Adding PvP to a PvE game

Last night, when we recorded episode six of The Multiverse, one of the big topics was battlegrounds being added into Everquest 2. Ferrel is pretty adamantly against it and I don’t blame him. He’s concerned about how PvP balancing will effect the PvE game. As a raider, what to some people is just a change to add a new dynamic to the game, is, to him, a fundamental shift in the scope of the game.

As a WoW player, I think I can safely say that he’s pretty much right. Almost every WoW patch, big and small, features a bunch of class changes, more often than not related to PvP balance. There’s also been more than a handful of times where these changes bork an otherwise fine PvE ability– ala lifebloom of yesteryear.

Then there’s the issue of gear. Rewarding PvP is a tricky situation in a raid-focused game. Every loot reward treads the fine line of devaluing the efforts of dedicated raiders. Thus, the term “welfare epic” was born. The only way to avoid this is to completely separate out the reward system. PvP gear shouldn’t be anything more than a stepping stone and, right now, that’s still up in the air for EQ2. Until the NDA drops, all we know is that players are fighting for pieces of the “chaos armor set.”

WoW handled this by adding PvP specific stats to their gear. But, as many players will tell you, figuring out each stat and how much of it you need, becomes a numbers nightmare. Not to mention, it’s an itemization nightmare.

Is EQ2 going to allow PvP to be a viable playstyle with Sentinel’s Fate or will it just be something extra to do when not raiding? That makes a difference, because if it’s anything other than a pleasant diversion, players will want to be competitive, which means getting them ready earlier than the level cap. Quest rewards become a mix of PvE and PvP gear the closer you get to cap. And, for the player that would like to dabble in both, gearing out your character becomes a series of “this one” or “that one” decisions, sacrificing on the hope that your character goals pan out.

In the end, the fundamental truth I’ve come to from playing WoW is this: character’s will be changed, classes and abilities will ebb and flow in their effectiveness, but, if you can handle that, and are willing to put in some extra time to learn the stats, PvP battlegrounds add a fun new dynamic to an otherwise PvE game. Sometimes, it’s nice to go out and be competitive in a whole different way. I like battlegrounds, I’ve spent a lot of hours in them, and I’d be the first to tell you that PvE is the way I like to play. SOE has a challenging task ahead of them, balancing out their couple dozen classes, but, if it works, it will only enhance an already excellent game.

Day One back at Darkfall

It’s amazing how much you can forget that was once muscle memory. Stepping back into Darkfall yesterday was at once like visiting an old friend and also an overwhelming feeling totally inept. For the first few minutes, I spent some time going through my key bindings and spellbook, re-acquainting myself with my abilities, rebinding a few of them (combat/GUI: middle mouse button, parry: right mouse button), and getting a feel for how to navigate the game again.

An assortment of DFO goblins

I remembered enough to know to speak to the wizard standing next to me and check out his “quests” tab. He sent me on my way to kill four goblins and collect their axes.

The great thing about combat in Darkfall, however, is that you don’t need some grand purpose (like axe collection) for it to be fun. Mobs run from you and fight better than most trash in other game’s raid instances. Before I knew it, I’d pretty much forgotten about the fact I was supposed to be looking for their axes and was just enjoying killing the little buggers. I quickly collected a bow and a staff for spellcasting, as well as a bunch of arrows and about 100g.

I’d chosen a more out of the way spot to hunt, to avoid enterprising red (read: PK) players. Running low on stamina, I moved away from the spawn area to rest up and regen. On my way, I came upon the full gravestone of a player named Machiavelli. He was new (just starter gear in there) but much better equipped than myself. At the time, I was wearing little more than a loincloth and my sword. From his stone, I was able to get most of the pieces of gear to cover up my shame, as well as a sword, shield, food, and enough arrows to keep me going.

When the quest was done, I went back to the wizard to collect my reward. My actual hunting trip was far more lucrative, however, but I was happy just to get something done. I went into Sandbrook (the human starting town) and banked my gear before logging off.

My return to Darkfall was a good one but it reminded me of just how much I’m missing out on by playing alone. The game is much more fun when you have other people to hunt with, so my next mission is to get myself into a decent clan. Right now, I’ve applied to NEW (the “welcoming committee” of the game) but I have my sights set on Calamitous where some of the members of my old clan have found themselves.

