Good or bad, I’m the man in the chaps

Yes, that’s right. I celebrated my triumphant return to Fallen Earth like every good cowboy. I rooted around in some discarded trash until I found myself a pair of authentic (and only slightly soiled) chaps. Look at that folks. I like to think of it as “framing.”

FEchaps

Garbage bag chaps and a gas mask - where's the party at?

I spent a good two hours in the wasteland yesterday and had a great time. Fallen Earth offers something unique amongst the swath of MMOs out there right now. Actually, it offers a lot of somethings, trash looting being only one of them.

Everything in the game just feels so authentic. Granted, who knows how life would play out if a killer virus actually did hit, but there’s something very down to earth about the game. It’s homey, in its own desolate way. Perhaps the most endearing aspect of the game is that you honestly feel like just about anything is possible – in a realistic sense. You’re not going to fly if you jump off a cliff (for too long anyways) but there’s always that chance of “hey, maybe I’ll find something new, maybe a piece of old scrap, and I’ll be able to put something together with it.” You use what you have around you, right down into recipes that need appropriate materials (say, fasteners, scrap metal, and leather, to make a crossbow). I love that. Logical loot, logical creation.

It also takes an interesting approach to the “stream of rewards” game play most often seen in AAA MMOs. Usually, games reward you with the new and shiny to keep you going. I find it very interesting that Fallen Earth does exactly the opposite and achieves the same thing. You’re always upgrading, maybe from a rusty pipe to a rusty wrench or gold club, but your gear always retains that rustic feel you’d expect in this setting. Hell, even the best vehicle looks like something you’d find at the back of the junk yard. And players clamor for it.

I won’t extol every virtue the game offers. I find myself particularly struck coming, literally, from WoW to FE. The difference is stark but it seems to make this play through all the more appealing.

I’ll say this much though, Fallen Earth is best when played for big chunks at a time. I kept my mind on moving forward, and progressing, and before I knew it, two hours were gone from under me. WoW is wont to do the same (nod to George R.R. Martin) but in a totally separate way. It has me thinking about immersion, what makes that magic happen and why. Topic for the podcast? A blog post? Just maybe.

My wife made my day, after telling her about my chaps. A classic response from a non-gamer: Honey, trust me. You don’t want to wear chaps, especially from the garbage. The person who threw them away probably had some weird cowboy fetish.

It’s good to be a nomad 😀


My gaming outlook – FE and LotRO back in the roster

Hey gang! Sorry for the lack of updates this week. It’s been hectic with the holidays, as I’m sure it’s been for all of you too.  I haven’t been absent from my computer, however. Writing this blog and doing the new podcast gives me a great excuse to spend time in-game, which I do, as much as my enjoyment allows. I’m happy to report the issues with the labor board got resolved a little bit ago, so I decided to re-evaluate my gaming plans. Here’s my outlook right now:

