Chris "Syeric" Coke

Author's details

Date registered: July 25, 2009
URL: http://www.gamebynight.com

Latest posts

  1. Follow me at MMORPG.com where I cover games and hardware! — November 20, 2017
  2. Virtual Tabletop Face-Off – Roll20 Vs. Fantasy Grounds — May 5, 2017
  3. If you’re not reading Rant On Rob, you should be — May 4, 2017
  4. Book Review: Little Heaven by Nick Cutter — July 27, 2016
  5. Book Review: Death Follows by Cullen Bunn — March 16, 2016

Most commented posts

  1. FFXIV is Meant For Consoles; a Suggestion for ALL Players — 453 comments
  2. Two Cataclysm Beta Videos — 230 comments
  3. Book Review: Death Follows by Cullen Bunn — 126 comments
  4. Virtual Tabletop Face-Off – Roll20 Vs. Fantasy Grounds — 79 comments
  5. Are players wrong to feel entitled? — 49 comments

Author's posts listings

[GW2] When Story and Class Collide

I’ve tried to roll an Asura thief three times, and I just can’t bring myself to play the character. Why, you might ask? Story. The narrative elements in Guild Wars 2 have effectively barred me from playing a race and class that I would otherwise choose. That sounds harsh, I guess, but it’s true. Let …

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A Charr, A Tank: Illusions of a Slow Running Speed

I’ve decided to make my main character a Charr Warrior; what can I say, I’m a cat guy (quiet you dog lovers!). The class is fun, stands up to some damage, and now that I can swap weapons on the fly, dishes out a fair deal too. And what better race for a warrior than …

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Guild Wars 2 First Impressions From a Real Newbie

You know that whole “me posting more” thing? Yeah, GW2 wants wants to end that. That should be a testament to how good I’ve found this game. This past weekend I’ve been able to sink about four hours in and, as you might imagine, I’m extremely impressed with nearly everything I’ve seen. Having gone in …

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GW2: Going in Dark

The day has finally arrived. We stand at the cusp of one of the most anticipated MMO launches since World of Warcraft, and to say that there is a palpable excitement in the air is an understatement. We’ve waited years for Guild Wars 2, many of us on the edge of our seats, gobbling up …

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Conquest in RIFT Needs Revision

I’ve been playing a lot of Conquest (CQ) now that I’ve hit 50 in RIFT. Three faction PvP is a good idea and I’m happy to see Trion taking on the design challenges that come with it. That said, the way that CQ is currently implemented is functional at best. That’s a problem considering that …

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RIFT: Oh yeah, housing is coming too!

I found this video from GDC on RIFT Junkies today. It’s a good find that elaborates on how Storm Legion will deliver player and guild housing. Essentially, instead of purchasing specially created “houses” and instead allowing players and guilds to purchase larger areas called “dimensions.” This are popular areas in the game, like quest hubs, …

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My Thoughts on RIFT 1.10: Unified Factions and PvP Normalization

Via Syp (Justin) at Massively, word came out this week that Trion is planning some big changes with the 1.10 patch. Presumably, this will be the last big patch we get before Storm Legion launches this fall, so we can see this somewhat as paving the way for what’s to come. I think that in …

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Contrasting Viewpoints on GW2’s Endgame

Like many of you, I’m excited for the launch of Guild Wars 2. After taking part in numerous MMO rises and falls, however, I’ve become more guarded than I like to be. Couple that with a need to consume as much content as possible and you can see how I might spoil any surprises GW2 …

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[DUST514] Battle Report #1 – Entering the game, the first three matches

Since DUST514 is a whole new kind of beast — which is immediately apparent when you log in — I thought I’d take a new approach to writing about it. Even though I felt more prepared than your average shooter fan, I knew within the first 20 minutes that it was going to take me …

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DUST514: Exciting Concepts but Tough Design

I’ve been following DUST514 for some time and can honestly say that I’m excited for the game.  The more I hear, though, the more it seems that CCP is building an uphill battle for themselves with the very things that make the game compelling in the first place. It’s complex. It integrates with an existing …

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