accident

This kid thought he was hardcore.

Grouping is for sissies

Yeah, you heard me. Here’s the guy who just wrote an article about how he likes grouping telling you not to group. Well, I have a confession. Sometimes I like to wear high heels too but it’s still not socially acceptable. You’re a casual and grouping is for people a little more hardcore than you. Those guildies are just going to out level you anyways.

I should probably make myself clear here. I’m not telling you not to group. I’m telling you not to plan on grouping. That clever one liner about your guildies out leveling you? It’s probably going to be true unless you find someone equally as casual to play with. In which case… L2P noob.

It’s best not to fight it

That’s right. Take it in stride because if you don’t, well, you’re a lost cause. If you’re casual, it’s because either you want to be or you need to be. There’s no in between. If you want to be, then you’re probably already self-actualized, in which case, why the hell aren’t you writing this article? If you need to be, it’s because be happyyou have priorities that are more important than gaming. Too bad. Real life kicked in and this is the hand you’re dealt. Move on, grind boars, and smile. In the words of Bobby McFerrin, don’t worry, be happy.

It’s not all bad…

I don’t want to send you away thinking your MMO career has gone carebear. It hasn’t. Even though you’re no longer “hardcore” you still have some “core” left in you. Your games are going to last way longer for you than they ever have before. Seriously. That 1,500 hours you dropped into your first three toons? That’s like 5 years for you now. Think of it this way, playing MMOs can now be in your 10 year plan and if that’s not some kind of “core” I don’t know what is. You’re hardcore with an outlook

And that’s it for our first lesson. There are your three key things to know before you continue on in Chris’ School of CasualCraft. And yes, we’re calling it CasualCraft because if Crimecraft can do it, so can I.

Congratulations recruit, you’ll never have to worry about burn out again. We’ve moved you from the Mustang to the Oldsmobile of MMO gaming, from the passing lane to the carpool lane, so sit back and enjoy the ride. Ahh…. that sweet, sweet, leg room.

old car

Always looking forward

One of my favorite things about following MMOs is the excitement that comes from looking forward to a new title. This year, it was Aion. Last year, it was WAR. Neither title could live up to the massive amount of hype it received even though both are fun games in their own right. As a result, people feel let down, burned, and jaded. I know that happened to me after WAR. It leaves a bitter taste, not unlike getting a sweater on Christmas morning.

Yet, after the fact, I don’t regret falling that far down the rabbit hole. It was fun and it gave me something to look forward to during the doldrums of my WoW career. And that’s why, even though some people might not understand it, I find myself now looking at games like SW:TOR and All Points Bulletin that I really didn’t give a wit for before Aion’s release.

As an MMO fan, I think we have a unique place amongst the gamer community. When we care about something, we get invested in it; it can be a class, profession, playstyle, whatever. I seriously doubt as many Xbox fans can say the same thing. Which leads me to wonder, do MMO bloggers occupy an even more unique place in how we look forward to games? I don’t know whether the average player cares enough about the genre as a whole to have that “always looking forward” attitude.

We know that MMO players follow trends, hence the WoW tourist effect. I would be willing to wager, though, that most of those players only find look into those games within the month before they come out and probably from the more “hardcore” players in their guild. I, on the other hand, make it a habit to check sites like Massively everyday.

I love the little pieces of meat the developers throw to us. I love having something to look forward to and wonder about. It gives me that “night before Christmas” feeling more often than I could ever expect to otherwise because I love these games that we play. I’d imagine that most general MMO bloggers are the same, otherwise, why put up the effort to write?

I’m having a great time in Aion, as my review probably suggests. When I look back over my front page, I see that screenshots from the game make up the bulk of what catches the eye. I don’t see it as a problem but we’re not an Aion blog. I plan on staying with Aion but, like always, I’ll be looking forward while I’m doing it.