  • Fallen Earth: Back in the roster. This time around, I’m going to take a different approach. I was pleased with the “no pressure” way I took up the game before but, to be honest, it gave me a good reason to putter around far too much. I played it for a few weeks off and on and never made it past level five. On top of that, I think the ultra-laid back approach also stopped me from “clicking” with the game like so many other bloggers. It seems to be one of those games where you have to invest a decent amount of yourself into it but that gives a good return on the effort. So, I’m going to put in more, try harder, and get somewhere this time.
  • LotRO: Siege of Mirkwood is on the cusp of release and with it comes Skirmishes and an enhanced combat experience. Combat alone should really spice the game up but I fully intend to spend a few days reinvesting myself into this title. Like I imagine is the case with Fallen Earth, this is a game where it took me a couple weeks of dedicated play to really start feeling like part of the world. Siege is a good chance for me to make another few levels. I swear, the Mordor expansion will be out before I ever finish Moria. But, so it goes.
  • Aion/Darkfall/Moral Online: Ah, the PvP brew, also known as “games I’ll be watching instead of playing.” Let’s start with Aion, good game, lots of polish, too much grind. I’ll resubscribe when that gets addressed and not before. Like I said in the podcast, this is a game that will probably be second only to WoW but, frankly, I could wind up eating crow if they don’t get on these things. They will though. I have faith, it’s my patience I’m finding trying. Darkfall and Mortal, two very niche games that harken back to my full-loot MUD days. I love the classic concept of these titles, and will almost certainly be trying MO, but, for now, I don’t see myself adding a third subscription to my roster.
  • WoW: Now, this is an important one, so take note.  I’m planning on continuing to play; however, I don’t think I’ll be posting too much WoW specific stuff here anymore. As a clever commenter pointed out, there are a million WoW blogs out there and, frankly, they do the job a lot better than I do. I went the WoW route before with Fires of War and I don’t really see our community as big WoW followers. Some are, to be sure, but the stats I’ve been collecting show that most people are simply passing over the WoW posts and checking out those on Fallen Earth, Aion, and that random one about Champions. WoW is a fun game, and great fodder for wider discussion, but, like I said, not what this audience is looking for on the whole.

Now, I know what you may be asking. But Chris, that sure is a lot of games. How can you manage that many? Honestly, I probably can’t. One will dominate, like always. As I’ve grown into the MMO nomad I am, I’ve gotten better at juggling titles though, so I think I can swing back into the saddle without much trouble. Nomads learn to live on few resources. I’ll do the same with my playtime.

So, expect Game by Night to be back to its old self sooner rather than later. I’m happy to have my options back.

Aion: … wow, just wow.

Have you guys had a chance to see the new Aion Vision trailer? NCsoft is touting this youtube video as the future of Aion and, if it all plays out, there’s a lot of hope for the game. I mean, really. They’re taking things to the next level.

Here, have a look.

Here’s the TL;DR of what’s coming to the game (copied from Keen and Graev, since they’re pulling from a translated list):

* Swimming added
* New underwater zones, cities, dungeons (and even more zones)
* More Quests (+ Questing revamp)
* New Classes (According to Korean forums and translations)
* New Skills for existing classes
* Revamped Combat (More action oriented)
* Improved graphics and animations (DX10)
* Dynamic weather effects
* Customizable player housing
* Animals you can tame and use as riding mounts (some mounts can carry 2 players)
* Mounted combat
* New weapons (whip & crossbow)
* Revamped Sieges

Some of the big points that stand out to me are player housing and dynamic weather. The housing looks to be extensive and very customizable.  More that that though, the video shows the creation of a little village. Guild homesteads? New opportunities for non-Abyss PvP? Yes please. Add mounted combat to that and you have a big chunk of what Darkfall is offering, minus the huge scale and loot loss. The weather is something many people would consider “fluff,” but I personally love the idea. Dynamic weather adds to the whole “world” aspect of the game and, in the video, it looks like NCsoft might just pull it off.

This is the kind of stuff that makes me want to go back game and pull myself from 25-50. The sad truth, however, is that the game in the video is not the game available for play. Grinding is a still a problem. If you jump in a lake, you still sink like a stone, and PvP is still pretty until you’re hundreds of hours into your character.

I asked on Twitter today whether I should resub to Aion or Fallen Earth again (along with WoW) and a friend suggested waiting until Aion has all of the things in the trailer. That point draws into question what I really think of this video.

Honestly, I see it as cool and great if it pans out, but really just as something to pull back the droves that left after their free month was up. It’s a marketing ploy to keep people from writing the game off. We all know how fickle the MMO audience is, once they decide a game isn’t worth their time, that’s pretty much the end of the story. NCsoft, I think, is hoping to stop people from making those final decisions. There’s no doubt that what they’re showing us here has a lot of promise but, the fact is, everything in that list above is what expansion packs are made out of. Frankly, I’d be surprised if we got any decent portion of that without having to buy an expansion pack.

