So long, Dungeon Runners – January 1st, 2010

Dungeon Runners was a game that I never played as much as I meant to. It’s funny how that tends to happen more with MMOs than any other kind of game I’m interested in. I’d dabbled from time to time, shot a few fireballs and earned some loot. But, it was always a filler for an hour or two before I’d jump into something more meaty. It was a funny game and made me laugh at it’s MMO themed satire. Few other games even tried to lace humor in to the degree they did, even if it only worked some of the time.

Apparently, a lot of people found themselves in the same seat since, as lead producer/programmer Stephen Nichols puts it, the game’s just not “cutting the mustard.” I’ll forgive him for the condiment reference in his self-dubbed “crap sandwich” of a Dear John letter but the point is they just weren’t making enough money.

This isnt Ironforge and those arent dwarves

This isn't Ironforge and those aren't dwarves

Even if Dungeon Runners wasn’t a true to form MMO, I still find myself a little regretful when I hear about game’s talking the long walk. If I’d spent

more time playing whatever doomed title it may be, maybe I would have really

enjoyed myself. The realization that one more option for fun is off the table, even if I may not have taken it up, is a downer.

Well, I guess that means I’ll have one more game to squeeze into my lineup while I have the chance. They’re increasing XP gains and mythic item drops to help the remaining players see the game while they have the chance. Put in other words, they have the cheese and are putting it outside the mousehole.

Jerry would be proud… and probably decked out with sweet loots. Planning on giving it a go before they shut down? Let me know if you do. Maybe we can go after our epic turkey legs together.

(Thanks to Broken Toys for the tip)

WAR guild leaders hold conference on leaving the game

The crew at Keen and Graev’s are in a bit of a dilemma when it comes to Aion Online. The situation goes like this: they decided a while back that they’d like to roll on the unofficial RP community since it tends to be more mature in nature. Unfortunately, many of the biggest and worst guilds from Warhammer Online’s Pheonix Throne server (consistently the biggest RP server) have decided to leave WAR in exchange for Aion.

The WAR PT group stands apart from the already established Aion Roleplayers community. As a result, they’ve decided to choose an opposing server than the one the ARPers had agreed on. Due to their larger size, they will likely put ARPers server choice to rest and win the official poll in a landslide.

So, the K&G boys have to decide: do they go with a smaller population and a better community or a big population and a worse community. It’s a crappy choice.

Personally, I’m fine with either choice. RP will happen on either and I’m more than happy to add some deserving few to my ignore list. The bigger issue, in my opinion, is why so many guilds are planning on leaving WAR.

Have a look at this screenshot.

Pheonix Throne GL conference

Pheonix Throne GL conference

Mythic has had a shaky last year with this game. With several big releases on the horizon, they need to plan ahead for now for how they’re going to handle the fluctuations in their community.

It’s almost pointless to try to get their players to not try out the new games on the market. Even WoW isn’t immune to player exodus when big titles release. For the sake of the game, I hope they have a few cards up their sleeve to bait these players back once they’re gone.

Am I the only one…

… that uses my numberpad when I play MMOs? I was checking out this post at Aionic Thoughts and it reminded me of just how dominant left hand control of skills seems to be. Maybe it’s a carry over from my days of playing MUDs but I find the number pad to be a much more comfortable and flexible control scheme for all areas of play.

The "Merc"

I usually bind skills both to the normal 1- = above the letter keys and secondary bind them to the numberpad so I can choose what’s appropriate. If I’m in PvP and using the mouse a lot, sometimes it’s more convenient to use standard number keys but most of the time I find it a lot easier to hit the modifier (shift, alt, ctrl, whathaveyou) with my left pinky and the numberpad key with my right hand. I seem to avoid more left hand acrobatics that way.

Maybe I’m just behind the times but when I tried one of those “mmo specific” keyboards it just felt awkward. Some people swear that those keyboards give you an edge but I’m hesitant to drop the extra money on something that I might stumble over.

