03/25/13

Worried About Wildstar’s Combat

Like many of you, I’ve been watching Wildstar for a while with eager anticipation. There’s something about that little title, maybe its sense of quirkiness, that has me intrigued. And action combat. We can’t forget that, especially since it’s my single biggest concern for the game right now.

Not the actual mechanics of combat, mind you. I’m actually enthused at the many-varied telegraphs for movement, even if it will kill communication during fights. But hey, that’s nothing new. What I’m more concerned about is the sense of impact when you actually hit things. It’s important, especially since a lot of people seem keen on comparing the game to TERA. You can say what you want about that game, what with its full fledged boob physics, but it’s become the gold standard for MMO action combat. It’s fun, satisfying, and game-making.

Back to Wildstar, I’ve watched a herd of the available gameplay videos and a disturbing number of combat encounters lack any sense of impact whatsoever. You can do a flippity-floppity sword swoosh all day long, but if the enemy doesn’t react, it’s a failure. I submit the following hypothesis: action combat without a sense of impact lacks satisfaction. It also begs the question of why bother. A sense of impact is important, right up there with maneuvers blending together into a tight orchestra of destruction. That’s why games like God of War succeed. Tight combat with every element working together in unison so you can feel the battle.

This may be totally wrong. Maybe I just haven’t watched the right videos or all of the animations aren’t in yet. That would be reasonable at this phase in development. Still, I hope they don’t go forward with the Warcraft style of hits that feel like misses. Considering how advanced their other systems are it would be a terrible oversight. And Wildstar systems with TERA-level combat? That would make for one heck of a game.

02/21/13

MMO Radio: Episode 09 – “Wildstar 2013: Lovely, Lovely Pigeons”

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Adam is out this week gettin’ hitched, so Gavin Townsley and I hold down the fort! Thankfully, it was a big news week with Wildstar being confirmed for 2013! We break down why this game is worth paying attention to, even for someone like me who tries not to attend! What? I don’t like spoiling things for myself!

But hey, when you have a full-on paths to endgame based on exploring, lore finding, being social, and yes, killing, that’s worth noting. Plus, 40 man raiding, dynamically spawning quest hubs and dungeons, action combat, player housing, PvP, and content layered enough where a mining node could turn out to be a spot on the back of a giant raid boss… well, you can see where we’d be piqued.

A little later we talk about Mortal Kombat, TERA’s excellent combat and odd boob physics, and anime roleplay! I bet you thought you’d get out of tabletop this episode, didn’t you? Well, let that one drop of sweat stand out from your head now, because we go there!

A reminder: Our 5-star iTunes review contest is still going! Leave a written review for your chance to win a copy of Strike Suit Zero courtesy of Hooked Gamers!

Gavin’s Links: Massively, Dragon’s Tear Tavern RP Community
Chris’ Links: Hooked Gamers; Game By Night; Vagary.TV
Adam’s Links: Epic Slant Press

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