The game only launched two months ago. Everything they’ve shown us in the video? I’d bet we don’t see it all in game for at least a year.

For now, I’d think the more important issue is to address the big things plaguing the game: the grind (of course), the end-game crashes, and the lack of early-mid-level dungeons and PvP. Those should be the top priorities because, until they’re addressed, everything else is just a pipe dream. Or, an extra layer of paint on a house with a leaky roof – ala, WAR.

Still, I’m impressed. Aion has a ton of potential and, like I mentioned on the podcast, I still think it’s going to be second only to WoW. If it gets itself in order, however, it could be a lot closer second rather than just scraping by the lower competition.

And for those wondering, no, I’m not done with WoW already. I’m actually happy to report I’m having more fun with the game than I’ve had for the past year. It’s good to reconnect with new friends and old. Second wind? Maybe… just maybe.

The Multiverse Podcast – Episode #1

Here we go, our first effort at a podcast. I think it came out pretty well but I learned a few important lessons in the trying.

  • I shouldn’t talk so much

  • Don’t interrupt Ferrel so much

  • Editing out tangents takes a long time

Hehe. Anyways, I hope you enjoy it. We hung out and talked for a while after the show even, so we definitely had a good time making it. Our next recording date is December 4th and I can honestly say I’m looking forward to it.

Check out out Vagary page, linked below. Send any questions, comments, things you’d like us to talk about, or guest suggestions to Chris@gamebynight.com. We’d also love a review on iTunes, if you’re so inclined.

Enjoy!

Download from Vagary (Save as…)

Subscribe to the Show

iTunes Feed (Coming Soon!)

Listen Here:

http://vagary.tv/multiverse/episodes/multiverse01.mp3

Show Notes – 11/20/09

Intro:

Listener Email: (Thanks Ben!)

  • How do we feel about the Night Elf Mohawk campaign/in-game item?

Roundtable:

  • EA Layoffs

    • 1500 people, 40% of the team working on WAR

    • Why did this happen and what does this mean for the game?

  • Aion Online

    • What went right, what didn’t, where is it at, and where is it headed?

  • Can you go back to your “home” game?

    • Is it your favorite

    • Chris’s return to WoW – how’s it going?

Close:

Music:

Intro: Ten Speed (God’s Blood and Burial) – Coheed and Cambria

Segment 1: Early Sunsets Over Monroeville – My Chemical Romance

Segment 2: Drowning Lessons – My Chemical Romance

Segment 3: Cries in Vain – Bullet for My Valentine

Outro: Final Cut – Coheed and Cambria


The last refuges of elitism

As people, I think we’re prone to judgment of one another. I mean, think about it, we judge people all the time. In the supermarket, at school, at work, we’re prone to appraising our fellow man. It’s not always in the snouty, look down your nose, kind of way. If for nothing else, we do this to compare to ourselves. I wonder, should it seem so strange when this type of behavior comes up in games?

Since I started playing MMOs, people have always found ways to “rank” their fellow player. This behavior is expected, of course, when you’re out to tackle the hardest encounters the game has to offer. Yet, as I’ve gone from game to game this past year, I’ve come to feel a little differently about the whole idea of “judging” other players based on their gear and stats.

WoW, probably because it’s had the most time to develop, is horrible for the “you must have X stat or skill to join our group” mentality but I’ve seen it in Aion and LotRO as well. When it comes to raiding, I can see where this outlook might have its place; after all, we have encounters acting as “gear checks” for all intents and purposes. In that case, to not have X amount of stat Y can mean failure for everyone. In small-group content, however, the difficulty level is scaled down to the point of forgiveness. The developers know that the people running five and six mans are not at the same level as the cutting edge raider. Hell, the purpose of this content is to prepare for the harder stuff. Check the loot tables if you disagree.