Today, I’m heading out exploring to see if I can find any skeletons who’ll drop some gear not made of cotton. Will today bring my first PVP encounter? Maybe. I’m tempted to go red right off the bat but I feel like I’d be harming myself more than helping right now. We shall see.

Update: I totally forgot to mention how much I enjoy the art style of this game. The environments are beautifully rendered and very “high fantasy.” I love the amount of color and texturing the game uses; it’s really an enveloping experience. Except for the outlines the game starts out with. I turn those off, asap.

Returning to Agon

I decided today that I’m going to give Darkfall Online another shot. My subscription to Fallen Earth has just lapsed, so instead of going in for another month, I figure that it’s time to revisit this old favorite. I know, words of travesty to many of you. Darkfall, a favorite?! It can’t be. Who am I, SynCaine?

The truth is, Darkfall is a lot of fun. The only thing is, it’s incredibly group-centric. Or used to be. So, when my old guild quit, I was pretty much left out in the cold for content. Except, word on the street is that things have been retuned to give the solo player a fighting shot at actually accomplishing something.

Of course, for PvP, you’re pretty much lost unless you have a few friends or get the jump on someone, so I’ll still be looking around for a guild to spend the month with. I don’t know that I have the dedication to sit online for any 4 hour battle but there’s definitely some appeal towards the smaller scale stuff.

I’m also looking forward to the exploration and excitement that comes from never really knowing what’s around the next corner. In Darkfall, you don’t know how tough a mob is until you actually engage it. You can sneak around most things well enough but the not knowing makes each new encounter an adrenaline rush.

Plus, of course, there’s the fact that you can lose your gear. Whether it’s a mob or another player that kills you, if you die, everything you had on you is left behind under a tombstone. This is really what scares a lot of people away. It doesn’t really bother me though and it shouldn’t scare you either. Basic gear is easy to get and, honestly, you can get back up and contribute without having the best gear in the game. When you consider how make or break gear is in a game like WoW, Darkfall’s full loot really doesn’t make that much of a difference.

Anyways, this coming month should be interesting. Depending on how I find things (they’ve change a lot), I’ll either love it or hate it.

Still, it should be an exciting change from the theme park norm.

PS: On a totally unreleated note, I’m curious, was there ever a mention of the “Trollshaws” in the LOTR books? I just got there on my guardian but don’t remember ever seeing a reference to that regarding Rivendell in the books.

Perception Massively

Someday, a hand shall reach down and bear the lost knowledge that perception really is reality. What I see (the King’s I, which is really you), is what I believe, and what I’ll tell, and shout from the rooftops; how something is presented is more important than how it actually works. And, really, how I see things is more important than how you see them, since, as the consumer, you really rely on me for your filet mignon. Or Easy-Mac.

So, when Killed in a Smiling Accident talks about what is massive and the first thing that comes to mind is what is not massive, perhaps it’s time to elaborate. Cryptic Studios isn’t massive. Everything they’ve done is compartmentalized tom-foolery, an Xbox Live experience, dolled up with the plea of “look at the bigger picture” with the promise of adding another title to our growing repertoire of unfinished day one MMOs.

Let me paint a clearer picture. Just because your MMO has X thousand subscribers, my MMO has a solid hundred. Your game might be large but mine is small. And, frankly, who’s the one paying for their copy here? I think the deal is pretty raw, to be honest. I mean, I’m getting the same shifting sea of 10 faces I’ll get in any game but, in yours, I’m only getting those 10 faces. Doesn’t seem very massive, compared to Darkfall’s several hundred at once.

You see, the truth is, we make our impressions early. Just because Warhammer claimed to have a robust crafting system, my perception said it shallow, tacked on, and poorly integrated. So, the truth isn’t in the marketing line. I say it sucks, so from then on, my truth is that crafting isn’t worth the time. In WoW, they say I can live in a virtual world, except I run into carbon copies of myself almost daily, which really makes me think that the Grand Creator must need some new options.

See, I’m not sure if it’s wrong to ask for less transparency in making games but I think that’s exactly what the problem is. Veil some of these limitations and I might just think your game is cool before being slammed in the face with why it sucks before I even play.