One laptop to rule them all…

A quick note of the geekiest kind: computer hardware. Even though I’m not in a position to do any big upgrades, I still like to keep an eye on hardware prices. The best site I’ve found for quality and variety is Newegg. Tonight, I thought I’d look far outside of my grasp and price some new notebooks. That’s when I came across this baby.

If you’re looking for a gaming laptop, that’s your best bet right there.  Seriously, if Frodo had this thing, the ring would probably still be in a drawer somewhere while he tried again at Onyxia. It’s packing an nVidia GTX 260M, 4 gigs of ram, and a 2.53GHz dual core processor. That and a 320GB hard drive all for $1299 dollars. That price right there is why I love Newegg. Oh yeah, and we musn’t forget, it has wicked cool blue lights under the keyboard and on the lid that rival even the most epic of moon That price right there is why I love Newegg.

That PC has all of the power you need to run virtually any game on the market at the moment. Granted, the processor is a little slower compared to its desktop counterparts but considering the best you could affordably get was 2.1GHz only 18 months ago, that’s not bad at all. Besides, unlike the GPU, it’s upgradable.

This isn’t a sales pitch, it’s just that when you keep an eye on hardware prices for a while, it’s really enough to make your head spin. Those 18 months ago, I spent the same amount on my current laptop which has an 8600GTM with half the memory, a little over half the hard drive space, and a 2.1GHz processor. With how quickly hardware gets outdated, it’s a buyers market. As long as you don’t mind seeing prices drop right after you decide to buy something. That’s pretty much a given.

It’s nights like this when I wish I had that bathtub of expendable money I’ve daydreamed about for the last well… I’m 22, so, what’s that, about 17 years?

/Sigh. Someday, when I’m the monopoly man and raiding the community chest, I’ll be able to buy something like that. $1300 on a computer was something I’d probably look at as a pre-marriage purchase. It’s funny how a wife makes you responsible. I have to wonder if husbands do the same thing for their wives but somehow I think not.

My early Aion review

Aion Picture

Steelbook Series case

Aion’s been out for about a week now and people all over are posting their impressions. As a fan, I think it’s only fitting that I post mine. A little caveat before we skip the potatoes and hit the meat: I’ve played Aion for some time but I’ve yet to hit the Abyss or any high level content. This “review” will be based on my experiences within the first 14 levels. An actual “Should I Buy” style post will come later on down the line.

Combat:

Combat in Aion is immediately familiar to those of us who’ve played other keybar based MMOs. Despite being familiar, the game adds extra depth in several ways. First, as I’m sure you’ve read about by now, you have combo attacks that fill up your skill buttons when they’re ready to go. Second, and lesser know, are abilities that operate exclusively on DP (destiny points, Daeva points, what have you). These skills are interesting because they tend to be very powerful but extremely limited in use. Like XP, you earn DP when you kill things and, also like XP, it accrues slowly. Deciding to use a DP based skill can push your towards a win at the moment but, when you’re without it later, you may find yourself regretting that you used it. I can only imagine that this is more impactful in Abyss PvP than in PvE.

Since the game went live, I’ve been playing an Assassin where the skill rotation you use can make or break your damage output. Between managing cooldowns and using the right buffs at the right times, there’s a certain amount of complexity to playing effectively. I wouldn’t call it difficult but, like most things, you get better as you go.

Combat is fast paced and responsive, more or less so depending on what class you decide to play. If you’ve played WoW, expect a similar feeling if not even a little faster pace. Sounds and animations during combat are top notch. The eyes of Asmodians glow red and, as an Assassin, I’ll often see my weapons burn bright as I land crits (which have a nice explosive sound when they hit). Combat in this game may spoil you. Be warned.

