01/22/13

DUST 514: Beta Impressions – Things Don’t Look Good

dust0I’ve spent a decent amount of time in the DUST 514 beta and now that the NDA is up, I’d like to share some basic impressions. I won’t go into great detail on many of the intricacies because other people have done already done so and much better than I would be able to. I’d like to get my thoughts out, however, because most of the reports you’re likely to read will be from EVE Online players. I’m not an EVE guy. Nothing against the game, I’ve just heard too much about “EVE offline” and “spreadsheets in space” to really be compelled to dive in, despite its sandbox offerings.  That said, I play a lot of games to stay current for my writing projects and competitive first-person shooters are pretty much a mainstay. And I daresay, EVE players aren’t who CCP is trying to court with DUST. So, with that said, here’s an average gamer’s take.

Let’s start with the whole “who CCP’s trying to court” thing. If it’s EVE players, they’ve lost their minds. To what end? The game is free to play and console limited, so at best they’re only picking up a small subset of that existing playerbase (though any EVE player that comes along is more than welcome for their second fleecing). No, I think they’re after the Every Gamer. DUST514, with it’s console exclusivity and emphasis on fast-paced, twitch gameplay, seems distinctly aimed at expanding their audience beyond what MMOs currently attempt. I mean, think about it. If they hit it out of the park with DUST and get competitive with games like Call of Duty and Halo, they’d go down in history as very rich and groundbreaking businessmen.

dust1Except, DUST isn’t positioned to hit that audience either. So the question is, who exactly is this game for?

Here’s the thing, DUST is a punishing, unforgiving, imbalanced, and overly complex game by design. The longer you play, the more of an edge you have. Even coming into beta, it is extremely difficult to feel competitive. Now, there are things in place to temper that, such as the passive skill-point gain when you’re not playing (DUST Offline?) but let’s be real, that’s a design for failure. It ignores the original problem! New players come to ever will lose the vast majority of the time. They will empty clips into other players at point blank range only to be three-shot killed over and over again. I firmly believe that one of the reasons Call of Duty, Battlefield, and Halo are popular is because you’re deadly right from the start. In DUST, you need to be lucky and get the jump on someone or hope they’re newer than you are.

But okay, you can use vehicles. That’s something! Yes, you can. And the game will do its best to hide this from you. It may be subjective, but I also feel that vehicles control slugglishly. Still, they’re there and a viable way to earn some XP.

dust2If ever there was a game that could use a tutorial, though, it’s this one. CCP have included lengthy paragraphs of text for the first time you open menus but if they expect the average shooter fan (teenage boys) to actually read through these, they’re crazy. That’s too bad, because I read them and they do help. I predict most players simply will not and will be overwhelmed before they quit. Hopefully to come back another day without too terrible of a taste in their mouth.

And when they do, they’ll have a lot to learn. The economy is actually kind of cool. It has that depth to it. You have to buy and equip gear on your soldier and make sure you have enough stocked up to last you a battle. Money is important. But again, people will be upset to realize that the item they just bought was for a single life, not forever, and not even for a single match. So they go through all that learning only to get another rude awakening in a series of rude awakenings. Harden the F up? Won’t fly here. It will only lead to an incredibly niche game that people forget about until it moves to PC and EVE/normal– er, shooter-MMO players can get their hands on it.

Also, PS3 players don’t give two craps about EVE. I’m sorry, they don’t. I’d wager that most of them wouldn’t even know what it is if you asked them. So this whole “two universes connected!” thing is basically lost on them. And when orbital bombardments start, they’ll probably seem real cool for a second until that nuke drops and kills everybody without their understanding how or why.

SoldierCompFinally, the setting. It’s generic. Space soldiers! I can get behind the sci-fi setting but everything from the soldier’s armor models to the environments has been trod and re-trod over and over again to the point that DUST’s setting becomes almost entirely forgettable. The graphics, too, seem muddy, almost entirely shades of brown, grey, and black, with very little anti-aliasing (jaggies everywhere!) and lots of pop-in. To its credit, in-ship stuff is pretty good but those are pretty much lobbies and waiting areas.

So what do we have? A game connected to an MMO its audience doesn’t care about, with an extremely steep learning curve, that makes players feel underpowered and overwhelmed right off the bat, and with little other than an auction house and skill system to call unique. Again, who is this game for?

I’ve played DUST. It can be fun. I have no doubt there are people who will absolutely love it. I just can’t see how the average PS3 player is going to choose it over any of the other competitive shooters. It, without any malice or ill will toward CCP or its fans, just doesn’t compete.