But, some people forget that. Or, better yet, choose to ignore it.  I was playing on Aegwynn the other night and groups were actually threatening armory checks. Do people actually lie about their gear to get into a run? They must, but then I have to wonder what that means for honesty. Certain people will always want to be carried but I think but, more often than not, people just want a chance to show they know their class and have some fun with their fellow gamer.

I can say from personal experience though, some people just need to lighten up. My mage got turned down for a DPS spot in a heroic Violet Hold the other night. Nevermind the fact that I’ve run the instance probably two dozen times on Heroic Mode, I was told that my gear wasn’t good enough. I have all of three non-purple items. The question that made the final decision? How many achievement points do you have? I’ll check armory so don’t lie. No joke. Achievement points. Apparently, sometime between when I left and now, they started to matter.

Honestly, I think we’re getting to a place where it’s more about elitism than actually being able to complete the run. What I’ve come to find is that the people who demand the extra 2k DPS over 1.8, are the same people who still view themselves as the hardcore among us. They are the scrub callers and vent yellers. They are those who believe their way is the only way and view not caring about achievements as not knowing the game. It’s a little funny, really, that as raiding becomes more open, 5-mans become the new niche of the elite. The irony, of course, is that these same people reinforce that theirs is a dying breed with every player they turn away. As the threshold between “raider” and “player” narrows, so too does that place once occupied by only the most elite of players. Eventually, they will exclude themselves out of a game they once enjoyed due to their inability to adapt to the changed philosophy of the game world.

Save the cheerleader, save the world

Save the cheerleader, save the world

Of course, most of the above is specific to World of Warcraft, yet, I think we’ll see this trend of casual friendliness continue because that’s how the “big boys” have chosen to play. People will still judge each other and reject fully capable players from roles in their groups because that’s the nature of segregationist game design. Until everyone can have everything, players will enforce social constraints with more rigidity than any game designer. Thankfully, I also think the amount of open minded players will/is increasing as well. Casuals understand casuals and, honestly, we’re a lot more laid back than the elitists. Want a spot in our group? Ask, do your best, and be patient. We’ll do the same in kind and have some fun while we’re at it.

Podcast delayed until Monday

Just a quick update, I won’t be able to get to a computer tomorrow to finish up polishing the podcast. I’m taking the day to disconnect and spend some time with my wife. I’ll have it up for you all on Monday.

Enjoy the weekend!

Wetting my feet in raiding

Razorscale

Razorscale

This past week has been an eventful one for me. I’ve been working to get back into WoW and I think I’ve found my groove again. I have my rotations down and my keybinds rememorized and, not least of all, I have my UI in

working order and fully functional again. One of the best parts about getting back into the game is being able to experience things I haven’t been able to before and I really have my new guild to thank for that. They’ve been great with working me into things and have generally made my experience back a lot more fun that it’d been in my previous attempts.

I actually have these guys to thank for one of the funnest times I’ve had in WoW in probably over a year. Earlier this week, I was able to run my first raid since I PuG’d the first two bosses in Naxxramas (we wiped several times on the first one, surprisingly enough… or… not). Luckily, this crew knows their stuff and has the skill and gear to pretty much float through most encounters. So, when they came up short on an Ulduar 10-man run the other night, I was excited to accept their invite to fill-in for a missing DPS.

Ulduar is, well, let me just say, wow. The word epic comes to mind. Most raiders will probably laugh at my naivete but coming from exclusively 5-man dungeon running, the scale of the zone is just massive. The encounters were complex enough that I had to pay attention and be looking out for certain things (like buffs/debuffs – note to self, move SCT to the right so it’s not blocking my avatar).

I have a soft spot for dragons, so the Razorscale fight was one of my favorites. I have to say though, the coolest encounter, if not the most complex, was Kologarn. I know a lot of you don’t play WoW, so imagine this: you’re facing off against a giant so big you can only see the top half of him over the edge of a cliff. Throughout the fight, he’ll grab a raid member in one of his massive hands, shake them, and throw them at the wall when he’s done. Finally, when you’ve killed the arms and destroy the torso, you see that he’s actually half a giant growing out of solid rock and to move on you have to walk across to pink splotch that used to be his midsection. It reminded me of the fight between Ender and the Giant in the fantasy game from the book Ender’s Game.

