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What’s the lasting appeal of Guild Wars?

I’m hoping someone can really answer this for me because I’m at a loss.

With more and more excitement building for Guild Wars too, dedicated Guild Wars fans are popping out of the woodwork. That’s great but what exactly does the game offer to the long term player?

I’ve tried to get into it several times and enjoyed each attempt, so there’s no snark in this post. Every time though, I was reminded that if you didn’t want to PvP, the game was pretty much static. Sure, there are three boxes and an expansion pack, but there’s no big patches bringing in new dungeons or things to do (holiday events, aside).

One of the defining characteristics about MMOs is that they’re ever changing. In a game like Guild Wars, it seems like, at this point, the PvE game would be long beat. After that, what’s there to keep you occupied? In this way, I’m always a little baffled when I hear from players that play GW, and have played, for some time.

I guess I’ve always looked at it more as a CORPG (cooperative online RPG) than an MMO. Don’t get me wrong, I love that concept. Except, I also love other single player RPGs and don’t find myself playing them once their beat.

Guild Wars 2 looks awesome but I don’t want to get excited expecting the game to be something it’s not. Can someone explain this for me?

5 comments

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  1. Dickie

    I’m in the same boat with you. I’ve heard great things about it, but can’t really put my thumb on what the driving factor is at “end game.” I suppose I’m used to the dungeon grind of other MMO’s.

    1. Chris "Syeric" Coke

      You and me both. I just sent the question into Massively because I know Shawn Schuster and Rubi Bayer are both fans of the game. Hopefully we can get some insight into it.

  2. Brian Inman

    I never played GW’s after the beta, but GW2 looks very amazing. I am definitely going to try it out. I think the draw for me right now is trying something a little different than all the MMO’s out there right now.

  3. kaozz

    While the game has some very nice aspects such as henchmen, lots of classes that are fun and unique.. It can get a bit boring because everything is instanced.

    The part of Guild Wars that makes it fun is, well in it’s name- Guilds.

    I have played the game extensively in the past. PvP in the game is interesting, it’s definitely a thing to draw you in if you are PvP oriented. Guild vs Guild PvP is something that is a driving force high end also. Competitions and such are a big thing for some.

    If you are in a guild running instances with guildies or friends is quite enjoyable also. It gives the game more dimension. Unlocking skills is another thing that is nice and something to work towards in the game, some of these can be pretty tough.

    It is a unique game for sure. One you simply buy and don’t have to pay for monthly. Just pick up at any time, henchmen only add to the ease of getting things done when you want also.

  4. xXJayeDuBXx

    The term MMO to me means an online game with a persistant evolving and changing world. I have always strongly disagreed with the idea that GW is a MMO in the traditional sense. I seem to remember a time when we used to call games MMORPG’s, how times have changed.

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