I wonder if lumberjacks ever think about this stuff.


Is it a good idea to base MMOs on books?

Book or game, which is more epic?

I updated the title to better reflect what this article is actually about. I got a few too many comments on my mirrors from people thinking I’d like all MMOs to be based on books.

Given this, it’s not surprising that MMO companies have turned to books as settings for their games. The biggest one is, of course, Lord of the Rings Online. Most people would admit that the game has done fairly well for itself. Players, myself included, like the idea of running around through a world they fell in love with long before.

Another game that picked up the literary stick and ran with it was Warhammer Online. Most people would attribute that game to its tabletop roots but there’s definitely parts of the game derived from the authors that made the world their own. Warhammer, though perhaps not as successful as some of us had hoped, is another title that pays homage to the written word that formed it.

Yet, part of me wonders whether or not books have much place being turned into MMOs. In many ways, they’re bound to disappoint.

Story

MMOs are not known for their ability to tell a good story. Actually, their better known for telling fragmented and shallow stories, which is why SW:TOR is getting so much attention for including Bioware’s “fourth pillar.” Compare any series of quests in LotRO to Tolkien’s own work and you’re bound to walk away feeling let down.

MMOs right now simply don’t have the means to deliver story in a way that can touch the emotions of most players. 100 words of quest text can never compare to the battles of the fellowship in Moria. Nor can any battleground come close to the ferocity of Malus Darkblade facing off against a group of Skinriders.

Limits of Scope

A good book simply has more room to move. It’d be great if an MMO could bring to life a world true to the author’s description but that’s not realistic. Instead, hobbits can run 900 mph through the hills and barrows.

Modern day design can’t capture a “world” in the same way an author can. The end result is that fans of the book wind up coming into the game and finding the place they’d imagined shrunk down to five minute runs and pvp zones.

Hindered Development

One of the biggest reasons I have doubts is the simple reason that most books are never designed to be games. When development companies pick up existing IPs, they’re limited by the setting of the tale. If dragons never existed in the world, they can’t just go and make a new “Dragon Lands” zone. It wouldn’t fit.

Both Warhammer Online and LotRO are limited by this. I’d imagine that they have to check their Ps and Qs before they take any risks implementing new stuff into their games. If they break the rules of their borrowed world, its true owners aren’t going to be very happy. On top of that, a minority of the players will be happy to give them hell for breaking the lore.

In the end, my doubts settle with the fact that books can simply do things better. Players that come for the books eventually feel the novelty wear off and are left with only the cropped down vision of the world they cherished. Those that do stay will do so because they enjoy the game.

The way I see it, using literature as a basis for a game is a shaky decision at best. The fact is, developers may find themselves having to ignore good decisions for the game because the limits of the IP. It’s a delicate balance. I want a world but that doesn’t mean much if the game doesn’t play well. Make a new IP and a game that’s fun to play and you’ll find that sales will follow, even without making A Song of Ice and Fire Online.

Now, making a book from an MMO is a different story…


Fiction: And I Love You More Than All the Fishes in the Sea

Fiction: And I Love You More Than All the Fishes in the Sea
A tale of murder and intrigue. Addison and Delia grow up together as sister but only one will see old age. With twists, turns, and an amazing attention to detail, this story is sure to delight.

Chris’ Note: I really enjoyed this story. The use of timespans allows it to have a bigger scope than you would expect from a brief four pages. Lauren is interested in your feedback! Leave it in the comments section and I’ll make sure she gets it.

Author: Lauren DeJoy
Word Count: 2342
Advisories: Some drug references, violence

Read the rest of this entry »

I can’t get no — satisfaction?

For some reason, whenever I think of that song all I can think about is Aretha Franklin belting out sock to me! (just a little bit) over and over again. It’s my little earbug from the queen of soul.