05/23/11

L.A. Noire Disappoints [I'll Be That Guy]

Over the last week, I’ve been spending a good chunk of my gaming time in 1940′s Los Angeles. It’s a beautiful place, L.A., filled with an incredible amount detail and color and the irretrievable sense that this is all one big set piece.

See, my problem with L.A. Noire is that the world, with all of it’s incredible tiny details, is perhaps the least interactable of any Rockstar game ever. Maybe that’s not fair; L.A. Noire is it’s own game, of course. This game is not Grand Theft Auto may as well have been published on the back of the box, they’ve said it so many times. That’s great, except for the fact that the game itself implores you to treat it the same way. You’re encouraged to do the driving from point to far-off point. Every mission sees the attentive player finding new ways to scale buildings and get a new perspective on this wonderful city. The attention to detail just screams explore me. Except, and this is a biggun’, there is absolutely no point to it. There is no reward. No usefulness to the freedom of the open world. Nothing. I am left with the sense that all of the work that went into building this incredible recreation of post-war L.A. is really just a giant waste of time.

The world is only part of it. Perhaps equally important is how limited the player truly is. You have a gun but you can’t pull it. When you can pull it, every shot is a kill shot — there’s no taking a suspect down with a quick pop to the leg. Or sometimes you can pull it and fire a warning shot to stop a fleeing POI. Except this too is independent of real freedom. In Red Dead Redemption, the player could fire shots into the air to make his point. In L.A. Noire, you hold your fun on a suspect’s back until a cutscene starts and the computer fires for you.

It’s not just gun play. You can drive on the sidewalk and pedestrians will simply float out of the way, cursing your ineptitude behind the wheel. You will have better luck wreaking havoc trying to knock a mailbox in the right direction rather than simply drive over someone. I’m a very bad person, aren’t I? That’s just it, though. This is a video game, not a movie, and not a T.V. show. If I want to step outside of the narrative and take advantage of the “freedom” the game purports to give, I should be able to do that. In L.A. Noire you are actively penalized for leaving the story. Every piece of damage you do counts against you. If you plan on raising a little hell, also plan on getting reamed out by your captain and failing your case report.

This is not an open world game. It’s an adventure game pretending to be one. And, to be fair, the adventure, interrogation, investigation parts of it are really good. The facial animations are fantastic (if eliciting the uncanny valley effect more often than I’d like). If Rockstar had focuses on delivering a narrative adventure without all of the open world posturing, the game would be better for it. There is a sense of delivering to expectation because of expectation, and that’s not a good thing.

Rockstar fans have long come to expect freedom from their virtual worlds. If they want to be bad, they can. If they want to play the good guy, they can do that too. They expect some semblance of realism. L.A. Noire simply doesn’t support that. That’s a shame because there is really a great game here. The investigations are top-notch police procedural. The acting, and animations, and settings are fantastic. L.A. Noire could be something truly great but it’s muddied with it’s emphasis on setting. Sometimes you want to be a character in a story. Sometimes you just want to play a video game. Let’s hope they give in with a good, alternate universe expansion pack. I don’t need zombies (Undead Nightmare), I just need freedom. Give me that and you’ll have one of the best video game worlds ever created.

Otherwise you have a gigantic cardboard set.

03/17/10

God of War III: I’ve hit another milestone in my gaming career

Ladies and Gentlemen, without exaggeration, I’ve just witnessed the single most epic video game sequence in my life. I’m talking about the opening to the third installment in the God of War franchise: the final, culminating, game. I’m coming into this thing as newb as they come, having only spent around an hour with the PSP iteration, Chains of Olympus.

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Imagine, you’re riding on the back of a giant woman made up entirely of rock and tree. She’s as tall as a skyscraper and as she climbs, enemies are landing on her left and right, jumping down from the peak above. Then, out of nowhere, Poseidon shows up. Except, he’s not in his “man” form. Instead, he’s a towering cyclone of water with a man’s body and snakelike arms that end in watery horse heads with spiky, crablike arms. He attacks you one arm at a time while the other (including his human shaped arms) attacks the creature that’s still climbing to the precipice.

Crab arms slam down around you causing trees to fall and the titan to cry out in pain. The first horse head sends a massive plume of water at you and then electrifies it to finish the job. But you’re Kratos and this is not the day you die. You slash away at the crab legs until you’re able to slice the spiked end of one off. Then, you hack away at the head until it rears back, allowing you to thrust the dismembered claw into its beating heart.