Kologarn

Kologarn

After that run, I was able to get myself a nice new staff which a guildie enchanted right away without asking for anything in return, as well as a nice off-hand should I go for a sword and frill set-up at some point.

Today should be even more interesting as Maxivik arranged a Naxxramas run to help gear me up. I’m the only guy who needs anything from there, so this kind of help is really appreciated. I’m interested in the gear upgrades but, on another level, I’m more interested in finally seeing all of it. Naxx is one of those raids where it’s just cool enough to make you want to raid it just to see it. The theme is dark and Undercity-ish, which is right up my lane, so I’m excited. Plus, I shouldn’t be a total noob since I’ve read up a bit on WoWWiki and already done a couple of the fights.

And, on that note, I should get out of here. I’ve spent the majority of this morning editing the audio for the podcast, so it’s time I get moving so I can be ready to go when it starts in an hour and a half.

Oh, before I go, I have an exciting bit of news for you all. Tonight, I’ll be going to see…. New Moon. Oh yes, Team Jacob vs. Team Edward. Will I report back with a full, line by line, synopsis? Methinks YES. Mwahaha.

… The things we do for love.

Rewind: MMORPGs: Adult Playgrounds

Today, I’d like to take a step back and republish a post that appeared here a few months back. There are two real reasons why I’m posting this again. First, going into a new podcast, I think this article says a lot about how I view and approach the genre. Second, well, I just like it. Honestly, not many people knew about the blog back then, so hopefully this is new for you. Enjoy!

When an elementary teacher gets certified, it’s done with the understanding that they’ve been taught how to teach the four key subject areas: math, science, social studies, and language. Bear with me here, because it gets around to games. When the time came for me to tackle my Methods in Science course, one of the requirements was that I do a two-week+ observation and analysis on a behavior of my choice. I had a heavy workload at the time , so I’m not ashamed to admit I was looking for an easy way out. I chose to study play in my two cats (something I could do passively), how they played together as well as independently and the behavioral impact of when they were deprived of play (don’t worry, I wasn’t cruel about it). Tobold‘s recent “Why Do We Play” series brought my mind back to this exercise. The results of the study, while not surprising to those with pets, relate directly to we as gamers. There’s more to it than that though and that’s what I’d like to look at today.

Stimulation

At it’s most basic level, we play for something to do. For the cats, it gave them exercise but, more than that, it gave them a break in the mundane that it is their life. In much the same way, games provide that for us. They are an escape, a refuge, and represent the potential for the unexpected.

Be it a mouse or string, my play with the cats revolved around exploiting their instinctual urges to chase and attack. What is it then that games exploit in us?

From the time we are born, play is of incredible importance. We want to manipulate our environment because, through that, we grow our minds and build our understanding. This continues all throughout childhood; the way in which we play changes yet the purpose remains the same. As we get older, the necessity of play is thought to decrease as we prepare for adulthood.

Yet, instinctively, we are hard wired to explore and imagine. Society, however, is not kind to this schematic and, more often than not, tends to shun it. Creativity isn’t the key to a successful future and, when it is, it’s the supreme rarity.

What’s left is a deficit in what we need to satisfy our minds. People fulfill this in many ways but for us, it tends to be games. They give us the unexpected and visualize what it is that we used to imagine. In short, games call out to our inner children while requiring the skills of an adult to complete. It’s a beautiful dance of imagination and coordination that touches on our inner selves in a direct way; this inner part of our self is that inner child, which may well be why non-gamers don’t understand our love for gaming; we are, after all, out of that phase of life now, as their own hobbies probably indicate.