Music references aside, I’ve had a strange thing happen to me this last year. I’ll be playing a game and on one hand having a good time but, on the other, feel like there’s something missing all the while. It’s good but not as good as it should be.

Have you ever had that feeling? It’s like you’re playing something to get by or kill time instead of having the experience you’d like to have. In other words, you’re not getting the satisfaction you know you’d have if you were really enjoying yourself. One word defines this: shallow.

For me, I first experienced this when I left WoW. As my first true MMO, nothing else seemed to fill its shoes once we’d parted ways. Even WAR, a game I had a vested interest in, didn’t totally get rid of it. I finally conquered the feeling by playing some Darkfall with the Keen and Graev community.

Yet, like most bad feelings, it has a penchant for rearing its ugly head now and then. I thought I had it beat, most of a year past leaving WoW, but over the last two days that feeling has sunk in again when I’ve consider playing LotRO. I’d been having a good time playing my Guardian but all of the sudden my gamer side seams to be heaving an enormous ‘meh’ towards the idea of logging back in.

I’ve put a lot of thought into this topic this past weekend and it’s all related to the home game philosophy. The idea is tied to the notion that no MMO can equal your first because, well, you can never go home again. The “firsts” you had there have come and gone and, even when things are shiny and new, there’s no returning to the innocence you started with.

That’s why one of the main times I tend to feel unsatisfied in any game is when another one I’m excited about is about to launch. New games have the potential to emulate those first feelings and give us the chance of finding a new “home.” Maybe this time you’ll feel the hook again. Maybe it’ll even make you want to invest yourself into it more than the ones that came before (funwise, anyways). You really don’t know and that not knowing breeds anticipation and excitement. Hell, that’s the reason why I’m looking forward to Aion even though I really don’t expect a ton from it.

That feeling of dissatisfaction ultimately comes from not doing what you’d rather be. In the end, it’s really too bad we can’t be newbies forever. That childlike sense of wonder is something to behold and I consider the people having it lucky. Kids and noobs alike have a unique outlook on things and I’d bet they find themselves a lot more satisfied than most of us vets a lot of the time.

So let’s keep looking forward! The cure for these issues is to find something to be excited about, even at the risk of being a fanboy/girl for whatever it is. There’s so much negativity out there these days that blogs like Frank’s Overly Positive are a breath of fresh air. And look, Frank’s happy.

The motto for this Monday? Be like Frank.

Happy Monday everyone!

So your spouse hates video games: pt. 1 – dropping your threat

Note: This is actually a re-post of something I wrote for my last blog, Fires of War. I like it though and I think it has a place here in case I ever decide to write the part two to this series. Besides, if Werit can do it, so can I!

If you live with your significant other, you’ve probably experienced the disturbing phenomena known as “Spouse Aggro”. This behavior is usually typified by exasperated comments, sideways glances, or the ever popular guilt trip (”You’re always on the computer…”) however, it has been known to escalate to yells or even physical violence.

Fear not, you’re not alone! Across the country, nay, across the world men and women are forcing their way through spouse aggro into the lairs of evil dragons and forelorn wizards. You can do the same.

Want to get your Waaagh on? Want to strut through Stormwind? Then read on!

Step 1. Diagnose the Problem:

Let’s face it, gaming is a prejudiced hobby. If you’re spending your time playing a video game, you’re #2 on the threat meter and approaching the number #1 slot fast. The first thing you need to do is figure out what her problem is. Why doesn’t she like gaming? Is it a blanket prejudice? Bad gaming experience? Misinformation? Or, are you just playing too much? Listen to what she says and then use that to level your avoidance.

Take her words and learn from them. Educate her if need be. Remember, success if based around a level head. It’s a situation that requires more DoTs – but you must also know when to stop the DoTs. Under no circumstance do you blow your cooldowns. I repeat, do not use burst damage. If this is your first encounter, use it to build your strategy. You two can come to a reasonable conclusion but don’t expect epic loot your first run through.