This all makes sense in the battle, I promise.

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The titan, freed thanks to you, grabs Poseidon’s body and pulls him back. You leap and swing from her hands, sending your sailing to and through the man-form of the Sea God, landing on the other side with Poseidon in the flesh. You headbutt him, and slam him against the walls, finally dispatching him off the side of the cliff.

Sounds incredible, right? Well, it is.

I may sound like I’m easily impressed to those of you that have been console devotees for years. But, let me tell you, I’ve spent the last three immersed in MMOs where this kind of stuff doesn’t happen.

The combat was absolutely sick. You start off at full power with a bevy of incredible skills to use. Cutting through enemies is like using a steak knife to cut butter. It’s that good.

But don’t misunderstand, the game is not easy. I died several times just in the tutorial with the game set on normal. There are several different encounters with Poseidon and each one requires a different strategy. There’s a lot of trial and error until you find the right method of winning the day (at least for me, GoW vets may have a different take).

I usually play through single-player games on easy, since I’m notoriously bad at finishing them. The game seemed to pick up on this because, after a few deaths, it asked me if I wanted to lower the difficulty. I said no, though, because I always felt like grasping the fight was just beyond my reach and that I’d get it if I kept trying. I was right.

Overall, I’m am thoroughly excited to get more into this game. So much so, I could see myself choosing to play it over even Final Fantasy 13, which I would’ve never believed to be the case. And this is with only about 45 minutes played.

Has anyone else tried it yet? I’m considering picking up the collection, just from playing the tutorial.

02/10/10

The PS3 has renewed my single-player love

Over the last year, I’ve spent a good chunk of my gaming time with my Xbox 360. With Final Fantasy 14 on the horizon, and more console MMOs coming to the PS3 and not the 360, I felt that the time was about right to trade-in. It’s kind of ironic, then, that getting the console has renewed my love for single player games.

A big part of this comes from playing Uncharted 2. I’m sure you’ve heard of it. The game is famous for how well it does cinematic game play. But, what’s great is that the experience doesn’t end there. The acting, environments, and, most importantly, the game play is there to support the cinema.

Too often, I felt like the 360 was pushing me to play online to get the best experience. As a result, I tended to never finish the single player games I had on the system. And I had a lot. Always looming over me was the monthly premium I was paying to get the most out of the big sellers, like Call of Duty 4. Now though, that premium is gone and I don’t feel like I have to go online to get the most out of my investment.

But, that aside, we’re in the “next-gen” of gaming. How does the online match up?

The 360 presents its online better. Hands down, without question, the dashboard of the 360 makes the PS3 look last-gen. Still, there’s very little the system actually offers outside of that eye candy that PS3 doesn’t compete with. There aren’t enough exclusive titles on either to raise one above the other in a real way. So, in the end, it comes down to what you want.

Which brings us back to the main reason I switched to the PS3 in the first place: MMOs.

2010 looks like the year we’ll finally see MMOs come to consoles in a big way and, sadly, the 360 is being stubborn. You have companies like Cryptic spending development dollars to exclusively launch their games on Microsoft’s console. For one reason or another (I blame Gold Membership stubbornness), they’re not open to the idea.

PS3, on the other hand, will have 3 MMOs hit their network this year alone. MAG, Free Realms, and The Agency. This 461 page long thread on the SW:TOR forums says it’s a possibility we’ll even see “the next big thing” hit the console but, of course, time will tell.

What’s striking to me is that, even though the Xbox presents its online so much better than the PS3, it’s actually infinitely more limited because of the corporate mindset behind it. The PS3 may not look as nice but how companies utilize the machine’s internet access is pretty much up to them. That means open door MMOs. That means betas. It means more is available and more will come of it.

So, I apologize I haven’t updated much this week. I really haven’t been playing too many traditional MMOs as I get reacquainted with my gaming roots. Uncharted 2 is refusing to let me go (one more reason why I’m glad this is also a console gaming blog). I’m itching to get back in touch with WoW and LotRO though, so within the next few days I plan on spending some serious time in the online universes I’ve grown to love.

Anyone else have a PS3? I’m interested to know your thoughts on the system and where it’s headed.

PS: Did I mention the graphics? Oh, I didn’t. They’re fantastic. The graphical fidelity I’ve seen here tops anything I’d seen from the 360. My PSN ID is GameByNight if anyone wants to get together and play something :-)