Making Sandboxes from Theme Parks

MMORPGs in particular call out to our inner children because they provide us with a world of perceived possibilities. When we’re young, we don’t know the world well enough to differentiate all that is possible from all that is not. MMORPGs remove the reins from our hands so we’re left with a similar blind spot; we can never know what may or may not happen in a game because we don’t control it and can never fully understand it.

The most successful MMORPG out there makes us feel free while also providing us with a tailored experience. Perhaps a key limitation of most adult minds is that we can never fully achieve the imagination of our childhood selves once we have moved past it. When I was a kid, I remember playing Spy in my backyard and pretending that I was being hunted by soldiers. When the time came, I could almost see them coming after me. In games, though they provide us with a world where we know the possibilities are nearly endless, a little hand holding helps us move past the valleys in our own imaginings. They give us an experience and set it in a world. Those two facts create the illusion of a sandbox without actually making us build all the castles. Games that do require that are a rarity these days because, simply, they’re harder for most people to have fun in.

Socialization and Progression: The Real Challenge in MMOs

For an animal, play represents practice. There is purpose behind it, even if they’re not aware of it. When they attack that mouse on a string, they’re readying themselves for the hunt. Does an MMORPG represent anything like that for us?

In some ways, yes.

Why is it that we choose to play MMOs instead of console games? After all, many console games provide worlds of consistency and, if we’re being honest, generally provide better “game” experiences than those we favor. At the core, I believe that most of us turn to MMOs because they are a social outlet. Even if we choose to never talk to another person the whole time we play, we still derive something from being around other players.

Inside ourselves is a social desire. For some of us, we may log in and tackle challenges solo while talking to our guild. Others might join a PuG and run through a dungeon. Still others might grind quests quietly, all the while knowing that they’re part of something, this group of people playing the game, even if they do so alone, when they may not have that in their day to day life. On the latest Spouse Aggro, Beau made an excellent point that it probably doesn’t take much to make a person feel better about themselves. Simple interactions, positive remarks, and good moments, can give us a boost and make us feel better, even if our lives aren’t bad to begin with.

So, what practice do these games provide? Interaction, teamwork, organization.

I’ve talked about challenge in MMOs before, so I won’t rehash that topic here. I don’t believe we stay with this genre because they’re hard or require great intellectual throughput. I think we stay here because, well, we like doing something with other people, actively or passively.

Anticipating the Future

Finally, the last point I’d like to discuss is the simple act of anticipating something. We become emotionally invested in our games, more often than not, because of the social connections we build within them. Even if the social connections fail, there’s still the association that’s been built around the game those connections were created within.

It’s not surprising then that we care when things change. We get excited about patches and expansions and new releases. We look forward to all of the little things that may be coming down the pipeline. It’s the potential to be awed that keeps us baited; the potential for experience (and not XP). All that is tied up in these games, the fact that they are our equivalent of a child’s play, makes them the perfect outlet for our imaginings. We read blogs, check out websites, and listen to podcasts to fulfill our desire for information on something we care about.

At it’s core, it’s hope. We hope that next game or patch brings us something incredible. That’s what the game companies try to sell us, after all. We hope that it’s a step forward towards immersion and towards a real virtual world. We hope for innovation, even though it usually doesn’t work (and isn’t that the way of all innovation?), because even if it doesn’t and we’re let down or frustrated, in our hearts we know that it moves us one step closer to what it is that we are looking for. And maybe that thing is a little different for all of us.

We’re built to look forward. When my cats were derived of play for a day, they became restless. They cried out and looked to me with eyes that asked me what their voices could not. And I felt bad for them. If that were to continue, to make them devoid of hope, they would lose interest in their play and also lose an intellectual output that was important to them.

As we would. MMORPGs are not static things. They do not exist in a vacuum and must always move forward or else risk losing their base. In their own way, they are creatures of anticipation. They give players something to look forward to through all of the possibilities and opportunities they provide. If there was no anticipation, there would be no MMORPG as we know it today.