Scenario: But Chris, she says I play too much and I know I don’t. A few hours a night isn’t a lot to ask!

Answer: Actually, it is. To the non-MMOer, three hours a night makes you as hardcore and negligent as they come. If your spouse is throwing this at you, the first thing you need to do is evaluate your priorities. If you know she’s blowing things out of proportion and her needs are being met otherwise, then figure out a schedule that works. Play more when she’s not home or is, you know, unconscious. You’re an MMO player. Sacrificing sleep is in your nature. Think of it as stealth. If you can’t, however, set a time to get off the computer. Reach a consensus.

Step 2. Educate Don’t Berate

To the non-gamer, MMOs tend to look pretty darn stupid. I mean, seriously, what are we doing killing boars all the time? And why is some kobold more important than spending free time with her? Just let her know that you happen to find boars exceptionally tasty and elven women very attractive.

Now, if she’s a common spouse, now’s the time for a threat dump. First, tell her you were kidding. Your sense of humor should be able to help her see that there’s something more to gaming than that. Or maybe, if she’s a rare elite, you should just avoid joking all together. Explain to her, in non-fantasy-gamer terms, what you like about the game. Focus on the social aspects, so she realizes there’s lots of other people you’re interacting with. Downplay the spell-casting and up-play the aspects of the game that she could relate to – or that she could see you relating to in a real life way, for example, engaging storylines. Don’t explain the stories, if you can help it. Glass Eyes is a debuff that negates your previous 10 attacks. The aim here is to appeal to her sense of reason and humanize the enemy without exposing it.

Scenario: I tried to tell her but she just thinks it’s pointless! Guh, she just doesn’t get it!

Answer: Well, what’s the point of any video game? Fun, enjoyment, relaxation. Explain to her what the game does for you. You’re at home, so you obviously want to be near her, so you’re trying to get what you do from your hobby while being close to her. The truth, that sweet frosted Cinnabon of relationships, will set you free.

Step 3. Join Forces

We all know that two healers are better than one, so come together with your partner and get those HPs back. This can happen in two ways, first get her to try the game out as a means of spending time with you and doing something together. If you’re lucky, she’ll bite and run away with the proverbial worm. You can be a Tauren and Gnome in love, spreading steak and rainbows to the kiddies.

Failing that, join her in her disdain for the game. If you’re invested enough in the game to want to play it despite aggro, you’re probably invested enough to recognize its negatives and other silly aspects. Use this to your advantage. Sometimes an unconventional strategy is the one that leads to the purplest of epics. If she thinks you’re only playing for “something to do” or until something better comes along (a little less demanding on your time, perhaps?), the crystal face of “video game addiction” will start to crack for her. And let’s be honest, if something as much fun as your current game came along, and actually took less time, most of us would be down for it. I’m still waiting on that game myself.

Scenario: Chris, you doorknob! I tried to get her to play and she got offended! Now what do I do?!?

Answer: You have a few options. You can apologize. Or, you can turn it around. You were just trying to spend time with her, after all. We’ll get to guilt tripping in the next article in this series though, so stay tuned. For now, placate the dragon. Be nice and she may come to see your true intention.

And that’s it for this installment of “So Your Spouse Hates Video Games”. Hopefully, you’ll find yourself better equipped to manage that aggro and maybe even get a boost to some of your stats. Until next time, equip your sword and board, build up your resists, and get ready for that incoming tank and spank.

Taking Ardwulf to task

Usually, I like to keep to myself when it comes to disagreeing with other bloggers. I don’t like conflict and I believe that everyone is entitled to their opinion. Yet, if we think back to Eurogamer’s initial review of Darkfall, was that just? People were upset because a reviewer on a big name site was trying to drive people away from a game that he hadn’t even given a fair shot.

Well, Ardwulf is the new Ed Zitron. After playing Aion for only 45 minutes, he’s now filled with “rage” towards a game that really has no impact on him. Like I said, usually I’d keep quiet and maybe leave a brief comment. Ardwulf has a decent readerbase though, so I’d like to clear up a few facts he featured in his venomous attack.