I want to believe that “the only limitations are my own.” That would be pretty damn cool. I want to feel like I can conquer the world. Hell, I even want to feel like my game was made for the PC and not the Xbox.

When we can come to a point where games are developed with the idea of making the player believe instead of research, instance might just fade into the periphery.


The Oil Change from Hell, Courtesy of Wal-Mart

Sorry to interrupt our regular posts here but this issue is very important to me.  Please help by reading this and spreading the word around, if you could DIGG this as well it would be very appreciated.

It all started on the day of my wife and I’s first anniversary.   My car was due for a standard oil change, and I decided we’d get it done before we went out and spent the evening celebrating.  I decided to take it to Walmart for the oil change; as I had done the previous two changes with no issues.   So, I took it in, and my wife and I did a little shopping, and then we paid and left.  About twenty minutes later I heard a grinding sound, but since it was a windy day I dismissed it for wind and finished the trip home.  When I got home, I noticed the belly plate for my 2005 VW Passat was hanging on the ground.  I was immediately furious.  I decided to try to put it back up, hold it together with some tape, and to get it to Wal-Mart to show them what they had done.  Obviously that failed. It fell down again,dragged, and ended up tearing off and breaking; which could have easily been a very bad and dangerous thing. When I returned to Wal-Mart a few of the employees in the automotive department noticed right away, knew who did it, and also knew he was an inferior worker.  I let them pull the car in to survey the damages.   The guy who did it proceeded to try to tell me the car was broken when I brought it in, which it clearly was not.  He made the outlandish claim that it was missing screws, and then said that he documented it on his comments.  That part he did do. However, no one pointed that out, and no one had the sense or courtesy to even try to check it out or put in screws if it was missing screws; which it was not.  He later then stated, twice that I heard and twice again when I walked away, which my wife also heard, to his boss that he tried to reattach it but the screws didn’t fit.  Which meant, there were indeed screws, and he did indeed reassemble it incorrectly.    The assistant manager of the store then offered to pay 350.00 up front from the store for the damages or I could let it go to the insurance.  The damages were estimated at $520.00 by the VW dealership and I was not going to pay out of pocket, nor was I going to let them pay for the part and then touch my car again.  I let insurance handle it, spent a day driving all over to get the quote and returned it to them.  Two days later I got a call from the insurance company saying they declined my claim because “Screws were missing”; which again, they were not and I even have one of them that fell off after the fact in my driveway.  The part itself is woven together and it not replaced correctly obviously the screws will not fit, VW mechanics can verify this.

Here are some obvious facts to support it was their negligence in service.

1.)  Over 10,000 miles driven and never an issue, yet 20 minutes after I leave their store my car is broken.

2.)  I have the bill from my previous oil change which states nothing about missing screws, this was dated 30 October 2009 and I had this oil change performed 16 January 2010.  So somehow, in driving around on base my car lost screws?  Yet it held until I got to Wal-Mart and then broke after?  That is not sound logic.

3.)  Volkswagen mechanics can verify that had screws truly been missing the part would not have held in place that long – It was incorrectly put together by the servicing mechanic at Wal-Mart.

Here are some additional things to consider.

1.)  The dragging part could have done considerable damage to the car.

2.)  The dragging part could have heated up and caused a fire.

3.)  When the part detached it could have caused an accident.

Thankfully, these scenarios did not play out but they are all very real and reasonable scenarios.  The entire 10 minute drive to Wal-mart was one completely ridden in fear shared by my wife and I, on our anniversary with our 3 month old son in the back seat.  A simple oil change should never have come to this.

If my negligence damaged someone’s property it would be my responsibility by the law to pay the cost of the damages, and in fact I should be happy to only pay the cost of damages.  It’s the law.  However, apparently multi-million dollar corporations are clearly above the law and don’t feel they need to be held accountable for their actions.  I however, am going to be sure that they are held accountable

The Multiverse – Episode #5: “Semi-Intelligent Manchild”

Hi Everyone,

manchild2

The manchild

For your listening pleasure, we give you the day late Episode 5 of The Multiverse. We had a lot of fun recording this one but we went about it a little bit differently. Rather than highly editing everything, we approached it like we were live. Behind the scenes, these episodes usually take me about three hours to produce. This is our effort to cut that down to about an hour, so please let me know what you think and which way you prefer the show. I think it came out good.