Graphics:

Unlike most people, I’m not enamored with the graphics in Aion. Sometimes they look great, like the character and monster models, but other times they’re plain out ugly. The game makes heavy use of textures, which helps its performance, but, like any game that does so, suffers at times because of it. Still, on the whole, it’s nice to look at and is no worse than our loveable little Warcraft. Use that a basis for comparison to how poor some textures can be and you’ll have an idea for what I mean.

poor texture

This is a bad texture compared to most

The art style is great. Some things are anime-ish but I find that I don’t really mind. It’s a nice mix of East and West and both blend well with the world NCSoft has tried to create. Despite how others may feel, I don’t think either influence greatly overpowers the other when taken as a whole.

I personally love some of the small touches in the game. For example, chapels have swirling clouds along the top of them that give a very mystic vibe that I really like. The architecture is neat and the zones have a very cohesive and “done” feel to them. All of the little touches are there, from the birds flying in the forests to the balls of light that swirl above some of the lakes (or ghost fish if you’re Elyos). I’ve yet to find a place that feels unfinished or lacking.

A small note: much like LotRO, the mining resource nodes just don’t seem to fit. A lot of times, iron deposits look tacked on to the landscape and silver has a very spider’s leg feel to it. I’ve yet to find a game where mining resources really look “right” though, so maybe it’s just me.

Another small issue I’ve noticed, at least early on, is that a lot of the armor is fairly bland. I’ve gotten to level 14 on my Assassin and noticed very little change in how I look, despite going through three sets of armor (most pieces, anyways). Some of the upper end gear looks great but I wish that there were a little more variation.

Animations:

Animations are, hands down, excellent. I’ve talked about the combat animations above but I can’t say enough good things about them. They just feel right.

Apart from combat, the much criticized walking/running animations are right on task too. The gait and speed of your avatar is just as you would expect it to be and doesn’t seem off at all.

NPCs and mobs still roam and meander as they do in all MMOs. Nothing new there.

The only thing I really don’t like about the animations is when you’re talking to an NPC. Your character will mirror the NPC’s movements to a tee. You nod when they nod, gesture when they gesture. It doesn’t feel right and even a little timing difference would be much appreciated.

Performance:

The game runs great but it does get choppy at times. On my desktop, I have a 260GTX and I’m almost always at 80-100FPS on max settings (no AA), except when I’m in Pandemonium. However, a better measure is probably with my laptop that’s running an 8600GTM and a 2.1GHz dual core processor. My laptop, on second to highest settings and no AA and pull an average of 35FPS. I’ve dropped as low as 25 and spiked as high as 45. A lot of it depends on how populated the area is with both mobs and players. Pandemonium though? Forget it. Both machines run that at about 15FPS, even when I drop the graphics to their lowest.

I should note that I can turn the “important” graphics all the way up on my laptop and compensate by turning shadows down to half and the water effect to the second highest step.

A sample cutscene, more naggy than epic.

A sample cutscene, more naggy than epic.

I’m interested to see how my laptop will fare in the Abyss. It handled Alterac Valley wonderfully in WoW, and most other games like a charm, so I have high hopes.

The game isn’t a beast but it looks like it should run a lot harder than it does.

Questing/Story:

I haven’t been impressed. There’s no getting around it. Don’t get me wrong, some quests are great and have some neat cutscenes attached to them. Most are very routine kill/collect quests. The writing is better than normal but is somewhat diminished by the fact that you can skip 90% of it and still know to kill those five Mosbears.

With that out of the way, why don’t more games have cutscenes? Even the little fly over/voice over bits they do before quests seem like a natural thing that should have been part of MMOs for years and just hasn’t been. Some are better than others but all are better than none and I’m happy they’re in the game. A few are downright epic, especially the one that ends the Ascension quest line.

[Aside: Does anyone know what the hell Odella is? I’ve had to stop these mole-things from growing it multiple times now and I can only assume odellaJuiceit’s some kind of lettuce tobacco or something. I think I missed something early on but, either way, I’m tired of doing quests around it. Enough with the Odella.]