Let me be clear about one thing before I begin. I like Ardwulf. I usually enjoy what he writes and more often than not agree with him. There was just too much in this last post for me to not vent a little of my own hot air.

“The controls are imprecise and clumsy and the interface is awkward. You can move with the mouse… forward. You can’t steer with the mouse alone, nor could I figure out how to get mouse movement to work in a sensible way without enabling Asian-style click-to-move – which I despise, and this isn’t any better. It’s all very clumsy. WoW, EQ2, Champions Online, LotRO and Vanguard all have better “touch” for lack of a better term.”

The controls are different in some ways, yes, but they’re not different enough to label them clumsy by any means. Not to mention, if the interface is awkward then we’d better condemn WoW too because not only are they nearly identical in functionality and design. Maybe it’s a matter of being too used to addons making or breaking the UI. If being able to move by holding both mouse buttons is a game breaking issue for you, you came in ready to hate it, which leads me to wonder why’d you bother downloading it in the first place?

“The localization is bad enough that race descriptions – the very first pieces of text you see when coming into the game – are broken English of the “all your base are belong to us” variety.”

Again, I don’t know where you’re getting this from.

“Questing is totally undistinguished. All the enhancements that a game like Warhammer laid on top of the standard model are missing.”

Probably because they game was nearly finished when WAR came out. PlayNC/NCSoft has been great with releasing patches that put in many thing a lot of other MMOs *cough* WAR *cough* are missing.  Keep the empty PQs, I’ll take functional end-game and quality leveling any day of the week.

“Quests send you to find somebody, with no description of where the guy is, and no map pointers unless you go through a popup box to put one on screen – for some quests – and all the old ones stay as well unless you remove them.”

The vast majority of quests give you a detailed description of where to go to complete quests. On top of that, in many cases, you can click on locations and NPC names to get more information on where to go and what to do. Yes, some are little more abstract but I was of the belief that we didn’t want to be spoon-fed everything in the game. We want more challenge, not less, no? There’s no Questhelper, Lightheaded, or big red circle to tell you where to go.

“The symbols over questgivers’ heads are hard to spot and harder to distinguish at a glance.”

They’re not big yellow question marks. I didn’t realize big blue diamonds were that much worse.

“Character customization is good, but in a bad way. What I mean is that there are lots of sliders that let you modify your appearance, to the point that you can create freaks that are two feet tall with two-foot diameter heads. This falls into the “bug, not feature” category…”

What would most players care to have, five or six stock templates or the ability to really choose who their character will be? Perhaps they’ll scale back how much you can customize but, honestly, I doubt it. And let’s remember, most people are not going to want to look at a freak of a character through the whole of their character’s life. You’ll see more silly stuff in the beginning sure, just like you see it in the beginning of any game. If Champions is better, tell me, is it exempt from silliness too?

“…in a game like this, as far as I’m concerned; one bobblehead doll of a character ruins the immersion of everyone around them.”

A subjective opinion and you’re entitled to it; however, most people will simply move on and not worry about getting hung up on the ten year old. Again, this stuff will happen in any game.

“The landscape graphics are extremely weak, with none of the sprawling vistas we’d see in a Vanguard, or even a WoW. Zones are bordered by plain impassable cliffs. Clipping errors are rampant, even in the character creator.”

I was under the impression from the masses of other reports that the graphics were pretty good. Now, I’ll agree with you on one point here. I don’t really like the painted backdrops in the Asmodian starting zone, nor the linearity of the 1-10ish experience. It’s a common complaint. Whereas WoW has it’s directed newbie experience, Aion does too except they do it on a large scale for a longer period of time. Is it ideal? No. Do I care for it? No. Does it last very long? No.