Be sure to tune in after the ending music for a couple of bonus segments. During the first we talk about the Dante’s Inferno demo (well, to be fair, it’s mostly me gushing and trying to convince Ferrel to try it, but some funny stuff comes out of it). Second, we give you a sneak peak into what happens between the segments…

Oh, and about the title… well, you’ll have to listen to the bonus parts to get that, I guess. 😉

Here are today’s notes:

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Listen Here: [audio: http://vagary.tv/multiverse/episodes/multiverse05.mp3]

Show Notes – January 19th, 2010

Music for Today’s Show:

– Legend of Zelda: Ocarina of Time – Hyrule Field Theme
– Legend of Zelda (NES) – Overworld Theme
– Goldeneye 007 – Nintendo 64
– Thrice – So Strange I Remember You

I would watch this movie…

Did we give up on the “next-gen” MMO?

Think back with me a couple of years. Do you remember hearing this term? “Next-Gen,” a phrase that even to the ear rings of progression and advancement. The first time I heard it used was in relation to Vanguard. People were excited, because it set out to push the industry into another era of MMORPGs.

Yet, after that, the cries for a “next-gen” MMO seemed to fade. You’d hear the term used now and again, usually on job applications from big game studios. But players seemed to have given up the ghost. Now, there’s little talk of generations at all, except to reference how archaic games like Everquest were.

I see the industry now as being in a point of stagnation. That’s not to say that the games being produced and played around the world aren’t a lot of fun. They are, and we find ourselves here talking about them, when so many other things clamor for our attention.

But, look at the features list of most major games and you’ll see what really amounts to a deck of cards. Each game has its own hand, combining features x, y, and z in their own order. In WAR, it’s RvR and a low numbered PvE. In WoW, you have a Full House of raiding, battlegrounds, and fluff content. LotRO adds instanced story quests into the mix, EVE and STO space.

The point is, the current generation seems to be taking the same cards and reshuffling them to give us different flavors of the same deck. Even the new games coming out, like SWTOR, aren’t adding a whole lot that’s really new. They’re just stacking the deck.

So what happened? We’ve moved from aspirations of true advancement, taking the industry to new places, to being content with the slowest of progressions, waiting years in between even modicums of what the “us” of two, three years ago would have accepted as movement. It’s slow, a progressive mutation similar to what Gordon talked about, except what’s mutating isn’t any one game, but, rather, the glossy sheen of each card we’ve come to know in the last years.

Our last big hope for next-gen?

Our last big hope for next-gen?

The truth is, I think we’ve scared off the people who would’ve brought us the changes we so desperately used to desire. The failures of the risk takers, (failures we were unwilling to accept on whole when WoW and EQ2 and LotRO were always an option) showed the investors that innovation is an equal to loss. You don’t take risks in the MMO world, unless someone else took it first. And then, my friends, we find ourselves with a purple ace of spades instead of black.

I don’t bring this up to tear the MMO industry down. The games that have come and gone have served their purpose and are gone for a reason. But, it’s such a dynamic shift in our fundamental philosophy of what an MMORPG is

Blizzards next-gen MMO?

Blizzard's next-gen MMO?

and can be that it bears some reflection. Without risk, there’s no reward. The paradox, unfortunately, is that for most investors, development risk is no reward. And where do we go from there?

The people doing things different are the little indie companies like Aventurine and Icarus Studios. These are the guys that will take the baby steps into changing what it is an MMO can accomplish.

That is, unless Blizzard does it first.

Because they’re the only company with a big enough safety net to take the risks necessary to make investors feel safe again. Their next MMO very well may meet what we would’ve considered “next-gen” more than any of the games that have come out since the release of World of Warcraft.

Simply because, they can where other people can’t.

As it stands now, the slow progression of MMOs is leading towards accessibility and in-and-out game play. If that’s the case, the “next-gen” may well be the decline of the classical MMO.

Sad? Maybe. But, the truth is, either way there’s going to be a lot of fun to be had. Our expectations may have changed in the realm of development but surely not fun. Right?

And as long as games are being made that are entertaining, noteworthy, and suck me in whenever I feel like being sucked in, I’ll still be an MMO player.

