Tag Archive: trion worlds

The Multiverse – Season 02 Episode 08 – “Milk Them Mode”

Hey Gang, It’s been an interesting set of weeks and we thank you for sticking with us and awaiting this episode! Adam and I have our travel behind us, so we came together Saturday to talk about the utter WEALTH of MMO news that’s cropped up this last month. On the docket today: RIFT’s state …

Continue reading »

Appreciating RIFT’s Single-Server (and Long) Dungeon Queue

I find groups in RIFT to be very tolerant. I think that’s probably because the queue to join those groups tends to be long in comparison to, say, WoW.  As I’m still gearing up towards 150 focus (a stat mainly available on T2 level gear and craftables), I find myself constantly in queue. At any …

Continue reading »

Patch 1.2 Gives RIFT the LotRO Treatment

Hello again, Internets. It’s been too long. I don’t like to go too far into personal details on this blog, so suffice it to say that this last month has been personally trying. I’m hoping things may settle soon, but summer is coming up and I’ll be taking a summer job until next school year. …

Continue reading »

Really… That’s It?

Update: Actually, as of 6PM PST the entire thing is over. No warning, nothing. That’s it? Really? We’re into Phase 3? Let me just say how disappointed I am right now. If you’ve been following RIFT at all, you probably know about this big world event they’re having. That’s great. I’ve been following it and …

Continue reading »

What MMOs Can Learn From Super Meat Boy

This past week has been spent in a single-player haze, entrenched in the annals of Ferelden and Kirkwall, Seacrest County, Croatia, London, and Baja, and perhaps most dedicatedly in Super Meat Land (TM). It’s been a pretty incredible trip — and I’m not exaggerating — made possible in no small part by the 3D Vision, …

Continue reading »

Only in RIFT

This post is also featured on Rift Watchers. Since it will fit in both places, and there’s not necessarily a ton of overlap in readers, I think it’s worth sharing both places. I may keep doing this so neither place gets neglected. My journey in RIFT has been going excellently. I don’t think I’ve felt …

Continue reading »

Where I’m at With RIFT; Cataclysm Coming to a Close; My PSP is Useful Again?!

Talk about radio silence! Sorry about that, guys. It’s been a busy week and time has been sucked away from me at every turn. Thankfully, it’s been mostly gaming doing that, since the schools were closed for mid-winter break in New York. I’ve used that vacation as it was intended, to relax and veg out …

Continue reading »

Rift: Social Observation or Close to Home?

Note: This is a cross-post from our new Rift blog, Rift Watchers. Find the original here. As I’ve followed the game, one of the most compelling aspects I’ve found actually has nothing to do with gameplay: it’s the factions. At first glance, it seems like your standard two-sided battle. You have the good guys in …

Continue reading »

The Beta Philosophy Behind Rift

As my interest in Rift has been growing, I’ve become much more curious on the creative minds behind Rift. Even if you don’t buy the concept (and why wouldn’t you?), you have to appreciate the sheer amount of experience this team brings to the table. So, last night I Googled Scott Hartsman Studio GM and …

Continue reading »

Is Rift’s Emergent Gameplay Just Reskinned PQs?

Forgive my ignorance here, because I haven’t been following Rift too closely. I just found this developer diary on YouTube where they talk about some of their neat plans for the game. One of the bigguns is the rift system. Actually, considering they’ve named the game after it, I’d say it’s probably how they’re trying …

Continue reading »

» Newer posts