And if we’re nitpicking about the clipping of armor and other such trivialities, have a look at your cloak next time you ride a horse on WoW or you weapon in LotRO. Hell, have a look at the character creator in Vanguard where you can zoom, literally, behind the eyeballs and into the leg of your avatar. Let’s not place too much weight on something that by and large goes unnoticed.

“Which leads me to another point of outrage; this is going to be the next big MMO? Aion is like World of Warcraft in its level of polish? You’ve got to be kidding me. It’s okay to offer nothing notably new, but to offer an amateurish and unpolished experience on top of that?”

If you think AoC, Vanguard, WAR, or even WoW launched with the level of polish they all show today than you’re delusional. Aion is ahead of all of the above, and is ahead of WAR in it’s current state. But you didn’t play enough to see that and it’s really your loss. I have and I can attest to what I’ve seen and experienced.

“It felt like a punishment to play. I stopped midway though my half hour, and had to force myself to continue. Another fifteen minutes was enough to get me logged out and working on cleansing my hard drive of this blight I’d unwittingly afflicted on it.”

So, let me get this straight, you come out and try to drive people away from a game that you only played for forty-five minutes? What exactly makes you think you know enough to drive others away when you experienced only the slightest iota of what the game has to offer. I get it. It’s not WoW. It’s not LotRO or WAR or Vanguard.

Yet, someone who claims to feel “rage” at a game after playing it for less than an hour is somehow expected to believe…

“And you know, something I don’t think I’ve ever mentioned here is that I’ve written a lot of reviews of movies and games; some professionally. I’ve studied the work of critics as they break down and analyze a work.I think I can detach myself enough to tell the difference between something I dislike and something that’s actually bad.”

Here’s the thing Ardy, those reviewers tend to watch more than the first scene of a movie before telling other people not to go to the theater. You just did exactly that.

To end this little diatribe, I’ll reiterate. Ardwulf can have whatever opinion he wants and I personally don’t consider this anything more than him venting. That’s fine. I’m also fully aware that he was asked to explain why he didn’t like it.

The problem that caused me to respond thus was simply that the article was presented with blanket statements and with an air of supported fact. A lot of it was subjective and based on his personal taste. Maybe if someone comes across his article in a Google search, they’ll come across this one too and not throw out their chance at enjoying a game.

I’ve never understood how people can feel rage towards a game. It’s a game and is meant to be fun. If you don’t like it, go back to another one you do. But the chances are, someone else will come along and have a good time with it even still. Why anyone would want to break away from that and push other people away from a game that they could enjoy is beyond me. I know we’re supposed to be all about opinion here but there’s something to be said for having a level head at the same time.

You know, I say this every time, but I’m not expecting Aion to be the end-all be-all of MMOs. I’m not expecting it to have revolutionary systems or the most engaging questing. The fact remains, I do believe that it has a lot to offer players from all walks of life and I do believe that it’s bringing more to the table than any of the other recent MMO releases we’ve had in terms of quality and polish. I don’t think Aion is better than WoW in many ways, nor than WAR in others. But the fact that we’re running on lack of quality AAA releases makes this game the next best thing right now and it has the lasting power to do fairly well in the long-term. That’s all.

Now, I’m off to class.

MMO first dates

Sweet lady WoW

Sweet lady WoW

This article is all in fun. Take it with a grain of salt 😉

Gordon’s right, MMOs are a lot like women and, *stretch*, you might say that I’ve been around the block once or twice. Yes, I’ve tapped on many a keyboard and wiggled a fair share of mice in my day. But, when we’re talking gaming, it’s all about the risk. Before we can get sweaty at our keyboards, there’s something that must always come first. The introduction.

First dates are usually a little awkward. You order the steak before finding out that she’s a vegetarian. She picks her teeth when she thinks you’re not looking. The works. But, if all goes well, you might find yourself a love to last you the through the night. Or at least the next year.