In Closing

I know this article is a bit lengthy but it’s something I’ve been kicking around for a while. As a blogger, I spend a decent amount of time thinking of things I’d like to write about. More often than not, I get grandiose ideas that humanize the inhumanitable or draw connections that are difficult to articulate. I hope that, despite its length, this article might shed a little light on what it is I see in MMORPGs and the perspective I write from. Why do I play? Because someone gave me a world of toy soldiers and said do with it what you will.

I read a book recently called Ender’s Game by Orson Scott Card. Though I’m usually not a fan of Science Fiction, I read this book as a kid and decided to come back to it. There’s a revolving image in the story around a “fantasy game” the main character plays in. Though the book was conceived before the first graphical MMO ever saw release, it still captures exactly where it is games are heading: freedom of experience and choice and, really, everything. The “fantasy” game let the player do whatever they wanted exactly how they wanted to, as if they were in the game themselves. It is our passion for gaming that has brought these conceptualizations where they are today and, with any luck, will continue to push them forward.

Diversification is inevitable and not a bad thing. I’ve felt let down by games in the past– and it usually wasn’t much to do with the game and more to do with what I sought from it — but I’m excited looking ahead. Aren’t you and shouldn’t we all be?


Introducing… The Multiverse: an MMORPG podcast

We’ve been working out the details for a little over a week and I think it’s time for a formal introduction. Multiverse, meet Reader, hopefully your new listener. Reader, meet The Multiverse, the newest MMORPG podcast on the block and hosted by yours truly; I’m not alone, though. I have the great honor of bringing this show to you with <drum roll>:

As you can see, these guys have a lot more experience and insight than I have, so I’m glad to have them along. We’ll be recording ever other Friday and talking about the news and hot topics of the time in-between. Shows should run somewhere between 60 and 90 minutes and will be available here, the official podcast website, and iTunes.

We’re set to record our first episode tomorrow night, so here’s your chance: want to hear us talk about something? Send me an email (Chris -at- gamebynight -dot- com) with your question or topic, and we’ll talk about it on the air!

The first episode should be out Sunday evening.

Now that the first meeting heebie-jeebies are out of the way, we hope you’ll tune in on Sunday and join the chat.

Until then!

The Multiverse is proudly hosted by the good folks at Vagary TV. Vagary provides quality hosting for gaming related podcasts and was kind enough to offer our new project a home. Thank you to Vagary for the help and support and, specifically Ryan, for setting us up.


Return to WoW, pt. 2

Over the few days since we last talked, I’ve been spending most of my game time in World of Warcraft. It’s a funny thing and I liken it to going out on a date with an old ex-girlfriend. It’s a little awkward and a little familiar and you’re not quite sure about what important things may be different about the other. So, I’m walking lightly.

There’s a few things that I really like. First, is the new approach to gearing up. When I left, to prepare for raiding, you would run heroics to earn emblems of heroism. These badges could be traded for gear under that of the first real raid but would get you where you needed to be to fulfill your role and start up the progression ladder. Now, those emblems have been removed and replaced with emblems of conquest that can be exchanged for tiered armor. Not just any tiered armor either, some of the best tiered armor.

Effectively, you can now gear yourself up in some of the best gear in the game without ever stepping foot in a raid. It’s a change that’s definitely in keeping with the “open door” approach of WotLK and, I think, puts more emphasis on enjoying the experience of raiding rather than doing it solely for the loot. Still, raiding remains the quickest way to gear up, as it will take a while to accrue all of the emblems you’d need for a full set.

Second, and maybe I’m imagining this, honor seems to come in a lot quicker than it used to. When I was playing my warrior (about 18ish months ago) I remember feeling lucky to get 500+ honor from the Arathi Basin battleground. When I ran it last night, I managed to get 1200 honor points without ever capping a flag.

WIPE!

WIPE!