It makes me wonder though, how many other things have changed that we don’t even think about? We know there’s more than this and I’m interested to reflect on the changing face of our community more as the years go on.

Happy Monday!

Impressions of the Dante’s Inferno demo

I’m writing this on the fly since I have my sister over today. Forgive any typos, since I’m pretending to be a good multitasker. I’m not. Really.

Before we begin, let me get this part out of the way first.

  • Don’t play this game if you have kids in the house

  • Don’t play this game if there are women in the house that are against, you know, the objectifying their sex

  • Also, I won’t be going into story too much here. It’s worth experiencing for yourself.

Right from the get go, the audience for this game is readily made apparent. They’re shooting for the twenty-something male, single male demographic. The short half hour of gameplay you’ll get to experience will have you seeing: nudity, graphic self-inflicted violence, more nudity, sex in cartoon, and even more violence. Don’t let that give you the impression that it wasn’t fun. It was. But this isn’t the kind of game you want to go into under any delusions of how bad it will actually be. I haven’t seen this many boobs in a game in… well, ever.

Knowing what you’re in for, however, the demo was a lot of fun to play through. If you’re a fan of God of War, you should love this game. Actually, when people say this game is pretty much a God of War clone, I don’t think they’re that far off. But, in this case, I don’t think that’s a bad thing.

The combat is fluid, fun, and satisfying. You’ll unlock attacks as you kill the waves of demonspawn, progressing your character in much the same way as other beat ’em up action games. Boss fights give you the option to execute a series of highly animated and hands-off attacks with timed button pushes (ala, GoW). Environments are partially destructible and the enemies you fight throughout the demo are well rendered and truly seem like the hell hounds they are, making it all the more pleasurable to dispatch them in the droves they arrive in.

As you progress through the demo, you discover how Dante finds himself in Hell. The reasons, without going too far into it, are a stretch. Pretty much, you kill Death (all logical conundrums aside, it was pretty wicked), avoid being taken to Hell, so they take your wife instead to lure you back.. This sequence boils down to “cartoon sex with with = love” but hey, I don’t think story is the main reason people will be playing this game anyways. The actual poet of Dante’s Inferno even makes an appearance but in mythic form.

By the end of the demo, I knew that I wanted to buy this game. But, I have my reservations.

The gameplay is great but let’s be frank here. Dante’s Inferno is pretty much God of War with smut. It’s over the top in almost every way. I don’t like the fact that I’ll only be able to play this game when my wife is out of the room and I think the whole thing could have been done just as well without pushing the bar quite so much. After a non-sensical scene of a man stitching a cloth cross onto his chest, and somewhere around the eighth boob, I had a strong feeling that the level of obscenity in the demo was going to be pretty much standard for the game. I’m a tolerant guy when it comes to this stuff, I love the GTA series, but there’s a fine line between pushing it and being totally without taste. It pity the tastebudless state of the Dante’s Inferno team.

There’s also the pesky fact that you can’t move your camera. Instead, you’re set with a locked camera and the usual controls for it are replaced with dodge mechanics. It’s okay but it will take some getting used to.

But, wrapped up in all of the over-the-top story, you do have a core of good game play. It’s God of War without Kratos and that’s a compliment. Not to mention, the visual promise of this game is amazing. I mean, what other title promises to show you Hell, in all of its black grandeur? At one point in the demo, the floor falls away beneath you, leaving you with a the gaping maw of the pit. I’ve never seen anything like it in a game before and it was, in a word, amazing.

So, in short, if you’re easily disturbed by violence, sex, and the macabre don’t get this game. If you’re like me and own an Xbox, this is about as close as we’re going to get to GoW, so it’s probably worth the purchase. Give it a download and see what you think.

I wonder how long it’ll take for me to get through it if I can only play when my wife is away?

Taking questions/topic ideas for tomorrow’s Multiverse!

Hi Guys,

We’re recording again tomorrow, so I’m putting the call out now. If you have any questions, comments, or topic ideas for the show, we welcome them at multiversepodcast@gmail.com. We’re highlighting a couple of iTunes reviewers this week, as well, so if you haven’t left a review yet, and would like a mention, be sure to do so before 7PM EST tomorrow (Friday) night. The show should be released on schedule this coming Monday.

– Chris

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