Only a few of these firsts stand out to me now. Let’s see…

World of Warcraft: Ah, sweet lady WoW, how you vex me. Spoiler of other women games. Like a limbo stick, you set the bar low. But…. you dressed up all pretty and made me like it that way. You came on strong pulling kobolds from your cave but it was your look that really hooked me. Sure, you wore a little too much make-up and your mascara was a little smeared but you wore it with style. And when you let me into you Ragefire Chasm on the first night, WoW, you turned a boy into a nerd through and through.

Warhammer Online: Now here’s a game that really makes you wonder. A party girl, she was, and at her best in big groups. The first night, she hooked me with her humor. What with her dwarves in barrels and catapulted orcs, she was the life of a party filled with drunk people. When the people left and daylight hit, the night before’s beauty left and I was left with an old woman that smoked one too many cigarettes. Just like Seinfeld, WAR was a beauty in one light and a hag in the other.

Lord of the Rings Online: LotRO was a big woman. I mean, this chick had an expanse you couldn’t belt a boom-a-rang around. Still, she had a kind of beauty about her. The first time I scaled her mountain, I did it as a dwarf. Except, I kept running into the same three goblins over and over again. Sure, she talked too much the first date when all I wanted was a little action but I got a story that made me come back for another date the next night. LotRO’s the kind of date where you think you’re done and decide to go back for one more later in the week. Thankfully, this baby got back and makes it worthwhile.

Aion Online: Before I met Aion, I spent a lot of time getting ready. I wanted to look my best, but I admit, part of me wanted to look really bad too since I’d just come off a rocky string of game-ationships. There was something about her that reminded me of WoW. Too much makeup, maybe. Or maybe that she wore the same damn dress as her. Either way, Aion had class. She didn’t let me down her boss the first night. She made me wait and at the end of it, baby, she gave me wings. Yeah, sure, maybe I just used them to eye her up a little better on the next couple dates but still. You don’t turn down the milk when you’re holding the cookie. She’s on a trip right now but when she comes back, she’s coming back for good and we’re talking about getting an apartment together. The only problem is what to do about that third faction…

So, there’s a few to last you through the long night. Me? I’ll be going back to LotRO. She’s got the girth to earn her worth and that’s enough for me. Besides, we’re not monogamous. I bought the lifetime with her and it’ll keep me coming back until that weight problem gets to her. You know the sad thing? I don’t even want to help her with it. I like my games big.

How about you, do you remember any of your first dates?


Is DDO for me?

Since DDO is now officially Free-to-Play, my mind predictably floats towards downloading it again. I participated in the beta, if you care to call it that. Unfortunately, at the time I was also actively playing Aion and one of them had to be cut; the choice was obvious. What I did play, I liked. The couple of dungeons I checked out were polished and fun, which is a definite mark in it’s favor now that it’s stacked up against the likes of Runescape. Given a choice between the two, I’m pretty sure I’d choose DDO 3 out of 5 times.

As I grew up, I never took part in any of the tabletop D&D sessions my older cousins did, so having this new option is especially intriguing. I’d actually looked into the game before I started playing WoW but gave up on the idea solely out of the pay to play aspect. A little known fact about most college students is that they’re po’. Not poor, not needy, just po’ and the result is the need to make sacrifices.

Now, however, I have this shiny new option. So will I get it? Probably, yes. I’m impulsive when it comes to games. I have to wonder whether or not I’ll actually login though. Unlike other F20 games like Free Realms, DDO doesn’t have that “in and out” factor for the new player. It may later on but I’m not sure. As a gamer with limited playtime, I like to get the most out of the few hours I get to spend.

I guess the purpose of this post is to ask, is there any hope of a quick hook with this game? I’m a fan of Turbine’s Lord of the Rings Online but DDO is going to be subject to the bumper effect. In my minds eye, I imagine Aion and LotRO as two sumo wrestlers and DDO as a little guy with taped up glasses trying to push in between them. Something is going to have to give and I’m betting that it won’t be man-boob. What do you think?

Older posts «

» Newer posts