Finally, and maybe this is the masochist in me, I’m enjoying relearning the different heroic encounters. I remember some well, others not so well, and a sparse few not at all. I had these things pretty well down pat before, so this is introducing a new layer of challenge I hadn’t expected to be there. It’s not new but it’s not the same, either, and that’s the most important for re-igniting that old flame.

Now, what bothers me more than anything, however, is something a lot of people would consider small. They took away my darn LFG channel! I HATE that. I would sit in that channel for hours, last time, keeping an eye out for a group doing whatever dungeon I needed. Now, you’re stuck sitting in capital cities while you wait, as players use /1 and /2 (trade) to recruit members. I get that they thought having global LFG was hectic but pinning players down to “spam trade chat” or “trust our LFG tool” isn’t a good solution.

Thankfully, I’m in an active guild, so I don’t see this as being a big issue. I’ll be honest though, until I back up to snuff, I’m a little embarrassed to run with these guys. They’re a top tier raiding guild and I don’t want to be the guy that can’t pull his weight a week after joining. I’m feeling alright now, actually, but I’d like to get a couple more upgrades and boost my DPS up to competitive levels. When I left 1400 spell power was decent for starting Naxx. Now, most mages I see are pushing 2000, so I have some catching up to do.

There’s also another stopping block, but it’s really nothing to do with the game. I’m hitting latency issues again. Just like last time, it’s pretty much restricted to instances. As a mage, it’s important that I’m firing off skills as soon as I’m able to keep my DPS up. Lag spikes make it a lot harder to get into that “flow” that means good, consistent damage. I’ve tried everything except the TCPackFrequency fix in my latency guide with only mild improvement. The truth is, you can change everything you want on your computer but if AT&T (Comcast) is in between, you’re probably going to get these spikes. Unfortunately for me, I hope through three AT&T nodes on the way to most instance servers. If I find a fix, I’ll post it here.

For now, my plan going forward is this: run whatever heroic I can, whenever I can, do dailies and finish our Icecrown, so I can earn the gold I need for the crafted gear (thank you to Maxivik for the help there!), and maybe roll a DK for a change of pace every now and again.

On the whole, I’m enjoying my time back with WoW quite a bit. It’s like learning how to ride a bike again, you never forget but it takes a little practice to get back in the swing of things. The change in approach is great and really takes the pressure off of the playerbase to “raid now, raid often.” In short, WoW is becoming more of a social game than the raiding MMO it was back in the Burning Crusade days.

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Side notes, not worthy of their own post:

Nazi zombies. Just because.

Nazi zombies. Just because.

LotRO: Three quests from finishing out the solo content in ND. I can’t wait to get out to Evendim. Seriously, this will make the first time in months and months I’ve had the promise of a real zone change. After all the work it took to get here, I’m ready. After all this time, too, I’m moving somewhere and Moria is in reach. Perhaps that’s why a lot of people burn out at this stage of the game; progression damn near stops and, with it, a lot of people’s motivation.

Dragon Age: I haven’t played it much this week due to my MMO time but last I left it I was in the dwarf city. I’ve decided to help the noble my sister married, even though I have my doubts about his character. There’s a definite moral and emotional pull at this stage in the game that I really like. Do I do the right thing and see my sister’s newfound good life turned to dust, or do I stick by family, right, wrong, or otherwise? I’m supporting my sister. As a dwarf commoner, she supported me when I was manhandling for a living, so now I feel like it has to swing both ways.

Call of Duty: I’ll admit it, Keen has me tempted. A lot of people are loving MW2 and, being the compulsive player that I am, I’m considering biting the bullet and checking it out – Xbox 360 version, of course. I’ve already decided to try out World at War but only because I love the setting and weaponry. The demo level from the Xbox Live Marketplace was suspenseful and awesome, so I might even try the single player campaign this time around too. I’m just thankful I have too many 360 games I don’t play and have a lot to trade in. Otherwise, I wouldn’t be able to afford either of these games.

Okay, rambling over.

Until next time, folks!

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