Anyhow, and most importantly, quests are more difficult and offer less reward than a lot of other games. At first, you’d think this was a bad thing but I’ve come to feel otherwise. When I say they’re more difficult, I say that for the sole reason that mobs are harder to kill. They fight more and aren’t afraid to smack you around a little bit when you step out of line. I was frustrated the other night because I died three separate times trying to kill a mob that was two levels higher than me. But you know what? Good. Mobs should provide a challenge. The alternative is mobs that don’t and I’d rather have to think as I fight than turn off and wait for the XP to roll in. Mobs in Aion fight level appropriate, so if you’re trying to take on a mob that’s “elite” you’d better be prepared for an elite fight.

When I say that quests are also less rewarding, I mean that both in terms of experience and equipment rewards. Most of your gear from 1-15 will probably come from drops, private stores, or the auction house, unless you have a friend that crafts. {Update: Keen reports that at 18, he’s getting some really excellent level gear from drops. The color  quality he’s talking is exceptional and would cost a pretty penny kinah to buy} They do provide more potions, which help you complete future quests. Since the game requires far more experience to level than other games at these early levels, it can seem rough. This is countered, however, by the fact that killing a mob your level is likely to give you about 1000xp a piece, sometimes more, sometimes a little less. The dreaded “grind” so many people bitch about is a non-issue too, in the fact that 1) you don’t have to do it often; and, 2) when you do, it’s not for long unless you choose to. Players who grind have a definite advantage over those that don’t, however. Mob trash sells very well, so these players are earning extra money, crafting materials, and experience which will in turn make their questing that much easier as they move forward.

Oh, and yeah, the death penalty. It’s there. It’s also easy to dismiss and, honestly, easy to not even notice until you’ve died multiple times without fixing it.

Extra Stuff:

Fluff... corn... both edible but only one good with butter.

Fluff... corn... both edible but only one good with butter

Fluff

The game has a lot of polish and, yes, fluff. I was surprised to find that one of the first quests after you leave Altgard (your first stop after leaving the newbie zone) gives you a reward that lets you turn into an angry cornstalk. How very appropriate for our Halloween season.

Private Stores

ferret thing

Ferret-thing that loves you

Interesting feature. I like carousing these to find the best deals because private sellers will often try to beat the auction house. Besides, private stores aren’t ran by ferrets with female voices and hats. Still, you see a fair share of spam as a result of them and I suspect that they’re a big reason for the lag in Pandemonium.

Crafting

Crafting is interesting. I enjoy doing work orders because it’s an easy, repeatable, way to raise your skill level. I haven’t taken it too far (mainly because I’m trying to keep up with the Jones’s in terms of leveling) and I’ve spent most of my time gathering so I can power level it up later on. Aion’s crafting is interesting because you can level every skill up to 399/400 and “master” two all the way to the max. As far as I know, all of the skills require some form of gathering but I haven’t looked to far into this. As a tailor/weaponsmith, I’ve been collecting iron and animal pelts to prepare, both of which are every where. Mining nodes are everywhere if you look for them, at least at this stage of the game. They also don’t seem to be randomized, so it’s entirely possible to create a little circuit and run it indefinitely.

Conclusions

I’ve been having a great time in the game so far. Dying to PvE is something I haven’t done this much since I first got started in MUDs and it’s strange to find these limitations again. I find questing all the more exciting because of the challenge, however, and feel all the more powerful when I truly lay waste to mobs.

Aion isn’t a perfect game. It’s not innovating and making a new box outside of the one most MMOs fall in to. It’s a fun game, though. Leveling has all of the charm of WoW and more, which is saying something. I’m looking forward to continuing with the game and seeing what it was to offer and it looks like I’m not alone. If the rest of the game lives up to the standard I’ve seen so far, Aion really will take the #2 spot just behind WoW and may just set the subscription bar higher than the other AAA games that came before it.

Should you buy it?

Like I said, I’ll hit on it later when I do a complete review. For now, if you need a second or third opinion, I’d say yes. Absolutely.

Rating right now: 9/10

And… because I like them…

ferret

Thaaaaaat's all folks!

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