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Does Fallen Earth need item wear?

I’ve been sorely tempted to dive into FE lately. So much so, in fact, that I’ve been stalking the official forums looking for something to push me over the edge. There’s a lot that I find neat about the game, not the least of which is the crafting system.

Which, apparently, is a bit of an issue for the Fallen Earth community. As it stands now, items don’t wear down which means that, given time, the market will be flooded with crafting gear selling for little more than if it were vendored off.

This concerns me a little. My money is tight right now, so the decision to spend $50 on a new game is a big one. Crafting looks like it could be one of the best parts of the game but, if the reward for those efforts is to see the same item I just crafted selling for virtually nothing, there’s not much point.

Does anyone know anything about this or heard anything about changes in the future?

– C

5 pings

  1. Why You Shouldn’t Play Fallen Earth « Bio Break

    […] As Chris says, nobody really knows how the economy is going to work in the game, because everyone can craft everything, and I’ve yet to see anything that binds to a character, which means items can be reused over and over again without sucking them out of the economy.  It’s an issue, and it’s probably something that’s going to gather more and more complaints until Icarus Studios deals with it head-on. […]

  2. Fallen Earth and the Delicate Art of Reputation Management | Set On Stun | Marketing Video Games Online

    […] take the game economy as a test example.  The current critique is that Fallen Earth’s economy is facing some challenges of item scarcity and commoditization.  Without analyzing the problem of […]

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