I sat down with Arkham City (PS3) this weekend and something clicked: When I have time to game, RIFT is hardly ever my first choice anymore. Actually, MMOs in general aren’t my first choice. It might seem trite, but this is the first time in quite a while that I haven’t been “MMO Dedicated” even though I maintain a strong interest in the genre. Not strong enough to get me to login, though, it seems. So after nearly eight months, RIFT may get the boot.
The problem is endgame. There’s just not enough for someone like me to do. Don’t get me wrong, RIFT has plentiful options to keep you busy at 50 but they all seem to take an hour or more to enjoy. PUG dungeons are 1-2 hours, Chronicles aren’t being ran (by my guild), and zone events occur such that, generally, you’re only doing one an hour off-peak. These days, I log in, look for a zone event and log back out again if one doesn’t spawn fairly quick. They’re the only tangible way for me to continue and when I’m logging in and out having done nothing, I usually just assume play something else and save the time.
Right now, long stretches aren’t something I can commit to gaming, so RIFT will get the cut unless 1.6 drops before my sub expires on the 15th.
The larger question this raises is whether or not a game like RIFT should provide options for a player casual player. Leaving all thoughts of “money left on the table” aside, should an MMORPG provide options for the one-hour or less crowd? Some old school players would say no, that to see the most in any game you have to commit to it. I say they should and that they should be more than just side-dishes to the main event.
In my case, RIFT provides plenty of on-demand options, I’m just not interested in them. Crafting is an option but I’m just not a crafter, artifact collecting is a pleasant “side” activity (but when you’re not doing the “main” part of the game, does it matter?), and PvP is so woefully impenetrable that I walk away frustrated most times I try. RIFT is providing me options but none of them are worth $15 a month.
I’m not saying casuals should be raiders or get the same opportunities as more dedicated players, but if you’re developing a game that’s “massive in scope” shouldn’t there be enough substance to keep casual players from feeling like they get the scraps on the side?
I hate to say it but here we go: mini-games. Mini-games are the answer to this “you’re making my game too casual” argument. I’m not suggesting we add a Bejeweled clone into every game but is there any reason other parts of these games need to be so shallow? Why can’t we make crafting or gathering more involved? Why can’t fishing actually be fishing? If there is anything FFXIV got right, it was making crafting more than a click-and-forget affair.
Or how about the return of a classic idea, like mobhunt? Mobhunts were a system from the MUD days where the game would assign a random, increasingly difficult mob for you to kill. If you did it, you got gold and some experience, which also increased with the amount of mobhunts you’d completed. It was a lot of fun and relied on the player’s knowledge of the game world, something which is definitely needed in today’s MMOs.
I guess leaving RIFT for a while wouldn’t be so bad. I feel this need to stay subscribed to it since I blogged and podcasted about it for the better part of a year. Since then I became a grad student. How things change.





A Rebuttal to My Last Post and My Response [Mists of Pandaria]
a. MMORPG
October 22, 2011
by Chris "Syeric" Coke
Maxivik left a great comment on my last post and I wrote a response I thought I’d share here. I think it better explains why I was probably the most cynical about WoW I’ve ever been. The rebuttal!
Maxivik Said:
I am pretty stoked about this XPac. Removing the big bad villain at the end frees me up to enjoy other aspects of the game like dungeon challenges, horde v alliance, pokemon etc. It removes one of the big “grind” like aspects of end game. At the same time, there will still be raids to do. I like the apparent lack of focus this seems to be bringing to the game.
As far as talents go, I welcome any change from the cookie cutter builds that we have now. Today I got to decide between a total of two talents when I respecced my resto as we hit hard-mode rag (last hard boss available with current path). What I am hoping to see is more utility vs regen vs throughput etc decisions for healing talents.
I can’t wait to roll a Pandarian Brewmaster, I think it’ll be hilarious. As far as I’m concerned they fit better with lore then the squid face (Draeni, who were the cause of countless “hard core blizzard people” to “quit” wow in BC… ).
My response:
I should probably clarify a little where I’m coming from with this attitude; it’s probably the harshest reaction I’ve published here and that’s for good reason: I like the game. I do. It’s given me more hours of enjoyable game-time than probably all of my single player games combined. As far as I’m concerned, the core of WoW is still solid and appealing to many, many players. I might even come back with the next patch to see the Raid Finder in action.
My animosity really stems from how cocky they were just one year ago. I recall someone asking when a wardrobe system would be added to the game and one of their head guy says, “What I want to know is who wants to play dress-up online,” or something like that. They didn’t even pretend to consider player’s ideas during the QA. I mean, come on guys, we can see your heads from outer space. That’s how it seemed to me, anyway.
Today we see a WoW that’s still king of the hill but maybe not by so much. A lot of what was new and appealing when Cataclysm launched now looks outdated compared to new and upcoming MMOs. Then Blizzcon comes around and we’re seeing a full expansion based on “a joke race” that would “never be added to the game.” I also have a general vibe that this expansion does more to bring the game up to par with the rest of the genre than really offer much new, pet system excluded. The MMO landscape faces major change as this year ends and 2012 begins and if ever there was a time to draw people in and hold them, this would be it. Does Mists of Pandaria do that?
All of that said, I don’t doubt the expansion will be good, silly race aside. If you don’t take it too seriously, there’s some neat stuff coming and giving players more to do at level cap is good. Challenge mode dungeons, I’m sure, will be fun in the same way dungeons have always been fun. If you don’t care much about the wider outlook, this expansion announcement is probably great. I can’t help but to look at things from the wider view, so I see the “we’re still cool, we’re hip, we’re with it” type undertone.
But maybe they just don’t give a damn and are throwing some of their old sticking points to the wind. If the final product turns out to be a blast then I’ll have totally misread the thing and will probably re-sub to see what I’ve been missing.
To be clear about one thing, though, and not just for you, Max: If you’re playing the game and are enjoying it, that’s great. It’s a good game as my /played will easily show.
Tags: comment and reply, mists of pandaria, wow
2 comments